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[Legacy] Modders Idea Factory

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You can actually, and, even though I'm the best in those, I'm sorry to tell you that officially I'm no longer a member of this workshop (maybe I can ask DJ for a temporary permission?)
41M0A.jpg
 
Level 19
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You can actually, and, even though I'm the best in those, I'm sorry to tell you that officially I'm no longer a member of this workshop (maybe I can ask DJ for a temporary permission?)
41M0A.jpg
YES. I can't answer any request due to a thing called school.


may i request a spell idea?
the simple one of course, it's for practicing and submit it to the spell section
If we don't have a format for it, feel free to create a format following the format of other formats found in the format section (yeah).

Oh well, here is The Prodigy's request:



icons_8948_btn.jpg

In Memoriam

SPRPG

Lore:
"In memoriam of the brave warriors who fought at the Crusade of [Name].
May the gods grant eternal rest upon their souls and be granted a swift justice."

That's it. That's all it said. That certain letter and my gear were the only things on me after
waking up in this god-forsaken forest, and for some reason, I cannot remember who I am or
why I am here. To add to the trouble, this forest seems to hate me, as I am hearing strange
noises in the night, telling me something about vengeance and justice. Whatever this is or
whoever this is, I just want to get out of here at any cost, yet I feel somewhat compelled to
get to the bottom of this, perhaps to know more about myself, the guy who woke up in the woods.
[tr]


I'll PM you the other spoilers and main twists of the game.
 
Level 19
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Firen, Magma golem - STR
Abilities:



Up to flames - No Target
Passive. Each attack dealt to moltem golem that deals more than X% of his life as damage will active this passive. Increases the amount of STR by Y where Y is 10% STR of all allies in an Z range. Last X sec. Duration increases with more received damage.
Range: -
Cooldown: 50 seconds
Notes: A great team up. 10% of STR does NOT include the golem itself.


Magma boulder - Point Target
Throws a boulder to target point, if the boulder colapses with a unit, it deals X damage and slows down for Z sec, hitting a unit changes the direction towards caster facing angle, them more units it collides, them less damage it does, but slow is always the same, can collide with a maximum amount of units equal to Y.
Range: 600
Cooldown: 100 seconds
Notes: A pro spell, since you must now really good when and where to face caster.


Inner fire - No Target
Hero releases a magma stomp, dealing X damage to units in a Y range and forcing them to attack hero for Z sec, this also cancels channeled spells. Range and duration of forced attack increase them more allies there are in a Y range.
Range: ?
Cooldown: 90 seconds
Notes: Combi with passive, and with boulder.


Ultimate:
Magma chasm - Selected Target
Hero throws a part of his own body to target, reducing his life by X%, deals Y damage every Z sec, and when effect ends, after X sec, caster will get 5% of dealed damage as a permanent STR bonus, until caster dies. If target dies caster will get 9% as STR instead and buff will pass to near enemy heros.
Range: 1000
Cooldown: 270 seconds
Notes: Ulti OP
 
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I'll translate ;)

Up to Flames - 10% strength buff for all nearby party members.

Magma Boulder - it's a "pinball" that slows enemies and can be controlled via changing the caster's facing. So you cast it and start to run away from the target, if it collides, it will start following you (as far as I could understand, but this seems to be the most meaningful description :D). If your hero still faces towards the enemy, the ball just rolls over the target. Imho this is a nice mechanism this way even if Paillan meant it somehow else, since if you cast it and start to run away, the ball could damage your chasers multiple times. Or it can be just fully reflected (angle = angle + 180) on impact, it's up to you, since you are implementing it.
 
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That's true. His ultimate kinda reminds me of Legion Commander due to his ulti (gains 10 damage permanently) or Silencer (steals 2+ INT permanently per kill). Just imagine him if he never dies......but i think it should be okay like this if everyone on the enemy team focuses him down from the start.
 
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Skills like that make heroes a prime target at team fights as well as in the early game, where they try to wear him down and keep him/her in check before he/she becomes too strong. Just make a counter for that guy and it's fine (perhaps someone who can fight disregarding all stat bonuses).

Oh well, here's the Shapeshift dude:

BTNSludgeCreature.png

Gyrgyztrk, the Shapeshifter - AGI (Pusher, Support)
Abilities:



Blind - Unit Target
Gyrgyztrk temporary blinds the enemy unit, causing them to have an impaired vision and unable to attack.
Range: 600
Cooldown: 8 - 18 seconds
Notes: Scales duration.


Monstrosity - Unit Target
Gyrgyztrk increases the prowess of the target allied creep by turning it into a hideous monster, increasing its attack damage by a large percent and making it invulnerable for a short duration but making it unable to bring any unit below 1 HP as well as attack heroes. After the duration is over, the creep dies.
Range: 500
Cooldown: 15-25 seconds
Notes: Scales attack percentage increase and duration. The bounty is given to no unit. Cannot target mechanical units.


Essence Shift - Unit Target
Gyrgyztrk sacrifices a portion of himself and inflicts it upon the target enemy creep, dealing a portion of the health depleted. Killing the enemy creep creates a Sludge Spawn on its place which lasts for 5 seconds.
Range: 500
Cooldown: 10-18 seconds
Notes: Scales percent dealt and Sludge Spawn Health and Attack Damage. If a Sludge Spawn kills a non-hero enemy unit, another Sludge Spawn is summoned. Killing a creep with a Sludge Spawn gives him 60% of the original bounty.


Ultimate:
Body Swap - Unit Target
Gyrgyztrk takes the form of the target allied hero and makes the enemy unit control Gyrgyztrk instead. Gyrgyztrk is stunned for a second after this spell takes effect. Each player may not cast the Ultimate spells of each hero and cannot have its HP below 1.
Range: 600
Cooldown: 45-70 seconds
Notes: Scales duration. Casting this spell on a channeling unit cancels the spell it is channeling.


Yes, I did mash my keyboard to make his name.

His skills make him both a very potent Pusher as well as probable Jungler when built right, especially with his 2nd and 3rd skills, allowing him to create a massive army under his control.
His last skill is more for support, which I modeled after your requested last skill, but is severely crippled for its short range for an ultimate skill.

Ugh. I hate looking for icons with similar color themes. They're so hard to find.
 
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Level 10
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Lol cool way of getting a name and yeah the skill's pretty cool, but are you sure his ultimate swaps with his ally? Then an enemy controls him but not his ally? A little confused here. And by saying not having hp below 1 means he cannot be killed until original player re-control their self? So that means the player controlling your hero couldn't get yours killed if he enters your tower and lets the tower shoot you?

Edit: By the way, for Blind, impaired vision means he couldn't see a thing or gets blurred?

For the Magma Golem, i'd like to use that hero on my BETA trial on my friends lol. They won't see it coming XD. His way of dealing with the attention of getting killed all the time is by getting a babysitter and quickly farm up tank items, i guess. By then, he'll be unstoppable especially if he's got Blademail lol.
 
Level 19
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You and your keyboard smash attack, DJ.
I think DJ write bad the last, it can target enemy hero.
Impaired vision: Definited as a sight problem in which the person has a better sight in one eye than in the other for what ever reason, or can just see some angles for what ever reason.
You decide which one you like, in warcraft its easier to make the second one.
 
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I can tell it's gonna be a pain to code. But once it is, it's gonna be awesome!!
Btw, if any of you may know the Dreameater hero i requested here a while back. He has this ultimate which also causes enemies to be unable to distinguish friends and foes. Wonder what happens if the Dreameater and the Shapeshifter gets into a fight.
 
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Lol cool way of getting a name and yeah the skill's pretty cool, but are you sure his ultimate swaps with his ally? Then an enemy controls him but not his ally? A little confused here. And by saying not having hp below 1 means he cannot be killed until original player re-control their self? So that means the player controlling your hero couldn't get yours killed if he enters your tower and lets the tower shoot you?

Edit: By the way, for Blind, impaired vision means he couldn't see a thing or gets blurred?

For the Magma Golem, i'd like to use that hero on my BETA trial on my friends lol. They won't see it coming XD. His way of dealing with the attention of getting killed all the time is by getting a babysitter and quickly farm up tank items, i guess. By then, he'll be unstoppable especially if he's got Blademail lol.

Impaired vision simply lowers his vision range.
For his ultimate, he swaps control with his enemy. Enemy player controls his hero, but the player controls the enemy. The Shapeshifter is stunned for a second (the hero, not the player).
Less than 1 HP means that yes, they cannot be killed.

Also: Updated the Shapeshifter's first skill.
If Shapeshifter has a decent number of Sludges with him and built as a Jungler, he wins against Dreameater. Else, Dreameater wins any possible occasion (except if his cooldowns are still ticking).
 
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