1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Choose your ride to damnation in the 5th Special Effect Contest Poll.
    Dismiss Notice
  5. The winners of the 13th Techtree Contest have been announced!
    Dismiss Notice
  6. The 13th Music Contest Poll is up! Vote for the best tracks in this symphony of frost and flame.
    Dismiss Notice
  7. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[MOD] Dawn of Legends

Discussion in 'Map Development' started by Spellbound, Sep 14, 2015.

  1. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,696
    Resources:
    18
    Maps:
    1
    Spells:
    11
    Tutorials:
    6
    Resources:
    18
    I really like some of the models used in the screenshots, the red night elf buildings, oh yes.

    Feel to contact me once you need testing, though I only want to test it a few times not every time you make an update :). I will keep an eye on this though.
     
  2. btdonald

    btdonald

    Joined:
    Dec 3, 2011
    Messages:
    346
    Resources:
    8
    Maps:
    1
    Spells:
    7
    Resources:
    8
    We can ignore it :)))))))
     
  3. Spellbound

    Spellbound

    Joined:
    Jan 9, 2005
    Messages:
    1,963
    Resources:
    16
    Icons:
    1
    Skins:
    5
    Spells:
    9
    JASS:
    1
    Resources:
    16
    I'm using BPower's Missile for the ranged attacks, and I've opted not to use the z-collision because that would just complicated things for flying units :p The idea is, if a unit deals aoe damage and can attack both ground and air, if the initial target is ground, the splash hits only ground units, and if the initial target is air, the splash hits only air units. Either that or the unit has different attacks for ground and air. Also by splash I also mean missile collision.

    Missiles that collide with ground units will also collide with walls, if they ever do make it into the mod that is :D A few missiles may be exempt from collision.
     
  4. btdonald

    btdonald

    Joined:
    Dec 3, 2011
    Messages:
    346
    Resources:
    8
    Maps:
    1
    Spells:
    7
    Resources:
    8
    I think BPower missile supports what u want ^^
     
  5. Leo Akastenix

    Leo Akastenix

    Joined:
    Nov 27, 2014
    Messages:
    866
    Resources:
    0
    Resources:
    0
    Intresting!! Much nice..
     
  6. Spellbound

    Spellbound

    Joined:
    Jan 9, 2005
    Messages:
    1,963
    Resources:
    16
    Icons:
    1
    Skins:
    5
    Spells:
    9
    JASS:
    1
    Resources:
    16
    They're going to be volcanic ents, so fire trees :D
    I'll be sure to contact you for testing once it's almost done.

    I know, and it's working already. I do need help with filters though. First of Group doesn't seem to care about those ;P (I think I'm just setting it up wrong)

    Danke :)
     
  7. Leo Akastenix

    Leo Akastenix

    Joined:
    Nov 27, 2014
    Messages:
    866
    Resources:
    0
    Resources:
    0
    Wish i could help.. but im only an ameteur triggerer... but im a good idealist..
     
  8. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,327
    Resources:
    0
    Resources:
    0
    Interesting
     
  9. Hjorleif

    Hjorleif

    Joined:
    Aug 13, 2009
    Messages:
    326
    Resources:
    0
    Resources:
    0
    I am rather looking forward to this. I like your style of race creation and ideas.
     
  10. Spellbound

    Spellbound

    Joined:
    Jan 9, 2005
    Messages:
    1,963
    Resources:
    16
    Icons:
    1
    Skins:
    5
    Spells:
    9
    JASS:
    1
    Resources:
    16
    Thank you. I'm currently working on a proof of concept map that will showcase one of the races. No sure when I'll be done, but I'm hoping it'll be before Halloween :)
     
  11. Spellbound

    Spellbound

    Joined:
    Jan 9, 2005
    Messages:
    1,963
    Resources:
    16
    Icons:
    1
    Skins:
    5
    Spells:
    9
    JASS:
    1
    Resources:
    16
    So here's a very rough pre-alpha demo meant to shed some light on gameplay, as well as some of the unique features of the Astrum Eri. The race is far from complete and this is mostly for an overview of mechanics:

    - Practically all models/icons are placeholder.
    - This is mainly to demonstrate custom attack mechanics, like the line-attack of the Channeller, or the bouncing attack of the Sigilite.
    - This makes use of my Persistent Beam system for the Skyspire, Star Reaver and Aegis.
    - Custom Portal mechanics with the Elder Way.
    - No custom spells or upgrades in this version.
    - Custom shield mechanics for the Astrum Eri.
    - Astrum Eri base-building and unit-production.
    - Balance is not the focus here. The Astrum Eri are purposely meant to be overpowered, but they also cost more. Quality over quantity.
    - None of what you see in this map is final and may change in the future.
    - The filesize is a bit large because of custom models for the other races that I didn't delete (there's quite a lot), so apologies for that.







    If you want to help with this project and you are good with 3D modelling or special effect creation, PM me.
     

    Attached Files:

    Last edited: Oct 31, 2015
  12. Acutesharpness

    Acutesharpness

    Joined:
    Aug 14, 2007
    Messages:
    935
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Argh hi spellbound looks like I found you here
     
  13. Spellbound

    Spellbound

    Joined:
    Jan 9, 2005
    Messages:
    1,963
    Resources:
    16
    Icons:
    1
    Skins:
    5
    Spells:
    9
    JASS:
    1
    Resources:
    16
    Lol, hi. The mod's currently on hiatus because LotV and Fallout 4 :D
     
  14. Acutesharpness

    Acutesharpness

    Joined:
    Aug 14, 2007
    Messages:
    935
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Glad that you are enjoying the eye candy over there :3
     
  15. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,633
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    This is looking nice!
     
  16. Acutesharpness

    Acutesharpness

    Joined:
    Aug 14, 2007
    Messages:
    935
    Resources:
    3
    Maps:
    3
    Resources:
    3
  17. Spellbound

    Spellbound

    Joined:
    Jan 9, 2005
    Messages:
    1,963
    Resources:
    16
    Icons:
    1
    Skins:
    5
    Spells:
    9
    JASS:
    1
    Resources:
    16
    Thanks :D

    Yeah, can't be helped. This is ultimately going to be a mod with its own executable, so size won't affect online play eventually. All parties will need to have the executable.
     
  18. Acutesharpness

    Acutesharpness

    Joined:
    Aug 14, 2007
    Messages:
    935
    Resources:
    3
    Maps:
    3
    Resources:
    3
    I like the laser beam trick xD
     
  19. btdonald

    btdonald

    Joined:
    Dec 3, 2011
    Messages:
    346
    Resources:
    8
    Maps:
    1
    Spells:
    7
    Resources:
    8
    You still alive LOL
     
  20. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,951
    Resources:
    1
    Models:
    1
    Resources:
    1
    Not, not "League of Legends", it's "Dawn of Legends". Get it right. :p