Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Looking pretty great so far.A video for my second WIP with most of what I've completed so far.
...By the way, here are my WIP...
Or escaping a giant sand worm hellbent on making you its delicious midnight snack after you get separated from your group.
Or escaping a giant sand worm hellbent on making you its delicious midnight snack after you get separated from your group.
I remember something like this in Jedi Academy... This is quite a good idea actually![]()
that guy in the middle looks weird because of his weapon
is that a girl in the right? looks pretty with her helmet, dunno if she took off her helmet though =P
Is there a problem if the map is singleplayer?
Is there a problem if the map is singleplayer?
If you made them, it's fine.Just a quick note:
99% of all models in my map are custom-made for this contest. Is that a problem?
If you made them, it's fine.
Have I been scrapping futuristic models for two days for nothing?

Unique ideas (as long I have right to vote) will be much more rewarded.It'll probably be very similar to my map, Mortar Run. Is this allowed? All code will be written from scratch, I'll just be recycling some ideas.
Unique ideas (as long I have right to vote) will be much more rewarded.
Instead of checking ground Z, check Z of dummy before you move it, then if needed
increase or decrease it's Z to create perfect parabola that will ignore terrain cliffs and
other obstacles.
Yeah, fixed it.
Problem was the dummy unit had flying instead of crow form.
I've made loads of these systems before, thanks for the feedback though
EDIT: Query regarding the no teamwork rule.
In the interest of originality, I might rather do a map about running away from spreading creep. Someone was kind enough to make a model that I needed for this ( https://www.hiveworkshop.com/forums/requests-341/simple-doodad-request-zerg-creep-244240/ ). Would this be allowed?
But I encountered a problemI can't make a unit have negative flying height trough triggers. So, does anyone have a solution for this, so I don't have to make a falling animations for every character, please?
Two things off the top of my head:
1. Use doodads for the ground.
2. Give the unit a default negative height, create a new unit to replace the old one when you want it to be lowered, and then instantly raise it to (previous height) - (change)
