- Joined
- Jan 20, 2011
- Messages
- 1,146
Whats a jinx and what's a klingon?
I am dissappointed...
Whats a jinx and what's a klingon?
You sure? The list might be long XD Well i just wanted to know but if you're busy you should get your business done first before handling mine.
1. Furion Stormrage the Nature's Raiment
2. Gyrgyztrk the Shapeshifter
3. Lady Vashj the Sea Witch (now using the old skin back)
4. Nethoras the Faceless the Puppeteer
5. Sargath the Hellfire Impaler
6. Firen the Magma Golem
7. Enthead the Treant Titan
8. Sephira Starfire the Flames of Hatred (you might not know her but she's one i requested from Hexcellion but he's gone missing for a while)
9. Xacoutyl the Venom Fiend (also another one requested long ago)
The last two heroes spells can be found here. http://www.hiveworkshop.com/forums/idea-factory-462/modders-idea-factory-195121/index105.html
And the link is not to be sent to the main title lol
Take your time XD
Well, I can't since my editor is screwed up.
The Infernal Madness - Agility
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Abilities:
![]() Presence of Suffering - No Target When activated, for X seconds enemies within X range of the hero will take the same damage as Lost units do when they are not on blight. Range: X Cooldown: 60 seconds Notes: Effect range is bound to the hero, so if a unit gets too far away from the Infernal Madness, he will stop losing HP. Also, if an enemy unit steps on the blight of the Lost player, it will stop losing HP, so this is an offensive skill that cannot be used in defense. Against enemy Lost players, it doubles the health loss of their units. ![]() Will-o'-Wisp - Passive After 20 seconds, the hero generates a demonic wisp that rotates around him up to 4 wisps. If the wisp comes into contact with an enemy, it deals X damage, and if it comes into contact with an ally that has lower than 50% (except for the Infernal Madness), it heals that unit for X and every surrounding ally (inluding the Infernal Madness) for 10/15/20% of that amount. Range: 150 Cooldown: 20 seconds Notes: This one can help the lost player move a bit longer outside of blight. ![]() Seal of the Demons - Unit Target Empowers the target allied unit (or the Infernal Madness himself), giving it X% bonus attack speed, attack damage, life steal and movement speed for 10 seconds. Range: 600 Cooldown: 15 seconds ![]() Ultimate: Curse of Hell - Unit Target Curses the target non-hero unit, causing it to lose X%(10/20 recommended) of what hp allied lost units lose within 600 range from any source. If the target dies, it is revived as a temporary random Lost unit, and the curse jumps to a new non-hero target in 1000 range. Range: 1200 Cooldown: 90 seconds Notes: Casting before a fight means that even if the entire army of the lost is wiped out, because of the nature if it's units it may have the upper hand afterwards, since the temporary units may wipe out the remainders of the enemy army. |
The Stronghold of Hell - Strength
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Abilities:
![]() Unholy grounds - Channelled Area Target Marks the target area with a huge, visible mark and slowing units on it. After up to 3 seconds channelling, the targets are dealt damage based on the time spent channelling and are pulled to the Stronghold of Hell, briefly stunning them. Range: 600 Cooldown: 30 seconds ![]() Burst of Rage - No Target Deals X damage to nearby units and gains X strength for 15 seconds if at least one enemy was hit. If an enemy is killed in the process, the Stronghold of Hell is healed for X% of his max life. Range: 200 Cooldown: 15 seconds ![]() Blood is Power - Passive For every dead body within X units, the Stronghold of Hell's attacks deal X bonus damage and heals for X hp, but all the corpses involved in the calculations are removed from the game. Range: 300 Cooldown: 0 seconds ![]() Ultimate: Hellraising - No Target For any unit dying within 600 range of the Stronghold of Hell he gains one Hellstack displayed above his head. When this ability is activated, the Stronghold of Hell is immobilized and blight-substituting aura is formed instantly within [Hellstack * X] units range that also gives X bonus damage to allied units. While the Stronghold of Hell is immobilized, he gains X armor and loses 1 Hellstack every second, lowering the range of the aura. The ability lasts until there is no Hellstacks left or until it's cancelled. While immobilized, the Stronghold of Hell can't attack but he can still use his abilities. Range: Dependant on Hellstack count Cooldown: 240 seconds |
PS: Isn't that Double Edge from Dota's Centaur Warchief 0.o?
Drunken_Jackal said:Can you elaborate on 'Kill and Run' and on "Jump and Run"?
I think it's like a hit and run style. You kill a hero then vanish/run/hide etc.
PS: Isn't that Double Edge from Dota's Centaur Warchief 0.o?
That's called a sidescroller game![]()
Abilities:
![]() Drone Awareness - Passive Drones become aware of each others presence, making them have a tendency to flock together. Causes drones to usually come in packs. Range: 0 Cooldown: 0 seconds Notes: The effect of this is that existing drones tend to follow nearby drones, causing swarms. ![]() Self-Destruct - Autocast The Drone Walker runs to the nearest enemy unit and explodes itself, dealing 100% of its HP as damage. Range: 900 Cooldown: 0 seconds Notes: When a Drone explodes near another Drone, they explode as well. |
![]() Goblin Air Monger - STR |
Abilities:
![]() Rally - No Target The Air Monger rallies its goblin forces through its internal mechanisms, causing all nearby allied units below its level to go nearby it. Range: # Cooldown: # seconds Notes: Notes come here about the ability if required, else remove it! ![]() Gatling - On/Off Target Heavy artillery is the specialty of the Air Monger. This ability causes the Air Monger to bring down its heavy machineguns and have a double attack speed, but be unable to move. Range: # Cooldown: # seconds Notes: Notes come here about the ability if required, else remove it! |
I was thinking more of huskar![]()
Hey Sky Green how's the lore going?
![]() Xacoutyl, the Venom Fiend - AgilityAoS |
Lore:
Xacoutyl was a snap dragon while still in his egg. But was taken by Illidan's servants to be experimented on. They were able to infuse him with the power of the netherwing dragonflight and the enchanted his venomous and poisonous abilities. Once he hatched he spit out a cloud of acid and killed the ones who experimented on him. As Illidan heard about the news he was pleased. Xacoutyl was aged magically in order to become a part of the Illidari Elite. Altough he is not as wise as a dragon, he is able to speak and has the intelligence of an average human. He sees his mutation as a gift and fanatically fights for Illidan. |
![]() Sephira Firestar, the Flames of Hatred - IntelligenceAoS |
Lore:
Sephira was born in a small village near the entrance to Quel'Thalas. When the Scourge attacked her village was amongst the first to fall. Her parents were able to save her by creating a wall of fire infront of her before the undead killed them. She was a talented young pyromancer so she pushed the wall and burned the undead. She then ran away with a couple of other elves who decided to seek out Prince Kael'Thas. She followed him to Outland, but she was lost during a battle. When she woke up, she was trapped by Night Elf Watchers. As she cried in her cage, she remembered all the things that happened to her and melted the cage and killed all the Watchers around her. She then wandered Outland for years, training her skills and making her hatred for the Undead grow further. She encountered Blood Elves of Illidan and joined them. She was later brough to Illidan and given an amulet of emotions. With this amulet it was easier for her to channel emotions into magical energy. Illidan offered her a pact, she would fight for him and he would help her avenge her parents. Altough she knew he lied, she wanted to fight someone, to the release the rage and thus, she accepted. The Flame of Hatred was lit. |
Nice! But i didn't know Illidan's servants could perform experiments lol. Btw, is Illidan's army in WoW called the Illidari or the Burning Crusade?
Abilities:
![]() Shake the Roof - No Target The Goblinaut does a vicious stomp which causes stalactites to fall from the ceiling of the cave and drop below. Deals moderate damage per stalactite. Range: # Cooldown: 15 seconds Notes: Stalactites fall at random locations. ![]() Goblin Knocker - No Target The next attack of the Goblinaut shall knock the attacked unit backwards and deal increased damage. Range: 0 Cooldown: 10 seconds Notes: Knockback is of medium distance. ![]() Cogs - Passive The Goblinaut powers up its cogs when it drops below 10% of its health, gaining double attack and movement speed but depleting its health every second. Additionally, when a Goblinaut dies, it explodes. Range: 0 Cooldown: 0 seconds Notes: Notes come here about the ability if required, else remove it! |
Abilities:
![]() Suicide - Autocast The Rocket Rider locks in the position of the nearest enemy unit and propels himself to that point, causing his own death and moderate AoE damage. Range: 1200 Cooldown: 0 seconds Notes: This skill can be dodged since its a skill shot. |
Abilities:
![]() Craze - No Target The Goblin Bruiser keeps on attacking the current unit it is attacking until it dies. For every hit the Bruiser does, his attack speed and movement speed increase by a set amount. Range: 0 Cooldown: 0 seconds Notes: Since Bruisers are fairly weak, this ability is for swarming Bruisers and making them chase you. |
Abilities:
![]() Repair - Unit Target The Mechanic repairs a friendly mechanical unit for a few HP per second. Repairing causes the Mechanic to follow the target unit until its health is fully restored. Range: 600 Cooldown: 15 seconds Notes: The HP per second thing only happens when the Mechanic is within a reasonable range with the target unit. ![]() Goblin Contraption - No Target The Mechanic places a contraption on his current location which slows any enemy unit that steps on it for a short duration. Range: 0 Cooldown: 10 seconds Notes: The slow is around say ~10% for 1-2 seconds. ![]() Man and Machine - Unit Target The Mechanic sacrifices himself to replenish the target mechanical unit to its full health but stuns it for half a second. Range: 600 Cooldown: 0 seconds |