Corrupted Sounds

Level 7
Joined
Mar 9, 2016
Messages
227
Hey there, for some unknown reason the voice acted tutorial scenario will not play at the beginning of the map startup. I checked everything there is, i don't see the issue and its rather irritating. Something like this should be obvious but its not, at least not to me.

Here's a link to the map:
Hyperraria v2.4

  • Scenario
    • Events
      • Time - Elapsed game time is 2.00 seconds
    • Conditions
    • Actions
      • Visibility - Disable fog of war
      • Game - Display to (All players) the text: |cffffcc00Short tut...
      • Wait 4.50 seconds
      • Cinematic - Turn cinematic mode On for (All players)
      • Quest - Display to (All players) the Warning message: Pressing |cffffcc00...
      • Camera - Apply Both <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 8 (Pink) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from Settler 0122 <gen> named Lord Pendulian : Play 1 <gen> and display You, peasant!. Modify duration: Add 0.00 seconds and Wait
      • Camera - Apply Peasant <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 8 (Pink) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from Villager (Scenario) 0059 <gen> named Villager : Play 2 <gen> and display Me?. Modify duration: Add 0.00 seconds and Wait
      • Camera - Apply Lord Pendulian <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 8 (Pink) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from Settler 0122 <gen> named Lord Pendulian : Play 3 <gen> and display Where are the ships.... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Villager (Scenario) 0059 <gen> named Villager : Play 4 <gen> and display Why? . Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Settler 0122 <gen> named Lord Pendulian : Play 5 <gen> and display Ha! Why!? Oh, you i.... Modify duration: Add 0.00 seconds and Wait
      • Camera - Apply Both <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 8 (Pink) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from Villager (Scenario) 0059 <gen> named Villager : Play 6 <gen> and display Oh, i see. Another .... Modify duration: Add 0.00 seconds and Wait
      • Camera - Apply Lord Pendulian <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 8 (Pink) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from Settler 0122 <gen> named Lord Pendulian : Play 7 <gen> and display Silence! I asked yo.... Modify duration: Add 0.00 seconds and Wait
      • Camera - Apply Both <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 8 (Pink) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from Villager (Scenario) 0059 <gen> named Villager : Play 8 <gen> and display Yeah, yeah... They .... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Send transmission to (All players) from Settler 0122 <gen> named Lord Pendulian : Play 9 <gen> and display Was that so hard?. Modify duration: Add 0.00 seconds and Wait
      • Camera - Apply Peasant <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 8 (Pink) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from Villager (Scenario) 0059 <gen> named Villager : Play 10 <gen> and display I'll tell you what .... Modify duration: Add 0.00 seconds and Wait
      • Camera - Apply Lord Pendulian <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply Lord Pendulian <gen> for Player 8 (Pink) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from Settler 0122 <gen> named Lord Pendulian: Play 11 <gen> and display Hmm, you seem like .... Modify duration: Add 0.00 seconds and Wait
      • Camera - Apply Peasant <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply Peasant <gen> for Player 8 (Pink) over 0.00 seconds
      • Cinematic - Send transmission to (All players) from Villager (Scenario) 0059 <gen> named Villager : Play 12 <gen> and display Ehh, you can smack .... Modify duration: Add 0.00 seconds and Wait
      • Camera - Apply Both <gen> for Player 1 (Red) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 2 (Blue) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 3 (Teal) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 4 (Purple) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 5 (Yellow) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 6 (Orange) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 7 (Green) over 0.00 seconds
      • Camera - Apply Both <gen> for Player 8 (Pink) over 0.00 seconds
      • Unit - Order Villager (Scenario) 0059 <gen> to Move To (Center of Slaver ping <gen>)
      • Cinematic - Send transmission to (All players) from Settler 0122 <gen> named Lord Pendulian: Play 13 <gen> and display Hmmm, i can smack m.... Modify duration: Add 0.00 seconds and Wait
      • Cinematic - Turn cinematic mode Off for (All players)
      • Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 6 (Orange) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 7 (Green) to standard game-view over 0.00 seconds
      • Camera - Reset camera for Player 8 (Pink) to standard game-view over 0.00 seconds
      • Visibility - Enable fog of war
      • Wait 3.00 seconds
      • Unit - Remove Villager (Scenario) 0059 <gen> from the game
      • Unit - Remove Settler 0122 <gen> from the game
      • Sound - Play If_I_Had_A_Heart <gen>
      • Game - Display to (All players) the text: |cffffcc00Important...
      • Wait 2.00 seconds
      • Game - Display to (All players) the text: |cffffcc00Pinging S...
      • Cinematic - Ping minimap for (All players) at (Center of Shipyard 1 ping <gen>) for 1.00 seconds
      • Wait 2.00 seconds
      • Game - Display to (All players) the text: |cffffcc00Pinging t...
      • Cinematic - Ping minimap for (All players) at (Center of Slaver ping <gen>) for 1.00 seconds
      • Wait 2.00 seconds
      • Game - Display to (All players) the text: |cffffcc00Pinging t...
      • Cinematic - Ping minimap for (All players) at (Center of Market ping <gen>) for 1.00 seconds
      • Wait 2.00 seconds
      • Game - Display to (All players) the text: |cffff0000Check the...
      • Wait 0.80 seconds
      • Trigger - Turn off (This trigger)
 
Level 13
Joined
Nov 4, 2006
Messages
1,218
it actually plays, but i'm guessing there is sth wrong with your soundfiles, at least i couldn't play them in the editor. this results in them having no duration, so all your cinematic mode actions cycle through within basically no time. you can test this by adding wait time to the actions, then it plays. the pinging afterwards works fine as well
 
Level 7
Joined
Mar 9, 2016
Messages
227
it actually plays, but i'm guessing there is sth wrong with your soundfiles, at least i couldn't play them in the editor. this results in them having no duration, so all your cinematic mode actions cycle through within basically no time. you can test this by adding wait time to the actions, then it plays. the pinging afterwards works fine as well
Oh wow, it worked before... It must have something to do with the new W3 patches. I dont have these sounds on my PC so i cant know their duration to put Wait actions.. Is there any other possible way to fix this? If what you are saying is correct i'm screwed.
 
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