deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 19,949
The cinematic tag is only for totally cinematic maps. Also, this is not a first person or shooting game. It's an arena, mini-game.
User and author are different.
1. The guy teleports with his back to Sime and then immediately turns.
2. There are two hero icons which look the same, like an acorn.
3. Why does the hero have the chicken soundset?
4. The hero should automatically be selected after a scene ends.
5. There's an issue when reaching the northern force wall as the hero tries to get through/past it instead of going to the left/west when I click the arena a bit south of the force wall.
6. The rockets ability is pretty useless. I used the other two instead.
7. You can see the dummy unit of the third spell. Maybe you'd want it to be invisible and unselecatble? Set the model to none and add the Locust ability to it.
8. The hero remains selected during cinematic mode.
9. Seems like people are just minding their own business while the huge Sime walks through the village towards the fount where the protagonist has gone.
10. In the second battle, you can't see all the arena and it's a pain to know when Sime is shooting and when not.
11. Not sure how're you supposed to dodge the salvo of crushing waves. It's also annoying that they don't deal any damage when you're somewhat far away even if they go over/through you.
12. In the second fight, the second hero icon (shop?) is no more.
13. Animations freeze after some are ordered via triggers. Either use the queue animation trigger or use wait and run another animation after one finishes. Stand animations loop by themselves.
From what I understand, you'll continue this. I suggest either placing all the maps into a campaign file (.w3n) or uploading them in one thread, not as separate maps.
Nice anime references.
You could ask someone to help you with textures/skinning:
Requests
Texturing & Surfacing
Awaiting Update.
If you want more reviews, you should participate in the The Grand Review Exchange!
R U L E S
Site Rules
Map Submission Rules
M A P - D E S C R I P T I O N
User and author are different.
1. The guy teleports with his back to Sime and then immediately turns.
2. There are two hero icons which look the same, like an acorn.
3. Why does the hero have the chicken soundset?
4. The hero should automatically be selected after a scene ends.
5. There's an issue when reaching the northern force wall as the hero tries to get through/past it instead of going to the left/west when I click the arena a bit south of the force wall.
6. The rockets ability is pretty useless. I used the other two instead.
7. You can see the dummy unit of the third spell. Maybe you'd want it to be invisible and unselecatble? Set the model to none and add the Locust ability to it.
8. The hero remains selected during cinematic mode.
9. Seems like people are just minding their own business while the huge Sime walks through the village towards the fount where the protagonist has gone.
10. In the second battle, you can't see all the arena and it's a pain to know when Sime is shooting and when not.
11. Not sure how're you supposed to dodge the salvo of crushing waves. It's also annoying that they don't deal any damage when you're somewhat far away even if they go over/through you.
12. In the second fight, the second hero icon (shop?) is no more.
13. Animations freeze after some are ordered via triggers. Either use the queue animation trigger or use wait and run another animation after one finishes. Stand animations loop by themselves.
From what I understand, you'll continue this. I suggest either placing all the maps into a campaign file (.w3n) or uploading them in one thread, not as separate maps.
Nice anime references.
You could ask someone to help you with textures/skinning:
Requests
Texturing & Surfacing
Awaiting Update.
If you want more reviews, you should participate in the The Grand Review Exchange!
R U L E S
Site Rules
Map Submission Rules
M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
How to Add a Screenshot to your Map Description
ADDITIONAL NECESSARY INFORMATION
BB Codes | HIVE
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
How to Add a Screenshot to your Map Description
ADDITIONAL NECESSARY INFORMATION
- A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
- A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
- Map thread tags are important. Please use those that fit and not more or none.
M A P - C R E A T I O N - G U I D E S
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