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New Content Discussion [SPOILER]

Ah, the newest chapters released were quite a bundle. The first of these chapters was a relaxing micro-gameplay, while the second among them was as intense as always.

Gameplay:
  • Having Gardon and Merlon learn their respective ultimate abilities was a huge QoL improvement. While the Golden Guard escorts were already powerful on their own, the additional war aura helped Gardon clear the camps quite easily.
  • This version of the map requires less micromanagement compared to the original. You don't have to worry about keeping the Golden Guard escorts alive.
  • Changing Gardon's first skill into a ranged nuke with lingering DPS was a wise decision, at least from my POV. With a longer cast range, Gardon won't have to worry about not dismembering demons without getting closer.
Unfortunately, while playing the chapter, I ended up not using Merlon's ultimate skill at all, since the first two skills he has are more than enough to soften clusters of enemies.

Gameplay:
  • Rath having access to Avenge is interesting. Compared to the SOB equivalent, Rath in the True Story is far more vengeful, his hatred and wrath towards Blen only being further amplified in a positive feedback loop by Inara, a former orc captive.

  • Having Inara as a playable hero is somewhat of a mixed blessing to the player. While having access to a powerful small AOE nuke in S1 and a Metamorphosis-base ultimate, her mana pool ensures that she cannot cast her spells more than 3 times in quick succession (understandable from a balancing perspective). While she can attack air units, this is done so by morphing into her ranged form, which is quite odd since she just changes her weapon from a dagger/sword/melee equivalent to a bow and arrow.

  • By Brian, the two Imperial paladins won't just let up. Thanks to their maxed out Divine Shield, they can stay alive a lot longer and take out key units without repercussions to themselves. Cast a poorly timed Avenge, and you might as well have clicked on an ability that does nothing if the Paladins have their Resurrection skill off cooldown. Denying them the corpses of their allies is advised.

  • The attack waves from the imperial forces are formidable, even when one is prepared to deal with them. Pray you do not fight one with the Paladin in it.

  • While the Kodo Beasts are no longer trainable, you can now have Shamans and Witch Doctors at your disposal. While Witch Doctors won't have their IMBA Healing Ward, they are still valuable spell casters due to their S2 which offers a large amount of crowd control. Shamans do not have access to their Bloodlust ability (IIRC), so they can only cast Purge and Lightning Shield.
Strategy:

This strategy was formulated for the Normal difficulty.
  • At the start of the game, a few minutes will pass before the imperial forces on the east will unleash their first attack wave. Before that happens, have a Peon construct a Town Hall as an offering.
    • Check on the progress of the Town Hall from time to time. If it is nearing completion, cancel it and build another Town Hall immediately.
      • Order the builder to hold position to increase your chances of keeping the builder alive.
  • While training up your demolishers, lure the Imperial forces on the west to your outer towers. Your goal is to eliminate their standing forces as soon as possible, since at this time, there aren't as many units to clear.

  • Be careful when attacking the enemy forces when the Paladin is nearby.
    • Stun the Paladin if the opportunity presents itself, and keep him stun-locked for as long as possible. This is especially important if the Paladin still has Divine Shield off cooldown.
    • If you haven't destroyed the altar yet; the Paladin's Bubble is still active and you can easily destroy the altar, demolish the altar as quickly as possible.
    • Watch your units' positioning. One less demolisher might cost you the opportunity to take down the base for good.
  • When assaulting the enemy's base, target their production structures first (The highest priority target is the barracks for this map). The AI tends to spam units from the barracks and destroying them first will ease the defensive pressure they exert.

  • For all intents and purposes, except those specified herein, you may choose to ignore the Ironthunder clan's defenses against most attack waves.
    • Redfist attack waves will only spawn twice. As an exception to the above, one must help defend the Ironthunder clan from their assault when they do, especially when combined with a current attack wave.
    • In my playthrough, after the second Redfist attack wave, I built a lot of towers guarding one of the spawn points of the Redfist attack waves. Unfortunately, the towers ended up being for naught, since I could not get the Redfist to spawn again.
  • It is up to you whether to complete the side quest or not. If you don't want the side quest marked as completed, leave behind the Arcane Sanctums and other non-production structures. This may not be 100% successful, but it does help out a lot.

  • Once you start mining at least 3 gold mines, you practically have unlimited resources. Use that to your advantage by continuously producing troops while in battle.
    • At this point, it will be a slow crawl to actual victory, but the chances of securing a victory are all but guaranteed.
Overall, I find the difficulty of the true story version of the map to be more well-rounded. While it has its insanely difficult moments, the difficulty does not drop off as steeply as it did in the original version. Since I did not want to waste more time training troops, I had foregone using the Cyclops forces completely and went with Warlord + Demolisher spam. When the chapter is nearing its end, I backtracked and obtained the Cyclops forces, which at that point was no longer necessary.
 
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I didn't expect to read this from you, especially after SOMEONE told me the mission got slightly too easy due to Rath having Avenge again. XD
Anyway, Redfist comes to save the day!
Ever since I played the original version of Pride of The Empire, with Salomar and all that, I got a severe case of Paladinsphobia, that carried over to other custom campaigns as well.

Slightly easy when compared to other hard missions? Maybe. But that doesn't make it less painful however. Levels can be hard and fun at the same time, just as it can be easy and painful.

Avenge is nice and all, but Rath being a Strength hero also means that after using Avenge, he won't have enough mana left to make full use of Boulder and Immolation, not to mention if Meteor RNG is bad, the enemies hit by them will survive with a sliver of health.

And Demolishers' auto-targeting is cringe. You take your eye off them for one second, and they fire one projectile at the Paladins, which procs their Divine Shield, turning all of my efforts to kite and stun-lock them into naught.

The new maps are great! I like how the Redfist faction appeared to evacuate the civilians, because it humanized them, while it also explained how they get new recruits. The hawk that we see at the end for a brief second, I'm pretty sure belongs to Larine. Dorten must have sent her after Gardon to watch his actions. (There is only one other person on Arkain, who canonically has a hawk, Lokar, but he has no reason to be interested in Gardon.)
Could have been Aveen too. That, or Lokar secrectly has a crush on Gardon.

The next update is in the works as we speak and it will bring you something you have missed
for a very very long time... something great. Something amazing. Something you will all adore.
It will be available.... soon.
I hope it's rolling Bearmen, fully playable with working animations.
 
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Weeeeell, the Paladins of this mission were also there in the original. :p
The me from few months ago was a pleb that played the original mission on Normal. I guess that's why I have no memory, since everything else was just too easy that I got more room to micro against the Paladins.

Also, was Rath's inventory replaced? I'm pretty sure I stacked him with a ton of consumables before the mission.

I can of course add more paladins if you want. ;)
The only acceptable Paladin is Sir Jay Bubblerino. Anything other than that is a "please no" from me.
 
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The Stormbringer is going to be your go-to caster unit while playing with the Kerrel Royal Army portion.
The Hydromancers have all gone back home to Pyrru.
Stormbringers have Faerie Fire, so they seem quite valuable as spellcasters. As for Hydromancers, well, they're good too but hydromancy is boring as hell anyway. Fire magic is more based.

That's not gonna work, he won't remember his AI inventory. X)
Had to go way back to Rise of the Clans to give him some Circlets of Nobility from our Goblin friends, then Pride of the Empire for even more stuffs. Maybe now he'll actually have mana to cast more two spells per fight.

Also:
- He said "Dobric" instead of "Dorbric".
WC3ScrnShot_031222_212446_17.png
 
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The return of Arkain ! Thank you for these blessings Master of Arkain.

Interlude : A Golden Welcome
  • I knew Van Durce's arrival would be interesting but I didn't think poor Dorten would have to invest that much in floor reparations. However seeing him trashtalk the entirety of the Regiments' generals makes him appear even more intimidating than in the SHB.
Chapter 2 : Burning Homes
  • I played the mission before and after Oneeye lost his dripping poison and honestly, I just can't do it. Maybe there is something that I'm missing but I lost 2 times against the 6 crusaders you start the level against and, by the time I rescued the second batch of forces, I barely had enough troops to attempt to take the key but not to clear the way to the goblins or to even think about the sword of the Kraal. I used mirror image to tank whenever I had the mana but it wasn't enough.
  • Additionaly, without dripping poison, Oneeye doesn't have a lot to do apart from using mirror image periodically. It's a shame since it was one "his" level. Maybe he could get some slow poison as a bonus ability (like Aridon's power of death) or have dripping poison replace the endurance aura (depending on how far Gorthog makes it, it could become redundant)
Chapter 3 : The Bootlicker
  • NNNOOOOOOOoooooooo... Lerrig ! I truly hoped for a redemption arc, especially with his short story and his political connections being useful against the Darkmind. But I wonder. Has he already ordered Daric to deal with the orcs ? If so when did he get the opportunity to contact him after getting lost in the retreat ?
  • Do the murlocs know that the Skullblade enslaved a whole lot of them back in Lor ? Is that just the imperials thinking the murlocs have allied with the orcs when they were enslaved in fact ?
  • Poor sir Charleston, not only has his death become a main quest but his unique name is only worth 10 extra hp. Poor guy has more to complain about than the rain.
Chapter 4 : Rath :)xxd:) of the Darkmind
  • Mark of Chaos ?! Is that the patented "getting angry" Darkmind superpower or has the wolf regiment done some experimenting ? If the latter, I think I get why Van Durce castised Zoïa. (By the way, the spell's description mentions "demonic energy". Is that accurate for Inara ?)
  • Inara having selection priority over Rath seems weird considering he is the chieftain and has one more active ability than her.
  • Inara's ultimate gives her slow poison which takes priority over dripping poison while being weaker if the description is accurate (it deals less damage per second and reduces attack speed less even at level 2)
  • The order of the Air (wouldn't order of the Storm be more appropriate ?) seems to have very low standards considering their stormcallers stay at initiate training during the entire chapter.
  • Seeing the Redfist protecting civilians is heartwarming. I'm sure it would be even more if it didn't happen only when we are the ones trying to murder the said civilians.
  • I just thought about it but is the Order of the Flame the only order that actually bothered sending troops to Lor ? Stupid lazy wizards.
Thank you for your hard work. Can't wait for the next update.
 
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Act 5 chapter 2
-I hate this one, didn´t played the last one since there wouldn´t be much of a change but the new oneeye is even weaker. I suppose since he was naive in his younger days, he leveled up mirror image instead of something useful.
-Same strategy as the SOB, make a run for it and retreat as many orcs as possible while leaving the raiders behind to distract.
-With enough time you have a really strong army to deal with the redfist.

Act 5 chapter 3
-So the murlocs were trully allies or just more slaves like the ones from the legendary naval battle? I suppose since they gave him weapons (probably human ones) they were cannon fodder. I killed him nonetheless, maybe during the final run of the true story i´ll leave him alive.
-You´ll need the golden bastards until you deal with the giant chaos turtle, then you can throw them away and clean the rest of the map with Merlon´s AOE
-A nice detail, now you CANT leave the golden bastards alive, so killing lerrig was canon. But how about Daric? he hasn´t recieve his orders to fight the orcs yet. Maybe now Van Durce or the generals will.

Act 5 chapter 4
-Inara is strong, REALLY strong, not as strong as Aedale but her help was invaluable during the mission.
-Allying with the cyclops must be your priority, with your initial force + allies you can clean the left imperial base and get another gold mine really fast.
-Once you have the right side of the map clean up i thought it was a free win... then redfist appeared and crushed my attack.
-The second attack wave caught me off guard really. Also the redfist are saving humans and recruiting more and more soldiers... that´s good.
-Now there are 5 orders then: Air, fire, earth, water and lightning. 2 more to go. (Salria, Rengar, Lor, Pyrru and Isalmur, just Toran and Kerrel to go)
-I think Inara will betray rath, killing him during his fight with Greymoore, then i suppose she´ll try to kill him but lokar or harmos will stop the fight. I dont know how this will end but i´m 100% that both Rath and Greymoore will die.

About the hawk... Aveen has to be the one. Now she can talk to Thero about this and perhaps try to change his mind, I wonder what´s gonna happen.

The next update is in the works as we speak and it will bring you something you have missed
for a very very long time... something great. Something amazing. Something you will all adore.
It will be available.... soon.
Volarian is in the house dudes. That or the return of the Fleshtearer, our favourite undead champion.

Do the murlocs know that the Skullblade enslaved a whole lot of them back in Lor ? Is that just the imperials thinking the murlocs have allied with the orcs when they were enslaved in fact ?
The orc warlord said allies, but i think they were slaves.

The order of the Air (wouldn't order of the Storm be more appropriate ?) seems to have very low standards considering their stormcallers stay at initiate training during the entire chapter.
No, since there is a order of lightning, maybe if they merged they´ll become the order of the storm.

I just thought about it but is the Order of the Flame the only order that actually bothered sending troops to Lor ? Stupid lazy wizards.
The order of earth was there too, but was defeated by Krom.

Pretty sure Teramzar survives, maybe until that one level when all the Orders set aside their difference to fight alongside each other against Demons and stuffs, like a band of Power Rangers.
Imagine the 7 grandmasters casting a spell together just to summon... PROGADERAS THE ELEMENTAL GOD and then be killed again.
 
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-Same strategy as the SOB, make a run for it and retreat as many orcs as possible while leaving the raiders behind to distract.
- Inhumane strat. But I suppose that if you only playable hero sucks balls, you have to make some compromise. Other than that, just pray for Critical RNG.
But how about Daric? he hasn´t recieve his orders to fight the orcs yet. Maybe now Van Durce or the generals will.
- I guess its depends on their attitude towards mercenaries as a whole. Then again, in the original SOB, his motive is not that clear to me, and other characters in his gang (Cassius, Logan, etc) are better in my opinion. Daric will need some change to not be a boring generic merc.

-You´ll need the golden bastards until you deal with the giant chaos turtle, then you can throw them away and clean the rest of the map with Merlon´s AOE
- I learned this the hard way. Now I need someone to insert a meme with a caption that says: Gardon enjoyers when they can't outheal literally everything with Dark Secrets.

The orc warlord said allies, but i think they were slaves.
I think Gorthog to the Murlocs are like Gardon to the Ironfist, as in: If you're loyal and cooperative, then good. If not, I'll either change your mind, or "change your mind".

Imagine the 7 grandmasters casting a spell together just to summon... PROGADERAS THE ELEMENTAL GOD and then be killed again.
Poor guy just want to chill (ironic, I know) with his friends, in peace. Then again, It's kinda his fault for lugging around useful items all the time.
 
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Now, thanks to the recent hotfix, I have been able to see the final cinematics.

Act Five, Chapter Three:
-It's still hilarious that Lerrig thinks that he has the moral high ground compared to Gardon after all he has done.
-Now we have the confirmation that Lerrig is van Durce's son-in-law. And yes, that's probably the only reason why he hasn't suffered repercussions for all he has done

Act Five, Chapter Four:
-The moral myopia of the orcs, especially those of the Darkmind Clan, still make my blood boil
-I wonder how long will the Darkmind be able celebrate after killing Greymoore right before they are surrounded and slaughtered. That is, of course, if they manage to reach Greymoore.
-Inara calls Rath worthy of being called chieftain. A chieftain, mind you, that is leading his own clan right to the belly of the beast, alongside the Ironthunder clan that has been misled to join them. Both she, Rath and the rest of those that follow them willingly deserve what's coming to them. Rangul should have left all of them to die at the hands of the imperials.
 
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-Inara calls Rath worthy of being called chieftain. A chieftain, mind you, that is leading his own clan right to the belly of the beast, alongside the Ironthunder clan that has been misled to join them. Both she, Rath and the rest of those that follow them willingly deserve what's coming to them. Rangul should have left them all to die at the hands of the imperials.
They're dumb, sure, but the fact that they're so edgy and angry all the time makes them way too entertaining for me to hate them. In fact, I kinda pity them and root for them to win.
And Darkmind Clan has the best techtree in all of the Orc clans to be honest, so that's another plus for me.

To be honest, if Darkmind clan deserve what's coming to them, same should goes to Redfist, Wolf regiment and Bull regiment, they not better than Darkmind orcs.
Bull Regiment is nice though. Lerrig and Darkfang were the ones speedrunning war crimes in the 100% category, if I remember correctly.
 
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To be honest, if Darkmind clan deserve what's coming to them, same should goes to Redfist, Wolf regiment and Bull regiment, they not better than Darkmind orcs.
They all deserve, but on different levels.
-The Redfist are awful, yes, but they are a product of the orcs' actions. The Duke was a good man once, and Rangul ruined his life simply to become chieftain.
-The Wolf regiment are despicable, but they seem to take their bloodlust into the enemies of the Empire only (and Blen).
-The Darkmind are different. They burn and slaughter villages, then have the nerve of acting like the victims once karma catches up to them. They talk about the women and children slaughtered by the imperials, nevermind that they did the same to all those villages we saw in the first chapters. And they will even lie to the other clans in order to use them for their own gains. It's even possible that Rath was only using Rangul all along, using the Deathbreeze's desire to create a orc nation simply to get revenge and to kill as many humans as he wishes.
 
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I think Gorthog to the Murlocs are like Gardon to the Ironfist, as in: If you're loyal and cooperative, then good. If not, I'll either change your mind, or "change your mind".
Yeah pretty much, you change your mind or i´ll change your leadership. Your choice.

Poor guy just want to chill (ironic, I know) with his friends, in peace. Then again, It's kinda his fault for lugging around useful items all the time.
I mean what the hell was he doing:
-First at the battle between the orcs and humans.
-Then in the forest
-Then again in the battlefield
-Last time in the same fucking battlefield, it is his fault.

-Inara calls Rath worthy of being called chieftain. A chieftain, mind you, that is leading his own clan right to the belly of the beast, alongside the Ironthunder clan that has been misled to join them. Both she, Rath and the rest of those that follow them willingly deserve what's coming to them. Rangul should have left all of them to die at the hands of the imperials.
Well, she is pretty much brainwashed by the wolf regiment. I thought that she´ll become "normal" after Greymoore dies but i think i´m wrong on this one. So yeah the only ones that deserves to survive are the ironthunder clan and the cyclops.

Well I mean they kind of lived in Lor if I'm not mistaken so I think it's kind of a stretch to say they "sent" troops.
You are right.

It's even possible that Rath was only using Rangul all along, using the Deathbreeze's desire to create a orc nation simply to get revenge and to kill as many humans as he wishes.
Unless it is changed, that was the only reason why Rath joined Rangul after saving him and his clan. To get revenge on Greymoore and kill the humans of all the kingdoms, i doubt he cares about getting more lands.

-The Redfist are awful, yes, but they are a product of the orcs' actions. The Duke was a good man once, and Rangul ruined his life simply to become chieftain.
At this point of the story we only know that the redfist are fighting orcs and saving people, they are the heroes now. However then we´ll get to know how they truly are, killing the humans that trade with the centaurs just because the centaurs joined the orcs (a bit extreme) and killing the kingdom generals that don´t follow their orders (that general deserved it anyway) also they imprisoned the gnolls king was a stupid idea, just leave them alone, they wouldn´t have joined the dominion if they didn´t attacked first.

However the redfist actions are mostly justified, they just want to erradicate the orcs, the duke wants Rangul´s head because he ruined his life and his soldiers wants to avenge his loved ones that died during raids, invasions or attacks from the orcs that take no prisoners, especially Bloodhand and Darkmind ones. The only clans that could escape his wrath would be the cliffhunter since they didn´t attacked the humans (at least that we know) but they are orcs and the redfist will try to erradicate all of them.
 
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-The Darkmind are different. They burn and slaughter villages, then have the nerve of acting like the victims once karma catches up to them. They talk about the women and children slaughtered by the imperials, nevermind that they did the same to all those villages we saw in the first chapters. And they will even lie to the other clans in order to use them for their own gains. It's even possible that Rath was only using Rangul all along, using the Deathbreeze's desire to create a orc nation simply to get revenge and to kill as many humans as he wishes.
Well Wolf Regiment completely ruined Inara life for example. She was just ordinary orc woman and now she brainwashed minion. She is not resposible for Grael actions. So actions wolf regiment unjustifiable.
 
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Well, she is pretty much brainwashed by the wolf regiment. I thought that she´ll become "normal" after Greymoore dies but i think i´m wrong on this one. So yeah the only ones that deserves to survive are the ironthunder clan and the cyclops.
And probably those orcs that were forced to join the Darkmind Clan because of Rangul as well.
At this point of the story we only know that the redfist are fighting orcs and saving people, they are the heroes now. However then we´ll get to know how they truly are, killing the humans that trade with the centaurs just because the centaurs joined the orcs (a bit extreme) and killing the kingdom generals that don´t follow their orders (that general deserved it anyway) also they imprisoned the gnolls king was a stupid idea, just leave them alone, they wouldn´t have joined the dominion if they didn´t attacked first.
They probably are very ruthlessly pragmatic. They didn't want to take any chances of the orcs getting allies. Redfist probably already knows that Rangul has "brainwashed" his daughter Vanessa to fight for the orcs. He most likely saw those humans in Salria as future Vanessas.

However the redfist actions are mostly justified, they just want to erradicate the orcs, the duke wants Rangul´s head because he ruined his life and his soldiers wants to avenge his loved ones that died during raids, invasions or attacks from the orcs that take no prisoners, especially Bloodhand and Darkmind ones. The only clans that could escape his wrath would be the cliffhunter since they didn´t attacked the humans (at least that we know) but they are orcs and the redfist will try to erradicate all of them.
He, by this point, is already convinced that all orcs are the same, no matter the gender or clan. Amari is one of the few exceptions and that was because she was mentored by Bhaarizel.
 
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I mean what the hell was he doing:
-First at the battle between the orcs and humans.
-Then in the forest
-Then again in the battlefield
-Last time in the same fucking battlefield, it is his fault.
Maybe he loves his volcanoes so much that he just don't want to leave them.

However the redfist actions are mostly justified, they just want to erradicate the orcs, the duke wants Rangul´s head because he ruined his life and his soldiers wants to avenge his loved ones that died during raids, invasions or attacks from the orcs that take no prisoners, especially Bloodhand and Darkmind ones. The only clans that could escape his wrath would be the cliffhunter since they didn´t attacked the humans (at least that we know) but they are orcs and the redfist will try to erradicate all of them.
I think Redfist wants to eradicate every beast race as well, due to this line that shows his disdain towards them in the SOB interlude:

"So this is him. Rangul, chieftain of the Deathbreeze Clan, warchief of all Orcs, creator of a laughable alliance with primitive trolls, greedy goblins, halfbreed horses and dogs and giants with no brains."

They all deserve, but on different levels.
-The Redfist are awful, yes, but they are a product of the orcs' actions. The Duke was a good man once, and Rangul ruined his life simply to become chieftain.
-The Wolf regiment are despicable, but they seem to take their bloodlust into the enemies of the Empire only (and Blen).
-The Darkmind are different. They burn and slaughter villages, then have the nerve of acting like the victims once karma catches up to them. They talk about the women and children slaughtered by the imperials, nevermind that they did the same to all those villages we saw in the first chapters. And they will even lie to the other clans in order to use them for their own gains. It's even possible that Rath was only using Rangul all along, using the Deathbreeze's desire to create a orc nation simply to get revenge and to kill as many humans as he wishes.
Well Wolf Regiment completely ruined Inara life for example. She was just ordinary orc woman and now she brainwashed minion. She is not resposible for Grael actions. So actions wolf regiment unjustifiable.
The actions of both the orcs and the humans, while not justifiable, are actually understandable. They lack empathy towards other races, so they just see their kills as a way to achieve their goals without thinking of the lives they've ruined. To someone like Darkfang, one human civilian > ten orc civilians, or vice versa in Rath or Rangul's case. It makes them sleep easier at night, and in the rare case when a soldier falls out of line and think broadly, like the Tracker from the start of Wrath of the Darkmind, he is immediately shutted down, so that's why we don't see many open-minded Orcs.

Plus, the perfect timing of the attack on the Imperial border by our Supreme Leader Rangul has caused the Orcs to lose even more brownie points in Humans' eyes.

He, by this point, is already convinced that all orcs are the same, no matter the gender or clan. Amari is one of the few exceptions and that was because she was mentored by Bhaarizel.
Based claim.

But jokes aside, there are a few nice ones too, like Hortnog, Gorthog (why are their names so similar), Grofzag, Ephrog, Zairmak. And maybe Sas too, since that guy is a coward but also far from cruel. You can say they're guilty for riding to war alongside Rangul, but then again, they're just loyal soldiers following their leader, like Humans following their generals, even if their moral compass is a bit meh.

I guess war never changes. Violence breeds violence. But in the end, it has to be this way.
 
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I think Redfist wants to eradicate every beast race as well, due to this line that shows his disdain towards them in the SOB interlude:

"So this is him. Rangul, chieftain of the Deathbreeze Clan, warchief of all Orcs, creator of a laughable alliance with primitive trolls, greedy goblins, halfbreed horses and dogs and giants with no brains."
Most of the imperial humans are indeed, xenophobic, the story said that the dragon regiment were allies to the dragons and then hunted them down for riches.
However they are allied to the dwarfs and the elves that are other races. So it depends on the human

Redfist however hates those races because they are allied with the orcs, there is no other reason. he couldn´t care less about those races if they were neutral but they are his enemies as the orcs are.
 
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I think stuffs just break again. Just boot up Wrath of the Darkmind after the update, and there isn't a single structure that can train the new Spider units after I researched Inara's boni.

Umm, this might be a dumb question, but where can I build Inara's spiders? I'm not allowed to train them anywhere...
How coincident. Guess another hotfix is due.
 
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Umm, this might be a dumb question, but where can I build Inara's spiders? I'm not allowed to train them anywhere...

I think stuffs just break again. Just boot up Wrath of the Darkmind after the update, and there isn't a single structure that can train the new Spider units after I researched Inara's boni.


How coincident. Guess another hotfix is due.
We have said the same thing at the same time :D Yeah, it seems like a bug.
 
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Kasrkin

Hosted Project: LoA
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Hmm, might have gone a bit too far with difficulty. Maybe
Rathful.jpg
 

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Level 13
Joined
Jun 19, 2016
Messages
175
May i suggest this model (Blackhand from WC1) for Grofzag?
He still would be look like Orc Warlord, but less generic.
 
Level 28
Joined
Nov 25, 2021
Messages
507
Hmm, might have gone a bit too far with difficulty. Maybe

I went from "Hm, the Redfist attack wave can't be that bad right? I'm sure Lokar will be able to handle it as always." to "Holy shit." really quick.

WC3ScrnShot_031322_131920_02.png
WC3ScrnShot_031322_132130_03.png


At least now they pose more of a threat, so hurray, I guess? And the new spiders are strong as hell, so I guess the Darkmind Clan is now Dark Elf but better.

Also:
WC3ScrnShot_031322_132523_04.png

  • Keep rebuilding the Great Hall in this location, and basically all attack waves from the northeast Blue base are nullified.
  • Vengeful Spiders don't benefit from armor upgrades.
  • Both Vengeful Spiders and Venom Spiders don't have hotkey assigned to them in Barracks.
 

Shar Dundred

Hosted Project: LoA
Level 76
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Messages
6,101
Keep rebuilding the Great Hall in this location, and basically all attack waves from the northeast Blue base are nullified.
Known abuse that cannot really be fixed without having the AI constantly dive you so yeah,
I have to leave this one to player discretion unless I want to 100% rework the AIs and balance
which I don't want to as it'd turn every map into a tug of war.

  • Vengeful Spiders don't benefit from armor upgrades.
  • Both Vengeful Spiders and Venom Spiders don't have hotkey assigned to them in Barracks.
Gonna get fixed. 👍
 

Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,101
I moved them to the Barracks since Barracks are offering more in total but I have also been
thinking that it might give a better reason to bother building Beastiaries (I am fairly certain
that Raiders are not the most used unit here) while Barracks still offer Demolishers and Warlords.
I also did it because that's how I treated units such as the Bloodfang for the Humans though Humans
lacked any other building that they could keep their wolves in.
I have already changed it up for the next update.
 
Level 21
Joined
Dec 19, 2013
Messages
1,114
I am taking the death of lering AS a sign of MAJOR changes regarding the orc arc...After All Daric and his boys did play an important role on the second orc book.
 
Level 28
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507
wait, Shar made 3 new maps already? damn i have to stop playing league and come back here for a while longer
Reject League, embrace Arkain. Sincerely, a League player.

But seriously, the community here is much nicer, so I encourage you to stay.

I am taking the death of lering AS a sign of MAJOR changes regarding the orc arc...After All Daric and his boys did play an important role on the second orc book.
Maybe Merlon's daughter will have some interaction with him/the Ironfists. The guy from the Order of Lightning whose name I forgot will get more screentime. And Logan will still be Logan, or he'll die sooner.
 
Level 21
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Dec 19, 2013
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1,114
Yeah but a part of Daric's crew going to hell was due to lerring urging them to go behind the orcs. Now with no lerring around that is not gonna happened...Unless Shar just makes it so they get orders to go after the orcs by the golden guard. But i highly doubt that. Maybe Shar wasn't happy with their role in the lore and decided to re-shape it.

Edit: A huge potential for a new sub-plot within the humans.

Loving it how shar keeps spoiling us with all this new sub plots.
First Inara and Zoia and Blenn
Then came destroyer and okri
Now this!
 
It seemed strange that somehow in the SOB Chapter 6, if Rangul did not kill the X'xin'grall (Brood Mother?), they turned up and assisted Rath in his quest to kill Blen, even if there was a reason for them to turn up.

Now, with Inara in the fray, having the spiders help you take down the castle makes a whole lot more of sense, somehow.
 
Level 28
Joined
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507
It seemed strange that somehow in the SOB Chapter 6, if Rangul did not kill the X'xin'grall (Brood Mother?), they turned up and assisted Rath in his quest to kill Blen, even if there was a reason for them to turn up.

Now, with Inara in the fray, having the spiders help you take down the castle makes a whole lot more of sense, somehow.
This helps me think of a good idea for future contents actually. Bonis that are unlocked/improved by doing a certain task in previous chapters, as a way to implement the choice system from the previous books that I like, without deviating the storyline.
 
Level 22
Joined
Apr 17, 2021
Messages
251
Finally could replay wrath of the Darkmind with leadership boni.
Damnit. I had hoped Rath would upgrade raiders into Darkmind avengers. Well the bonus is still good.
So, while ine prison, Vanessa made dwarven friends and Inara made spider friends ? Sounds like a nice place :). They are definitely solid though I would like it if the melee ones got web to make them more unique. Also I really like how that follows the theme of spiders being slightly more intelligent and social than you'd expect.

Just saw the latest sneak peek :
Yes ! A rasi character. Any Nexus-specific character is definitely a plus.
Our boy Ornasion coming back ! Hope he will keep his companionship with Haran, I really liked that duo in the SUB.
Is this specific to this map or has the Kezzar nexus color changed to yellow ? I must say it looks a bit too flashy for them.
 
Level 19
Joined
Jun 26, 2019
Messages
364
Yes!, we´ll see Tremalon on the next mission. I suppose it makes sense that he appers in the mission where the dead mountain is besieged. His mission is to prevent any alive being from looking into the Zirr nexus libraries. That includes defend the dead mountain as a whole.
 
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