Try turning the dragon on the time indicator into the brownish color of the rest time indicator part. perhaps you're thinking to turn the color later but i just cant wait. lol![]()
Try turning the dragon on the time indicator into the brownish color of the rest time indicator part. perhaps you're thinking to turn the color later but i just cant wait. lol![]()
That.
And you'll notice the tail seems to stop dead like this ---| so it looks cnp'd.
Art, like any story, should not be worked on without any material or concept to work with. XD
I mean, I thought it looked better with the dragon there rather than without it. Then I just had to figure out what to do with it.
Remember the leaves when I first introduced it? It was also cut off for a while. XD
Yes I did notice.
I am just informing you of it. Changing the color would be very good too.
What about making it like.. made out of gold? Or would that just look weird? XD
No no, just make it the same color scheme as the rest so it looks normal.
Where are the sources?
Is it only me or is your ingame screenshot extremly squeezed? (Good seeable at the peasent icon, way to squareish than it is normaly)
otherwise, looks good, I like the non paper version better.
You need to lose the parchment. It looks better without it in game, (I'm guessing).
You mean stretched? Yeah, I got a big computer screen. Actually, I got two, But I cropped out the other screen because otherwise it would be too long imo. XD
You need to read my replies. Didn't you see that I wrote that after much testing ingame that I dropped it? XD
Edit: Problem?![]()
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Excuse the size, I was too lazy to crop away the other screen. So, since the two screens combined was too big, the auto resizing of this site squeezed it down somewhat. You can see that the transparency is all the way down on the screenshot of the left screen. Anyhow, apparently the idea to have it a clean style, thus, transparency all the way to the bottom, around the map.. It's not going to work. It's only transparent on the upper part.
yeah no need for leaves, if you want to have leaves need to have 3 different parts of the ui with them to make leaves part of the "feel" of the ui , if it just randomly appears in one part it feels like you tried to add whatever you found..
If you want to make the leaves fit, add them at the places in the left and right part of the ui, at the top of the boxes where the copper copper is. That should make them fit more in. And that scroll is somewhat out of place if you ask me. And what still annoys the hell out of me, is the transition between the gray and the gold at the clock.
That was intended to be rust, because I thought it enhanced the whole dungeon seige feel that I think this UI currently has.The transition at the clock still is annyoing... :/