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ap0calypse: Approved
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(3 ratings)
ApprovedI think he might have highlighted something else when he went to buy something with the Yes/No building. There's a command: -reselectIt bugged once when a player had thrown a double five and then he couldn't either throw the dices again or buy the street (yes he had enough money).
Legal reasons. Plus, don't you think Monopoly has enough o's?ehh...isn't the game's name Monopoly?
It is a replica but it still has some bugs.if this is an actually working replica of monopoly then i will like you a lot
Read.Legal reasons. Plus, don't you think Monopoly has enough o's?ehh...isn't the game's name Monopoly?
I think that'll be for another time...Arnadath said:Still I would like to see some AI.
Why are you playing 1 player?
As soon as 30 seconds is up after you pick a piece you win...
I think that'll be for another time...
Yeah, what do I import of the dice to get rid of that green box? I tried DISPASDice (The icon is PASDice) and it had no effect.
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Updating soon. Version 1.6 will come with a *hopefully* working trade system.
i really think you should look at my post... i was red and the cat when it happened (TWICE, over 2 games)Why are you playing 1 player?
As soon as 30 seconds is up after you pick a piece you win...
I think that'll be for another time...
Yeah, what do I import of the dice to get rid of that green box? I tried DISPASDice (The icon is PASDice) and it had no effect.
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Updating soon. Version 1.6 will come with a *hopefully* working trade system.
i really think you should look at my post... i was red and the cat when it happened (TWICE, over 2 games)
RedTurn

Events

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Player 1 (Red) controller) Equal to User




(Player 1 (Red) slot status) Equal to Is playing




(Player 1 (Red) is in Players) Equal to True



Then - Actions




Set NextTurn = False




Unit - Change ownership of Your Turn 0029 <gen> to Player 1 (Red) and Change color




Unit - Change ownership of Have the Dice in your hand 0034 <gen> to Player 1 (Red) and Change color




Game - Display to (All players) the text: ((It's now + (Name of Player 1 (Red))) + 's turn.)



Else - Actions




Trigger - Run BlueTurn <gen> (checking conditions)
RedRoll

Events


Unit - A unit owned by Player 1 (Red) Begins casting an ability

Conditions


(Ability being cast) Equal to Throw Dice

Actions


Unit - Change ownership of Have the Dice in your hand 0034 <gen> to Player 12 (Brown) and Change color


Set Dice1 = (Random integer number between 1 and 6)


Set Dice2 = (Random integer number between 1 and 6)


Set DiceRollNumber = (Dice1 + Dice2)


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




JailTime[1] Greater than 0



Then - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






Dice1 Equal to Dice2





Then - Actions






Game - Display to (All players) the text: (((Name of Player 1 (Red)) + has rolled a DOUBLE ) + ((String(Dice1)) + and has gotten out of jail!))






Set JailTime[1] = 0






Wait 1.00 seconds






Unit - Move PlayerUnit[1] instantly to (Center of Just Visiting Jail <gen>)






Cinematic - Ping minimap for (All players) at (Position of PlayerUnit[1]) for 1.00 seconds






Wait until (NextTurn Equal to True), checking every 1.00 seconds






Trigger - Run BlueTurn <gen> (ignoring conditions)





Else - Actions






Set JailTime[1] = (JailTime[1] - 1)






Game - Display to (All players) the text: ((Name of Player 1 (Red)) + didn't roll a double.)






Wait 1.00 seconds






Game - Display to (All players) the text: (((Name of Player 1 (Red)) + has ) + ((String(JailTime[1])) + more turn(s) in jail.))






Wait 1.00 seconds






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








JailTime[1] Equal to 0







Then - Actions








Unit - Move PlayerUnit[1] instantly to (Center of Just Visiting Jail <gen>)








Cinematic - Ping minimap for (All players) at (Position of PlayerUnit[1]) for 1.00 seconds








Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has been let out of jail.)








Wait until (NextTurn Equal to True), checking every 1.00 seconds








Trigger - Run BlueTurn <gen> (ignoring conditions)







Else - Actions






Trigger - Run BlueTurn <gen> (ignoring conditions)



Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






Dice1 Equal to Dice2





Then - Actions






Game - Display to (All players) the text: (((Name of Player 1 (Red)) + just rolled a DOUBLE ) + ((String(Dice1)) + !))






Set DoubleArresting[1] = (DoubleArresting[1] + 1)






Wait 1.00 seconds






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








DoubleArresting[1] Greater than or equal to 3







Then - Actions








Set DoubleArresting[1] = 0








Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has been caught |c00ff0000speeding|r and has been sent to jail.)








Wait 1.00 seconds








Set JailTime[1] = 3








Unit - Move PlayerUnit[1] instantly to (Center of Jail <gen>)








Cinematic - Ping minimap for (All players) at (Position of PlayerUnit[1]) for 1.00 seconds








Trigger - Run BlueTurn <gen> (ignoring conditions)







Else - Actions








Set MovingUnit = PlayerUnit[1]








Set Moving = True








Trigger - Run Move <gen> (ignoring conditions)








Wait until (NextTurn Equal to True), checking every 1.00 seconds








Trigger - Run RedTurn <gen> (ignoring conditions)





Else - Actions






Game - Display to (All players) the text: (((Name of Player 1 (Red)) + just rolled a ) + ((String(DiceRollNumber)) + .))






Set DoubleArresting[1] = 0






Wait 1.00 seconds






Set MovingUnit = PlayerUnit[1]






Set Moving = True






Trigger - Run Move <gen> (ignoring conditions)






Wait until (NextTurn Equal to True), checking every 1.00 seconds






Trigger - Run BlueTurn <gen> (ignoring conditions)
BUG FOUND:
While I was playing it with a friend, it was his turn, he got some property to buy, he clicked on something when he was prompted to say yes or no, and yes or no dialogue dissapeared. He couldn't return it and we had to restart the game.
Red

Events


Player - Player 1 (Red) leaves the game

Conditions

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




((Triggering player) is in Players) Equal to True



Then - Actions




Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)




Player - Set name of Player 1 (Red) to ((Name of Player 1 (Red)) + (Gone))




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






(Owner of MovingUnit) Equal to Player 1 (Red)





Then - Actions






Wait 1.50 seconds






Set Moving = False






Set NextTurn = True





Else - Actions




Player Group - Remove (Triggering player) from Players




Unit - Remove PlayerUnit[1] from the game




Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color)




Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type House) and do (Unit - Remove (Picked unit) from the game)



Else - Actions




Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has left the game!)




Player - Set name of Player 1 (Red) to ((Name of Player 1 (Red)) + (Gone))


Leaderboard - Remove Player 1 (Red) from (Last created leaderboard)
bug found..
bug is during jail time for purple.. he got out of jail.. but the game somehow says red is the one in jail.. hope u can fix it
bug when orange went to go he recieved 200 about 5 times over.
bug after certain orange turns where it let me (red) roll to early, before his turn was truely over
ehh...isn't the game's name Monopoly?
Well isn't that very vague?I don't like map, because it has bug etc...

