And you have no idea how happy it makes me to see someone else ask for the difficulty to be increased.
No comment.
Am I the only one who finds it funny that Ornassion even in death cant seem to escape from politics?
I am loving the fact that we will have politics EVEN on the undead book,i am a sucker for scheming and plotting.
Arkain politics - delightful, am I rite?!
While totally okay with the vanilla kit of the Crypt Lord,after all(lore wise) he is nothing but a slave and isn't supposed to be special in any way I am kinda dissapointed on Oranssion's skill set.(Ofc this might be subject to change so lets hope it does)
I kind of agree. Ornassion should be brute strength. While a Command Aura seems ok lore-wise since he was a commander of a brute-like legion, and Rain of Fire is acceptable, Death Pact doesn't seem fitting. Ornassion doesn't seem the type that will resort to kill others in order to stay alive, especially after he was betrayed by his own brethren.
as long as you give me a troop with war aura. then i'm fine
I disagree, Ornasion dont need rain of fire, because waste the critical hit of his orb. And death pact can save him but in this level you can only sacrifice the beettle or the skeletal minion.
I feel Ornasion too squishy, maybe the slasher do good dps, but the "Destroyer's armor" is immolation cape, where is my armor?
-Finally playing as Ornasion was worth it, command aura+flamestrike makes him a monster of AOE, aswell as dark pact for survival
Flame Strike is more effective for Ornasion because it allows him to back to get back into punching
range. Death Pact was deemed fitting because while he was stabbed in the back, he was a powerful
demon in life. Those tend to sacrifice their forces to sustain their own plans - this has been made
quite literal in this case.
Don't consider Death Pact as a betrayal, consider it as a tool (an undead creature) being used to
prolong the life of the more powerful being, allowing it to succeed.
Gameplaywise, it further helps Ornasion to stay alive while in the midst of combat.
Of course, in this particular chapter, the usefulness of that spell is limited because you are using many
units that cannot be sacrificed, but that's not going to be a common issue of course.
His ultimate will drastically increase his power when fighting single entities, but of course that is
not available yet.
I do not plan to change his skillset currently, I think it is good the way it is now.
I
may adjust the items & non-hero abilities though.
Ornasion's armor is probably going to be tweaked i. e.
-Sister Pentiss set reminds me of grella, a really strong hero with an decisive aura
Gameplaywise they have things common, characterwise... not so much.
-I hate lashers, they are too weak, even weaker than grunts and they share the same upgrade, i had to end the game with skeletons + nerubian elves/Necromancers
They are cheaper than grunts though. It is of course never wrong to add some other units into the mix though.