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Triggers
EP1.w3x
Variables
Initialization
Melee Initialization
Death1
Death2
Port view
Running kid
Always day
Sime1 attack
Sime2 attack
Sime Death
Sime Death2
Bar
Bigguyexplosion
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Life
integer
No
Sime2
unit
No
string
string
No
TempGroup
group
No
Tempoint2
location
No
TempPoint
location
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_0011 for Player 1 (Red) over 0 seconds
Unit - Hide ??? 0103 <gen>
Environment - Set sky to Lordaeron Summer Sky
Cinematic - Disable user control for (All players) .
Visibility - Disable fog of war
Sound - Clear the music list
Sound - Stop music Immediately
Wait 1.00 seconds
Sound - Play Desert <gen>
Wait 5.00 seconds
Unit Group - Pick every unit in (Units in 12Skrijse1 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 12Skrijse2 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 12Skrijse5 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 12Skrijse4 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 12Skrijse3 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 17Skrijsebonus1 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 17Skrijsrbonus2 <gen>) and do (Hide (Picked unit))
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 10.00 seconds
Unit - Order Vulture 0044 <gen> to Move To . (Center of 11Vulture <gen>)
Wait 8.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Set ??? 0002 <gen> movement speed to 330.00
Unit - Order ??? 0002 <gen> to Move To . (Center of 2Li_puscava_pozicija <gen>)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Wait 9.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0027 <gen> named ??? : Play No sound and display I finally found you... . Modify duration: Add 5.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Unit - Make ??? 0002 <gen> face Villager 0017 <gen> over 1.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_005_1 for Player 1 (Red) over 8.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0027 <gen> named ??? : Play No sound and display ...Sime . Modify duration: Add 2.00 seconds and Don't wait
Unit - Order Villager 0022 <gen> to Follow . Villager 0019 <gen>
Wait 6.00 seconds
Trigger - Run Port_view <gen> (ignoring conditions)
Death1
Events
Unit - ??? 0047 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Death2
Events
Unit - ??? 0103 <gen> Dies
Conditions
Actions
Wait 2 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Port view
Events
Unit - Sorceress 0026 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Unit - Hide ??? 0047 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_007_1 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Proud Sailor 0024 <gen> named Sime : Play No sound and display I brought fresh fish. . Modify duration: Add 5.00 seconds and Don't wait
Unit - Order Proud Sailor 0024 <gen> to Move To . (Center of 5Simeribe <gen>)
Wait 3.20 seconds
Unit - Make Proud Sailor 0024 <gen> face (Center of 6Kuprib <gen>) over 1.00 seconds
Wait 2 seconds
Unit - Make Proud Sailor 0024 <gen> face (Position of Woman 0041 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0036 <gen> named Crowd : Play No sound and display HURAAH! Sime! You are our best sailor! . Modify duration: Add 6.00 seconds and Wait
Unit - Make Proud Sailor 0024 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Child 0038 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Villager 0033 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Child 0039 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Peasant 0043 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Villager 0036 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Woman 0041 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Villager 0035 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Villager 0034 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Villager 0037 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Peasant 0042 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Child 0040 <gen> face ??? 0025 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0027 <gen> named ??? : Play No sound and display Sime Vime, when he feels like it, he showes a fish up his ass. . Modify duration: Add 8.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Unit - Order Proud Sailor 0024 <gen> to Move To . (Center of 7Simepremik <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Villager 0036 <gen> named Crowd : Play No sound and display WHAT DID YOU SAY!? . Modify duration: Add 4.00 seconds and Wait
Unit - Make Proud Sailor 0024 <gen> face ??? 0025 <gen> over 0.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Sound - Play Crowd_Boo_Sound_Effect <gen> at 100 % volume, located at (Position of Villager 0035 <gen>) with Z offset 0
Cinematic - Send transmission to (All players) from Villager 0036 <gen> named Crowd : Play No sound and display How dare you!? Do you even know who he is? . Modify duration: Add 8.00 seconds and Don't wait
Animation - Play Villager 0035 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play Villager 0036 <gen> 's attack animation
Wait 0.50 seconds
Animation - Play Villager 0034 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play Villager 0033 <gen> 's attack animation
Wait 1.00 seconds
Animation - Play Villager 0035 <gen> 's attack animation
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Proud Sailor 0024 <gen> named Sime : Play No sound and display You can disgrace me, but I won't allow you to disgrace my fish. . Modify duration: Add 7.00 seconds and Don't wait
Unit - Order Villager 0035 <gen> to Move To . (Center of 8Villagerpremik <gen>)
Unit - Order Woman 0041 <gen> to Move To . (Center of 7Villagerpremik <gen>)
Wait 1.00 seconds
Unit - Make Villager 0035 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Make Woman 0041 <gen> face ??? 0025 <gen> over 1.00 seconds
Unit - Order Proud Sailor 0024 <gen> to Move To . (Center of 9Simepremik2 <gen>)
Wait 1.50 seconds
Wait 4.50 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Proud Sailor 0024 <gen> named Sime : Play No sound and display I am Sime, guardian of this village. And because you disgraced me, you'll pay. . Modify duration: Add 10.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0.00 seconds
Sound - Stop music Immediately
Cinematic - Send transmission to (All players) from Archmage 0027 <gen> named ??? : Play No sound and display Ha ha! What you gonna do? . Modify duration: Add 5.00 seconds and Wait
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Position of (Last replaced unit)) with Z offset 0
Wait 0.15 seconds
Unit - Replace ??? 0025 <gen> with a Footman using The old unit's relative life and mana
Wait 0.15 seconds
Unit - Hide (Last replaced unit)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0.00 seconds
Wait 1.00 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Position of (Last created unit)) with Z offset 0
Wait 0.15 seconds
Unit - Create 1 Footman for Player 1 (Red) at (Center of 10Linstanttransmission <gen>) facing (Position of Proud Sailor 0024 <gen>)
Wait 0.15 seconds
Unit - Replace (Last created unit) with a ??? using The old unit's relative life and mana
Unit - Make Proud Sailor 0024 <gen> face (Last replaced unit) over 1.00 seconds
Unit - Make (Last replaced unit) face Proud Sailor 0024 <gen> over 0.50 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0.20 seconds
Wait 1.00 seconds
Unit - Remove (Last replaced unit) from the game
Unit - Unhide ??? 0047 <gen>
Cinematic - Send transmission to (All players) from ??? 0047 <gen> named ??? : Play No sound and display I'll beat you up so bad, you'll puke your guts out. . Modify duration: Add 7.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Proud Sailor 0024 <gen> named Sime : Play No sound and display You finished with your bragging? . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from ??? 0047 <gen> named ??? : Play No sound and display Shut up walrus. . Modify duration: Add 4.00 seconds and Don't wait
Unit - Order ??? 0047 <gen> to Move To . (Center of 11Tihomroz <gen>)
Wait 1.00 seconds
Animation - Play ??? 0047 <gen> 's attack -2 animation
Wait 0.40 seconds
Animation - Play Proud Sailor 0024 <gen> 's sleep animation
Wait 1.00 seconds
Animation - Play ??? 0047 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from Proud Sailor 0024 <gen> named Sime : Play No sound and display I'll show you, you little... . Modify duration: Add 4.00 seconds and Wait
Wait 1.00 seconds
Sound - Play Boss_Battle___Mario___Luigi__Partners_in_Time_Music_Extended <gen>
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Remove Child 0040 <gen> from the game
Unit - Remove Peasant 0042 <gen> from the game
Unit - Remove Villager 0037 <gen> from the game
Unit - Remove Villager 0034 <gen> from the game
Unit - Remove Villager 0035 <gen> from the game
Unit - Remove Woman 0041 <gen> from the game
Unit - Remove Villager 0036 <gen> from the game
Unit - Remove Peasant 0043 <gen> from the game
Unit - Remove Child 0039 <gen> from the game
Unit - Remove Villager 0033 <gen> from the game
Unit - Remove Child 0038 <gen> from the game
Unit - Remove Villager 0012 <gen> from the game
Unit - Remove Woman 0010 <gen> from the game
Unit - Move Proud Sailor 0024 <gen> instantly to (Center of 7Simepremik <gen>)
Animation - Play Proud Sailor 0024 <gen> 's stand animation
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Unhide (Picked unit))
Unit - Hide Archmage 0027 <gen>
Unit - Hide ??? 0002 <gen>
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0.00 seconds
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Center of Region_055 <gen>) facing 90.00 with scale 1 and variation 0
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Set the camera bounds for Player 1 (Red) to 13Sime1Camera <gen>
Cinematic - Turn cinematic mode Off for (All players)
Set Variable Set string = "1"
Selection - Select ??? 0047 <gen>
Wait 3.00 seconds
Unit - Change ownership of Proud Sailor 0024 <gen> to Player 2 (Blue) and Retain color
Trigger - Run Sime1_attack <gen> (ignoring conditions)
Running kid
Events
Time - Elapsed game time is 20.00 seconds
Conditions
Actions
Unit - Order Child 0032 <gen> to Move To . (Center of 3Run_kid <gen>)
Wait 1.00 seconds
Unit - Order Child 0032 <gen> to Move To . (Center of 4Run_kid_2 <gen>)
Wait 1.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Always day
Events
Time - Elapsed game time is 0.10 seconds
Time - Every 20.00 seconds of game time
Conditions
Actions
Game - Set the time of day to 12
Sime1 attack
Events
Unit - Farm 0046 <gen> Dies
Conditions
Actions
Unit - Add Cluster Rockets to Proud Sailor 0024 <gen>
Unit - Add Crushing Wave Sime1 (Lesser) to Proud Sailor 0024 <gen>
Unit - Order Proud Sailor 0024 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0047 <gen>)
Wait 0.50 seconds
Unit - Order Proud Sailor 0024 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0047 <gen>)
Wait 0.50 seconds
Unit - Order Proud Sailor 0024 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0047 <gen>)
Wait 0.50 seconds
Unit - Order Proud Sailor 0024 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0047 <gen>)
Wait 0.50 seconds
Unit - Order Proud Sailor 0024 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0047 <gen>)
Wait 0.50 seconds
Unit - Order Proud Sailor 0024 <gen> to Undead Dreadlord - Carrion Swarm . (Position of ??? 0047 <gen>)
Wait 0.50 seconds
Unit - Order Proud Sailor 0024 <gen> to Attack-Move To . (Position of ??? 0047 <gen>)
Wait 2.00 seconds
If ((Owner of Proud Sailor 0024 <gen>) Equal to Player 2 (Blue)) then do (Run (This trigger) (ignoring conditions)) else do (Do nothing)
Sime2 attack
Events
Unit - Farm 0046 <gen> Dies
Conditions
Actions
Unit - Add Cluster Rockets Sime2 to Nexus Being 0123 <gen>
Unit - Add Crushing Wave Sime2 (Lesser) to Nexus Being 0123 <gen>
Unit - Order Nexus Being 0123 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0103 <gen>)
Wait 0.06 seconds
Unit - Order Nexus Being 0123 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0103 <gen>)
Wait 0.06 seconds
Unit - Order Nexus Being 0123 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0103 <gen>)
Wait 0.06 seconds
Unit - Order Nexus Being 0123 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0103 <gen>)
Wait 0.06 seconds
Unit - Order Nexus Being 0123 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0103 <gen>)
Wait 3.06 seconds
Unit - Order Nexus Being 0123 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0103 <gen>)
Wait 0.06 seconds
Unit - Order Nexus Being 0123 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0103 <gen>)
Wait 0.06 seconds
Unit - Order Nexus Being 0123 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0103 <gen>)
Wait 0.06 seconds
Unit - Order Nexus Being 0123 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0103 <gen>)
Wait 0.06 seconds
Unit - Order Nexus Being 0123 <gen> to Neutral Tinker - Cluster Rockets . (Position of ??? 0103 <gen>)
Wait 0.06 seconds
Unit - Order Nexus Being 0123 <gen> to Undead Dreadlord - Carrion Swarm . (Position of ??? 0103 <gen>)
Wait 0.75 seconds
Unit - Order Nexus Being 0123 <gen> to Follow . ??? 0103 <gen>
Unit - Order Nexus Being 0123 <gen> to Undead Dreadlord - Carrion Swarm . (Position of ??? 0103 <gen>)
Wait 0.75 seconds
Unit - Order Nexus Being 0123 <gen> to Follow . ??? 0103 <gen>
Unit - Order Nexus Being 0123 <gen> to Undead Dreadlord - Carrion Swarm . (Position of ??? 0103 <gen>)
Wait 0.75 seconds
Unit - Order Nexus Being 0123 <gen> to Follow . ??? 0103 <gen>
Unit - Order Nexus Being 0123 <gen> to Undead Dreadlord - Carrion Swarm . (Position of ??? 0103 <gen>)
Wait 0.75 seconds
Unit - Order Nexus Being 0123 <gen> to Follow . ??? 0103 <gen>
Unit - Order Nexus Being 0123 <gen> to Move To . (Position of ??? 0103 <gen>)
Wait 3.00 seconds
If ((Owner of Nexus Being 0123 <gen>) Equal to Player 2 (Blue)) then do (Run (This trigger) (ignoring conditions)) else do (Do nothing)
Sime Death
Events
Unit - Proud Sailor 0024 <gen> 's life becomes Less than 120.00
Conditions
string Equal to 1
Actions
Unit - Set life of Proud Sailor 0024 <gen> to 100 %
Selection - Remove ??? 0047 <gen> from selection
Wait 0.10 seconds
Set Variable Set string = "0"
Sound - Stop music After fading
Camera - Set the camera bounds for Player 1 (Red) to (Entire map)
Trigger - Turn off Sime1_attack <gen>
Unit - Pause Proud Sailor 0024 <gen>
Unit - Change ownership of Proud Sailor 0024 <gen> to Player 9 (Gray) and Retain color
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Proud Sailor 0024 <gen> instantly to (Center of 7Simepremik <gen>) , facing (Center of 9Simepremik2 <gen>)
Unit - Move ??? 0047 <gen> instantly to (Center of 9Simepremik2 <gen>) , facing (Center of 7Simepremik <gen>)
Animation - Play Proud Sailor 0024 <gen> 's sleep animation
Unit Group - Pick every unit in (Units in 12Skrijse1 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 12Skrijse2 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 12Skrijse5 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 12Skrijse4 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 12Skrijse3 <gen>) and do (Hide (Picked unit))
Destructible - Pick every destructible in 12Skrijse1 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in 12Skrijse2 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in 12Skrijse5 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in 12Skrijse4 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in 12Skrijse3 <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode On for (All players)
Unit Group - Pick every unit in (Units in 17Skrijsebonus1 <gen>) and do (Hide (Picked unit))
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Proud Sailor 0024 <gen> named Sime : Play No sound and display Ugh... . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from ??? 0047 <gen> named ??? : Play No sound and display Tch. You are a joke. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Proud Sailor 0024 <gen> named Sime : Play No sound and display As a guardian, I have a special power... . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Proud Sailor 0024 <gen> named Sime : Play No sound and display Destroyer mode! . Modify duration: Add 2.00 seconds and Wait
Animation - Play Proud Sailor 0024 <gen> 's stand animation
Special Effect - Create a special effect at (Center of 7Simepremik <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Sound - Play Super_Saiyan_Aura_SSJ2____NNameNick <gen> at 80.00 % volume, located at (Center of 7Simepremik <gen>) with Z offset 0
Wait 1.80 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Sound - Play Final_Battle_Against_Ganon___The_Legend_of_Zelda__Ocarina_of_Time <gen> at 100 % volume, located at (Center of 13Sime1Camera <gen>) with Z offset 0
Special Effect - Create a special effect at (Center of 7Simepremik <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of 7Simepremik <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 2.00 seconds
Wait 1.00 seconds
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Unit - Hide Proud Sailor 0024 <gen>
Unit - Move Nexus Being 0123 <gen> instantly to (Center of 7Simepremik <gen>) , facing (Position of ??? 0047 <gen>)
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Change Nexus Being 0123 <gen> 's size to ( 105.00 %, 105.00 %, 105.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 135.00 %, 135.00 %, 135.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 165.00 %, 165.00 %, 165.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 180.00 %, 180.00 %, 180.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 195.00 %, 195.00 %, 195.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 210.00 %, 210.00 %, 210.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 225.00 %, 225.00 %, 225.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 240.00 %, 240.00 %, 240.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 255.00 %, 255.00 %, 255.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 270.00 %, 270.00 %, 270.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 285.00 %, 285.00 %, 285.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0123 <gen> 's size to ( 300.00 %, 300.00 %, 300.00 %) of its original size
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in 14RemoveCvilians <gen>) and do (Hide (Picked unit))
Cinematic - Send transmission to (All players) from Nexus Being 0123 <gen> named Sime : Play No sound and display Sea guardian Sime. . Modify duration: Add 3.00 seconds and Wait
Sound - Play Boss___Moldarach_Koloktos___The_Legend_of_Zelda__Skyward_Sword_Music_Extended <gen>
Cinematic - Send transmission to (All players) from Nexus Being 0123 <gen> named Sime : Play No sound and display Die! . Modify duration: Add 0.50 seconds and Don't wait
Animation - Play Nexus Being 0123 <gen> 's spell animation
Wait 0.20 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Position of (Last replaced unit)) with Z offset 0
Wait 0.15 seconds
Unit - Replace ??? 0047 <gen> with a Footman using The old unit's relative life and mana
Wait 0.15 seconds
Unit - Hide (Last replaced unit)
Animation - Reset Nexus Being 0123 <gen> 's animation
Wait 2.00 seconds
Unit - Unhide ??? 0103 <gen>
Unit - Make Nexus Being 0123 <gen> face ??? 0103 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from ??? 0103 <gen> named ??? : Play No sound and display That's what's supposed to kill me? Ha! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 0.00 seconds
Wait 2 seconds
Unit - Order Nexus Being 0123 <gen> to Move To . (Center of 15Sime2Move <gen>)
Unit - Set level of Crushing Wave Sime2 (Lesser) for Nexus Being 0123 <gen> to 1
Unit - Increase level of Cluster Rockets for Nexus Being 0123 <gen>
Unit - Set life of Nexus Being 0123 <gen> to 100 %
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Wait 5.00 seconds
Unit - Set Nexus Being 0123 <gen> movement speed to 200.00
Cinematic - Send transmission to (All players) from Nexus Being 0123 <gen> named Sime : Play No sound and display Don't get cocky just yet! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0.00 seconds
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Unhide (Picked unit))
Destructible - Create a YTpc (Unexpected type: 'destructablecode') at (Center of Region_056 <gen>) facing 90.00 with scale 1 and variation 0
Unit - Change ownership of ??? 0103 <gen> to Player 1 (Red) and Retain color
Unit Group - Pick every unit in (Units in 14RemoveCvilians <gen> owned by Player 9 (Gray)) and do (Hide (Picked unit))
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Set the camera bounds for Player 1 (Red) to 16Sime2Camera <gen>
Cinematic - Turn cinematic mode Off for (All players)
Wait 3.00 seconds
Unit - Set Nexus Being 0123 <gen> movement speed to 100.00
Selection - Select ??? 0103 <gen>
Unit - Change ownership of Nexus Being 0123 <gen> to Player 2 (Blue) and Retain color
Trigger - Run Sime2_attack <gen> (ignoring conditions)
Sime Death2
Events
Unit - Nexus Being 0123 <gen> 's life becomes Less than 140.00
Conditions
Actions
Unit - Set Nexus Being 0123 <gen> movement speed to 200.00
Unit - Remove Cluster Rockets Sime2 from Nexus Being 0123 <gen>
Unit - Remove Crushing Wave Sime2 (Lesser) from Nexus Being 0123 <gen>
Unit - Change ownership of Nexus Being 0123 <gen> to Player 9 (Gray) and Retain color
Trigger - Turn off Sime2_attack <gen>
Unit - Pause Nexus Being 0123 <gen>
Unit - Set life of Sime2 to 100 %
Unit - Unpause Proud Sailor 0024 <gen>
Selection - Remove ??? 0103 <gen> from selection
Camera - Set the camera bounds for Player 1 (Red) to (Entire map)
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Move Nexus Being 0123 <gen> instantly to (Center of 15Sime2Move <gen>) , facing (Center of LipodSime2 <gen>)
Unit - Move ??? 0103 <gen> instantly to (Center of LipodSime2 <gen>) , facing (Center of 15Sime2Move <gen>)
Unit Group - Pick every unit in (Units in 17Skrijsebonus1 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 12Skrijse1 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 12Skrijse2 <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in 17Skrijsrbonus2 <gen>) and do (Hide (Picked unit))
Destructible - Pick every destructible in KillBuildingpathblock <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in 17Skrijsrbonus2 <gen> and do (Kill (Picked destructible))
Destructible - Pick every destructible in 17Skrijsebonus1 <gen> and do (Kill (Picked destructible))
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from ??? 0103 <gen> named ??? : Play No sound and display Shadow Clone Technique! . Modify duration: Add 1.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Hide ??? 0103 <gen>
Unit - Move ??? 0103 <gen> instantly to (Center of Dupli2 <gen>)
Unit - Create 1 Footman for Player 9 (Gray) at (Center of LipodSime2 <gen>) facing (Position of Nexus Being 0123 <gen>)
Wait 0.15 seconds
Unit - Replace (Last created unit) with a Duplicate using The old unit's relative life and mana
Unit - Create 1 Duplicate for Player 1 (Red) at (Center of Dupli1 <gen>) facing (Position of Nexus Being 0123 <gen>)
Unit - Unhide ??? 0103 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from ??? 0103 <gen> named ??? : Play No sound and display Can you figure out, who's the real one? . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Unit - Unpause Nexus Being 0123 <gen>
Cinematic - Send transmission to (All players) from Nexus Being 0123 <gen> named Sime : Play No sound and display How obvious... . Modify duration: Add 1.00 seconds and Wait
Unit - Order Nexus Being 0123 <gen> to Move To . (Center of Simemove <gen>)
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Animation - Play Nexus Being 0123 <gen> 's spell animation
Wait 0.20 seconds
Unit - Explode (Last created unit) .
Wait 2.00 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of Dupli2 <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Hide ??? 0103 <gen>
Unit - Move ??? 0103 <gen> instantly to (Center of Liteleport <gen>) , facing (Position of Nexus Being 0123 <gen>)
Unit - Create 1 Footman for Player 1 (Red) at (Center of Dupli2 <gen>) facing (Position of Nexus Being 0123 <gen>)
Wait 0.15 seconds
Unit - Remove (Last created unit) from the game
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of Liteleport <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Create 1 Footman for Player 1 (Red) at (Center of Liteleport <gen>) facing (Position of Nexus Being 0123 <gen>)
Wait 0.15 seconds
Unit - Remove (Last created unit) from the game
Unit - Unhide ??? 0103 <gen>
Cinematic - Send transmission to (All players) from ??? 0103 <gen> named ??? : Play No sound and display You guessed wrong. . Modify duration: Add 1.00 seconds and Wait
Unit - Make Nexus Being 0123 <gen> face ??? 0103 <gen> over 1.00 seconds
Unit - Unhide Proud Sailor 0024 <gen>
Cinematic - Send transmission to (All players) from Nexus Being 0123 <gen> named Sime : Play No sound and display But how...? . Modify duration: Add 2.00 seconds and Wait
Animation - Play ??? 0103 <gen> 's attack animation
Wait 0.50 seconds
Special Effect - Create a special effect at (Position of Nexus Being 0123 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 1 . Batrider for Player 9 (Gray) at (Center of Simemove <gen>) facing Default building facing degrees
Wait 1.00 seconds
Sound - Stop music After fading
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Animation - Reset ??? 0103 <gen> 's animation
Cinematic - Fade out over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Make Proud Sailor 0024 <gen> face 180.00 over 0 seconds
Wait 0.50 seconds
Unit - Remove (Last created unit) from the game
Unit - Hide Nexus Being 0123 <gen>
Unit - Move Proud Sailor 0024 <gen> instantly to (Center of Simemove <gen>) , facing (Position of ??? 0103 <gen>)
Animation - Play Proud Sailor 0024 <gen> 's sleep animation
Cinematic - Fade in over 0.50 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.50 seconds
Unit Group - Pick every unit in (Units in LipodSime2 <gen>) and do (Order (Picked unit) to Move To.(Center of Duplimove <gen>))
Cinematic - Send transmission to (All players) from Proud Sailor 0024 <gen> named Sime : Play No sound and display Ugh... . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from ??? 0103 <gen> named ??? : Play No sound and display I told you, you were a joke. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Proud Sailor 0024 <gen> named Sime : Play No sound and display That was only 30% of my power. Let me show you 100%. . Modify duration: Add 4.00 seconds and Wait
Sound - Play Battle_Against_Dusknoir <gen>
Unit - Add War Drums to Proud Sailor 0024 <gen>
Sound - Play Super_Saiyan_Aura_SSJ2____NNameNick <gen> at 100 % volume, attached to Proud Sailor 0024 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Hide Proud Sailor 0024 <gen>
Unit - Move Nexus Being 0122 <gen> instantly to (Center of Simemove <gen>) , facing (Position of ??? 0103 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display Nexus Sime. . Modify duration: Add 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display Die! . Modify duration: Add 1.00 seconds and Don't wait
Wait 0.50 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of Liteleport <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Hide Nexus Being 0122 <gen>
Unit - Create 1 Swordsman for Player 1 (Red) at (Center of Simemove <gen>) facing (Center of Liteleport <gen>)
Unit - Move Nexus Being 0122 <gen> instantly to (Center of Nexussimeteleport1 <gen>) , facing (Position of ??? 0103 <gen>)
Wait 0.15 seconds
Unit - Remove (Last created unit) from the game
Wait 0.15 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Wait 0.15 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of Liteleport <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Create 1 Swordsman for Player 1 (Red) at (Center of Nexussimeteleport1 <gen>) facing (Center of Liteleport <gen>)
Wait 0.15 seconds
Unit - Remove (Last created unit) from the game
Unit - Unhide Nexus Being 0122 <gen>
Animation - Play Nexus Being 0122 <gen> 's attack animation
Wait 0.40 seconds
Sound - Play Dragon_Ball_Z___Heavy_Punch_sound_effect <gen> at 100.00 % volume, located at (Center of Liteleport <gen>) with Z offset 0
Wait 0.01 seconds
Unit - Move ??? 0103 <gen> instantly to (Center of Liknockack1 <gen>)
Wait 0.01 seconds
Unit - Move ??? 0103 <gen> instantly to (Center of Liknockack2 <gen>)
Wait 0.01 seconds
Unit - Move ??? 0103 <gen> instantly to (Center of Liknockack3 <gen>)
Wait 0.01 seconds
Unit - Move ??? 0103 <gen> instantly to (Center of Lifainted <gen>) , facing (Center of SimeNexusTeleport2 <gen>)
Wait 0.15 seconds
Animation - Play ??? 0103 <gen> 's death animation
Sound - Play Explosion_Dragon_Ball_Z_Sound_Effect <gen> at 100.00 % volume, located at (Center of Liteleport <gen>) with Z offset 0
Wait 1.00 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of Liteleport <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Hide Nexus Being 0122 <gen>
Animation - Reset Nexus Being 0122 <gen> 's animation
Unit - Move Nexus Being 0122 <gen> instantly to (Center of SimeNexusTeleport2 <gen>) , facing (Center of Lifainted <gen>)
Unit - Create 1 Swordsman for Player 1 (Red) at (Center of Nexussimeteleport1 <gen>) facing (Center of Liteleport <gen>)
Unit - Create 2 . Stag for Player 9 (Gray) at (Random point in Lifainted <gen>) facing Default building facing degrees
Wait 0.15 seconds
Unit - Remove (Last created unit) from the game
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Wait 0.15 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of SimeNexusTeleport2 <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Create 1 Swordsman for Player 1 (Red) at (Center of SimeNexusTeleport2 <gen>) facing (Center of Lifainted <gen>)
Wait 0.15 seconds
Unit - Remove (Last created unit) from the game
Unit - Unhide Nexus Being 0122 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display You are just big talk. Time to end this. . Modify duration: Add 3.00 seconds and Wait
Animation - Play Nexus Being 0122 <gen> 's spell animation
Wait 0.50 seconds
Animation - Change Nexus Being 0122 <gen> 's animation speed to 0.00 % of its original speed
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 8.00 seconds
Wait 1.00 seconds
Sound - Play Charge_Sound <gen> at 70.00 % volume, located at (Center of Spellcast <gen>) with Z offset 10.00
Unit - Create 1 . Beam for Player 1 (Red) at (Center of Spellcast <gen>) facing Default building facing degrees
Animation - Change (Last created unit) 's size to ( 20.00 %, 20.00 %, 20.00 %) of its original size
Animation - Change (Last created unit) flying height to 0.00 at 4.50
Wait 0.50 seconds
Animation - Change (Last created unit) 's size to ( 40.00 %, 40.00 %, 40.00 %) of its original size
Wait 0.50 seconds
Animation - Change (Last created unit) 's size to ( 60.00 %, 60.00 %, 60.00 %) of its original size
Wait 0.50 seconds
Animation - Change (Last created unit) 's size to ( 80.00 %, 80.00 %, 80.00 %) of its original size
Wait 0.50 seconds
Animation - Change (Last created unit) 's size to ( 100.00 %, 100.00 %, 100.00 %) of its original size
Wait 0.50 seconds
Animation - Change (Last created unit) 's size to ( 120.00 %, 120.00 %, 120.00 %) of its original size
Wait 0.50 seconds
Animation - Change (Last created unit) 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Wait 0.50 seconds
Animation - Change (Last created unit) 's size to ( 160.00 %, 160.00 %, 160.00 %) of its original size
Wait 0.50 seconds
Animation - Change (Last created unit) 's size to ( 180.00 %, 180.00 %, 180.00 %) of its original size
Wait 0.50 seconds
Animation - Change (Last created unit) 's size to ( 200.00 %, 200.00 %, 200.00 %) of its original size
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Sound - Stop music After fading
Cinematic - Send transmission to (All players) from ??? 0103 <gen> named ??? : Play No sound and display Looks like I underestimated you. . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Animation - Reset Nexus Being 0122 <gen> 's animation
Animation - Change Nexus Being 0122 <gen> 's animation speed to 100.00 % of its original speed
Unit - Kill (Last created unit)
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display Huh?! . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Sound - Play Ai_wo_torimodose___You_wa_shock__instrumental_version_u <gen>
Unit - Add War Drums to ??? 0103 <gen>
Sound - Play Super_Saiyan_Aura_SSJ2____NNameNick <gen> at 100 % volume, attached to ??? 0103 <gen>
Cinematic - Send transmission to (All players) from ??? 0103 <gen> named ??? : Play No sound and display Nexus mode! . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Cinematic - Fade out and back in over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Unit - Hide ??? 0103 <gen>
Unit - Move ??? 0124 <gen> instantly to (Center of Lifainted <gen>) , facing (Center of SimeNexusTeleport2 <gen>)
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 4.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display So you are a guardian as well... . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from ??? 0124 <gen> named ??? : Play No sound and display That's where you are wrong. . Modify duration: Add 3.00 seconds and Wait
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of SimeNexusTeleport2 <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Create 1 Footman for Player 1 (Red) at (Center of Lifainted <gen>) facing (Center of SimeNexusTeleport2 <gen>)
Unit - Hide ??? 0124 <gen>
Wait 0.15 seconds
Unit - Move ??? 0124 <gen> instantly to (Center of Spellcast <gen>)
Unit - Remove (Last created unit) from the game
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 0.00 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of SimeNexusTeleport2 <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Create 1 Footman for Player 1 (Red) at (Center of Spellcast <gen>) facing (Center of SimeNexusTeleport2 <gen>)
Wait 0.15 seconds
Unit - Remove (Last created unit) from the game
Unit - Unhide ??? 0124 <gen>
Wait 0.50 seconds
Animation - Play ??? 0124 <gen> 's attack animation
Wait 0.40 seconds
Sound - Play Dragon_Ball_Z___Heavy_Punch_sound_effect <gen> at 100.00 % volume, located at (Center of SimeNexusTeleport2 <gen>) with Z offset 0
Wait 0.01 seconds
Unit - Move Nexus Being 0122 <gen> instantly to (Center of Simeknockback1 <gen>)
Wait 0.01 seconds
Unit - Move Nexus Being 0122 <gen> instantly to (Center of Simeknckback2 <gen>)
Wait 0.01 seconds
Unit - Move Nexus Being 0122 <gen> instantly to (Center of SimeKnockback3 <gen>)
Wait 0.01 seconds
Unit - Move Nexus Being 0122 <gen> instantly to (Center of Buildcrash <gen>) , facing (Center of SimeNexusTeleport2 <gen>)
Wait 0.15 seconds
Animation - Play Nexus Being 0122 <gen> 's sleep animation
Unit - Kill House 0120 <gen>
Unit - Kill House 0121 <gen>
Sound - Play Explosion_Dragon_Ball_Z_Sound_Effect <gen> at 100.00 % volume, located at (Center of KillBuildingpathblock <gen>) with Z offset 0
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Wait 4.00 seconds
Animation - Reset ??? 0124 <gen> 's animation
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display W-What!? I-i-impossible! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from ??? 0124 <gen> named ??? : Play No sound and display That's what you get for selling smelly fish. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 0 seconds
Animation - Lock Nexus Being 0122 <gen> 's Head to face ??? 0124 <gen> , offset by ( 0 , 0 , 90 )
Animation - Play Nexus Being 0122 <gen> 's Attack animation
Wait 0.50 seconds
Animation - Change Nexus Being 0122 <gen> 's animation speed to 0.00 % of its original speed
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display I won't be mocked by some kid... . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display Take this! . Modify duration: Add 1.00 seconds and Wait
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of Buildcrash <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Create 1 Swordsman for Player 1 (Red) at (Center of Buildcrash <gen>) facing (Center of SimeNexusTeleport2 <gen>)
Unit - Hide Nexus Being 0122 <gen>
Animation - Reset Nexus Being 0122 <gen> 's animation
Animation - Change Nexus Being 0122 <gen> 's animation speed to 100.00 % of its original speed
Animation - Reset Nexus Being 0122 <gen> 's body-part facing
Unit - Move Nexus Being 0122 <gen> instantly to (Center of SimeNexusTeleport2 <gen>) , facing (Position of ??? 0124 <gen>)
Wait 0.15 seconds
Unit - Remove (Last created unit) from the game
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of SimeNexusTeleport2 <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Create 1 Swordsman for Player 1 (Red) at (Center of SimeNexusTeleport2 <gen>) facing (Center of Spellcast <gen>)
Wait 0.15 seconds
Unit - Remove (Last created unit) from the game
Unit - Unhide Nexus Being 0122 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Play _ORNN_Japanese_Voice_u <gen> at 100 % volume, attached to Nexus Being 0122 <gen>
Wait 0.10 seconds
Unit - Add Supreme Endurance Aura to ??? 0124 <gen>
Sound - Play Dragonball_Z_ZOOM <gen> at 100.00 % volume, attached to Nexus Being 0122 <gen>
Cinematic - Fade out over 0.01 seconds using texture SLAMINN.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display SUPREME SAILOR SLAM! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Fade in over 0.01 seconds using texture SLAMINN.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0 seconds
Animation - Play Nexus Being 0122 <gen> 's attack animation
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of Spellcast <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Hide ??? 0124 <gen>
Unit - Create 1 Footman for Player 1 (Red) at (Center of Spellcast <gen>) facing (Center of SimeNexusTeleport2 <gen>)
Wait 0.15 seconds
Unit - Move ??? 0124 <gen> instantly to (Center of Simeknockback1 <gen>) , facing (Position of Nexus Being 0122 <gen>)
Unit - Remove (Last created unit) from the game
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_051_5 for Player 1 (Red) over 0 seconds
Sound - Play INSTANT_TRANSMISSION <gen> at 70.00 % volume, located at (Center of Simeknockback1 <gen>) with Z offset 0
Wait 0.15 seconds
Unit - Create 1 Footman for Player 1 (Red) at (Center of Simeknockback1 <gen>) facing (Center of SimeNexusTeleport2 <gen>)
Wait 0.15 seconds
Unit - Remove (Last created unit) from the game
Unit - Unhide ??? 0124 <gen>
Wait 0.50 seconds
Unit - Make Nexus Being 0122 <gen> face ??? 0124 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display Huh? . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0 seconds
Sound - Play ATATATATA_Hokuto_No_Ken_Sound_Effect <gen> at 70.00 % volume, located at (Center of Simeknockback1 <gen>) with Z offset 0
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_051_5 for Player 1 (Red) over 0 seconds
Unit - Order ??? 0124 <gen> to Attack . Nexus Being 0122 <gen>
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 0 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 0.10 seconds
Unit - Order ??? 0124 <gen> to Attack Once . Nexus Being 0122 <gen>
Animation - Play Nexus Being 0122 <gen> 's sleep animation
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Unit - Order ??? 0124 <gen> to Move To . (Center of Limoveshindeiru <gen>)
Wait 0.50 seconds
Animation - Play Nexus Being 0122 <gen> 's stand animation
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 0 seconds
Unit - Make Nexus Being 0122 <gen> face ??? 0124 <gen> over 0.20 seconds
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display Where are you going!? We are not finished yet! . Modify duration: Add 1.00 seconds and Wait
Sound - Play You_re_already_dead_u <gen> at 100 % volume, located at (Center of Simeknckback2 <gen>) with Z offset 50.00
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0 seconds
Sound - Stop music Immediately
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 0 seconds
Animation - Change Nexus Being 0122 <gen> 's vertex coloring to ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Animation - Change Nexus Being 0122 <gen> 's size to ( 120.00 %, 120.00 %, 160.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0122 <gen> 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0122 <gen> 's size to ( 160.00 %, 160.00 %, 120.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0122 <gen> 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0122 <gen> 's size to ( 120.00 %, 120.00 %, 160.00 %) of its original size
Wait 0.05 seconds
Animation - Change Nexus Being 0122 <gen> 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Wait 0.05 seconds
Special Effect - Create a special effect at (Center of SimeNexusTeleport2 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
Unit - Remove War Drums from Nexus Being 0122 <gen>
Animation - Change Nexus Being 0122 <gen> 's vertex coloring to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Animation - Play Nexus Being 0122 <gen> 's death animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 0 seconds
Unit - Make ??? 0124 <gen> face Nexus Being 0122 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display W-why are you here? . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from ??? 0124 <gen> named ??? : Play No sound and display Oh yeah! I came here to buy Nachos and kill you on the way... . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Nexus Being 0122 <gen> named Sime : Play No sound and display No one can beat me... What are you? . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from ??? 0124 <gen> named ??? : Play No sound and display A badasss. . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from ??? 0124 <gen> named ??? : Play No sound and display Alright! You are dying for too long! Stop it! Die already! . Modify duration: Add 3.00 seconds and Don't wait
Unit - Order ??? 0124 <gen> to Move To . (Center of SimeKnockback3 <gen>)
Wait 3.00 seconds
Animation - Play ??? 0124 <gen> 's attack animation
Wait 0.30 seconds
Sound - Play ArtilleryCorpseExplodeDeath1 <gen> at 100 % volume, located at (Center of Simeknockback1 <gen>) with Z offset 0
Special Effect - Create a special effect at (Center of Simeknockback1 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from ??? 0124 <gen> named ??? : Play No sound and display 7 Guardians left... . Modify duration: Add 1.00 seconds and Don't wait
Unit - Remove War Drums from ??? 0124 <gen>
Animation - Reset ??? 0124 <gen> 's animation
Sound - Play Kirby_Revenge_of_Metaknight_Ending <gen>
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0 seconds
Unit - Make ??? 0124 <gen> face (Center of LiSunsetmove <gen>) over 1.00 seconds
Wait 5.00 seconds
Unit - Set ??? 0124 <gen> movement speed to 80.00
Unit - Order ??? 0124 <gen> to Move To . (Center of LiSunsetmove <gen>)
Wait 3.00 seconds
Sound - Play Dragonball_Z_ZOOM <gen> at 100.00 % volume, attached to Nexus Being 0122 <gen>
Cinematic - Fade out over 0.10 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.10 seconds
Cinematic - Fade out over 0.01 seconds using texture END.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 15.00 seconds
Camera - . Apply . gg_cam_Camera_0011 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 12.00 seconds using texture END.blp (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Set music volume to 92.00 %
Wait 1.00 seconds
Sound - Set music volume to 84.00 %
Wait 1.00 seconds
Sound - Set music volume to 76.00 %
Wait 1.00 seconds
Sound - Set music volume to 68.00 %
Wait 1.00 seconds
Sound - Set music volume to 60.00 %
Wait 1.00 seconds
Sound - Set music volume to 52.00 %
Wait 1.00 seconds
Sound - Set music volume to 44.00 %
Wait 1.00 seconds
Sound - Set music volume to 36.00 %
Wait 1.00 seconds
Sound - Set music volume to 28.00 %
Wait 1.00 seconds
Sound - Set music volume to 20.00 %
Wait 1.00 seconds
Sound - Set music volume to 12.00 %
Wait 1.00 seconds
Sound - Set music volume to 4.00 %
Wait 1.00 seconds
Sound - Stop music After fading
Wait 5.00 seconds
Cinematic - Fade out over 0.01 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Trigger - Run Bar <gen> (ignoring conditions)
Bar
Events
Unit - Human Transport Ship 0004 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0 seconds
Unit - Hide Banshee 0127 <gen>
Sound - Play Spongebob__The_Rake_Hornpipe_for_30_minutes__krusty_krab_theme_u <gen>
Sound - Set music volume to 100 %
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 10.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Sound - Play GateEpicDeath <gen> at 100 % volume, located at (Center of Region_046 <gen>) with Z offset 0
Destructible - Kill Demonic Gate 0655 <gen>
Unit - Order ??? 0125 <gen> to Move To . (Center of Region_046 <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from ??? 0125 <gen> named ??? : Play No sound and display Get me a beer, old pig! . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 0 seconds
Unit - Make Peasant 0126 <gen> face ??? 0125 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Peasant 0126 <gen> named Bartender : Play No sound and display Right away. (Not him again...) . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0 seconds
Unit - Order ??? 0125 <gen> to Move To . (Center of Libarmove <gen>)
Cinematic - Send transmission to (All players) from ??? 0125 <gen> named ??? : Play No sound and display Everyone in this bar is a faggot! . Modify duration: Add 3.00 seconds and Wait
Unit - Make Big Guy 0128 <gen> face Gryphon Rider 0028 <gen> over 0.20 seconds
Cinematic - Send transmission to (All players) from Big Guy 0128 <gen> named Big Guy : Play No sound and display What did you say!? . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0 seconds
Unit - Make Big Guy 0128 <gen> face Villager 0129 <gen> over 0.20 seconds
Unit - Make Villager 0129 <gen> face Big Guy 0128 <gen> over 0.20 seconds
Cinematic - Send transmission to (All players) from Villager 0129 <gen> named Guy : Play No sound and display Don't mess with him! He's too strong. . Modify duration: Add 2.00 seconds and Wait
Unit - Order ??? 0125 <gen> to Move To . (Center of Libarmove2 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 9.00 seconds
Cinematic - Send transmission to (All players) from Jeff 0029 <gen> named ??? : Play No sound and display There is a rumor that the location of the next guardian is in the high school "Insert High School Name Here". . Modify duration: Add 7.00 seconds and Don't wait
Wait 9.00 seconds
Unit - Make ??? 0125 <gen> face Villager 0133 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from ??? 0125 <gen> named ??? : Play No sound and display Just tell me his name and I'll find him. . Modify duration: Add 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Jeff 0029 <gen> named ??? : Play No sound and display That's the problem. We don't know its name. You'll have to find out yourself. . Modify duration: Add 7.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 7.00 seconds
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Jeff 0029 <gen> named ??? : Play No sound and display Here's the entry card for the school. Find the guardian and get rid of him. . Modify duration: Add 7.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 7.00 seconds
Wait 2.00 seconds
Unit - Unhide Banshee 0127 <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0.00 seconds
Unit - Make ??? 0125 <gen> face Jeff 0029 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from ??? 0125 <gen> named ??? : Play No sound and display Or I could just destroy the whole school ,with him inside, instead. . Modify duration: Add 6.00 seconds and Don't wait
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 0.20 seconds
Unit - Order Banshee 0127 <gen> to Move To . (Center of Region_049 <gen>)
Unit - Make Jeff 0029 <gen> face ??? 0125 <gen> over 0.50 seconds
Wait 1.00 seconds
Unit - Make ??? 0125 <gen> face Banshee 0127 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Jeff 0029 <gen> named ??? : Play No sound and display No! We don't want to bring attention to us. . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0.00 seconds
Unit - Make ??? 0125 <gen> face Jeff 0029 <gen> over 0.50 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from Jeff 0029 <gen> named ??? : Play No sound and display Listen Li. Just because you are humanoid, made to hunt down the guardians, doesn't mean it's gonna be easy. . Modify duration: Add 8.00 seconds and Don't wait
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 0.00 seconds
Unit - Hide Banshee 0127 <gen>
Unit - Order ??? 0125 <gen> to Move To . (Center of Region_050 <gen>)
Wait 2.00 seconds
Unit - Make Jeff 0029 <gen> face ??? 0125 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Jeff 0029 <gen> named ??? : Play No sound and display Sime was the weakest one. Be careful. . Modify duration: Add 7.00 seconds and Don't wait
Wait 7.00 seconds
Cinematic - Send transmission to (All players) from ??? 0125 <gen> named Li : Play No sound and display Alright. I'm on my way. . Modify duration: Add 2.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 0.00 seconds
Unit - Order ??? 0125 <gen> to Move To . (Center of Region_051 <gen>)
Cinematic - Send transmission to (All players) from ??? 0125 <gen> named Li : Play No sound and display See ya later, faggots. . Modify duration: Add 1.50 seconds and Wait
Wait 0.20 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 0.00 seconds
Unit - Make Big Guy 0128 <gen> face ??? 0125 <gen> over 0.50 seconds
Animation - Play Big Guy 0128 <gen> 's attack animation
Unit - Set Big Guy 0128 <gen> movement speed to 250.00
Unit - Make Big Guy 0128 <gen> Explode on death
Cinematic - Send transmission to (All players) from Big Guy 0128 <gen> named Big Guy : Play No sound and display THAT'S ENOUGH! . Modify duration: Add 1.00 seconds and Wait
Unit - Order Big Guy 0128 <gen> to Move To . (Center of Liguy <gen>)
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Unit - Set life of Big Guy 0128 <gen> to 1.00
Unit - Order ??? 0125 <gen> to Attack . Big Guy 0128 <gen>
Cinematic - Send transmission to (All players) from ??? 0125 <gen> named Li : Play No sound and display Shut up. Nexus punch! . Modify duration: Add 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Big Guy 0128 <gen> to Attack . ??? 0125 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 0 seconds
Unit - Make Peasant 0126 <gen> face ??? 0125 <gen> over 0.50 seconds
Cinematic - Send transmission to (All players) from Peasant 0126 <gen> named Bartender : Play No sound and display Oh god. I'm gonna have to clean this up again. . Modify duration: Add 1.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 0 seconds
Unit - Order ??? 0125 <gen> to Move To . (Center of Region_046 <gen>)
Wait 2.50 seconds
Sound - Stop music After fading
Unit - Order ??? 0125 <gen> to Move To . (Center of Region_052 <gen>)
Wait 2.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Bigguyexplosion
Events
Unit - Big Guy 0128 <gen> Dies
Conditions
Actions
Sound - Play ArtilleryCorpseExplodeDeath1 <gen> at 100 % volume, located at (Center of Liguy <gen>) with Z offset 0
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