Hello I'm trying to make a basic cinematic and first I lock the camera to Alexstrasza and after that I lock it to Kalecgos and then I rotate it and so far so good. However when I try to lock the camera on a new target it's still locked in on Kalecgos what could I do to change this code to make the camera actually move?
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Cinematic 1
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Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
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Actions
- Cinematic - Turn cinematic mode On for (All players)
- Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
- Cinematic - Disable user control for (All players)
- Cinematic - Clear the screen of text messages for (All players)
- Cinematic - Turn subtitle display override On
- Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Lock camera target for Player 1 (Red) to Alexstrasza - Dragon 0001 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Set Player 1 (Red)'s camera Angle of attack to 325.00 over 0.00 seconds
- Camera - Set Player 1 (Red)'s camera Distance to target to 1800.00 over 0.00 seconds
- Cinematic - Send transmission to (All players) from Alexstrasza - Dragon 0001 <gen> named Alexstrasza: Play No sound and display We shall wait until.... Modify duration: Add 0.00 seconds and Wait
- Camera - Lock camera target for Player 1 (Red) to Kalecgos 0004 <gen>, offset by (0.00, 0.00) using Default rotation
- Camera - Rotate camera 180.00 degrees around (Source of current camera view) for Player 1 (Red) over 0.00 seconds
- Cinematic - Send transmission to (All players) from Kalecgos 0004 <gen> named Kalecgos: Play No sound and display I am here!. Modify duration: Add 0.00 seconds and Wait
- Camera - Lock camera target for Player 1 (Red) to Alexstrasza - Dragon 0001 <gen>, offset by (0.00, 0.00) using Default rotation
- Cinematic - Send transmission to (All players) from Alexstrasza - Dragon 0001 <gen> named Alexstrasza: Play No sound and display There is no need to.... Modify duration: Add 0.00 seconds and Wait
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Events