Phase 1 Spells:
Phase Info
Activates At:100% hp In this phase magma lord thinks that you're not worth fighting and will send merely minions, but also fire wave that may kill you If you're not paying attention.
Stops At:70% hp OR 50% mana
Description: Magma lords stop treating you like nothing, now you're like an anoying insect for himAt the magma lord reaches 65% hp he will get second form (45% mana) while ni middle of 70-65% or 50-45% he will deal extra damage with magma ray
Magma Ray - Point Target
After channeling some seconds, magma lord throws a heavy concentrated magma ray towars target point. Any summon between target and caster will be destroyed and its life will be added to the main damage. When hitting and hero it will deal damage and reduce its armor by 20%, and deal DoT of X+amount of health of all killed summons in the way, over Y seconds.
Range: 1000
Cooldown: 160 seconds
Notes: This will be a real pain to deal to summoners, and yes, magma lord focuses summoners
Magma minion - No Target
Creates a magma minion in front of caster. Any unit in that point will get a small damage. magma minion has a passive inmolation and will move towars line of magma ray when casted. Has averange life.
Range: -
Cooldown: 60 seconds
Notes: spam of this in a line + magma ray + bad positioning = dead
Magma wolve - Area Target
Sends a pack of wolves to target area, slowing units inside that area by 30% upon falling, but reducing wolves life by 40%, each wolves attack slows a unit by 3% stacking until 20% to the same unit. slow has small duration. When wolves die they stun neares target for channel time of magma ray. Low Hp.
Range: 1000
Cooldown: 30 seconds
Notes: sending my diplomats 'mon! Ups, I forggot they killz everything.
Imp -No Target
Creates a swarn of imps that float around caster. Any mele attack will provoke one of this imp to start confusing attacker, making it move into random directions. Imps count of magma ray and have locust. Last for X sec.
Range: -
Cooldown: 90 seconds
Notes: Yes magma ray kills invulnerable unselectable annoying little stuff.
Magma cultist - No Target
A magma human wizard enters the fighting zone from one of the 4 corners. He has fireball (damage and stun), ignite (DoT and nothing else). also counts for magma way. Medium hp and hight mana.
Range: #
Cooldown: 150 seconds
Notes: Random stupid cultist
Phase 2 Spells:
Phase Info
Activates At:70% life Magma lord is now a bit tired off you but since he is really such a proud asshole he won't attack you with his maximal strengh (chaging phases removes prior phases spells, if magma lord would archive more health, he won't go back to a prior phase)
Stops At:50% life Magma lord starts worring a bit about having a real chance to die.
Description: Description
Inner burn - Unit/Hero Target
Magma lord makes target unit burn from inside dealing true damage and silencing for X sec. When inner fire ends it will still burn that target for half damage and half duration, no silence. Still true damage.
Range: 1000
Cooldown: 90 seconds
Notes: True damage bypasses armor and damage reduction items
Lava pits - No Target
Magma lord activates the unactive lava pits of his fighting area, dealing fire damage to any unit that steps on a lava tyle. any unit that may stay longer than X sec will get stuned for X sec and DoT for a small damage for Y sec. Lasts Z seconds.
Range: -
Cooldown: 100 seconds
Notes: watch where you step
Collapsing ceiling - Area Target
Magma lord takes a piece of the ceiling, forms a giant ball with it and turns it on fire (this is a channel off X sec). After that, he throws it to target area, dealing X damage and creating some impassible rock that have medium health. Rocks have permanent inmolation.
Range: 1000
Cooldown: 130 seconds
Notes: The roof is fallin 'mon!
Ultimate:
Evil fire - No Target
Deals damage to any unit in an X range for each fire buff it has, and stuns them for Y seconds. If evil fire kills an enemy, it will deal bonus damage to other units inside area, Z extra damage for each hero that dies.
Range: 700
Cooldown: 200 seconds
Notes: Note that the extra damage is aplied to all units that are in area, being able to provoke a domino effect.
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Phase 3 Spells:
Phase Info
Activates At:40% hp Magma lord really starts to worry about his life, starting to cast more powerfull spells.
Stops At: 20% hp Not wanting to die will make magma lord extremely violent.
Description: Description
Dragon head - Point Target
Sends a lava missile in the form of a dragon head to target point. Deals damage to any unit that may be there and burns for X seconds. If there is no unit, it will bury himself and wait for somebody to walk over it, in this case it deals less damage but still burns units that activated the trap in a minimal range.
Range: 1000
Cooldown: 90 seconds
Notes: 1000 range for first cast, for goblin mine effect I suggest something like 80 or less
Fire ball - Unit Target
Throws a giant fire ball to target. Deals more damage them more fire buffs that unit has.
Range: 1000
Cooldown: 70 seconds
Notes: I am running out of ideas ._.
Burn - Area Target
Burn all units inside target area, dealing medium damage and massive damage if tyle is a lava tyle. DoT to any unit which's life ends at less than 20% after first effect for X sec.
Range: 1000
Cooldown: 90 seconds
Notes: Fire, fire everywhere
Fire shield - No Target
Magma lord engulfs himself infire, having a permanent inmolation in a small-medium range, and getting bonus armor for X seconds.
Range: -
Cooldown: 50 seconds
Notes: If magma lord enters phase 4 with this spell on, he will get inmolation and armor buff forever, and increase the power of effect of those.
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Phase 4 Spells:
Phase Info
Activates At: 20% hp Magma lord is so afraid to die it yust wishes to wipe you out off existance
Stops At: 0% hp Hm, you won, congrats.
Description: During this phase if enemy team hasn't arrive boss area, they can't enter anymore
crushing boulder - Point Target
Sends a boulder to target point that crushes enemies in line dealing high damage. when it reaches target point it may implode and deal extreme damage in a medium area, or return his way to caster dealing extreme damage in line.
Range: 1000
Cooldown: 100 seconds
Notes: EXTREMELY DANGEROUS
Chain blast - Unit Target
sends a wave of blasts that jump X times. Deal high damage and aplies fire damage over time, damage doesn't gets reduced by jumps. Jumps have extreme range.
Range: 1000
Cooldown: 35 seconds
Notes: Lowest CD for a high damage cap ever.
Implode - No Target
Magma lord concentrates lava energy on himself, imploding after X sec. deals Y damage to any unit in a medium range and HEALS magma lord for a small amount.
Range: ?
Cooldown: 30 seconds
Notes: Friging heal for a damage boss
. This spell will be casted uppon dying, affecting all boss area, but not healing caster (actually its after it died) in that case it must deal a lot of damage.
Ultimate:
Magma strike - Area Target
X seconds channel.Opens the floor in target area, making a stream of lava come up. deals extreme damage and kills if tyle was a lava tyle. After this spell ends, a collapsing ceiling (phase 2) will be casted in same area.
Range: 1000
Cooldown: 300 seconds
Notes: or you die, or you die...
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