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[Legacy] Modders Idea Factory

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Level 2
Joined
Aug 20, 2012
Messages
19
I got a boss and 2 hero requests^^

Boss Name: Ghaz'ral
Attribute: Poison/Shadow
Little Info About Boss (Lore/Background): Ghaz'ral is a giant 3-headed hydra that protects the Inner Gates of Zhar'Them (a naga city/sunken ruins).
Once he was a good hydra,but he got corrupted by the old gods (like N'Zoth).
Boss Location: A giant platform,with a bridge leading to the gate he protects. Around the platform,everything is filled with normal water.
There are also pillars on the platform
Map Theme: Sunken Ruin/Old Naga City (Warcraft)
Map Kind: SRPG/Dungeon Map
Number of Spells: 3 at Phase 1/ 2 at Phase 2
Number of Ultimates: 2 (One for normal,and one for corrupted)
Number of Phases: 2 (A normal/poison and a corrupted/shadow one)


Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: 0
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: SRPG/Dungeon-Map
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1

I would be happy if one you can do it^^
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@LordCitro:you´re the last request, so you will have too wait, be patient :D.
@Fire eagle, as i understand, you need, a hero description, and hero icons spells?
@SD: i will take the items now, since they´re faster too make:


Item InfoItem Ability

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Bloodtaste potion
500
Consumable
Normal

"Makes the taste of blood more delicious"

When drunk, hero will get X% life steal bonus, but also has Y% chance too loose Z life per sec if he reacts allergic too potion, last for X sec.

Item InfoItem Ability

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Splash potion of fire
700
Consumable
Normal

"Warning: may cause severe or mortal damage, keep away from child, use whit care"

Throws potion too target point, seting a area of X size in fire, dealing too each unit inside it Y damage per sec, after fire stops, units still burn for Z sec, and are slowed in X%, last Y sec.

Item InfoItem Ability

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Empty/Full Summon boss potion
2500
Consumable
Rare

"This can contain the largest enemies"

Empty state: use over a boss (and only a boss) too trap him, after X sec, boss will be released, but you will have a copy off him inside the bottle, beware, if you die, copy gets lost.
Full state: use anywhere too call the boss again, after this, bottle brakes and item is lost.

Item InfoItem Ability

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Lava potion
800
Consumable
Sub-rare

"Be a lava moster"

after use, it transform hero too a lava monster, you don´t get damage from fire sources, (thus they heal you), and your damage is doubled, last X sec.

Item InfoItem Ability

icons_11704_btn.jpg

Blue orb potion
900
Consumable
Rare

"Adds a shield too the target or drinker"

Can be targeted over yourself. Adds a magic shield, that gives you invulnerable, but has a max resist off X, while you have this shield you can´t move, but you can use spells, any damage that brakes shield max resist, will deal double damage, last for Y sec.

Item InfoItem Ability

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White dust
250
Consumable
Normal

"Yust some dust, but more refined"

Adds a random buff too unit that unsed it, buff has 3/4 chance too be a possitive buff, last X sec.

Item InfoItem Ability

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Yellow dust
250
Consumable
Normal

"A dust too use on enemies, or at you, at own risk"

Can be targeted. Has 1/4 too add possitve buff too target, last double than white buff.

Item InfoItem Ability

icons_10993_btn.jpg

Berry dust
450
Consumable
Normal

"Dust made off berries, its a bit suffocating"

Creates a cloud around user, user cannot be targeted by anything for X sec, but moves X5 slower, and has a Y% chance too move too the opposite place off movement order.

Item InfoItem Ability

icons_919_btn.jpg

Roxes dust
350
Consumable
Rare

"Dust off a leaf called roxe, has curative powers"

Heals or negattive buffs, or X% off live, or both, or life and mana on time, last Y sec.

Item InfoItem Ability

icons_1014_btn.jpg

Useless dust
75
Consumable
Useless

"The poorest and useless dust that exists"

Contains 3 uses. Use an item/make an attack/use a spell,before using it or it will react and explode. can be targeted over anything.Copies the last used action, off allowed actions, how ever, efect last X% less time and does Y% less damage or any other effect it should include, its duration is reduced in Z%

Done (trololololololololo...)
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
okey, since Fire Eagle didn´t said anything, i will continue whit SD´s one, which is the oldest.


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Forest Walker - AGI
Abilities:


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Forest spank - Unit Target
Unit throws a spank, spnak just looks like a lance, target gets X damage, and is slowed for Y sec, also, there is A Z% that a root takes unit and throws it too caster.
Range: 600
Cooldown: 35 seconds
Notes: Root that throws target too unit doesn´t make too it any damage.

icons_13784_btn.jpg

Unknow poison - Area Target
Unit throws X axes too target area, all off them are inbued whit a unknow forest poison, units in area will receive Y damage, and poison will deal too them Z damage per sec, this poison can´t be cured whit dispeal, last X sec.
Range: 550
Cooldown: 50 seconds
Notes: It is a good idea too get this on your side.

icons_8948_pas.jpg

Night stalker - No Target
Passive. While sleeping, unit gets X damage stacked as number over head per sec, when attacked while sleeping, it will deal that damage as auto defense, when time is day, damage is lost after Y sec.
Range: -
Cooldown: - seconds
Notes: Something like a, don´t ever wake me up!

icons_5949_btn.jpg
Shiev troll - AGI
Abilities:


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Swipe - Unit Target
Unit charges it claws, swiping target, dealing X damage too it, and slowing it down for Y sec, adds any other spell buff, that is not stun. Cannot by possitive buffs.
Range: 100
Cooldown: 35 seconds
Notes: Spell gets refreshed if it kills the target.

icons_11902_pas.jpg

Poison claws - No Target
Passive. Adds poison too claws, soo each attack does X damage per sec.
Range: -
Cooldown: - seconds
Notes: Just poison? it works for spells.

icons_6171_btn.jpg

Rip up - Unit Target
Unit rips up target, making too it X damage, also target starts bleeding badly, it looses Y life per sec, and slow down for Z%, each life losed this way, can´t be healed or regenerated until target dies.
Range: 500
Cooldown: 80 seconds
Notes: So you´re hero has too die too recover 100% off his life.

icons_5950_btn.jpg
Troll assasin - AGI
Abilities:


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Stab - Unit Target
Unit stab´s the target, dealing too it X damage, and making it bleed for Y sec, bleeding units receive bonus damage from other spells off the assasin, also they loose X% life per sec.
Range: 350
Cooldown: 45 seconds
Notes: Jumps and stabs, something like that.

icons_5612_pas.jpg

Amputate - No Target
Passive. Each X attacks, unit amputates a part off target´s body which is not head, iff leg is amputated, unit moves X% slower and looses Y life per sec, if arm is amputated, unit attacks get X% slower and it looses Y% life per sec. Amputation can only be cured whit healing spell that afect one unit.
Range: -
Cooldown: - seconds
Notes: Amputate it!

icons_6321_btn.jpg

Deadly strike - Unit Target
Strikes or head or hearth off target, killing it instantly, unless unit has an armor greater than X, or a AGI stat greater than Y.
Range: 500
Cooldown: 90 seconds
Notes: Keep away if you´re mage.

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Troll lancier - AGI
Abilities:


icons_2026_btn.jpg

Stab - Unit Target
Unit stabs target unit whit his lance, dealinng X damage, and reducing it movement in Y%, also leaves poison for Z sec. Also stuns for X sec.
Range: 600
Cooldown: 15 seconds
Notes: Low or almost free cost should it have,too troll target.

icons_670_btn.jpg

Delion mandle - No Target
Unit change his normal spear too a spear whit a delion mandle, this spear adds X venom too target, venom is stackable, as nubmer over head, and keeps for Y sec, after Y sec, venom deals all damage, if venom acumulates more than X, target explodes dealing X damage too it and it nearest allies.
Range: -
Cooldown: 45 seconds
Notes: Some less classic venom

icons_11366_pas.jpg

Hunting spear - No Target
Passive. Hunting spear has X chance too be throwed, when throwed, target will be slowed for X%, and will start too be pushed too attacker, after Y sec, if target hasn´t reach attacker, line breakes, and spell ends. Has Z cooldown.
Range: -
Cooldown: - seconds
Notes: Something like a trap ability

Quick troll - AGI
Abilities:


icons_629_btn.jpg

Roar of wind - Area Target
Speeds up for X% nearest allies, and slows down for Y% nearest enemies, last Z sec. Enemies wich life is under X% are throwed away, whitout damge.
Range: 600
Cooldown: 45 seconds
Notes: Minions will be returned too you!

icons_2023_btn.jpg

Speed boost - No Target
Unit gets X% speed bonus, but any damage taken that does more than Y, will end this efect and stun caster for Z sec.
Range: -
Cooldown: 35 seconds
Notes: Rush ability?

icons_2025_btn.jpg

Break defense - Unit Target
Breaks the defense of target, as bonus, caster gets this defense as speed boost, and gets X% damage bonus.
Range: 600
Cooldown: 60 seconds
Notes: Keep away, if you can.

Leaving afk, since tecnic for internet came.
 
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Btw, we are looking for a temporary filler here!

I can be the temporary filler if u want! :D

Btw, for hero files:

Serra, The Bloodmage - INT
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/plaguedoctor-189377/?prev=search=doctor&d=list&r=20
Description: A mage who his\her speciality is using blood to cast magic. These mages, like the most of them, are weak in melee combat. They can't cast spells without blood. Some of the people named them ''Bloodseekers'', because they seek blood for magic. Blood Mages are usually mysterious, most of them wears strange masks and a long robe. Their staves are enchanted with blood, but they can't do nothing without their staves. The Blood Mages are very dangerous, so be careful if you meet one!
Battle Stats: Attack : 23-28
Armor : 1
Agility : 16 + 1.20
Inteligence : 22 + 3.25
Strength : 14 + 1.85
Speed: Attack Speed : Moderate
Movement Speed : Slow

Abilities:


Blood Collection - Passive
Each x kills, gives to Serra a bottle of blood, which increases attack speed temporary if used. If the bottles of blood stacks up to x, gives Serra x experience bonus and removes all the bottles of blood from the hero. NOTE: The Blood Mage must have atleast one free slot in her inventory. If the inventory it's full, this ability won't work.


Blood Boil - Unit Target
Makes a target enemy unit's blood to boil. Target will lose x hp per sec for x sec. If the target dies, a blood elemental will spawn from it. The blood elemental lasts x sec.


Blood Wave - Point target
Sends a wave of blood at a target point, dealing x damage and slowing by x% the enemies in it's path. The slow lasts x sec.


Enchant Blood - No target
Increases Blood Mage's attack\movement speed by x% and health regen by x% over x sec.


Bleeding Eyes - Unit Target
Makes a target enemy's eyes to bleed, making the enemy to have a x% chance to miss attacks and to attack everyone neabry. Also the target will lose x hp per sec. Lasts x sec.

Technical difficulties:
- Low hp
- Low damage\armor

Advantages/Specialties:
- High mp
- Powerful and effective spells
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
Yeah but i didn´t understoon it sir, now taking...


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Raumash, chaos tauren - STR
Raumash, once called Smashbash, was named this way because he smashed an bashed a big stone at the early age off 1, his natural abilty too smash and bash made him really famous, but not much people did know where he lived, because he helped on wars and them disapeared misteriusly, one day, he came different, he was red.He found the same fountain that magtheridon corrupted, and he drank whitout nowing it, now, he serves the demons, much more powerfull than ever.

Abilities:


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Rage - No target
Hero enters in a rage, getting X% bonus for next damages, but also takes Y% more damage, also, spells get Z% more defense break (they do more damage on more defended units and normal on low defense units.)
Range: -
Cooldown: 45 seconds
Notes: I still don´t get it, thats why i make spells :/

icons_11710_btn.jpg

Smash & Bash - Area Target
Hero´s natural spell. First, he smashed the ground, dealing X damage un area, and stuning for Y sec, them, he bashes all units in area dealing Z/number off units as damage, and slowing that units down for X%, last Y sec.
Range: 570
Cooldown: 50 seconds
Notes: just the same

icons_13374_btn.jpg

Charge - Line Target
Channel. After X sec, hero starts runing faster into target point, getting X% speed bonus per sec, deals X damage too units in line, hero can walk over everything if his speed is more than Z (destroys terrain and destructibles).Can´t be stuned, but hero can stop it at the cost off more than 1/3 of their lifes.
Range: 600
Cooldown: 70 seconds
Notes: same

icons_13592_btn.jpg

Ultimate:
Infernal clap
Hero fisrt smashes gorund whit tremendous power, smash is soo powerfull that it breaks earth, dealing X damage too units in area. Them he bashed the ground, making lava flow, lava deals X damage too units inside it per sec. Finally, hero jumps a whit, and whit a clap he sends all units in area too him, dealing to them X damage.
Range: 600
Cooldown: 90 seconds
Notes: =

Also, since nobody cares, i finish foxhound one...


gladius the fallen, fallen champion - STR
Abilities:


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Army controller - No Target
Passive. Them more units in a X range, are they allied or enemy, hero gains Y damage for them, each damage bonus last Y sec after a unit dies.
If hero has Z% off life missed and there are still more than X enemies around him, he gains massive damage.
Range: -
Cooldown: - seconds
Notes: Great if you´re planing something like a war event, or for dungeon battles.

icons_12718_pas.jpg

Unholy presence - No Target
Passive. Each time hero cast a spell, he will create a unholy mark where he casted and were he targeted, mark is a dark area off X size, that slows down any unit inside it for Y%, and does Z damage per sec, last X sec.
Range: -
Cooldown: - seconds
Notes: It can be good when you wan´t too be disturbed, but also, everybody will now where you are going too target.

icons_6414_btn.jpg

Ghost escape - point Target
Hero leaves his corpse and teleports as a ghost too target point, hero is invisible for X sec,and reduces movement speed off units near his corpse, after X sec, there is a Y% chance that corpse comes too him, or that he dies, chance that corpse is called is less them more life is missed.
Range: 1200
Cooldown: 667 seconds
Notes: Not so classic escape spell, use under own risk.

icons_10156_btn.jpg

Pest - Unit Target
Can be targeted over hero. targted unit gets pest buff, it deals X% less damage and takes Y damage per sec, also pest will expand too nearest allies, if casted on hero, hero gains Z% damage bonus, and his balde has a X% chance too set targets in pest buff, last Y sec.
Range: 450
Cooldown: 35 seconds
Notes: Makes massive enemy hordes a bit more manageable

icons_15246_btn.jpg

Element undead - Corpse Target
Turns X corpse too undead, these will have random elemets like fire (permanent inmolation), ice (attack that slows target down) or lightning (has permanent beam shield), undead last for X sec, they have LESS life than a normal skeleton but more than a skeleton mage.
Range: 500
Cooldown: 70 seconds
Notes: Good too get some annoying enemies too target onther thing that is not you.

icons_15540_btn.jpg

Ultimate:
Dead - Area Target
Turns all units in area in undeads, they won´t attack, but will explode themselves dealing X damage in area, can´t affect units in level 5 or over it.
Range: 700
Cooldown: 90 seconds
Notes: Invulnerable undead goblin sappers

DONE!.
 
Last edited:
Level 6
Joined
Jun 10, 2012
Messages
240
I'm gonna request again.
Type of Request: Items
Type of Item: Weapons
Number of Items: 5
Please put the damage bonus, and effect if there is. also provide an icon. Also provide description. Thanks. Hello? Is anyone there?
 
Last edited:
Level 11
Joined
Aug 23, 2010
Messages
665
I'm back requesting! I have a hero for my AoS that already has 2 skills, but I have no idea for his 3rd and ulti skill.
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: AoS
Number of Spells: 3
Number of Ultimates: 1
Restrictions: the hero can deal high attack damage, and agility-based damage spell
Oh and here some of his abilities I've finish for him, in case you want to make the ability synergized.

Explosion Arrow - point target

The Royal Marksman shoot an explosion arrow at the selected target, dealing x damage to nearby enemy unit and x damage to nearby ally unit.

Hit or Run - Passive

The Royal Marksman has x % chance to gain x agility when attacked, also x % chance to increase his movement speed by 100.
 
Level 5
Joined
Aug 8, 2012
Messages
154
I'm back requesting! I have a hero for my AoS that already has 2 skills, but I have no idea for his 3rd and ulti skill.
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: AoS
Number of Spells: 3
Number of Ultimates: 1
Restrictions: the hero can deal high attack damage, and agility-based damage spell
Oh and here some of his abilities I've finish for him, in case you want to make the ability synergized.

Explosion Arrow - point target

The Royal Marksman shoot an explosion arrow at the selected target, dealing x damage to nearby enemy unit and x damage to nearby ally unit.

Hit or Run - Passive

The Royal Marksman has x % chance to gain x agility when attacked, also x % chance to increase his movement speed by 100.

Just an observer, not a proper member of this thread or anything, but got a few suggestions:

Net Trap - AoE Point Target

The Royal Marksman flings a trusty net at the target area, ensnaring anyone caught in it. Stuns enemies for x (small) seconds, does x (small) damage, and when the stun ends, enemies are slowed for x (medium) seconds.

Ulti: Hook Arrow - Unit Target

The Royal Marksman attaches a rope to one of his largest arrows and fires it at an enemy hero, dealing x (high) damage on impact, and then drags the hero back to the position of the Marksman, dealing x (low) damage of time to it while it is being dragged. When the hero reaches the marksman, he is stunned for 1 second.

The ulti should have a cast time and should be channeled, for 'pulling' the rope/hero back to him.
 
I'm gonna request again.
Type of Request: Items
Type of Item: Weapons
Number of Items: 5
Please put the damage bonus, and effect if there is. also provide an icon. Also provide description. Thanks.

Here's your request:


Item InfoItem Ability


Moonsword
2500
Weapon
Rare

"Sword filled with the power of the
moon, only the most powerful warriors
can handle it's power"

Attack Damage +35
Mana Bonus +75
Mana Regeneration +1 when is night
Item InfoItem Ability


Bloodseeker
4000
Weapon
Very Rare

"Demonic weapon, gives
huge power while increasing sight"

Attack Damage +50
Strength +25
Sight Increase
Item InfoItem Ability


Runed Axe
2800
Weapon
Rare

"Axe with ancient runes,
crushes even the strongest enemy"

All Stats +15
35% chance to create a random rune upon a enemy's
death
Item InfoItem Ability


Staff of Destruction
7000
Weapon
Extremely Rare

"This staff can destroy everything,
and leave nothing alive in it's path"

All Stats +30
45% chance to auto-kill an enemy when it has 20% life
35% chance to critical strike
Item InfoItem Ability


Frost Dagger
600
Weapon
Uncommon

"Dagger made with the
coldest ice of northend"

Attack Damage +10
25% chance to freeze an enemy
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
Thread has been stickied.
Keep up the good job everyone. ;)

Oh wow, thanks, we really appreciate it :)

I'm back requesting! I have a hero for my AoS that already has 2 skills, but I have no idea for his 3rd and ulti skill.
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: AoS
Number of Spells: 3
Number of Ultimates: 1
Restrictions: the hero can deal high attack damage, and agility-based damage spell
Oh and here some of his abilities I've finish for him, in case you want to make the ability synergized.

Explosion Arrow - point target

The Royal Marksman shoot an explosion arrow at the selected target, dealing x damage to nearby enemy unit and x damage to nearby ally unit.

Hit or Run - Passive

The Royal Marksman has x % chance to gain x agility when attacked, also x % chance to increase his movement speed by 100.

The Royal Marksman - Agility
Abilities:



Explosion Arrow - Point target
The Royal Marksman shoot an explosion arrow at the selected target, dealing x damage to nearby enemy unit and x damage to nearby ally unit.
Range: #
Cooldown: # seconds


Hit or Run - Passive
The Royal Marksman has x % chance to gain x agility when attacked, also x % chance to increase his movement speed by 100.


Sticky Net Trap - Area Target
Shoots a net trap towards the target point. If an enemy is in the path, the enemy becomes stunned for X seconds and takes X damage(high). If there is no enemy in the path, the web is laid on the ground, creating a trap with moderate area of effect. When an enemy steps on it, he gets slowed by X%. If he spends more than X seconds (low time) on the web, he becomes stunned for X seconds.
Range: 600
Cooldown: 15 seconds
Notes: The AoE of the trap should be wider than the stunning effect's area, so aiming near or in front of an enemy will trigger the second effect. Thank you Maldruzard for the idea!


Ultimate:
Eagle Shot - Area Target
The Royal Marksman charges his bow and jumps high while he fires, flying X unit distance backwards and becoming invulnerable during the fly. When the arrow reaches the target area, it explodes, knocking every unit away from the epicentre [2 x X] and dealing X damage to enemy units. Units hitting a wall or a tree are stunned for X seconds.
Range: 800
Cooldown: 60-90 seconds
Notes: Each unit flies away from the explosion twice as far away as the Marksman moves when casting. Invulnerability should last for like half a second or so.

Had some spare time :3

EDIT:
I got a boss and 2 hero requests^^

Boss Name: Ghaz'ral
Attribute: Poison/Shadow
Little Info About Boss (Lore/Background): Ghaz'ral is a giant 3-headed hydra that protects the Inner Gates of Zhar'Them (a naga city/sunken ruins).
Once he was a good hydra,but he got corrupted by the old gods (like N'Zoth).
Boss Location: A giant platform,with a bridge leading to the gate he protects. Around the platform,everything is filled with normal water.
There are also pillars on the platform
Map Theme: Sunken Ruin/Old Naga City (Warcraft)
Map Kind: SRPG/Dungeon Map
Number of Spells: 3 at Phase 1/ 2 at Phase 2
Number of Ultimates: 2 (One for normal,and one for corrupted)
Number of Phases: 2 (A normal/poison and a corrupted/shadow one)


Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: 0
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: SRPG/Dungeon-Map
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1

I would be happy if one you can do it^^

Oh well, sorry there for not noticing your request, let me look into it :)

Ghaz'ral - Nature/Poison/Shadow
Phases:

[tr][td]

Phase 1 Spells:

icons_5591_btn.jpg

Phase Info
Activates At:100%
Stops At:40% He changes his skin tone at 40%.
Description: The basic state of Ghaz'ral, having simple yet powerful attack patterns.


Poison Split - Point Target
Five small green lines show up briefly before the hydra splits poison orbs from all of it's heads, dealing X damage to the first unit it hits, and poisoning both him and every ally of him in a cone behind him, dealing Y damage over 9 seconds.
Range: 900
Cooldown: 20 seconds
Notes: Use dummy whisps for the lines!


Acidic Barrier - Self Target
For X seconds, the hydra spits an acidic shield around itself, lowering the attack damage of any melee attacker by Y for 3 seconds. The effect stacks up to 5 times and the timer resets. Also lowers the damage from ranged attacks by Y, and deals Z damage to enemies in melee range every second.
Range: 0
Cooldown: 30 seconds
Notes: Melee characters should back away while the boss is in this state.


Acidic Explosion - Area/Unit Target
After a mere moment, an explosion occurs at the target enemy unit, dealing X damage to him and his close allies over 3 seconds. After 2 seconds, another explosion occurs at the same place, dealing twice the previous damage over 3 seconds.
Range: 600
Cooldown: 5-10 seconds


Ultimate:
Poison Aura - Self Target
For 20 seconds, each time the hydra attacks or uses an ability, a mark is placed on it. Whenever an enemy hero attacks, a mark is removed from the hydra, and a mark is placed on each enemy. For each mark on them, they take Y damage. The marks last for 5 seconds after the last stack was applied.
Range: 900
Cooldown: 60 seconds
[/td][/tr]
[tr][td]

Phase 2 Spells:

icons_621_btn.jpg

Phase Info
Activates At:40%
Stops At:100% In this state until death or until the ultimate restores the hydra completely.
Description: The final state, harder to beat than in the first phase. The pillars in his location should be used against him.


Poisonous Shadows - No Target
Every enemy's shadow is marked. After 1 second, a poisonous spike strikes from the shadows, dealing X damage to their owners and the surrounding enemies, and Y damage over the next 3 seconds.
Range: 1200
Cooldown: 8 seconds
Notes: Severely punishes people staying too close to each other.


Water Demon - No Target
Acidic water slowly fills up the area from the edges towards the center. The water deals X damage to each unit in it each second, plus Y damage for each second the unit spent in water.
Range: 1200
Cooldown: 20 seconds
Notes: Forces units into the center and close to each other. Funny with the one on the top.


Ultimate:
Hellish Pillars - No Target
Turns the pillars at the area into flaming shadow pillars. While these pillars are alive, the hydra is invulnerable. The pillars have a flame aura that damages closeby enemies and a shadow aura that slows attack and movement speed. When a pillar is destroyed, it erupts in an explosion, dealing X AoE damage to the enemies and returning to it's original form. For each X seconds any of the pillars is alive, the hydra regains Y% life, up to 100% of it's original life. If it reaches 100%, it reverts to it's original state.

Bonus effect: for each 20% of life missing of the hydra, a pillar gains a ranged attack, dealing 1/5 of the hydra's base damage. (Under 20% life, all the pillars have an attack.)
Range: 1200
Cooldown: 40 seconds after the previous one's end
Notes: This should be the signature ability of the boss. The hydra gets stronger while losing life, and can restore it's life using this magic.
[/td][/tr]

Will finish soon
 
Last edited:
Level 2
Joined
Aug 20, 2012
Messages
19
EDIT:


Oh well, sorry there for not noticing your request, let me look into it :)

Ghaz'ral - Nature/Poison/Shadow
Phases:

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Phase 1 Spells:

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Phase Info
Activates At:100%
Stops At:40% He changes his skin tone at 40%.
Description: The basic state of Ghaz'ral, having simple yet powerful attack patterns.


Poison Split - Point Target
Five small green lines show up briefly before the hydra splits poison orbs from all of it's heads, dealing X damage to the first unit it hits, and poisoning both him and every ally of him in a cone behind him, dealing Y damage over 9 seconds.
Range: 900
Cooldown: 20 seconds
Notes: Use dummy whisps for the lines!


Acidic Barrier - Self Target
For X seconds, the hydra spits an acidic shield around itself, lowering the attack damage of any melee attacker by Y for 3 seconds. The effect stacks up to 5 times and the timer resets. Also lowers the damage from ranged attacks by Y, and deals Z damage to enemies in melee range every second.
Range: 0
Cooldown: 30 seconds
Notes: Melee characters should back away while the boss is in this state.


Acidic Explosion - Area/Unit Target
After a mere moment, an explosion occurs at the target enemy unit, dealing X damage to him and his close allies over 3 seconds. After 2 seconds, another explosion occurs at the same place, dealing twice the previous damage over 3 seconds.
Range: 600
Cooldown: 5-10 seconds


Ultimate:
Poison Aura - Self Target
For 20 seconds, each time the hydra attacks or uses an ability, a mark is placed on it. Whenever an enemy hero attacks, a mark is removed from the hydra, and a mark is placed on each enemy. For each mark on them, they take Y damage. The marks last for 5 seconds after the last stack was applied.
Range: 900
Cooldown: 60 seconds
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[tr][td]

Phase 2 Spells:

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Phase Info
Activates At:40%
Stops At:100% In this state until death or until the ultimate restores the hydra completely.
Description: The final state, harder to beat than in the first phase. The pillars in his location should be used against him.


Poisonous Shadows - No Target
Every enemy's shadow is marked. After 1 second, a poisonous spike strikes from the shadows, dealing X damage to their owners and the surrounding enemies, and Y damage over the next 3 seconds.
Range: 1200
Cooldown: 8 seconds
Notes: Severely punishes people staying too close to each other.


Water Demon - No Target
Acidic water slowly fills up the area from the edges towards the center. The water deals X damage to each unit in it each second, plus Y damage for each second the unit spent in water.
Range: 1200
Cooldown: 20 seconds
Notes: Forces units into the center and close to each other. Funny with the one on the top.


Ultimate:
Hellish Pillars - No Target
Turns the pillars at the area into flaming shadow pillars. While these pillars are alive, the hydra is invulnerable. The pillars have a flame aura that damages closeby enemies and a shadow aura that slows attack and movement speed. When a pillar is destroyed, it erupts in an explosion, dealing X AoE damage to the enemies and returning to it's original form. For each X seconds any of the pillars is alive, the hydra regains Y% life, up to 100% of it's original life. If it reaches 100%, it reverts to it's original state.

Bonus effect: for each 20% of life missing of the hydra, a pillar gains a ranged attack, dealing 1/5 of the hydra's base damage. (Under 20% life, all the pillars have an attack.)
Range: 1200
Cooldown: 40 seconds after the previous one's end
Notes: This should be the signature ability of the boss. The hydra gets stronger while losing life, and can restore it's life using this magic.
[/td][/tr]

Will finish soon

Amazing boss fight^^ Thanks :)
Can't wait to see the 2 hero's :goblin_good_job:
+Rep
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
So, i return form 3 days whitout internet, and everything is changed huh? anyway, whose request isn´t finished?
Also DJ i would aprecciate if you change my description of BB codes sinze i now use the ones you make and i can´t or meanwhile can´t make mistakes :3
EDIT: SD you´re AGI part is done, and please don´t give me more credit, i feel embarrassed.
 
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,980
so, anyway, i finish SD´s request...


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Trollin summoner - INT
Abilities:


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Nature jumping ray - Unit Target
Target unit gets X damage, after Y sec, ray jumps too next enemy unit, dealing twice damage, ray can´t jump more than X meters, and can´t attack more than Y units, also if caster is stuned, spell stops.
Range: 600
Cooldown: 45 seconds
Notes: Every jump gets twice damage than the before jump done, be carefull

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Regenerate invocation - Unit Target
Targeted unit must be a invocation. Units duration gets increased too max, mana cost equal too duration converted, can be casted over enemy summons, if done so invocation has X% chance too attack its allies instead of caster.
Range: 600
Cooldown: 30 seconds
Notes: Beware of your summons, and also enemy ones!

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Twisting tornado - point Target
Unit creates a tornado at target location, ANY unit inside point will be throwed away too a random place X meters away from caster, does Y damage too that units, if caster is traped, place were it will fall can be set up by him casting spell again at other place, also, it receives no damage.
Range: 600
Cooldown: 50 seconds
Notes: Usefull too escape and troll at same time

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FOrest demon - Point Target
Summons a forest demon at target point, it has X damage, Y life and keeps for Y sec, also can randomly have bash passive, magic inmunity passive, thoughter skin passive (both) or critikal passive.
Range: ?
Cooldown: 70 seconds
Notes: Guess the combination too win an aplause!

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Forest spirit - INT
Abilities:


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Magic leaves - Point Target
Unit teleport too target point, leaving a leaf track between the points, each sec inside this track slow units down for X%, ladt Y sec.
Range: 600
Cooldown: 15 seconds
Notes: Just for mage escape, it should be free too use.

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Natural explotion - Area Target
Creates an explotion at target area, dealing X damage, and slowing units inside it down for Y%, last Z sec, also can creates small explotions from units that die whit this spell.
Range: 700
Cooldown: 45 seconds
Notes: Doesn´t makes damage too caster.

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Leaf heal - No Target
Passive. Each time unit use a spell, and deal damage equal too X% or more, it will be healed for Y% of that damage, and also get a real damage buff that last Z sec. (real damage does not decrease from defense bonus of target) this bonus is for spell.
Range: -
Cooldown: - seconds
Notes: be carefull if you see this is going too happen

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Sacrifice - Area Target
Can be only casted if life is under X%. Caster kills itself, doing X damage equal too each Y% off life missed, and slowing all units around it down for Z sec.
Range: 800
Cooldown: - seconds
Notes: It isn´t a good idea too attack this unit whit mele, also no cooldown for obius reasons

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Nature acolyte - INT
Abilities:


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Nature tap - Unit Target
Taps target unit, so it can´t don anything (cast,move,attack,others), and receives X% bonus damage from toher spells, last Y sec.
Range: 600
Cooldown: 45 seconds
Notes: Use some summons so this doesn´t affect your hero.

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Boiled orb - No Target
The unit creates a nature energy orb, and use it as a transport, mele units can´t attack him and receive X damage from him if they are too near, last X sec.
Range: -
Cooldown: 40 seconds
Notes: The power of walking over a sphere.

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Gap - Area Target
Unit creates a gap at target, any unit that enter area cannot go away from it, after X sec, nature energy explodes at gap, dealing X damage too each unit inside it, and throwing them away, this also destroys gap.
Range: 600
Cooldown: 60 seconds
Notes: Watch were you walk.

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Nature fusion - Unit Target
Acolyte targets an enemy, and transforms into a spirit, it is invisible, and it doesn´t collite whit anything, last X sec. Also it doesn´t attacks, acolyte however, can reveal it position by using any spell.
Range: 600
Cooldown: 50 seconds
Notes: If it is casted over you, try too escape.

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Nature refresher - INT
Abilities:


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Refresh bodies - Corpse Target
Refreshes targets corpses whit nature power, turning X of them into nature ghost, ghost can attack only one time, and do total damage too any armor. They last Y sec.
Range: 600
Cooldown: 35 seconds
Notes: Ghost can only be damaged from spells

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Call energy - Area Target
Unit calls X energy from the forest, and throws it as an attack over area, each energy does 0 damage, but if unit is stuned before all fall, attacking unit receives X damage, if all fall, nearest hero receives Y damage directly.
Range: 600
Cooldown: 45 seconds
Notes: What is better?

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Dead nature - Unit Target
For evey destructible around target tthat is dead, unit will receive X damage, if there isn´t any one, caster gets all life healed.
Range: 600
Cooldown: 50 seconds
Notes: Something like greenpeace

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Over heal - No Target
Unit heals X% off all neareast allies, equal too Y enemy units around him, if there are more than Z units, heal will also do X damage too near enemies.
Range: 600
Cooldown: 60 seconds
Notes: AoE heal ability whit chance too damage enemies if there are too much.

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Nature wildwitch - INT
Abilities:


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Sylvan edge - Line Target
Unit creates a Edge made of nature magic, and throws it all the line up, deals X damage, slows Y% down, and reveals attacked units for Z sec, last X sec. Deals more damage them more units in line.
Range: 600
Cooldown: 45 seconds
Notes: Usefull for small one way entraces.

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Nature glaive - Unit Target
Throws a glaive enchanted whit the power of nature too target, deals X damage, slows Y% down, leaves poison, and refreshes all spells of caster if target is killed, if not, it refresh just this spell. Can´t be refreshed more than X time each Y min.
Range: 600
Cooldown: 45 seconds
Notes: Good against low health based units/heros

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Nature silence - Area Target
Stops all units inside area, including caster, too cast spells for X sec, deals Y damage too invocations, also if casted over silenced units, it will deal Y damage too them (this doesn´t includes caster).
Range: 700
Cooldown: 50 seconds
Notes: Stop talking and admire nature.

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Spirit call - Unit Target
Cater calls X spirit and put them floating over its head, next, spirit falls over target, dealing X damage, +Y per each spirit that had damage unit before, finally, target will be silenced and unable too move for Z sec.
Range: 600
Cooldown: 35 seconds
Notes: Call the rage of forest!

EDIT: FIN...ISHED!
 
Last edited:
Level 9
Joined
Dec 21, 2011
Messages
332
Ehuurm. I lurked a little bit and I see a room for improvement. I want to know how you got the icon. The link can be attached ( I know you know this ), to the picture for easier use of the requester. Just a little suggestion though. Now my request:


Number of Items: 5
Preferred Item Type/s: Swords
Effect: Activates a special skill
Map Theme: Gladiator
Map Kind: Hack 'n' Slash
Restrictions: N/A

Thanks!

-Da Fist-
EDIT: Woah. That suggestion was given by Chizume a long time ago
It would be helpful to have the links for the icons as well. Just a friendly advice. Keep it up!
 
Number of Items: 5
Preferred Item Type/s: Swords
Effect: Activates a special skill
Map Theme: Gladiator
Map Kind: Hack 'n' Slash
Restrictions: N/A

Here's your request, i'll do the 5th tommorow:


Item InfoItem Ability

Heaven's Bless
N\A
Weapon
Unique

"A sword forged by the Gods themselves"
+45 attack power
+25 strength
When used, restores 75% of neabry allies hp and mp, and damages neabry demon\undead units by 3x of carrier's str, 160 sec cooldown
Item InfoItem Ability

Dragonsword
8000
Weapon
Very Rare

"This sword has the soul of a dragon trapped inside it"
+30 fire attack bonus
+15 strength
When used, sends a wave of fire in a straigth line, damaging all units in front by 1.5x of carrier's damage and makes them burn, losing 50 hp per second over 5 seconds, 50 sec cooldown

Item InfoItem Ability

Runeblade
N\A
Weapon
Very Rare

"This sword has ancient runes on it, giving immense power to it's carrier"
+25 attack power
+10 to all stats
When used, gives a 35% chance to affect enemies attacked by carrier with random negative buffs, but gives a 15% chance to affect the carrier too, lasts 40 seconds, 75 sec cooldown
Item InfoItem Ability

Shark's Blade
N\A
Weapon
Unique

"Has the shape of a shark, and the power of the sea"
+37 water attack bonus
+13 strength
When used, creates an illusion of a screaming shark over the carrier, slowing enemies in range by 50% and reducing their attack damage by 60%, lasts 30 seconds, 60 sec cooldown

EDIT: Finished the 5th

Item InfoItem Ability


Bloodthrister
N\A
Weapon
Unique

"Powerful weapon made by vampires"
+38 attack power
10 hp drain per attack
When used, drains 5% hp per second of all neabry enemies and slows them by 65%, lasts 12 seconds, 175 sec cooldown
 
Last edited:
Level 15
Joined
Oct 18, 2008
Messages
1,591
DJ, a request to be done:

Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: 0
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: SRPG/Dungeon-Map
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1
 
Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: 0
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: SRPG/Dungeon-Map
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1

Str hero is done.















Abilities:


Frostbolt - Unit Target
The Ogre Death Knight throws a bolt of frost at a target enemy, dealing x damage, freezing over x sec and slowing by x% over x sec.
Range: 600
Cooldown: 10 seconds
Notes: -


Frost Slam - No Target
Frah'rav slams the ground, sending x frost waves around him, dealing x damage to enemies in range and slowing by x% over x sec.
Range: -
Cooldown: 20 seconds
Notes: -


Frost Axe - Passive
Gives a x% chance to slow enemies by x% over x sec and a x% chance to deal double damage to an enemy unit.
Range: -
Cooldown: -
Notes: -


Frost Armor- No target
When activated, gives a x% chance to reflect magic attacks, a x% chance to reflect melee and pierce attacks and a x% chance to slow neabry enemies. Drains mana until deactivated.
Range: -
Cooldown: 8 seconds
Notes: Medium chance to reflect magic attacks, low chance to reflect melee and pierce attacks and high chance to slow enemies


Ultimate:
Winds of Northend - Area Target
Creates a blizzard at a large target area, slowing by x% and dealing x damage per sec to enemies inside until they leave. Also, restores x hp per sec of the caster and gives a x% attack speed bonus over x sec. Lasts x seconds.
Range: 400
Cooldown: 120 seconds
Notes: High slow and damage per sec, medium restore and high attack speed bonus, moderate duration



EDIT: Done.


[tr][TD]
[/TD][/tr][tr][td]
Abilities:

Multishot - Point Target
Shots x arrows at a target point, dealing damage and stunning for x sec enemies in range. 1 arrow = x damage.
Range: 800
Cooldown: 15 seconds
Notes: -



Forestkin - Passive
When the forest ranger is near a tree or plant, gains x% attack speed bonus and x damage bonus until leaves.
Range: -
Cooldown: -
Notes: -


Moonlight Arrows - Autocast
Gives a x moonlight damage bonus, x% attack speed bonus and x range bonus when activated. When is night gives higher bonuses and increases sight by x. Drains x mana per cast
Range: -
Cooldown: 1 sec
Notes: -


Thorn Wall - No target
Creates a wall of poisonous thorns around the caster, dealing x damage per sec and slowing by x% neabry enemies until they leave.
Range: -
Cooldown: 20 seconds
Notes: High damage, high slow


Ultimate:
Heartshot - Unit Target
Natalie Forestwisper shots a target enemy in heart, infecting him. Target unit will lose x hp per sec, will have a x% sec slow and will receive x% more damage. Lasts x sec. If target dies, a Sylvan will spawn from it.
Range: 700
Cooldown: 120 seconds
Notes: High values

[/td][/tr]
 
Last edited:
Level 6
Joined
Jun 10, 2012
Messages
240
Type of Request: Hero Request
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: Hero Arena
Number of Spells: 4
Number of Normal Spells: 3
Number of Ultimates: Value: 1
Restrictions: None
Icons: Yes
Hero Description: Yes
Model: Blood Elven Arcane Huntress
 
Last edited:
Level 2
Joined
Aug 20, 2012
Messages
19
Str hero is done.















Abilities:


Frostbolt - Unit Target
The Ogre Death Knight throws a bolt of frost at a target enemy, dealing x damage, freezing over x sec and slowing by x% over x sec.
Range: 600
Cooldown: 10 seconds
Notes: -


Frost Slam - No Target
Frah'rav slams the ground, sending x frost waves around him, dealing x damage to enemies in range and slowing by x% over x sec.
Range: -
Cooldown: 20 seconds
Notes: -


Frost Axe - Passive
Gives a x% chance to slow enemies by x% over x sec and a x% chance to deal double damage to an enemy unit.
Range: -
Cooldown: -
Notes: -


Frost Armor- No target
When activated, gives a x% chance to reflect magic attacks, a x% chance to reflect melee and pierce attacks and a x% chance to slow neabry enemies. Drains mana until deactivated.
Range: -
Cooldown: 8 seconds
Notes: Medium chance to reflect magic attacks, low chance to reflect melee and pierce attacks and high chance to slow enemies


Ultimate:
Winds of Northend - Area Target
Creates a blizzard at a large target area, slowing by x% and dealing x damage per sec to enemies inside until they leave. Also, restores x hp per sec of the caster and gives a x% attack speed bonus over x sec. Lasts x seconds.
Range: 400
Cooldown: 120 seconds
Notes: High slow and damage per sec, medium restore and high attack speed bonus, moderate duration



EDIT: Done.


[tr][TD]
[/TD][/tr][tr][td]
Abilities:

Multishot - Point Target
Shots x arrows at a target point, dealing damage and stunning for x sec enemies in range. 1 arrow = x damage.
Range: 800
Cooldown: 15 seconds
Notes: -



Forestkin - Passive
When the forest ranger is near a tree or plant, gains x% attack speed bonus and x damage bonus until leaves.
Range: -
Cooldown: -
Notes: -


Moonlight Arrows - Autocast
Gives a x moonlight damage bonus, x% attack speed bonus and x range bonus when activated. When is night gives higher bonuses and increases sight by x. Drains x mana per cast
Range: -
Cooldown: 1 sec
Notes: -


Thorn Wall - No target
Creates a wall of poisonous thorns around the caster, dealing x damage per sec and slowing by x% neabry enemies until they leave.
Range: -
Cooldown: 20 seconds
Notes: High damage, high slow


Ultimate:
Heartshot - Unit Target
Natalie Forestwisper shots a target enemy in heart, infecting him. Target unit will lose x hp per sec, will have a x% sec slow and will receive x% more damage. Lasts x sec. If target dies, a Sylvan will spawn from it.
Range: 700
Cooldown: 120 seconds
Notes: High values

[/td][/tr]

Thanks for doing it^^
+ Rep :)
 
Type of Request: Hero Request
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: Hero Arena
Number of Spells: 4
Number of Normal Spells: 3
Number of Ultimates: Value: 1
Restrictions: None
Icons: Yes
Hero Description: Yes
Model: Blood Elven Arcane Huntress

Done.









Ferria Eagleye, Arcane Rogue - AGI



The arcane rogue is a mix between arcanist and rogue. She both has a rogue's and a mage's capabilities. Arcane rogues can easily destroy spellcasters, because of their magic capabillities. Expert in stealing mana, defending from magic attacks and dealing damage. Powerful against mages, but weak against warriors.


Abilities:



Arcanic Stab - Unit Target
The hero stabs a target unit with arcanic power, dealing x damage and draining x mana per sec over x sec.
Range: 100
Cooldown: 15 seconds
Notes: -



Mana Daggers - On\Off
When activated, the hero drains x mana per attack, but lowers attack damage by x% until deactivated.
Range: -
Cooldown: 8 seconds
Notes: -



Arcane Shield - No Target
The hero creates a shield of magic enerhy around her, receiving x% less damage from magic\chaos attacks and having a x% chance to reflect them, but taking x% more damage from any other attack type. Lasts x sec.
Range: -
Cooldown: 20 seconds
Notes: -



Ultimate:
Arcanic Rage - No target
The hero begins enraging, draining x mp per sec from neabry enemies, and increasing attack speed by x% when attacked by magic\chaos attacks. Lasts x sec.
Range: -
Cooldown: 120 seconds
Notes: High values

 
Last edited:
Level 6
Joined
Jun 10, 2012
Messages
240
Thank you very much. but wait, you didn't give a proper name and the hero story/description. please do it right away.
 
Last edited:
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