1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Modelling Contest #25 - Ascension

Discussion in 'Contest Archive' started by Kyrbi0, Jul 27, 2013.

  1. Direfury

    Direfury

    Joined:
    Jun 17, 2007
    Messages:
    3,141
    Resources:
    153
    Models:
    140
    Icons:
    11
    Packs:
    1
    Spells:
    1
    Resources:
    153
    I'm really rather stuck in my ways. I learned Vertex Modifier and used it this entire time, up until my last submitted model. Aside from that, the damn switch to Windows 7 makes it so Magos doesn't automatically show ingame textures.

    But, if I DO decide I can do this, I'm working on a Footman hero.
     
  2. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,252
    Resources:
    324
    Models:
    189
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    324
    You just need to do a little registry edit. Also, feel free to contact me if you need anything to run oinker's tools on win7.
     
  3. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,904
    Resources:
    1
    Models:
    1
    Resources:
    1
    I wonder why no one has yet done an "Earthmother/Earthlord" or "Stormfather/Windlord". We've already got the Firelord and the Tidal Lord, and we desperately need to complete the set. Perfect opportunity.

    That, or Goblins. Or Trolls! Or Pandaren. Man, Pandaren.

    Wait, do you know how to fix the whole "Magos not rendering in-game textures automatically in Windows 7" deal? That'd be great...
     
  4. icewolf055

    icewolf055

    Joined:
    Jul 1, 2012
    Messages:
    179
    Resources:
    20
    Models:
    18
    Icons:
    2
    Resources:
    20
    Im current working on it's animations, i'll give the rider more armor (shoud be clothes) later as well as effects and teamcolor (coz MDLVIS gives me a freakin laggy if i put 2 layers material in the model)

    Here's a WIP of it:
    WIP
    [​IMG]


    Sorry for the low-quality gif, my crappy PC cant record it smoother ;_;
     

    Attached Files:

    • WIP.gif
      WIP.gif
      File size:
      696.5 KB
      Views:
      896
  5. PROXY

    PROXY

    3D Modeling Reviewer

    Joined:
    Dec 8, 2008
    Messages:
    3,447
    Resources:
    65
    Models:
    64
    Packs:
    1
    Resources:
    65
    Guys, for gods sake use mdlvis for unwrapping. Nothing easier, mightier and more comfortable than that.
     
  6. JokeMaster

    JokeMaster

    Joined:
    Dec 29, 2008
    Messages:
    1,181
    Resources:
    0
    Resources:
    0
    To the comfortable part well there are better tools for that. With the rest i agree.
    Ok now does someone know how to export a model from maya to .mdx?
     
  7. BlinkBoy

    BlinkBoy

    Joined:
    Nov 11, 2004
    Messages:
    2,099
    Resources:
    12
    Models:
    4
    Icons:
    1
    Tools:
    1
    StarCraft II Resources:
    1
    Tutorials:
    3
    JASS:
    2
    Resources:
    12
    I was actualy working on a bloodlord for neodex samples, but as with most of my scratch made models, I normaly lose interest when i have to unwrap it and texture it.

    There is, it's called 3ds max and GMAX.
     
  8. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    There is no direct converter that will export a model from maya to warcraft 3, at least none I have ever heard of. You can export the model from maya as a .max file and either convert it in 3ds max with art tools or neodex. If you don't have 3ds Max, I'm sure you could get someone who does to convert it for you.

    EDIT: I decided to put texture changes on hold for now and go straight ahead into animation. I just finished rigging the model and am starting animation right now.
     
    Last edited: Aug 16, 2013
  9. Tarrasque

    Tarrasque

    Joined:
    Sep 17, 2009
    Messages:
    99
    Resources:
    65
    Models:
    56
    Icons:
    6
    Skins:
    3
    Resources:
    65
    My update.
     

    Attached Files:

  10. paladinjst

    paladinjst

    Joined:
    Nov 19, 2008
    Messages:
    389
    Resources:
    11
    Models:
    11
    Resources:
    11
    my old WIP King Varian should fit this contest . could i join this and update that WIP to be finished ? and if i should use the WOW animations ?
     
  11. SuPa-

    SuPa-

    Joined:
    Mar 18, 2007
    Messages:
    2,281
    Resources:
    29
    Models:
    19
    Icons:
    5
    Skins:
    3
    Maps:
    1
    Tutorials:
    1
    Resources:
    29
    Looking good Tarrasque!

    Sorry paladinjst, but no. You aren't allowed to use WIPs or use WoW animations.
     
  12. A.R.

    A.R.

    Texture Reviewer

    Joined:
    Mar 12, 2008
    Messages:
    340
    Resources:
    11
    Models:
    5
    Icons:
    1
    Skins:
    5
    Resources:
    11
    High Illusionist FINAL

    Jigrael: Looking awesome so far.
    Woah, imagine if the weapons extended into a literal "snake-sword" (like Ivy from SoulCalibur). That' be kickass for a Naga :>

    ...

    Woohoo, finished!
    Pretty stoked with how this turned out, I'll submit to the database later tomorrow.
    Posed
    [​IMG]

    In-Game
    [​IMG]

    Texture, if anyone's interested
    [​IMG]
     

    Attached Files:

  13. icewolf055

    icewolf055

    Joined:
    Jul 1, 2012
    Messages:
    179
    Resources:
    20
    Models:
    18
    Icons:
    2
    Resources:
    20
    Awesum! :D i like that texture, i must learn 2D art later on :xxd:
     
  14. Chucky

    Chucky

    Joined:
    Jul 1, 2010
    Messages:
    584
    Resources:
    9
    Icons:
    9
    Resources:
    9
    Just a small update, fixed mesh topology on both models, redefined anatomy on the knight, reduced polly usage, and overall minor bug fixes. Thanks to BallisticTerrain for helping me:

    WIP01.png
    WIP01Wire.png
     
  15. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,495
    Resources:
    8
    Maps:
    8
    Resources:
    8
    !! A boo lord?!
    [​IMG]
     
  16. BlinkBoy

    BlinkBoy

    Joined:
    Nov 11, 2004
    Messages:
    2,099
    Resources:
    12
    Models:
    4
    Icons:
    1
    Tools:
    1
    StarCraft II Resources:
    1
    Tutorials:
    3
    JASS:
    2
    Resources:
    12
    Well this is as far as I went with it:
    [​IMG]

    I only made the head. the concept was a bony guy covered by a blood mantel with a visible heart. I had nice plans for the animations, but never actualy had time to work on him. The death animation was going to be the bones falling down and the heart exploding. Stand animations would show a cocky nature with walk showing inpotency, attacks power and recklessness. The dissapate would just be the head floating in circles up laughing.
     

    Attached Files:

    • Show.jpg
      Show.jpg
      File size:
      53.5 KB
      Views:
      451
  17. Wandering Soul

    Wandering Soul

    Joined:
    Nov 11, 2005
    Messages:
    371
    Resources:
    17
    Models:
    17
    Resources:
    17
    My Contest Model Progress (so far)...

    Here's a third WIP of my model entry...
    Decorated the surrounding of the planned 'Orb Altar' and have the Murloc wearing golden forearm/shin bracer & crown...
    Now working on the Turtle's new look before beginning animating...

    NOTE : The Murloc's back fin are a little different that the typical RoC counterpart (inspired from the real-life Viper Fish)...
    NOTE II : I may create an alternate version of the Murloc (a shaman looking version smoking a peace-pipe)...
     

    Attached Files:

  18. Chucky

    Chucky

    Joined:
    Jul 1, 2010
    Messages:
    584
    Resources:
    9
    Icons:
    9
    Resources:
    9
    Is he dead ?
     
  19. Wandering Soul

    Wandering Soul

    Joined:
    Nov 11, 2005
    Messages:
    371
    Resources:
    17
    Models:
    17
    Resources:
    17
    No... The default Murloc have eyelids...
     
  20. JokeMaster

    JokeMaster

    Joined:
    Dec 29, 2008
    Messages:
    1,181
    Resources:
    0
    Resources:
    0
    Hmm scrapped my idea and decided to start something new. A human berserker/viking/ optionaly bandit leader, got the shield axe and the feet wips coming tommorow.
    Will be based on Cpt. Thorvard from castle storm.