- Joined
- Apr 10, 2010
- Messages
- 2,789
Hey dudes. Im gonna be inactive a bit now.
Got low grades, and I wanna get better ones. Its basically a self-proof thing.
Got low grades, and I wanna get better ones. Its basically a self-proof thing.
Item Info | Item Ability |
![]() Bloodtaste potion 500 Consumable Normal "Makes the taste of blood more delicious" | When drunk, hero will get X% life steal bonus, but also has Y% chance too loose Z life per sec if he reacts allergic too potion, last for X sec. |
Item Info | Item Ability |
![]() Splash potion of fire 700 Consumable Normal "Warning: may cause severe or mortal damage, keep away from child, use whit care" | Throws potion too target point, seting a area of X size in fire, dealing too each unit inside it Y damage per sec, after fire stops, units still burn for Z sec, and are slowed in X%, last Y sec. |
Item Info | Item Ability |
![]() ![]() Empty/Full Summon boss potion 2500 Consumable Rare "This can contain the largest enemies" | Empty state: use over a boss (and only a boss) too trap him, after X sec, boss will be released, but you will have a copy off him inside the bottle, beware, if you die, copy gets lost. Full state: use anywhere too call the boss again, after this, bottle brakes and item is lost. |
Item Info | Item Ability |
![]() Lava potion 800 Consumable Sub-rare "Be a lava moster" | after use, it transform hero too a lava monster, you don´t get damage from fire sources, (thus they heal you), and your damage is doubled, last X sec. |
Item Info | Item Ability |
![]() Blue orb potion 900 Consumable Rare "Adds a shield too the target or drinker" | Can be targeted over yourself. Adds a magic shield, that gives you invulnerable, but has a max resist off X, while you have this shield you can´t move, but you can use spells, any damage that brakes shield max resist, will deal double damage, last for Y sec. |
Item Info | Item Ability |
![]() White dust 250 Consumable Normal "Yust some dust, but more refined" | Adds a random buff too unit that unsed it, buff has 3/4 chance too be a possitive buff, last X sec. |
Item Info | Item Ability |
![]() Yellow dust 250 Consumable Normal "A dust too use on enemies, or at you, at own risk" | Can be targeted. Has 1/4 too add possitve buff too target, last double than white buff. |
Item Info | Item Ability |
![]() Berry dust 450 Consumable Normal "Dust made off berries, its a bit suffocating" | Creates a cloud around user, user cannot be targeted by anything for X sec, but moves X5 slower, and has a Y% chance too move too the opposite place off movement order. |
Item Info | Item Ability |
![]() Roxes dust 350 Consumable Rare "Dust off a leaf called roxe, has curative powers" | Heals or negattive buffs, or X% off live, or both, or life and mana on time, last Y sec. |
Item Info | Item Ability |
![]() Useless dust 75 Consumable Useless "The poorest and useless dust that exists" | Contains 3 uses. Use an item/make an attack/use a spell,before using it or it will react and explode. can be targeted over anything.Copies the last used action, off allowed actions, how ever, efect last X% less time and does Y% less damage or any other effect it should include, its duration is reduced in Z% |
@LordCitro:you´re the last request, so you will have too wait, be patient.
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Forest Walker - AGI
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Abilities:
![]() Forest spank - Unit Target Unit throws a spank, spnak just looks like a lance, target gets X damage, and is slowed for Y sec, also, there is A Z% that a root takes unit and throws it too caster. Range: 600 Cooldown: 35 seconds Notes: Root that throws target too unit doesn´t make too it any damage. ![]() Unknow poison - Area Target Unit throws X axes too target area, all off them are inbued whit a unknow forest poison, units in area will receive Y damage, and poison will deal too them Z damage per sec, this poison can´t be cured whit dispeal, last X sec. Range: 550 Cooldown: 50 seconds Notes: It is a good idea too get this on your side. ![]() Night stalker - No Target Passive. While sleeping, unit gets X damage stacked as number over head per sec, when attacked while sleeping, it will deal that damage as auto defense, when time is day, damage is lost after Y sec. Range: - Cooldown: - seconds Notes: Something like a, don´t ever wake me up! |
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Shiev troll - AGI
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Abilities:
![]() Swipe - Unit Target Unit charges it claws, swiping target, dealing X damage too it, and slowing it down for Y sec, adds any other spell buff, that is not stun. Cannot by possitive buffs. Range: 100 Cooldown: 35 seconds Notes: Spell gets refreshed if it kills the target. ![]() Poison claws - No Target Passive. Adds poison too claws, soo each attack does X damage per sec. Range: - Cooldown: - seconds Notes: Just poison? it works for spells. ![]() Rip up - Unit Target Unit rips up target, making too it X damage, also target starts bleeding badly, it looses Y life per sec, and slow down for Z%, each life losed this way, can´t be healed or regenerated until target dies. Range: 500 Cooldown: 80 seconds Notes: So you´re hero has too die too recover 100% off his life. |
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Troll assasin - AGI
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Abilities:
![]() Stab - Unit Target Unit stab´s the target, dealing too it X damage, and making it bleed for Y sec, bleeding units receive bonus damage from other spells off the assasin, also they loose X% life per sec. Range: 350 Cooldown: 45 seconds Notes: Jumps and stabs, something like that. ![]() Amputate - No Target Passive. Each X attacks, unit amputates a part off target´s body which is not head, iff leg is amputated, unit moves X% slower and looses Y life per sec, if arm is amputated, unit attacks get X% slower and it looses Y% life per sec. Amputation can only be cured whit healing spell that afect one unit. Range: - Cooldown: - seconds Notes: Amputate it! ![]() Deadly strike - Unit Target Strikes or head or hearth off target, killing it instantly, unless unit has an armor greater than X, or a AGI stat greater than Y. Range: 500 Cooldown: 90 seconds Notes: Keep away if you´re mage. |
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Troll lancier - AGI
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Abilities:
![]() Stab - Unit Target Unit stabs target unit whit his lance, dealinng X damage, and reducing it movement in Y%, also leaves poison for Z sec. Also stuns for X sec. Range: 600 Cooldown: 15 seconds Notes: Low or almost free cost should it have,too troll target. ![]() Delion mandle - No Target Unit change his normal spear too a spear whit a delion mandle, this spear adds X venom too target, venom is stackable, as nubmer over head, and keeps for Y sec, after Y sec, venom deals all damage, if venom acumulates more than X, target explodes dealing X damage too it and it nearest allies. Range: - Cooldown: 45 seconds Notes: Some less classic venom ![]() Hunting spear - No Target Passive. Hunting spear has X chance too be throwed, when throwed, target will be slowed for X%, and will start too be pushed too attacker, after Y sec, if target hasn´t reach attacker, line breakes, and spell ends. Has Z cooldown. Range: - Cooldown: - seconds Notes: Something like a trap ability |
Quick troll - AGI
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Abilities:
![]() Roar of wind - Area Target Speeds up for X% nearest allies, and slows down for Y% nearest enemies, last Z sec. Enemies wich life is under X% are throwed away, whitout damge. Range: 600 Cooldown: 45 seconds Notes: Minions will be returned too you! ![]() Speed boost - No Target Unit gets X% speed bonus, but any damage taken that does more than Y, will end this efect and stun caster for Z sec. Range: - Cooldown: 35 seconds Notes: Rush ability? ![]() Break defense - Unit Target Breaks the defense of target, as bonus, caster gets this defense as speed boost, and gets X% damage bonus. Range: 600 Cooldown: 60 seconds Notes: Keep away, if you can. |
Btw, we are looking for a temporary filler here!
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Abilities:
![]() Rage - No target Hero enters in a rage, getting X% bonus for next damages, but also takes Y% more damage, also, spells get Z% more defense break (they do more damage on more defended units and normal on low defense units.) Range: - Cooldown: 45 seconds Notes: I still don´t get it, thats why i make spells :/ ![]() Smash & Bash - Area Target Hero´s natural spell. First, he smashed the ground, dealing X damage un area, and stuning for Y sec, them, he bashes all units in area dealing Z/number off units as damage, and slowing that units down for X%, last Y sec. Range: 570 Cooldown: 50 seconds Notes: just the same ![]() Charge - Line Target Channel. After X sec, hero starts runing faster into target point, getting X% speed bonus per sec, deals X damage too units in line, hero can walk over everything if his speed is more than Z (destroys terrain and destructibles).Can´t be stuned, but hero can stop it at the cost off more than 1/3 of their lifes. Range: 600 Cooldown: 70 seconds Notes: same ![]() Ultimate: Infernal clap Hero fisrt smashes gorund whit tremendous power, smash is soo powerfull that it breaks earth, dealing X damage too units in area. Them he bashed the ground, making lava flow, lava deals X damage too units inside it per sec. Finally, hero jumps a whit, and whit a clap he sends all units in area too him, dealing to them X damage. Range: 600 Cooldown: 90 seconds Notes: = |
gladius the fallen, fallen champion - STR
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Abilities:
![]() Army controller - No Target Passive. Them more units in a X range, are they allied or enemy, hero gains Y damage for them, each damage bonus last Y sec after a unit dies. If hero has Z% off life missed and there are still more than X enemies around him, he gains massive damage. Range: - Cooldown: - seconds Notes: Great if you´re planing something like a war event, or for dungeon battles. ![]() Unholy presence - No Target Passive. Each time hero cast a spell, he will create a unholy mark where he casted and were he targeted, mark is a dark area off X size, that slows down any unit inside it for Y%, and does Z damage per sec, last X sec. Range: - Cooldown: - seconds Notes: It can be good when you wan´t too be disturbed, but also, everybody will now where you are going too target. ![]() Ghost escape - point Target Hero leaves his corpse and teleports as a ghost too target point, hero is invisible for X sec,and reduces movement speed off units near his corpse, after X sec, there is a Y% chance that corpse comes too him, or that he dies, chance that corpse is called is less them more life is missed. Range: 1200 Cooldown: 667 seconds Notes: Not so classic escape spell, use under own risk. ![]() Pest - Unit Target Can be targeted over hero. targted unit gets pest buff, it deals X% less damage and takes Y damage per sec, also pest will expand too nearest allies, if casted on hero, hero gains Z% damage bonus, and his balde has a X% chance too set targets in pest buff, last Y sec. Range: 450 Cooldown: 35 seconds Notes: Makes massive enemy hordes a bit more manageable ![]() Element undead - Corpse Target Turns X corpse too undead, these will have random elemets like fire (permanent inmolation), ice (attack that slows target down) or lightning (has permanent beam shield), undead last for X sec, they have LESS life than a normal skeleton but more than a skeleton mage. Range: 500 Cooldown: 70 seconds Notes: Good too get some annoying enemies too target onther thing that is not you. ![]() Ultimate: Dead - Area Target Turns all units in area in undeads, they won´t attack, but will explode themselves dealing X damage in area, can´t affect units in level 5 or over it. Range: 700 Cooldown: 90 seconds Notes: Invulnerable undead goblin sappers |
I'm back requesting! I have a hero for my AoS that already has 2 skills, but I have no idea for his 3rd and ulti skill.
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: AoS
Number of Spells: 3
Number of Ultimates: 1
Restrictions: the hero can deal high attack damage, and agility-based damage spell
Oh and here some of his abilities I've finish for him, in case you want to make the ability synergized.
Explosion Arrow - point target
The Royal Marksman shoot an explosion arrow at the selected target, dealing x damage to nearby enemy unit and x damage to nearby ally unit.
Hit or Run - Passive
The Royal Marksman has x % chance to gain x agility when attacked, also x % chance to increase his movement speed by 100.
I'm gonna request again.
Type of Request: Items
Type of Item: Weapons
Number of Items: 5
Please put the damage bonus, and effect if there is. also provide an icon. Also provide description. Thanks.
Item Info | Item Ability |
![]() Bloodseeker 4000 Weapon Very Rare "Demonic weapon, gives huge power while increasing sight" | Attack Damage +50 Strength +25 Sight Increase |
Item Info | Item Ability |
![]() Runed Axe 2800 Weapon Rare "Axe with ancient runes, crushes even the strongest enemy" | All Stats +15 35% chance to create a random rune upon a enemy's death |
Thread has been stickied.
Keep up the good job everyone.![]()
I'm back requesting! I have a hero for my AoS that already has 2 skills, but I have no idea for his 3rd and ulti skill.
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: AoS
Number of Spells: 3
Number of Ultimates: 1
Restrictions: the hero can deal high attack damage, and agility-based damage spell
Oh and here some of his abilities I've finish for him, in case you want to make the ability synergized.
Explosion Arrow - point target
The Royal Marksman shoot an explosion arrow at the selected target, dealing x damage to nearby enemy unit and x damage to nearby ally unit.
Hit or Run - Passive
The Royal Marksman has x % chance to gain x agility when attacked, also x % chance to increase his movement speed by 100.
I got a boss and 2 hero requests^^
Boss Name: Ghaz'ral
Attribute: Poison/Shadow
Little Info About Boss (Lore/Background): Ghaz'ral is a giant 3-headed hydra that protects the Inner Gates of Zhar'Them (a naga city/sunken ruins).
Once he was a good hydra,but he got corrupted by the old gods (like N'Zoth).
Boss Location: A giant platform,with a bridge leading to the gate he protects. Around the platform,everything is filled with normal water.
There are also pillars on the platform
Map Theme: Sunken Ruin/Old Naga City (Warcraft)
Map Kind: SRPG/Dungeon Map
Number of Spells: 3 at Phase 1/ 2 at Phase 2
Number of Ultimates: 2 (One for normal,and one for corrupted)
Number of Phases: 2 (A normal/poison and a corrupted/shadow one)
Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: 0
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: SRPG/Dungeon-Map
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1
I would be happy if one you can do it^^
Ghaz'ral - Nature/Poison/Shadow
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Phases:
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EDIT:
Oh well, sorry there for not noticing your request, let me look into it
Ghaz'ral - Nature/Poison/Shadow Phases:
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Phase 1 Spells:
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Phase Info
Activates At:100%
Stops At:40% He changes his skin tone at 40%.
Description: The basic state of Ghaz'ral, having simple yet powerful attack patterns.
Poison Split - Point Target
Five small green lines show up briefly before the hydra splits poison orbs from all of it's heads, dealing X damage to the first unit it hits, and poisoning both him and every ally of him in a cone behind him, dealing Y damage over 9 seconds.
Range: 900
Cooldown: 20 seconds
Notes: Use dummy whisps for the lines!
Acidic Barrier - Self Target
For X seconds, the hydra spits an acidic shield around itself, lowering the attack damage of any melee attacker by Y for 3 seconds. The effect stacks up to 5 times and the timer resets. Also lowers the damage from ranged attacks by Y, and deals Z damage to enemies in melee range every second.
Range: 0
Cooldown: 30 seconds
Notes: Melee characters should back away while the boss is in this state.
Acidic Explosion - Area/Unit Target
After a mere moment, an explosion occurs at the target enemy unit, dealing X damage to him and his close allies over 3 seconds. After 2 seconds, another explosion occurs at the same place, dealing twice the previous damage over 3 seconds.
Range: 600
Cooldown: 5-10 seconds
Ultimate:
Poison Aura - Self Target
For 20 seconds, each time the hydra attacks or uses an ability, a mark is placed on it. Whenever an enemy hero attacks, a mark is removed from the hydra, and a mark is placed on each enemy. For each mark on them, they take Y damage. The marks last for 5 seconds after the last stack was applied.
Range: 900
Cooldown: 60 seconds
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Phase 2 Spells:[/td][/tr]
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Phase Info
Activates At:40%
Stops At:100% In this state until death or until the ultimate restores the hydra completely.
Description: The final state, harder to beat than in the first phase. The pillars in his location should be used against him.
Poisonous Shadows - No Target
Every enemy's shadow is marked. After 1 second, a poisonous spike strikes from the shadows, dealing X damage to their owners and the surrounding enemies, and Y damage over the next 3 seconds.
Range: 1200
Cooldown: 8 seconds
Notes: Severely punishes people staying too close to each other.
Water Demon - No Target
Acidic water slowly fills up the area from the edges towards the center. The water deals X damage to each unit in it each second, plus Y damage for each second the unit spent in water.
Range: 1200
Cooldown: 20 seconds
Notes: Forces units into the center and close to each other. Funny with the one on the top.
Ultimate:
Hellish Pillars - No Target
Turns the pillars at the area into flaming shadow pillars. While these pillars are alive, the hydra is invulnerable. The pillars have a flame aura that damages closeby enemies and a shadow aura that slows attack and movement speed. When a pillar is destroyed, it erupts in an explosion, dealing X AoE damage to the enemies and returning to it's original form. For each X seconds any of the pillars is alive, the hydra regains Y% life, up to 100% of it's original life. If it reaches 100%, it reverts to it's original state.
Bonus effect: for each 20% of life missing of the hydra, a pillar gains a ranged attack, dealing 1/5 of the hydra's base damage. (Under 20% life, all the pillars have an attack.)
Range: 1200
Cooldown: 40 seconds after the previous one's end
Notes: This should be the signature ability of the boss. The hydra gets stronger while losing life, and can restore it's life using this magic.
Will finish soon
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Abilities:
![]() Nature jumping ray - Unit Target Target unit gets X damage, after Y sec, ray jumps too next enemy unit, dealing twice damage, ray can´t jump more than X meters, and can´t attack more than Y units, also if caster is stuned, spell stops. Range: 600 Cooldown: 45 seconds Notes: Every jump gets twice damage than the before jump done, be carefull ![]() Regenerate invocation - Unit Target Targeted unit must be a invocation. Units duration gets increased too max, mana cost equal too duration converted, can be casted over enemy summons, if done so invocation has X% chance too attack its allies instead of caster. Range: 600 Cooldown: 30 seconds Notes: Beware of your summons, and also enemy ones! ![]() Twisting tornado - point Target Unit creates a tornado at target location, ANY unit inside point will be throwed away too a random place X meters away from caster, does Y damage too that units, if caster is traped, place were it will fall can be set up by him casting spell again at other place, also, it receives no damage. Range: 600 Cooldown: 50 seconds Notes: Usefull too escape and troll at same time ![]() FOrest demon - Point Target Summons a forest demon at target point, it has X damage, Y life and keeps for Y sec, also can randomly have bash passive, magic inmunity passive, thoughter skin passive (both) or critikal passive. Range: ? Cooldown: 70 seconds Notes: Guess the combination too win an aplause! |
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Abilities:
![]() Magic leaves - Point Target Unit teleport too target point, leaving a leaf track between the points, each sec inside this track slow units down for X%, ladt Y sec. Range: 600 Cooldown: 15 seconds Notes: Just for mage escape, it should be free too use. ![]() Natural explotion - Area Target Creates an explotion at target area, dealing X damage, and slowing units inside it down for Y%, last Z sec, also can creates small explotions from units that die whit this spell. Range: 700 Cooldown: 45 seconds Notes: Doesn´t makes damage too caster. ![]() Leaf heal - No Target Passive. Each time unit use a spell, and deal damage equal too X% or more, it will be healed for Y% of that damage, and also get a real damage buff that last Z sec. (real damage does not decrease from defense bonus of target) this bonus is for spell. Range: - Cooldown: - seconds Notes: be carefull if you see this is going too happen ![]() Sacrifice - Area Target Can be only casted if life is under X%. Caster kills itself, doing X damage equal too each Y% off life missed, and slowing all units around it down for Z sec. Range: 800 Cooldown: - seconds Notes: It isn´t a good idea too attack this unit whit mele, also no cooldown for obius reasons |
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Abilities:
![]() Nature tap - Unit Target Taps target unit, so it can´t don anything (cast,move,attack,others), and receives X% bonus damage from toher spells, last Y sec. Range: 600 Cooldown: 45 seconds Notes: Use some summons so this doesn´t affect your hero. ![]() Boiled orb - No Target The unit creates a nature energy orb, and use it as a transport, mele units can´t attack him and receive X damage from him if they are too near, last X sec. Range: - Cooldown: 40 seconds Notes: The power of walking over a sphere. ![]() Gap - Area Target Unit creates a gap at target, any unit that enter area cannot go away from it, after X sec, nature energy explodes at gap, dealing X damage too each unit inside it, and throwing them away, this also destroys gap. Range: 600 Cooldown: 60 seconds Notes: Watch were you walk. ![]() Nature fusion - Unit Target Acolyte targets an enemy, and transforms into a spirit, it is invisible, and it doesn´t collite whit anything, last X sec. Also it doesn´t attacks, acolyte however, can reveal it position by using any spell. Range: 600 Cooldown: 50 seconds Notes: If it is casted over you, try too escape. |
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Abilities:
![]() Refresh bodies - Corpse Target Refreshes targets corpses whit nature power, turning X of them into nature ghost, ghost can attack only one time, and do total damage too any armor. They last Y sec. Range: 600 Cooldown: 35 seconds Notes: Ghost can only be damaged from spells ![]() Call energy - Area Target Unit calls X energy from the forest, and throws it as an attack over area, each energy does 0 damage, but if unit is stuned before all fall, attacking unit receives X damage, if all fall, nearest hero receives Y damage directly. Range: 600 Cooldown: 45 seconds Notes: What is better? ![]() Dead nature - Unit Target For evey destructible around target tthat is dead, unit will receive X damage, if there isn´t any one, caster gets all life healed. Range: 600 Cooldown: 50 seconds Notes: Something like greenpeace ![]() Over heal - No Target Unit heals X% off all neareast allies, equal too Y enemy units around him, if there are more than Z units, heal will also do X damage too near enemies. Range: 600 Cooldown: 60 seconds Notes: AoE heal ability whit chance too damage enemies if there are too much. |
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Abilities:
![]() Sylvan edge - Line Target Unit creates a Edge made of nature magic, and throws it all the line up, deals X damage, slows Y% down, and reveals attacked units for Z sec, last X sec. Deals more damage them more units in line. Range: 600 Cooldown: 45 seconds Notes: Usefull for small one way entraces. ![]() Nature glaive - Unit Target Throws a glaive enchanted whit the power of nature too target, deals X damage, slows Y% down, leaves poison, and refreshes all spells of caster if target is killed, if not, it refresh just this spell. Can´t be refreshed more than X time each Y min. Range: 600 Cooldown: 45 seconds Notes: Good against low health based units/heros ![]() Nature silence - Area Target Stops all units inside area, including caster, too cast spells for X sec, deals Y damage too invocations, also if casted over silenced units, it will deal Y damage too them (this doesn´t includes caster). Range: 700 Cooldown: 50 seconds Notes: Stop talking and admire nature. ![]() Spirit call - Unit Target Cater calls X spirit and put them floating over its head, next, spirit falls over target, dealing X damage, +Y per each spirit that had damage unit before, finally, target will be silenced and unable too move for Z sec. Range: 600 Cooldown: 35 seconds Notes: Call the rage of forest! |
Number of Items: 5
Preferred Item Type/s: Swords
Effect: Activates a special skill
Map Theme: Gladiator
Map Kind: Hack 'n' Slash
Restrictions: N/A
It would be helpful to have the links for the icons as well. Just a friendly advice. Keep it up!
Number of Items: 5
Preferred Item Type/s: Swords
Effect: Activates a special skill
Map Theme: Gladiator
Map Kind: Hack 'n' Slash
Restrictions: N/A
Da Fist, as you can see further up, I do link my icons, it's only Paillan who has some nasty habbits :3
Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: 0
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: SRPG/Dungeon-Map
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1
Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: 0
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: SRPG/Dungeon-Map
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1
Str hero is done.
EDIT: Done.
[tr][TD]
[/TD][/tr][tr][td]
Abilities:![]()
Multishot - Point Target
Shots x arrows at a target point, dealing damage and stunning for x sec enemies in range. 1 arrow = x damage.
Range: 800
Cooldown: 15 seconds
Notes: -
Forestkin - Passive
When the forest ranger is near a tree or plant, gains x% attack speed bonus and x damage bonus until leaves.
Range: -
Cooldown: -
Notes: -
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Moonlight Arrows - Autocast
Gives a x moonlight damage bonus, x% attack speed bonus and x range bonus when activated. When is night gives higher bonuses and increases sight by x. Drains x mana per cast
Range: -
Cooldown: 1 sec
Notes: -
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Thorn Wall - No target
Creates a wall of poisonous thorns around the caster, dealing x damage per sec and slowing by x% neabry enemies until they leave.
Range: -
Cooldown: 20 seconds
Notes: High damage, high slow
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Ultimate:
Heartshot - Unit Target
Natalie Forestwisper shots a target enemy in heart, infecting him. Target unit will lose x hp per sec, will have a x% sec slow and will receive x% more damage. Lasts x sec. If target dies, a Sylvan will spawn from it.
Range: 700
Cooldown: 120 seconds
Notes: High values
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Type of Request: Hero Request
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: Hero Arena
Number of Spells: 4
Number of Normal Spells: 3
Number of Ultimates: Value: 1
Restrictions: None
Icons: Yes
Hero Description: Yes
Model: Blood Elven Arcane Huntress
BloodElf, the Second Skill should be On/Off, not No Target.
God damn do you have a lot of free time.