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Making Cinematics Skippable

Discussion in 'Trigger (GUI) Editor Tutorials' started by TDA, Feb 25, 2011.

  1. TDA

    TDA

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    This tutorial was made for the GUI Section

    So good call.
     
  2. Rui

    Rui

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    Reopening on request.
     
  3. Restor

    Restor

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    usefull tutorial,


    it was created for the regular using of waits in qui, but you can still mention the "exact timing using trigger queue system" and its easier escaping system :)
     
  4. WaterKnight

    WaterKnight

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    This is not MUI at all. If you reactivate the cinematic before a previous instance has been completed (before the Waits have been run through), it will execute the remaining actions there. That's why you usually take timers instead that you can globally address and stop. But the interesting problem here is actually how to meet the end conditions (like the ones stated in the Kill-Trigger) without stating them another time.
     
  5. The Wizard

    The Wizard

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    I'm using the system similar to the Legend of Magnador's one.
    maybe it's too heavy ('cos there are too many actions), but it requires only 1 variable and that's pretty good for me)

    and i should thank BlueEagle)

    if noone knows, it uses integer variable "CinemaCount" - it can be hard if you have too much cinematics.