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[General] Green screen of death

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JnM

JnM

Level 12
Joined
Oct 2, 2005
Messages
81
I've been making a short cinematic showcasing camera movement.

Starting yesterday, when launching game, the cinematic bars and game menu turn green (just for this map). I've attached a thumbnail.

I'm using traditional GUI triggering. I have not imported anything safe for an mp3 file. Looking over the (little) triggers I've done, I can't find the source of this issue.

I do have a lot of waiting time for camera purposes... but that shouldn't bug out the map, right?

  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Unit - Set Maiev 0006 <gen> movement speed to 100.00
      • Unit - Set Kael 0005 <gen> movement speed to 100.00
      • Unit - Set Sylvanas Windrunner 0004 <gen> movement speed to 100.00
      • Game - Set the time of day to 12.00
      • Game - Turn the day/night cycle Off
      • Game - Set game speed to Slowest
      • Game - Lock the game speed
      • Cinematic - Turn cinematic mode On for (All players)
      • Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Wait 6.00 seconds
      • Game - Display to (All players) for 3.00 seconds the text: For DaemonKiller
      • Wait 5.50 seconds
      • Cinematic - Apply a filter over 2.00 seconds using Normal blending on texture White Mask, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (80.00%, 83.00%, 80.00%) and 0.00% transparency
      • Unit - Order Maiev 0006 <gen> to Move To (Center of Region 001 <gen>)
      • Unit - Order Kael 0005 <gen> to Move To (Center of Region 000 <gen>)
      • Unit - Order Sylvanas Windrunner 0004 <gen> to Move To (Center of Region 002 <gen>)
      • Camera - Apply Camera 008 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Sylvanas Windrunner 0004 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 2.00 seconds
      • Cinematic - Fade in over 4.00 seconds using texture White Mask and color (80.00%, 83.00%, 80.00%) with 0.00% transparency
      • Wait 5.00 seconds
      • Camera - Apply Camera 007 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Maiev 0006 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 2.00 seconds
      • Cinematic - Fade out over 0.25 seconds using texture White Mask and color (80.00%, 83.00%, 80.00%) with 0.00% transparency
      • Wait 0.25 seconds
      • Environment - Set fog to style Linear, z-start 0.00, z-end 2000.00, density 0.00 and color (80.00%, 83.00%, 80.00%)
      • Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
      • Cinematic - Fade in over 0.25 seconds using texture White Mask and color (80.00%, 83.00%, 80.00%) with 0.00% transparency
      • Camera - Apply Camera 003 <gen> for Player 1 (Red) over 1.00 seconds
      • Wait 0.25 seconds
      • Cinematic - Fade out over 1.00 seconds using texture White Mask and color (80.00%, 83.00%, 80.00%) with 0.00% transparency
      • Wait 1.50 seconds
      • Environment - Set fog to style Linear, z-start 0.00, z-end 800.00, density 0.00 and color (80.00%, 83.00%, 80.00%)
      • Cinematic - Fade in over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
      • Camera - Apply Camera 004 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Maiev 0006 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 0.25 seconds
      • Camera - Apply Camera 005 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Kael 0005 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 0.25 seconds
      • Camera - Apply Camera 009 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Sylvanas Windrunner 0004 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 2.00 seconds
      • Environment - Set fog to style Linear, z-start 0.00, z-end 2000.00, density 0.00 and color (80.00%, 83.00%, 80.00%)
      • Camera - Apply Camera 010 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Kael 0005 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 2.50 seconds
      • Camera - Apply Camera 011 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Kael 0005 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 4.00 seconds
      • Camera - Apply SideMaev <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Maiev 0006 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 0.25 seconds
      • Camera - Apply Sylvanas <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Sylvanas Windrunner 0004 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 0.25 seconds
      • Camera - Apply Camera 020 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Kael 0005 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 3.00 seconds
      • Camera - Apply Camera 018 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Maiev 0006 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 2.00 seconds
      • Camera - Apply Camera 019 <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Lock camera target for Player 1 (Red) to Sylvanas Windrunner 0004 <gen>, offset by (0.00, 0.00) using Default rotation
      • Wait 2.00 seconds
 

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    GreenScreen.jpg
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JnM

JnM

Level 12
Joined
Oct 2, 2005
Messages
81
1. Yes, there was about 30 seconds of cinematic triggers when it began doing this. I tried backtracking my trigger commands but that doesn't seem to fix anything.
2. I'm currently using 1.26. I don't think that's the issue though, as I've run into this problem about 15 years ago as well.
3. I downloaded and opened large scale cinematic maps through the WE. They had a ton of imported stuff.
4. Turned off Fog and filter effects, both in triggers and in the Map Options.

The game itself runs fine. It's just this particular map which causes this.

EDIT:
I figured it out. In Advanced - Game Interface, the cinematic border/game menu paths were changed to war3imported black border, even though I never imported those blps... The only explanation I have is that those paths were copied over from another map I had opened earlier... weird.
 
Last edited by a moderator:
Level 21
Joined
May 29, 2013
Messages
1,567
In Advanced - Game Interface, the cinematic border/game menu paths were changed to war3imported black border, even though I never imported those blps... The only explanation I have is that those paths were copied over from another map I had opened earlier... weird.
This happened to me many times; not just with Game Interface fields, but also with custom items, buffs and upgrades that somehow copy themselves into other maps.
 

JnM

JnM

Level 12
Joined
Oct 2, 2005
Messages
81
This happened to me many times; not just with Game Interface fields, but also with custom items, buffs and upgrades that somehow copy themselves into other maps.

This seems to be a pretty vanilla thing, because I don't have any extension/tools installed. Basically, if you're the type to open a bunch of different maps while you're working on yours, you're risking some kind of imprint. Has no one ever tried tackling this issue?
 
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