Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,239
ooh that's nice.this is the first spell I've made with it, fun enough it can even suck up and nullify other projectiles from the system
ooh that's nice.
I don't think it's up to me who are judges. The arena guidelines says that the arena moderators should pick judges. I can influence their choice, but ultimately I have no say in it.I have free time, I can be a judge if that's fine with you?
I adore mini maps and RPGs so this is kind of a gold mine for meView attachment 343952
I don't think it's up to me who are judges. The arena guidelines says that the arena moderators should pick judges. I can influence their choice, but ultimately I have no say in it.
@Heinvers
WIP No. 2. I am really liking how this is turning out if I may say so myself.
IMPO:
I think the animate dead effect doesn't fit here, knockback effect doesn't work for me - maybe something way smaller..
I love the terrorblade model usage here - the terrain is amazing.
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All good, just offering.
Gonna play them all anyways, so it's no big deal.
That's correct. Normally events shouldn't last more than a month from what I read in the guidelines but with maps like these things takes time, that's why I put a couple of weeks extra. Remember that the map should last a minimum of 20 minutes, so you can still make a small map.Deadline is 16th of January right? Probably not enough time for me :/
Looks really good, didn't know Warcraft 3 could handle Diablo 3 assets that well.Here is my third and final WIP
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It's the 16th of February, no?That's correct. Normally events shouldn't last more than a month from what I read in the guidelines but with maps like these things takes time, that's why I put a couple of weeks extra. Remember that the map should last a minimum of 20 minutes, so you can still make a small map.
Haha none of those are Diablo 3 assetsLooks really good, didn't know Warcraft 3 could handle Diablo 3 assets that well.
Ah lol he asked if it was January. Yes, February is correct.It's the 16th of Februari, no?
Ah lol he asked if it was January. Yes, February is correct.
Remember that this was an early previewI have basically only focused on the terrain for 2 days straight, and barely touched any of the systems that is implemented. Now I'm gonna get some sleep and start with the hero system tomorrow. The two abilities you see are just two ideas I had. The knockback stays though, I love it. I'm gonna make it possible to knock ground units out of the platforms, instantly killing them. Idea came from @xYours Trulyx
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So my first screen from progressing. Need many things and recreate terrain but i want to show that i progressing too. Enjoy view from outside of Mines.
Little WIP. Might yet shrink the size of the playable map to reduze needed time for terraining.
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Great! Keep the WIP's coming.Minor progress today, reworked the UI and began working on a few abilities for the hero.
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Woah, how do you do stuff like that to the UI? I won't steal it or anything, but that looks great!Minor progress today, reworked the UI and began working on a few abilities for the hero.
View attachment 343970 View attachment 343971
He's using the new UI natives. They're super advanced. I wish I could do stuff like that too but I can't be bothered to learn itWoah, how do you do stuff like that to the UI? I won't steal it or anything, but that looks great!
As @FeelsGoodMan mentioned I'm using the new UI natives introduced in the more recent patches. @Tasyen has written a lot of great tutorials I use as a base, that you can look at to get a better understanding and maybe get to implement something yourself.Woah, how do you do stuff like that to the UI? I won't steal it or anything, but that looks great!
Thanks for the references!As @FeelsGoodMan mentioned I'm using the new UI natives introduced in the more recent patches. @Tasyen has written a lot of great tutorials I use as a base, that you can look at to get a better understanding and maybe get to implement something yourself.
Tutorial Submission
JASS/AI Scripts Tutorials
What units r those?Here is my third and final WIP
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Those are Dota 2 versions of Diablo 3 models.What units r those?
lol ty but ppl usually respond these kind of questions with links xdThose are Dota 2 versions of Diablo 3 models.
Well you asked what kind of units they were, not where to find the modelslol ty but ppl usually respond these kind of questions with links xd
The contest is too quick, this should span for two months atleast, even if this is just a mini-RPG contest.
Well I built most of the terrain in my map in 2 days xd I did however spend maybe 12-14 hours each days those two days, but still, it is very much possible.You can probably whip together a mini RPG in like a week since there are so many public systems.
Admittedly this would require 6 hours a day but still
The contest is too quick, this should span for two months atleast, even if this is just a mini-RPG contest.
Good use of sounds and the Hero looks interesting.I haven't been able to work that much this week due to work and stuff, but now the weekend is finally here
Got some work done on the hero. It's not done, but it's a good baseline;
Yeah this has been fixed since the making of the video you saw. Wasn't harder than just adjusting the walk speed animation a bit.You should try to fix the stuttery movement animation of the Hero though.
Nice
You are NOT allowed to use spells already available at the spells section or from any other Warcraft 3 modding site
I think you have to. After all, we can't just create all our spells using Channel. I understood that rule as a limitation to the importing of spells from websites, and this:but I thought we could still use existing spells as bases for our own abilities?
as a rule that forces us to create at least one trigger for each spell. I don't have problem with that, but there is a lot of workYou must create at least one completely custom hero with triggered spells