- Joined
- Oct 2, 2005
- Messages
- 82
I've been making a short cinematic showcasing camera movement.
Starting yesterday, when launching game, the cinematic bars and game menu turn green (just for this map). I've attached a thumbnail.
I'm using traditional GUI triggering. I have not imported anything safe for an mp3 file. Looking over the (little) triggers I've done, I can't find the source of this issue.
I do have a lot of waiting time for camera purposes... but that shouldn't bug out the map, right?
Starting yesterday, when launching game, the cinematic bars and game menu turn green (just for this map). I've attached a thumbnail.
I'm using traditional GUI triggering. I have not imported anything safe for an mp3 file. Looking over the (little) triggers I've done, I can't find the source of this issue.
I do have a lot of waiting time for camera purposes... but that shouldn't bug out the map, right?
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Melee Initialization
-
Events
- Map initialization
- Conditions
-
Actions
- Unit - Set Maiev 0006 <gen> movement speed to 100.00
- Unit - Set Kael 0005 <gen> movement speed to 100.00
- Unit - Set Sylvanas Windrunner 0004 <gen> movement speed to 100.00
- Game - Set the time of day to 12.00
- Game - Turn the day/night cycle Off
- Game - Set game speed to Slowest
- Game - Lock the game speed
- Cinematic - Turn cinematic mode On for (All players)
- Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 6.00 seconds
- Game - Display to (All players) for 3.00 seconds the text: For DaemonKiller
- Wait 5.50 seconds
- Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture White Mask, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (80.00%, 83.00%, 80.00%) and 0.00% transparency
- Unit - Order Maiev 0006 <gen> to Move To (Center of Region 001 <gen>)
- Unit - Order Kael 0005 <gen> to Move To (Center of Region 000 <gen>)
- Unit - Order Sylvanas Windrunner 0004 <gen> to Move To (Center of Region 002 <gen>)
- Camera - Apply Camera 008 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Sylvanas Windrunner 0004 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 2.00 seconds
- Cinematic - Fade in over 4.00 seconds using texture White Mask and color (80.00%, 83.00%, 80.00%) with 0.00% transparency
- Wait 5.00 seconds
- Camera - Apply Camera 007 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Maiev 0006 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 2.00 seconds
- Cinematic - Fade out over 0.25 seconds using texture White Mask and color (80.00%, 83.00%, 80.00%) with 0.00% transparency
- Wait 0.25 seconds
- Environment - Set fog to style Linear, z-start 0.00, z-end 2000.00, density 0.00 and color (80.00%, 83.00%, 80.00%)
- Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
- Cinematic - Fade in over 0.25 seconds using texture White Mask and color (80.00%, 83.00%, 80.00%) with 0.00% transparency
- Camera - Apply Camera 003 <gen> for Player 1 (Red) over 1.00 seconds
- Wait 0.25 seconds
- Cinematic - Fade out over 1.00 seconds using texture White Mask and color (80.00%, 83.00%, 80.00%) with 0.00% transparency
- Wait 1.50 seconds
- Environment - Set fog to style Linear, z-start 0.00, z-end 800.00, density 0.00 and color (80.00%, 83.00%, 80.00%)
- Cinematic - Fade in over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Camera - Apply Camera 004 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Maiev 0006 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 0.25 seconds
- Camera - Apply Camera 005 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Kael 0005 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 0.25 seconds
- Camera - Apply Camera 009 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Sylvanas Windrunner 0004 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 2.00 seconds
- Environment - Set fog to style Linear, z-start 0.00, z-end 2000.00, density 0.00 and color (80.00%, 83.00%, 80.00%)
- Camera - Apply Camera 010 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Kael 0005 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 2.50 seconds
- Camera - Apply Camera 011 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Kael 0005 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 4.00 seconds
- Camera - Apply SideMaev <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Maiev 0006 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 0.25 seconds
- Camera - Apply Sylvanas <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Sylvanas Windrunner 0004 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 0.25 seconds
- Camera - Apply Camera 020 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Kael 0005 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 3.00 seconds
- Camera - Apply Camera 018 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Maiev 0006 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 2.00 seconds
- Camera - Apply Camera 019 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Sylvanas Windrunner 0004 <gen>, offset by (0.00, 0.00) using Default rotation
- Wait 2.00 seconds
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Events