1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Modelling Contest #25 - Ascension

Discussion in 'Contest Archive' started by Kyrbi0, Jul 27, 2013.

  1. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,904
    Resources:
    1
    Models:
    1
    Resources:
    1
    "Tough crowd to please"? Nonsense. We're merely trying to help you become the best you can be. :p

    Also, I want you to make things that I can use. Totally selfish motives, here. xD

    Anyway, I have to admit, it's looking a lot better; the crown actually adds a tangible "something" to it. I still have some strong opinions about the hooks (and the shield... and the mace... and the proportions), but ultimately it's your creation. I'm interested to see what happens to it.

    How about "Necrolyte"? Or "Necromage"? Or "Necronecro"? :p Lol, but probably "Thaumaturge". That's pretty cool (though I'll always think of it as for the Tauren).
     
  2. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Thanks. We'll see how it looks once it has a texture on it. I'm currently planning the color palette, and I also slightly modified the proportions of the crown and the mace, as they looked a little off. It looks a little better now.
    I hope at least some of those strong opinions are good ones. :p
     
  3. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    I'm a little confused on team color. The parts that will get team colored are the alpha channels, right? In that case, what do I do about chains or hair, which need alpha channels to look right? Can someone please explain exactly how TC works to me?
     
  4. SuPa-

    SuPa-

    Joined:
    Mar 18, 2007
    Messages:
    2,281
    Resources:
    29
    Models:
    19
    Icons:
    5
    Skins:
    3
    Maps:
    1
    Tutorials:
    1
    Resources:
    29
    You make the parts of your mesh with team color a separate geoset so that you can create and apply a material with TC to that geoset while leaving your other geoset/s without a TC material.
     
  5. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    So I have to detach, for example, the shield and a few other things from the main mesh, and then create a separate texture for those with it's alpha channel reserved for TC?
     
  6. SuPa-

    SuPa-

    Joined:
    Mar 18, 2007
    Messages:
    2,281
    Resources:
    29
    Models:
    19
    Icons:
    5
    Skins:
    3
    Maps:
    1
    Tutorials:
    1
    Resources:
    29
    Yup, pretty much
    Also, I just finished animating and I'll likely be submitting promptly.
     
  7. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Thanks. I'm texturing right now myself. I look forward to seeing your animations.
     
  8. stonneash

    stonneash

    Joined:
    Jul 20, 2011
    Messages:
    1,112
    Resources:
    50
    Models:
    20
    Icons:
    29
    Skins:
    1
    Resources:
    50
    Horny

    Alot of minor mesh edit and added horns on face, added a shoulder pad, and few spikes on arm 2 right, Am thinking if removing the staff, and make him somehow float with shadow particles.
    + Added horns
    + Minor mesh edits
    + Arm and shoulder pads
    + No staff
    + Rewraped from scratch
    Click
    [​IMG]
     

    Attached Files:

  9. Amargaard

    Amargaard

    Joined:
    Jun 29, 2009
    Messages:
    2,231
    Resources:
    9
    Icons:
    9
    Resources:
    9
    What's with the mini-umbrealla? x)
    Looks good :)
     
  10. stonneash

    stonneash

    Joined:
    Jul 20, 2011
    Messages:
    1,112
    Resources:
    50
    Models:
    20
    Icons:
    29
    Skins:
    1
    Resources:
    50
    It was a temp staff, untill I decided to have no staff.
     
  11. SuPa-

    SuPa-

    Joined:
    Mar 18, 2007
    Messages:
    2,281
    Resources:
    29
    Models:
    19
    Icons:
    5
    Skins:
    3
    Maps:
    1
    Tutorials:
    1
    Resources:
    29
    Last edited: Aug 18, 2013
  12. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,219
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    If you're making a separate portrait model, you should probably be submitting that as your submission as well.
    No poly or texture limit, remember? :p

    ...By the way, may I suggest a "hook grab" animation? Something like "Spell - Entangle" or similar.
     
  13. SuPa-

    SuPa-

    Joined:
    Mar 18, 2007
    Messages:
    2,281
    Resources:
    29
    Models:
    19
    Icons:
    5
    Skins:
    3
    Maps:
    1
    Tutorials:
    1
    Resources:
    29
    Yeah I'll be including it in the post later as well as the axe projectile I'll be making.
     
  14. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,219
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    Will the portrait have more detailed eyes?
    Because honestly, the unit abomination has them and it gives it a lot of character. Yours looks a bit characterless without them.
     
  15. SuPa-

    SuPa-

    Joined:
    Mar 18, 2007
    Messages:
    2,281
    Resources:
    29
    Models:
    19
    Icons:
    5
    Skins:
    3
    Maps:
    1
    Tutorials:
    1
    Resources:
    29
    Yeah it will, it's going to be a pretty detailed portrait model.
     
  16. stonneash

    stonneash

    Joined:
    Jul 20, 2011
    Messages:
    1,112
    Resources:
    50
    Models:
    20
    Icons:
    29
    Skins:
    1
    Resources:
    50
    Walk animation is buggy, he move\teleport\switch from left to right in 1 frame I think

    Stand three looks like a robotic dance :ogre_hurrhurr: Am no sure if its suppsed to be like this
     
  17. BallisticTerrain

    BallisticTerrain

    Joined:
    Sep 24, 2012
    Messages:
    347
    Resources:
    1
    Skins:
    1
    Resources:
    1
    Here's the first WIP of the texture.
    The white is alpha channel. (Transparency.) In game it will be see through.
    I feel so pretty...!
    [​IMG]


    I'm also going to create a high def portrait. I'm going to up the triangle count to 1500 or so just for the portrait, and I will also include a higher quality texture. This portrait will be an optional model that I will submit separately. The primary model will have a portrait camera if you don't want the separate portrait.
     
  18. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,219
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    It's a cool model, but I just don't see how this is a necromancer in any way. You kind of destroyed the semblance by replacing his staff.
     
  19. SuPa-

    SuPa-

    Joined:
    Mar 18, 2007
    Messages:
    2,281
    Resources:
    29
    Models:
    19
    Icons:
    5
    Skins:
    3
    Maps:
    1
    Tutorials:
    1
    Resources:
    29
    stonneash, how are you viewing the model? Because it doesn't display like that in WC3 or the model editor for me.
    K, just checked it in the site's viewer, it doesn't display correctly in it.
     
  20. PROXY

    PROXY

    3D Modeling Reviewer

    Joined:
    Dec 8, 2008
    Messages:
    3,447
    Resources:
    65
    Models:
    64
    Packs:
    1
    Resources:
    65
    The lich doesnt resemble the necromancer too, still, its used as an example. This model fits as much as a lich does too, and I like it.

    Gonna be in holidays for 2 weeks. Gonna scrap the bloodelf again and create concepts in mx free time. Lets see if I manage to create a model in the last few remaining weeks then.