- Joined
- May 25, 2013
- Messages
- 52
I've got a few requests: but there's no rush, so I can understand if you finish other requests before these.
THREE UNITS
Number of Units: 3
Number of Units with Intelligence base Attribute: 1
Number of Units with Strength base Attribute: 1
Number of Units with Agility base Attribute: 1
Map Theme: Medieval
Map Kind: Campaign (Ex.: RPG, AoS)
Number of Spells Per Unit: 3
Restrictions: Former angels with black mists forming robes and hoods that conceal the skeletal bones and skulls. Large scythes, much like the Grim Reaper or the Headless Horseman from popular culture. I've got names - Harbinger of Death (Strength), Harbinger of Torment (Agility), Harbinger of Pestilence (Intellect). Spells relating to these affixes. For example, the Harbinger of Death would have necromancy, the Harbinger of Torment would have torture abilities and the Harbinger of Pestilence would have poison abilities.
Alright, I think that's all. Thanks. If you want some more lore about this map, check out this thread in the Screenwriting, Storyboarding (etc) section. It's not created by me but I have permission to get these ideas (I'm working on the map as well). Check out the first comment and you find excerpts from the lore for these bosses, since the lore is quite expansive and long.
EDIT: More boss requests!
BOSS
Boss Name: The Skeleton King
Attribute: Strength
Little Info About Boss (Lore/Background): Once a king of a former country, the Skeleton King was ruthless and careless. Corrupted by demonic powers, this King had created the world's first army, and tore down peace from his land by ruling it with an iron fist. His military, the Mightsworn, marched across kingdoms and destroyed everything in it's path. But when fire fell from the sky, and a demon walked the world, his castle was destroyed and he was eaten by the demon, then vomited back up as the Skeleton King to lead an army of the undead across the world in the demons name.
Boss Location: Tomb/Crypt
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 6
Number of Ultimates: 2
Number of Phases: 2
Restrictions: The two phases are alternating. One of them is fighting himself and the other is summoning skeletons while he stands near his upraised throne. When all the skeletons are dead he comes back down, restarting phase one. Also, all spells must be related to necromancy and melee with a large flail and a staff.
BOSS
Boss Name: Azrael, Demonic Lord of Power
Attribute: Strength
Little Info About Boss (Lore/Background): Long ago, Azrael was one of the heads of a ten-headed beast. They fought constantly with each other until they created life. Seven of the heads (now the Demon Lords) wanted to destroy the planets, while the other three (angels) wanted to nurture it. In an attempt to stop the seven, the angel heads destroyed it's own body, causing a massive explosion which contained all ten souls while humanity lived on. Being the Lord of Power Azrael ripped free from the prison and landed on the planet where humanity lived, unconscious. However, when the second fire fell, the Guardian Angel awoke Azrael. Azrael, larger then life, a huge demon, walked towards the Guardian Angel's landing. When he came close, the Guardian Angel awoke and the two battled. Currently, Azrael resides in the prison for demons, Hell, plotting against humanity.
Boss Location: Cathedral
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 6
Number of Ultimates: 2
Number of Phases: 1
Restrictions: One of his spells must summon skeletons. Others must all be melee (claws/teeth/large polearm) or fire-related magic.
BOSS
Boss Name: Haevestol, Demonic Lord of Plague
Attribute: Intellect
Little Info About Boss (Lore/Background): When the demonic lord Azrael and the Guardian Angel fought, so did mankind and the Skeleton King. Azrael got the upper hand and almost killed the Guardian Angel when he was thrown backwards along with everyone else. Three large meteors hit the ground, forming a deep hole into darkness. Out came two angels and Haevestol, the demonic lord of Plague. Haevestol takes the appearance of a shining white man, with black clouds surrounding him like a robe. Instead of hands he has tentacles, and inside his hollow chest locusts and beetles feast on the humans he devours.
Boss Location: Under a temple -- jungle.
Map Theme: Medieval.
Map Kind: Campaign
Number of Spells: 6
Number of Ultimates: 2
Number of Phases: 1
Restrictions: One of his spells must be tentacles bursting from his chest. Another must be summoning beetles. Another must be some form of locust swarm. The others must be related to disgust, poison, plague and some acid.
Boss Name: The Skeleton King
Attribute: Strength
Little Info About Boss (Lore/Background): Once a king of a former country, the Skeleton King was ruthless and careless. Corrupted by demonic powers, this King had created the world's first army, and tore down peace from his land by ruling it with an iron fist. His military, the Mightsworn, marched across kingdoms and destroyed everything in it's path. But when fire fell from the sky, and a demon walked the world, his castle was destroyed and he was eaten by the demon, then vomited back up as the Skeleton King to lead an army of the undead across the world in the demons name.
Boss Location: Tomb/Crypt
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 6
Number of Ultimates: 2
Number of Phases: 2
Restrictions: The two phases are alternating. One of them is fighting himself and the other is summoning skeletons while he stands near his upraised throne. When all the skeletons are dead he comes back down, restarting phase one. Also, all spells must be related to necromancy and melee with a large flail and a staff.
BOSS
Boss Name: Azrael, Demonic Lord of Power
Attribute: Strength
Little Info About Boss (Lore/Background): Long ago, Azrael was one of the heads of a ten-headed beast. They fought constantly with each other until they created life. Seven of the heads (now the Demon Lords) wanted to destroy the planets, while the other three (angels) wanted to nurture it. In an attempt to stop the seven, the angel heads destroyed it's own body, causing a massive explosion which contained all ten souls while humanity lived on. Being the Lord of Power Azrael ripped free from the prison and landed on the planet where humanity lived, unconscious. However, when the second fire fell, the Guardian Angel awoke Azrael. Azrael, larger then life, a huge demon, walked towards the Guardian Angel's landing. When he came close, the Guardian Angel awoke and the two battled. Currently, Azrael resides in the prison for demons, Hell, plotting against humanity.
Boss Location: Cathedral
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 6
Number of Ultimates: 2
Number of Phases: 1
Restrictions: One of his spells must summon skeletons. Others must all be melee (claws/teeth/large polearm) or fire-related magic.
BOSS
Boss Name: Haevestol, Demonic Lord of Plague
Attribute: Intellect
Little Info About Boss (Lore/Background): When the demonic lord Azrael and the Guardian Angel fought, so did mankind and the Skeleton King. Azrael got the upper hand and almost killed the Guardian Angel when he was thrown backwards along with everyone else. Three large meteors hit the ground, forming a deep hole into darkness. Out came two angels and Haevestol, the demonic lord of Plague. Haevestol takes the appearance of a shining white man, with black clouds surrounding him like a robe. Instead of hands he has tentacles, and inside his hollow chest locusts and beetles feast on the humans he devours.
Boss Location: Under a temple -- jungle.
Map Theme: Medieval.
Map Kind: Campaign
Number of Spells: 6
Number of Ultimates: 2
Number of Phases: 1
Restrictions: One of his spells must be tentacles bursting from his chest. Another must be summoning beetles. Another must be some form of locust swarm. The others must be related to disgust, poison, plague and some acid.
THREE UNITS
Number of Units: 3
Number of Units with Intelligence base Attribute: 1
Number of Units with Strength base Attribute: 1
Number of Units with Agility base Attribute: 1
Map Theme: Medieval
Map Kind: Campaign (Ex.: RPG, AoS)
Number of Spells Per Unit: 3
Restrictions: Former angels with black mists forming robes and hoods that conceal the skeletal bones and skulls. Large scythes, much like the Grim Reaper or the Headless Horseman from popular culture. I've got names - Harbinger of Death (Strength), Harbinger of Torment (Agility), Harbinger of Pestilence (Intellect). Spells relating to these affixes. For example, the Harbinger of Death would have necromancy, the Harbinger of Torment would have torture abilities and the Harbinger of Pestilence would have poison abilities.
HERO
Primary Attribute: Intellect
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 5
Number of Normal Spells 4
Number of Ultimates: 1
Restrictions: Name: The Guardian Angel. Obviously an angel, with extreme powers and abilities. Each ability should be both unique and powerful. Mainly abilities regarding Holy and healing.
HERO
Primary Attribute: Intellect
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 5
Number of Normal Spells 4
Number of Ultimates: 1
Restrictions: Name: The Wisdom Angel. Abilities usually about melee with two large sickles and teleportation.
HERO
Primary Attribute: Strength
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 5
Number of Normal Spells 4
Number of Ultimates: 1
Restrictions: Name: The Champion Angel. Greatest fighter in the universe. Spells are related to some teleportation along with melee attacks with a large polearm.
Primary Attribute: Intellect
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 5
Number of Normal Spells 4
Number of Ultimates: 1
Restrictions: Name: The Guardian Angel. Obviously an angel, with extreme powers and abilities. Each ability should be both unique and powerful. Mainly abilities regarding Holy and healing.
HERO
Primary Attribute: Intellect
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 5
Number of Normal Spells 4
Number of Ultimates: 1
Restrictions: Name: The Wisdom Angel. Abilities usually about melee with two large sickles and teleportation.
HERO
Primary Attribute: Strength
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 5
Number of Normal Spells 4
Number of Ultimates: 1
Restrictions: Name: The Champion Angel. Greatest fighter in the universe. Spells are related to some teleportation along with melee attacks with a large polearm.
Alright, I think that's all. Thanks. If you want some more lore about this map, check out this thread in the Screenwriting, Storyboarding (etc) section. It's not created by me but I have permission to get these ideas (I'm working on the map as well). Check out the first comment and you find excerpts from the lore for these bosses, since the lore is quite expansive and long.
EDIT: More boss requests!
BOSS
Boss Name: Aranick, Demon Lord of War
Attribute: Strength
Little Info About Boss (Lore/Background): Aranick is bloodthirsty. He is a monstrosity beyond reckoning. His armies of Hell are the greatest and most powerful of all the armies of the greater demons. But he himself is like no other commander, his intelligence and cunning great and his fighting skills even better. Aranick employs many dangerous dark and forbidden magic, but his main attacks would be with the two massive meat cleavers he holds in two hands.
Boss Location: Hellish sort of structure. Black metal walls and lava everywhere.
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 6
Number of Ultimates: 2
Number of Phases: 2
Restrictions: The second phase only triggers if he isn't killed fast enough, and all of his abilities are enhanced and deal much more damage. His spells need to relate to dark magic and also two huge meat cleavers. I want one of his spells to summon a large amount of demons, and another of his spells to be an instant kill (you decide what it is).
BOSS
Boss Name: Kas'runi, Demon Lord of Deception
Attribute: Agility
Little Info About Boss (Lore/Background): Kas'runi is a crazy killer. In his mind, all he wants is blood, but spilled in his own way. Though his mind is in a rage, Kas'runi is the Demon Lord of Deception, otherwise known as the Demon Lord of Lies and Invisibility. Kas'runi has hidden from the angels for many years, and they only found him when he attacked Lord Haze and slaughtered him. Despite being crazy and the Lord of Deception, Kas'runi is among the greatest demons for his fighting style - large claws, teeth and spikes.
Boss Location: Same as Aranick (demon building, black walls, lava everywhere).
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 6
Number of Ultimates: 2
Number of Phases: 1
Restrictions: Kas'runi is a crazed beast. I want one of his spells to be his laugh which decreases enemy attack power or something. I want his spells to make him appear crazy and uncertain, which makes him even more deadly. I'd like to see teleportation, duplications of himself, turning all the players against each other, attacks related to claws, teeth and spikes, and one of the ultimates to be picking up the unit and slowly tearing him to shreds, all the while laughing. I'll figure out all the animations and everything for that spell, don't worry, and if not I'll shrink the ability down a bit
.
Boss Name: Aranick, Demon Lord of War
Attribute: Strength
Little Info About Boss (Lore/Background): Aranick is bloodthirsty. He is a monstrosity beyond reckoning. His armies of Hell are the greatest and most powerful of all the armies of the greater demons. But he himself is like no other commander, his intelligence and cunning great and his fighting skills even better. Aranick employs many dangerous dark and forbidden magic, but his main attacks would be with the two massive meat cleavers he holds in two hands.
Boss Location: Hellish sort of structure. Black metal walls and lava everywhere.
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 6
Number of Ultimates: 2
Number of Phases: 2
Restrictions: The second phase only triggers if he isn't killed fast enough, and all of his abilities are enhanced and deal much more damage. His spells need to relate to dark magic and also two huge meat cleavers. I want one of his spells to summon a large amount of demons, and another of his spells to be an instant kill (you decide what it is).
BOSS
Boss Name: Kas'runi, Demon Lord of Deception
Attribute: Agility
Little Info About Boss (Lore/Background): Kas'runi is a crazy killer. In his mind, all he wants is blood, but spilled in his own way. Though his mind is in a rage, Kas'runi is the Demon Lord of Deception, otherwise known as the Demon Lord of Lies and Invisibility. Kas'runi has hidden from the angels for many years, and they only found him when he attacked Lord Haze and slaughtered him. Despite being crazy and the Lord of Deception, Kas'runi is among the greatest demons for his fighting style - large claws, teeth and spikes.
Boss Location: Same as Aranick (demon building, black walls, lava everywhere).
Map Theme: Medieval
Map Kind: Campaign
Number of Spells: 6
Number of Ultimates: 2
Number of Phases: 1
Restrictions: Kas'runi is a crazed beast. I want one of his spells to be his laugh which decreases enemy attack power or something. I want his spells to make him appear crazy and uncertain, which makes him even more deadly. I'd like to see teleportation, duplications of himself, turning all the players against each other, attacks related to claws, teeth and spikes, and one of the ultimates to be picking up the unit and slowly tearing him to shreds, all the while laughing. I'll figure out all the animations and everything for that spell, don't worry, and if not I'll shrink the ability down a bit
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