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Modeling Contest #33 - Results

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All the predators and executioners gather in a storm, united by a common thirst.

Contestants were to create a model exhibiting bloodlust. Classic submissions only.



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  • 1st place: 55 reputation points
  • 2nd place: 40 reputation points
  • 3rd place: 25 reputation points
  • Entry: 10 reputation points
  • Judge: 10 reputation points per entry
The three winners will receive an award icon representing the winning entry.


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Mesh
How does the mesh look aesthetically? How are its proportions, its balance and scale? How coherent is polygon distribution?/15

Skin
How good is the wrap? Are custom textures appealing? How adequate are the in-game chosen textures? Are they blurry/stretched? Do the tones go well together?/15

Animations
How natural, smooth and appropriate are the animations? If they're custom, how well are they executed? Do they have physical coherence? Do they have character/personality? If they are imported, how appropriate was the animation choice? Does the model have enough animations to function properly?/15

Effects
How adequate are the particle/ribbon/etc effects added? Do they contribute to the model? Are they impressive? Are they added in good measure? Did the model need more?/10

Theme
How well does the model exhibit bloodthirst?/15

Mechanics
How well does the model work in-game? Are the animations recognizable in-game? Does it feature attachments/footprints/collisions/etc? Is it fully selectable?/10

Creativity
How original is the general idea? How inventive is the execution? How well does the model fit in the game environment?/20

/100

  • Judgement: 70%
  • Poll: 30%
FinalScore = (30*Reached_Votes/POSSIBLE_VOTES) + (70*Average_Judge_Score/POSSIBLE_SCORE)




Mesh
How does the mesh look aesthetically? How are its proportions, its balance and scale? How coherent is polygon distribution?

The Look is fairly simple. The Proportions are correct for Stones.
8/15

Skin
How good is the wrap? Are custom textures appealing? How adequate are the in-game chosen textures? Are they blurry/stretched? Do the tones go well together?

The wrap is also simple, given the fact that the structure consists of stones. It's not blurry nor is it stretchy.
9/15

Animations
How natural, smooth and appropriate are the animations? If they're custom, how well are they executed? Do they have physical coherence? Do they have character/personality? If they are imported, how appropriate was the animation choice? Does the model have enough animations to function properly?

All the animations, aside from the Birth-Animation, are custom, but fairly simple. Although most animations every buildings from War3 has are simple. They fit the models theme quite well.
12/15

Effects
How adequate are the particle/ribbon/etc effects added? Do they contribute to the model? Are they impressive? Are they added in good measure? Did the model need more?

The Particle-Emitters are adequate. Aside from the Particle-Emitters imported from (insert Orc-Building here), the added Particle-Emitters contribute to the models overall theme.
10/10

Theme
How well does the model exhibit bloodthirst?

It, even in-game, doesn't give me the feeling of bloodthirst. I know it's a building and a building can't exactly exhibit bloodthirst, however i have seen exceptions. However it does throw blood around itself in some animations.
Kudos for trying.
5,5/15

Mechanics
How well does the model work in-game? Are the animations recognizable in-game? Does it feature attachments/footprints/collisions/etc? Is it fully selectable?

The Model works perfectly fine in-game.
10/10

Creativity
How original is the general idea? How inventive is the execution? How well does the model fit in the game environment?

The Model is a recreation of an Orc Building from WC1. Not original, but it fits War3 fairly well. It is really useul for Campaigns/Melee-Maps featuring the Bleeding-Hollow-Clan.
15/20
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69,5/100

I had to Look Up the meaning of "exhibiting Bloodthirst" and one the examples was a serial-killer.

The Model has no Issues and will be Approved, once the results are posted.


Mesh
How does the mesh look aesthetically? How are its proportions, its balance and scale? How coherent is polygon distribution?

The Mesh really well made. Even if it's not textured, you can see it is a Skeletal-being.
15/15

Skin
How good is the wrap? Are custom textures appealing? How adequate are the in-game chosen textures? Are they blurry/stretched? Do the tones go well together?

The Wrap is also really good. The Textures fit the model quite well. There is no blurryness or stretcheyness.
15/15

Animations
How natural, smooth and appropriate are the animations? If they're custom, how well are they executed? Do they have physical coherence? Do they have character/personality? If they are imported, how appropriate was the animation choice? Does the model have enough animations to function properly?

The Animations are appropriate and Natural for a Skeleton. A shame it's not completely custom animated.
12/15

Effects
How adequate are the particle/ribbon/etc effects added? Do they contribute to the model? Are they impressive? Are they added in good measure? Did the model need more?

The Added Particle-Emitters are adequate and contribute to the model really well.
8/10

Theme
How well does the model exhibit bloodthirst?

Now when i imagine standing with this thing in one Room i would be tense. Especially with it's grinning smile and red glowing eyes.
15/15

Mechanics
How well does the model work in-game? Are the animations recognizable in-game? Does it feature attachments/footprints/collisions/etc? Is it fully selectable?

The Model works in-game without any Issues.
10/10

Creativity
How original is the general idea? How inventive is the execution? How well does the model fit in the game environment?

The Idea of a "King of the Dead" is not original, but the execution is original. The Model fits War3 fairly well.
15/20
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90/100


Mesh
How does the mesh look aesthetically? How are its proportions, its balance and scale? How coherent is polygon distribution?

The Mesh is just beautiful. No Negativ aspects.
15/15

Skin
How good is the wrap? Are custom textures appealing? How adequate are the in-game chosen textures? Are they blurry/stretched? Do the tones go well together?

Well there are mostly In-game textures, which are wrapped really good around the model. There is only one custom texture, which is just a basic recolor an in-game texture. It's still Great.
15/15

Animations
How natural, smooth and appropriate are the animations? If they're custom, how well are they executed? Do they have physical coherence? Do they have character/personality? If they are imported, how appropriate was the animation choice? Does the model have enough animations to function properly?

The custom animations are just perfect. You can see how much love the creator put into the Creation of the Model.
15/15

Effects
How adequate are the particle/ribbon/etc effects added? Do they contribute to the model? Are they impressive? Are they added in good measure? Did the model need more?

The Particle-Emitters of this Model just add to the beauty of this model. They are simply impressive.
10/10

Theme
How well does the model exhibit bloodthirst?

Now this Building just screams Bloodthirst and Sacrifice.
15/15

Mechanics
How well does the model work in-game? Are the animations recognizable in-game? Does it feature attachments/footprints/collisions/etc? Is it fully selectable?

The Model works perfectly in-game. No Issues.
10/10

Creativity
How original is the general idea? How inventive is the execution? How well does the model fit in the game environment?

The Idea is, to my knowledge, completely original. The Model fits the War3-environment fine.
20/20
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100/100





90 /100

Mesh 14 /15

Mesh is quite well made. Follows the style of classic units while adding more details into whole composition. Proportions are generally good, but there could have been more emphasis on certain parts like hands, boots or the armor parts, making them larger and more recognizable in-game. Armor outlines therefore would be larger as well.

Texture 13.5 /15

Texture is wrapped well, bones have good texture choice, but shading does not everywhere follow the light source, the skull is somewhat blurry.

Animations 15 /15
Animations are fluid and thematically good, some are quite creative, Attack 1 is somewhat generic, but they work well overall.

Effects 8/10
There are not many effects, there could have been things like floating dark aura around skeleton or the liquid dropping out of cauldron to the ground. The effects which are present contribute well to skeleton and the theme.

Theme 13 /15
Follows the theme, there however could have been more emphasis on the theme's color, his hands could have been painted red or similar. Either way, more red hues could have been added apart from the cauldron.

Mechanics 10 /10
Technically it performs well. As already mentioned, certain details could be scaled differently for better in-game reading.

Creativity 16.5 /20
Skeletons are a classic, animations and cauldron add to the creativity, but there could have been even more details to separate skeleton from the usual depiction.


95 /100

Mesh 14.5 /15
Very nice mesh. A lot of details which are well modeled. There probably could have been optimization in regards of polygon number, but 5000 is not that high for such a nice mesh. However, the edges of the two blocks on which skulls are placed seem bit too sharp compared to circular shape they use as base.

Texture 14.5 /15
Texture works very well. The center where three fangs come out, they contrast that block out of which they protrude a bit too much. There are some blurred textures used as walls for blocks, but not a problem in game. Overall, very nice hues of gray combined with red.

Animations 15 /15
Animations are very nice, technically mostly effects are animated, mesh less. But since review is regarding overall presentation, animations get 15 /15.

Effects 10 /10
Excellent effects. Effects' colors, shapes, animations, all is very well made.

Theme 13 /15
It is debatable how well a building can convey the theme, but the temple does have certain feel which suggests it, effects certainly contribute. The key point is the center in which the liquid is placed, so those fangs could have even more dominant red tones and gradients from red to the gray hues to make them appear more organic, in favor of the very liquid. Same for the gem placed above the liquid.

Mechanics 10 /10
Everything performs very well. Rotating obelisks especially work well.

Creativity 18 /20
Building is a creative way to tackle the theme, some points about it expressed above.



83 /100

Mesh 13 /15
Mesh is good, but somewhat simple and repetitive. More variations to those blocks would be good to have less monotone feel. There are a lot of details on the blocks themselves, but texture makes them blend together.

Texture 11.5 /15
Well, it is a reference to a wc1 building, but still texture has same problem a mesh. If I was reviewing how well it works as highly detailed reference to the wc1 one, it would be a better score. There could have been some texture for a part of the floor below the blocks.

Animations 13.5 /15
Animations are working good, the construction animation certainly enhances the in-game experience as well as the creative channel first.

Effects 7 /10
There aren't many effects, some of them are very saturated, like the floor in the center. Channel effects works well in game.

Theme 13 /15
With animations and effects the theme gets apparent.

Mechanics 10 /10
Everything is performing well, some particles could have paths edited.

Creativity 15 /20
Making a building for this theme is creative approach, however the building itself relies a lot on reference from wc1.



WC1 Temple by @loktar
Mesh 10/15 Mesh looks good and fits the chosen asthetic of a sacrificial alter. The amount poligons used for the mesh looks fitting. Overally well made.
Skin 9/15 The model uses ingame textures. The only texture that is kinda iffy is the teamcolored parts of the cauldron and the blood in it itself. Otherwise, good work!
Anims 9/15 Animations looks adequite. Had all the nececary animations pluse a couple more. The choice of ork birth animations is good and fitting. The spell animation with the skeleton looks really good. The splooshing blood everywhere animation looks good, but I'm not sure of it's usefulness. Not a lot of mesh animations, still, good job!
Effects 7/10 The particle effects look good. A bit cartoony, but that is the wc3 blood style. Would have looked cool with more effects, but the current amount is fine.
Theme 13/15 Fit the theme quite nice. A blood alter, a temple to ancient gods. Blood for the blood god. Etc. Good thematic pick.
Mechanics 9/10 Collision shape looks good. All the nececary animations and attachment points is there. Most of the mesh stretches into the ground. Has sound effects. Has camera. All requirements met.
Creativity 14/20 As creative as anything, with the quite restrictive theme. Good execution. Fits well in wc3. Useful for wc1 maps. More animations, etc. Would have left more room for creative choices.
Total 71/100

King of the Dead by @Stefan.K
Mesh 10/15 Well looking custom mesh. Nice amount of detail. No exorbant amount of uneeded polygons.
Skin 11/15 Good use of ingame textures. Some parts of the cloth looks a little stretched, but that is hardly noticable ingame and that is the hassle with ingame textures. A lot of small surfaces requiring specific wrapping. Overally, well done.
Anims 13/15 Good mix of custom and modified animations. The new animations you have added looks very good. Has all the nececary animations plus a bit. Bonus points for animated portrait. The legs is a bit dangly at times, but good job.
Effects 8/10 Very nice blood effects. The blood-spit attack looks disgusting. In a good way. Good use of particle emitters.
Theme 15/15 Fits the theme very well, not just the "blood" part but particularly the "thirst" part. This is one blood-loving skeleton. Fits perfectly.
Mechanics 10/10 Has all the nececary animations and attachments. Has sounds. Has fitting collision shapes. Has portrait model with several animations.
Creativity 15/20 It is hard to get too creative while still fitting the theme. Still, creative use of animations and effects. Really encapsulates the essense of the model.
Total 82/100

Eldritch Covenant by @Mythic
Mesh 10/15 Very well done mesh. Some great use of mesh for effects. Polygon count is accectable for modern Warcraft 3. Good job.
Skin 11/15 Good use of ingame textures. The site of the stairs is quite blurry, but the rest really looks good.
Anims 14/15 Great animations with lots of details and moving parts. Gives a great impression.
Effects 10/10 Effects looks amazing, with great use of particles, mesh and animations. Looks really great ingame.
Theme 12/15 Quite fitting. A more literal interpretation of blood thirst might have fit the theme a bit better, but still thematically appropiate.
Mechanics 9/10 Has very detailed collision shapes. Not sure quite so good ones are nececary, but good job. Has the nececary attachment points. Has sounds and lights. Has camera.
Creativity 14/20 Creative while still fitting quite well thematically. Good use of a varied set of animations to show off some creativity. Good job.
Total 80/100


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Assigned Staff: @Mythic

Contest | Poll
 
Congratulations to all the winners!

Sorry I held up the contest. I take full responsibility for that. I have been very busy with work and had some issues getting warcraft to run. Shifting entirely to linux has some disadvantages it seems. Haha

...
It's such a shame there were not at least one more entry, but well, I hope so it will be better for the next contest.

Imagine being the one loser. :xxd:
 
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Congratulations to all the winners!

Sorry I held up the contest. I take full responsibility for that. I have been very busy with work and had some issues getting warcraft to run. Shifting entirely to linux has some disadvantages it seems. Haha



Imagine being the one loser. :xxd:
Well I was lucky this time we only had three contestants. If we were 4 I doubt it I will got a second place. xD
 
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