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[Legacy] Modders Idea Factory

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Level 1
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Jun 5, 2008
Messages
151
anyway... here´s my part for u tarnos
icons_12622_btn.jpg
Ishar, Blackdragon - INT
Abilities:


icons_5587_pas.jpg

Blackdragon blood - No Target
Passive. The hero attacks himself too dip his weapon in his own draogn blood, every time hero attack, he has X% chance too loose Y life, but he will do bonus damage too attacked unit eqal too INT.
Range: -
Cooldown: - seconds
Notes: This spell is disabled if hero´s life goes under X%

icons_12111_btn.jpg

Slash - Unit Target
Hero put his weapon over him, and them he slashes X times target, dealing Y+Z damage per each slash, while slashing, hero and target can´t move, and hero will get X% life after spell ends.
Range: -
Cooldown: 70 seconds
Notes: This power is affected by first spell bonus!

icons_568_btn.jpg

Dark soul - Area Target
Summons X dark souls from the ground, in a Y size area, each soul does X damage, and stun enemies for Y sec, last Z sec. A X% off damage done is given too caster.
Range: 700
Cooldown: 80 seconds
Notes: Isn´t affected by fisrt spell bonus

icons_6385_btn.jpg

Darkness - No Target
Reveals the ture darkness of the hero, transforming him into the dragon he is. When he transforms, he creates a big darkness sphere, which deals X damage too each unit inside it.
Range: -
Cooldown: 90 seconds
Notes: After transformation hero slows a bit down

icons_7550_btn.jpg

Ultimate:
Dark side - Unit Target
Hero creates a dark image from target, dark image will move towards original target, and explode, dealing X damage, and silencing target for Y sec.
Range: 800
Cooldown: 120 seconds
Notes: This spell can be caste over your hero too recover life, but it has double cooldown for next cast

icons_5882_btn.jpg
Blackdragon - STR
Abilities:


icons_12999_btn.jpg

Black coil - Line Target
Hero dragon form shoots a coil into target line, coil does X damage, and also leaves units traspased by it whit darkness buff (they have less sight range) for X sec
Range: 900
Cooldown: 45 seconds
Notes: This has low mana cost, so as it should be used like a whit cooldown ranged attack

icons_14564_btn.jpg

Dark link - Unit Target
Link hero whit target unit, each time hero attacks unit, he will get X bonus damage for next attack upon Y stacks, when hero does a attack too a unit whit that stack, unit will explode in darkness, dealing Z damage too himself and units in a X size area. Link last Y sec.
Range: 800
Cooldown: 90 seconds
Notes: Hero must be vey fast too stack bonus before link ends, also link brokes if target moves more than X meters away.

icons_14202_btn.jpg

Darkness teeth - Area of Target
Hero creates X dark energies that looks like teeths in a Y size area, units in there will receive X damage and also have dark teeth buff (if they come too close too an ally, teeth will attack him as it where a chain lightning) buff last Y sec.
Range: 800
Cooldown: 78 seconds
Notes: Chain lightning efect should do less damage than first spell, something like 2/3 would by fine.

icons_5583_btn.jpg

Ultimate:
Darkness implotion - No Target
Hero returns too human form, imploding in darkness, dealing X damage too units in a Y size area, and slowing them down for Z sec.
Range: -
Cooldown: 65 seconds
Notes: Implotion should do more damage too heros, and yes it doesn´t damage you

icons_8900_btn.jpg

Ultimate:
Supreme Dark energy - Area Target
Channel, hero starts creating a giant dark sphere, wich adds X damage and Y meters size per Z sec charging it, after X sec, or if hero is attacked, sphere will fall into targeted area, dealing stacked damage+Area of the sphere divided by the number of units inside the area, all unit will have darkness buff for X sec.
Range: 1200
Cooldown: 230 seconds
Notes: Area of efect should be massive, soo there are too much units as for it does too much damage.

done? huh that was... long


thanks its great :) +rep
 
Level 12
Joined
Dec 25, 2010
Messages
972
New Hero

Hero Names: Lord Nightsorrow, Lord Soulrender, Lord Dethstorm, Lord Maldazzar, Lord Darkhallow, Lord Lightstalker, Baron Bloodbane, Baron Felblade, Duke Dreadmoore, Duke Ragereaver, Baron Frostfel, Lord Darkscythe, Duke Wintermaul, Baron Perenolde, Baron Morte (The Vanilla Death Knight Warcraft 3 Names)
Hero type: Fallen Champion
Hero Model: Arthas Menethil I by Kwaliti
Hero Icon: Vanilla DK icon
Primary Attribute: Strength
Map Theme: Warcraft 3
Map Kind: Altered Melee
Number of Spells: 5
Number of Innate Spells 1
Number of Normal Spells 3
Number of Ultimates: 1
Restrictions: This Melee Hero is naturally a Tanking/DPS Hero, So it must Balanced but his Abilities must be fit to his type, Put the Link of the Icons and the Apropiate Stats, his skills must be pure dark like a Death Knight
 
Last edited:
Level 1
Joined
Jun 5, 2008
Messages
151
I am just reminding, ETHEREAL hero if someone will make it ^^

@EDIT:

nvm I did not understand your message first time, I though it would take you 1 day only to move or something lol :> I will wait.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
The browser restarted repeatedly for 5 times, making he repeat and repeat my work.
If it didnt do that, it would be done like 4 hours ago. Here:


BTNHeroDeathKnight.png

Fallen Champion - STR
Abilities:



Sorrow - Unit Target [Innate]
The target friendly unit is dealt damage, which then increases the attack damage of the caster.

Bonus effect: Increases armor of the caster.
Range: 0
Cooldown: 0 seconds
Notes: No cooldown, near high mana cost.


Payback - Unit Target
The caster hurts himself, and then deals the same damage to the target unit, but with an increased value.

Bonus effect: Higher increased value, slows unit for a short while after.
Range: 900
Cooldown: 18 seconds
Notes: Sorrow is a counter for this. How its done: X damage is dealt to caster. X damage plus Y% of X is dealt to the unit.


Grievous Force - Passive
The attack of the caster increases as the number of units nearby him increases.

Bonus effect: Adds immolation when there are a large amount of units nearby.
Range: 0
Cooldown: 0 seconds


Anguish - Unit Target
Strikes the target unit in a deep mental anguish, creating carbon copies of it on the casters side. The copies last for a moderate duration.

Bonus effect: Copies become invulnerable, but greatly weaker. They have a long duration and can only be killed by spells.
Range: 450
Cooldown: 24 seconds
Notes: The copies only gain the abilities Death Coil and Death Pact, unit version.



Ultimate:
Ebon Blade - Unit Target
Active: Deals effects depending on the side of the target units. If the unit is and allied unit, then it is killed, but the caster gains bonus Attack Damage depending on its health. If its an enemy unit, its attack damage is set to zero. Lasts for a long time.

Passive: All abilities gain bonus effects.
Range: 450
Cooldown: 20 seconds
Notes: Bonus effects are found in the abilities above.


Pure melee based, doesnt share his benefits. Relies on raw damage and allies.
Purposely called Ebon Blade.
 
Level 12
Joined
Dec 25, 2010
Messages
972
The browser restarted repeatedly for 5 times, making he repeat and repeat my work.
If it didnt do that, it would be done like 4 hours ago. Here:


BTNHeroDeathKnight.png

Fallen Champion - STR
Abilities:



Sorrow - Unit Target [Innate]
The target friendly unit is dealt damage, which then increases the attack damage of the caster.

Bonus effect: Increases armor of the caster.
Range: 0
Cooldown: 0 seconds
Notes: No cooldown, near high mana cost.


Payback - Unit Target
The caster hurts himself, and then deals the same damage to the target unit, but with an increased value.

Bonus effect: Higher increased value, slows unit for a short while after.
Range: 900
Cooldown: 18 seconds
Notes: Sorrow is a counter for this. How its done: X damage is dealt to caster. X damage plus Y% of X is dealt to the unit.


Grievous Force - Passive
The attack of the caster increases as the number of units nearby him increases.

Bonus effect: Adds immolation when there are a large amount of units nearby.
Range: 0
Cooldown: 0 seconds


Anguish - Unit Target
Strikes the target unit in a deep mental anguish, creating carbon copies of it on the casters side. The copies last for a moderate duration.

Bonus effect: Copies become invulnerable, but greatly weaker. They have a long duration and can only be killed by spells.
Range: 450
Cooldown: 24 seconds
Notes: The copies only gain the abilities Death Coil and Death Pact, unit version.



Ultimate:
Ebon Blade - Unit Target
Active: Deals effects depending on the side of the target units. If the unit is and allied unit, then it is killed, but the caster gains bonus Attack Damage depending on its health. If its an enemy unit, its attack damage is set to zero. Lasts for a long time.

Passive: All abilities gain bonus effects.
Range: 450
Cooldown: 20 seconds
Notes: Bonus effects are found in the abilities above.


Pure melee based, doesnt share his benefits. Relies on raw damage and allies.
Purposely called Ebon Blade.

Thanks.
Here is my thoughts on this:
1 - Payback and Sorrow must be used one after another - Really cool
2 - Grievous force increases his strength all the time he is near ally units in combat - Nice
3 - Anguish Looks cool for a Tank/Support type Hero
4 - Where did you have based the name Ebon Blade

Anyway I'm gonna ask the Guys in the Spell Workshop to create spells
thanks DJ
 
Level 12
Joined
Dec 25, 2010
Messages
972
Yep. Her reward.
By stat passer, I mean this:
Unit A has a stat bonus in his Attack Damage. Unit B, which is a stat passer, uses an ability to pass the stat bonuses to himself. Unit B also has an ability to pass all stats he has to Unit C, which is a different unit.

ok now I've get it, It's like the Spellbreaker from Vanilla game
 
Level 1
Joined
Jun 5, 2008
Messages
151
Link to request?
I might do it myself. Kanadaj seems ultra busy.

Yep, I'm ultra busy, the school started and it's my final year in high-school, so I have to study a lot. I already took so many optional exams on schedule my classmates are thinking I've gone crazy, though I just want to leave this damn country ASAP... ^^


ok no problem kanadaj :) I will let DJ do it ^^

here is the link:

http://www.hiveworkshop.com/forums/...-idea-factory-195121/index23.html#post2208565

I want this Ethereal hero :) I dont mind to wait, the longer you make the better ideas I hope, also if you want you can try and make him agi and other one int its up to you which one is better :> I see him more like a mage/tank with very low hp hmm I say tank but actually I never though if him being a tank, its because kanadaj said something about being a tanker heh, so you decide :)
 
Level 12
Joined
Dec 25, 2010
Messages
972
Big Request for my Strategy RPG

Hero Name: Ryan Alexander Blake
Hero Type: Recruit
Hero Model: RPG Human With Leather Armor
Primary Attribute: Strength
Map Theme: Warcraft
Map Kind: Strategy RPG
Number of Spells: 4
Number of innate Spells 1
Number of Normal Spells 2
Number of Ultimates: 1
Restrictions: These spells must not be OverPowered for a Prologue

Hero Name: Ryan Alexander Blake
Hero Type: Templar
Hero Model: Templar by Callahan with Blizzard's Captain Portrait
Primary Attribute: Strength
Map Theme: Warcraft
Map Kind: Strategy RPG
Number of Spells: 6
Number of innate Spells 1
Number of Normal Spells 4
Number of Ultimates: 1
Restrictions: Diferent from the Generic one, This guy has Unique qbilities and he is more offensive than the Protection/Support type, making him a Tank/DPS Hero, However must still be not too Overpowered.

Hero Name: Ryan Alexander Blake
Hero Type: Fallen Champion
Hero Model: Arthas by Kwalliti
Primary Attribute: Strength
Map Theme: Warcraft
Map Kind: Strategy RPG
Number of Spells: 6
Number of innate Spells 1
Number of Normal Spells 4
Number of Ultimates: 1
Restrictions: Diferent from the Generic one, This guy has Unique qbilities and he is more offensive than the Tank/DPS type, making him a Horde controller Hero, However must still be not too Overpowered.

More Heroes to come...
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
MEN you´re really exigent Fox, and... wait more too come?! o_O
here is your first two ones:


Recuit - STR
Abilities:


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Untrained - No Target
Innmate passive. Hero is new at fight, wich means most movements are improvised, adds X% chance too stun/slow target, Y% too do critical damage, and Z% chance too miss attack.
Range: -
Cooldown: - seconds
Notes: Critical bonus is minimal, like a damage x 1.1, or damage x 1.5 max should be something like, damage x 2.0

icons_7730_btn.jpg

Basic slash - Unit Target
Hero makes a basic slash, jumping too target, dealing X damage too it,but also reduces his own defense in Y% for Z sec. Bonus from innmate is enabled for this spell.
Range: 300
Cooldown: 45 seconds
Notes: Hero is even weakear while jumping, also adds X bonus damage for X sec.

icons_1484_btn.jpg

Stab - Unit Target
Hero stabs unit, dealing X damage, making it bleed for Y sec, and slowing it for Z sec. Can be targeted too a place so heor jumps there.
Range: 200
Cooldown: 40 seconds
Notes: Slowness actually has more duration than cooldown, so hero can run away jumping, also bleeding adds more slowness too.

icons_6313_btn.jpg

Ultimate:
Blade winds - Area Target
Hero starts describing circle movements, creating X a wind waves that covers all area, units are pushed away hero by this winds and receive X damage per wind, units that reach max area a throwed far away from hero by the next incoming wind, winds are created every Y sec, after cast ends, hero will stun himself for Y sec. Last Z sec.
Range: -
Cooldown: 80 seconds
Notes: Area is like the area of the mountain kings spell, when he hits ground, or even bigger. Winds ´´channel´´ should be really short

Done, the other one will be in other post
 
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Level 19
Joined
Apr 10, 2010
Messages
2,789
DJ please change my status on the Main Post to being busy this year ^^

Sure.

Heres tarnos request:

Shen, Astral Walker - INT
Abilities:



Valewalk - On/Off Target [Innate]
Shen becomes Ethereal, making his health and damage severely lower and but only can be hit by spells. When Ethereal, his mana is constant drained. If his mana drops to zero, it is turned off.
Range: 0
Cooldown: 0 seconds
Notes: Mana drained would be low, like 2%.


Null Shield - Unit Target
Shen places up a spell reflecting shield, making the unit magic immune for a short duration. Can be stacked up.

The duration lasts longer if he is not Ethereal.
Range: 900
Cooldown: 8 seconds
Notes: Can affect Shen or an allied unit. Duration would be like 10 - 12 seconds. If the stacks reach a certain count, he gains an armor bonus.


Barkedskin - Unit Target
Active: When casted the damage of the target unit is increased by an amount proportional to his mana.

Passive: Increases the mana regeneration rate of Shen.
Range: 900
Cooldown: 12 seconds
Notes: Can affect Shen and allied units. Good counter for Valewalk.


Soul Consumption - Unit Target
Active: When casted, the health and damage of Shen of the target unit is increased depending on the Soul Count. Lasts for a moderate duration.

Passive: Shen gains a soul count every few kills. Can hold up to 50 soul counts.
Range: 600
Cooldown: 24 seconds
Notes: Soul counts are gained by killing. Killing few units gives him one. The soul count are displayed as a floating text only visible to him.


Pre-Ultimate:
Venn - Unit Target
The unit is sent to a state of Venn. They get increased damage, mana regeneration and spell immunity for a near-long duration.
Range: 250
Cooldown: 24 seconds
Notes: Can target Shen or allied units.



Ultimate:
Linkage - No Target
Shen switches to his normal form, but can only be hit by spells. He does not gain any health or damage reduction. Lasts for a long duration.
Range: 0
Cooldown: 60 seconds
Notes: He basically becomes Ethereal, but without the cons of becoming Ethereal!


Permanent Ethereal is OP. So I made him semi-permanent.
He can become a tank or a support, depending on playstyle.

Too lazy to find a model for this guy.
 
Level 1
Joined
Jun 5, 2008
Messages
151
Dude, page 23 only has posts until 300++.
Yours is at 77. Im on it.

This is why I told you to log in before you check, because when you are not logged in it shows you more pages :>

Sure.

Heres tarnos request:

Shen, Astral Walker - INT
Abilities:



Valewalk - On/Off Target [Innate]
Shen becomes Ethereal, making his health and damage severely lower and but only can be hit by spells. When Ethereal, his mana is constant drained. If his mana drops to zero, it is turned off.
Range: 0
Cooldown: 0 seconds
Notes: Mana drained would be low, like 2%.


Null Shield - Unit Target
Shen places up a spell reflecting shield, making the unit magic immune for a short duration. Can be stacked up.

The duration lasts longer if he is not Ethereal.
Range: 900
Cooldown: 8 seconds
Notes: Can affect Shen or an allied unit. Duration would be like 10 - 12 seconds. If the stacks reach a certain count, he gains an armor bonus.


Barkedskin - Unit Target
Active: When casted the damage of the target unit is increased by an amount proportional to his mana.

Passive: Increases the mana regeneration rate of Shen.
Range: 900
Cooldown: 12 seconds
Notes: Can affect Shen and allied units. Good counter for Valewalk.


Soul Consumption - Unit Target
Active: When casted, the health and damage of Shen of the target unit is increased depending on the Soul Count. Lasts for a moderate duration.

Passive: Shen gains a soul count every few kills. Can hold up to 50 soul counts.
Range: 600
Cooldown: 24 seconds
Notes: Soul counts are gained by killing. Killing few units gives him one. The soul count are displayed as a floating text only visible to him.


Pre-Ultimate:
Venn - Unit Target
The unit is sent to a state of Venn. They get increased damage, mana regeneration and spell immunity for a near-long duration.
Range: 250
Cooldown: 24 seconds
Notes: Can target Shen or allied units.



Ultimate:
Linkage - No Target
Shen switches to his normal form, but can only be hit by spells. He does not gain any health or damage reduction. Lasts for a long duration.
Range: 0
Cooldown: 60 seconds
Notes: He basically becomes Ethereal, but without the cons of becoming Ethereal!


Permanent Ethereal is OP. So I made him semi-permanent.
He can become a tank or a support, depending on playstyle.

Too lazy to find a model for this guy.



thanks alot :) but Valewalk is almost same as his ultimate, ultimate just dont drain mana/hp and is for a longer time but still thanks alot :) I like the idea of this character, though I would delete all skills which makes him ethereal, because I am planning to make him semi-ethereal or something which will work as an armor which takes reduced damage from all sources by 95% or something, this would be a pain if characters had to use spells to kill him :> and some of chars might have passives only too. so ultimate and Valewalk are skills I might not use :/ another is Soul consumption, I dont understand how it works "When casted, the health and damage of Shen of the target unit is increased depending on the Soul Count." hp/dmg of Shen "of the target unit"(what does that mean?) +REP for good work and if its a problem, you could change some of this :>
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Dont you see the thought? He can hit himself OR a target unit. If he hits a carry + this, the carry becomes awesome.

For Soul Count, lets say he kills 3 units = 1 SC.
When he casts, he gains increased health and damage depending on the SC. The increased value would be by percent. He can also target an allied unit.
 
Number of Units: 15
Number of Units with Intelligence base Attribute: 5
Number of Units with Strength base Attribute: 5
Number of Units with Agility base Attribute: 5
Map Theme: Fantasy
Map Kind: SPRPG
Number of Spells Per Unit: 4 for int, 3 for agil, 2 for str
Restrictions: I wanna forest related creatures
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
Foxhound, i edited the fisrt one, also here is templar:

Templar - STR
Abilities:


icons_8352_pas.jpg

Holy greatness - No Target
Passive. Them less life hero has, them more powerfull he gets, adds X damage too attacks and spells for each Y% of life missed, and adds bonus stats too spells when life is under Z%, also adds Z% speed at max life, this speed does keep in hero X sec, after he looses life from max life.
Range: #
Cooldown: - seconds
Notes: This bonuses, are affected by silence spell

icons_5155_btn.jpg

Holy call - Area Target
Hero calls light from heavens, dealing X damage too any units inside area, also hero gains Y% life steal, and units inside area has Z% chance too miss attacks, last for X sec.
Holy greatness bonus:
Adds more duration too spell, also heals directly X% of heros health, based on number of units in area.
Range: -
Cooldown: 35 seconds
Notes: Mana cost should make this the most expensive spell possible but also the most usefull

icons_6153_btn.jpg

Wings of light - Unit Target
Hero creates 2 light wings for himself, them he jumps too target, dealing X damage, next he flies around it, throwing light missiles, which do Y damage on impact, finally, takes target and falls whit it from skies, dealing too it and him Z damage, and stuning it for X sec, also slowing himself for Y sec.
holy greatness bonus:
After falling, you return too the place where you casted spell.
Range: sight range
Cooldown: 50 seconds
Notes: Damage from falling is aplied to hero to!

icons_13921_btn.jpg

Divine blast - Area Target
Hero conjures a giant light orb that falls from heavens too target area, dealing X damage, stuning and slowing down units inside there for Y sec, finally smaller orb fill apear from units, and go to hero, giving him Z bonus damage, last X sec.
holy greatness bonus:
Adds X% chance too jump too area and deal Y extra damage, if there is a unit which level 5 or more.
Range: 600
Cooldown: 55 seconds
Notes:Bonus damage last the same than spell duration.

icons_584_btn.jpg

Smash - Unit Target
Consumes ALL heros buffs. Hero attack target, smashing it whit pure light damage based on X*number of buffs consumed, after X sec, a lightness will fall over target and smash it again, dealing double damage. Stun target for Y sec.
Holy greatness bonus:
Inflicts a third attack, that combines hero powers and holy light powers, does triple damage, but it doesn´t kill, it it should kill target, it will leave it in X% life instead.
Range: -
Cooldown: 65 seconds
Notes: This spell is perfect for heros or PvP.

icons_8006_btn.jpg

Ultimate:
Holyness - No Target
Hero creates a great holy aura around him, each unit inside this ´´bird`` will loose X% life every Y sec, after Z sec, bird will explode dealing damage equal too each unit inside area, also hero will get healed for X%.
Holy greatness bonus:
Stuns all units in area for X sec, and inflict Y% more damage.
Range: ?
Cooldown: 80 seconds
Notes: Yeah it has the form of a bird, i dunno, meaby use a circle light thing and create as many so it looks like a bird, this is more for farming, since it use area, also usefull for 1vsMany fights

I won´t take the last, since i ever must go when i am doing the ulti :/
 
Last edited:
Level 6
Joined
Jun 10, 2012
Messages
240
Number of Heroes: 1 (I'm the one to make it. It's a Chaos Tauren. Please help me fill in the description for it)
Primary Attribute: Strength
Number of Skills: 4
Number of Normal Skills: 3
Number of Ultimate Skills: 1
Icons: Yes
 
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,980
Men we´re overcrowed and you request 2 big ones SD, well, you will have too wait, really overcrowed. anyway, taken first one:

icons_5950_btn.jpg
Female troll - STR
Abilities:


icons_13857_btn.jpg

Bloody axe - Unit Target
Unit injures herself, dealing X damage too it, she gets Y% damage bonus and attack speed bonus, also throws 2 axes instead of one, after X sec, this ends.
Range: 600
Cooldown: 25 seconds
Notes: Axes also slows down X% target movements

icons_14995_pas.jpg

Spin - No Target
Passive. After X sec out of battle, unit start spining her axe, acumulating damage over head, when reaching X, unit throws it too nearest enemy, if there isn´t one, damage will be lost, also when unit attacks before reacinh max stacked damage, she will deal bonus damage equal too stacked damage. Stuns target for Y sec.
Range: attack range
Cooldown: - seconds
Notes: This is very impredesible, as it can be used on a random enemy when reaching max.

icons_10528_btn.jpg
Forest watcher - STR
Abilities:


icons_6954_btn.jpg

Glaive storm - Area Target
Unit start spining, throwing glaives too each unit inside area, glaives deal X damage, after Y sec, unit will stop and smash nearest unit, dealing damage equal too number of units in area, if there is a hero, hero will be the smashed unit, and damage would be equal too heros STR attribute.
Range: 700
Cooldown: 45 seconds
Notes: This can be very annoying for tank/STR based hero, and very unusefull against Mages/INT based heros

icons_1554_btn.jpg

Glaive of power - No Target
When actived, unit gains X% bonus life regeneration and Y damage for every hit she recived, after X sec this ends, and unit deal damage too attacker equal too life lost while spell was on.
Range: -
Cooldown: 70 seconds
Notes: This is hell for DPS/hight damage based heros, wich makes this unit a headache

icons_6561_btn.jpg
Troll killer - STR
Abilities:


icons_10804_btn.jpg

Strong throw - Unit Target
Unit throw his ace with more strenght than normal, dealing X damage, stuning it for Y sec, and reducing targets attack in Z%, last X sec.
Range: 600
Cooldown: 35 seconds
Notes: Deals more damage, them more level target has (in case of hero it is unit lvl+hero lvl)

icons_12856_btn.jpg

Rush - Unit Target
Units rush too target, dealing X%+Y%+Z% of damage too it, percentages based on: units life (X), targets max attack ( Y ) and units life missing (Z), if it kills target, unit gets healed 100% and this spell gets refreshed
Range: 450
Cooldown: 70 seconds
Notes: Fear this if you´re invoker, or if you made him too much damage.

icons_13779_btn.jpg
Forest defender - STR
Abilities:


icons_14543_btn.jpg

Tree - Unit Target
Can be target too caster. Creates a tree below target, dealing X damage, making it fly for Y sec and fall stuning it for Z sec, when casters life is under X%, it will be automatically casted on him. When casted over caster, it will get tree form, been only be able too get hit form spells, and regenerating X% of life, last Y sec.
Range: 600
Cooldown: 35 seconds
Notes: It creates just 1 tree, so its not totally the same than nerubian undead´s hero first spell

icons_15520_btn.jpg

Forest poison - Unit Target
Attacks target dealing forest poison too it, but damage is set too 0, units under this buff, will get damage when they are more less than X meters away from trees, also, each damage done too caster of spell, which does less than Y% of damage, equal too that percent in casters life, will be returned, last Z sec.
Range: 300
Cooldown: 45 seconds
Notes: Treant doesn´t damages you, but you damage yourself, clasic trolololo spell.

icons_12480_btn.jpg
Forest Ancient - STR
Abilities:


icons_4917_btn.jpg

Throw tree - Unit Target
Unit takes a tree and throw it too target, dealing X damage, and stuning for Y sec.Also, there is a X% chance that the seeds of the tree spreads, creating small tree´s that slow units down in Y%.
Range: 600
Cooldown: 35 seconds
Notes: Smal trees get bigger every X sec.

icons_14783_btn.jpg

Forest armor - No Target
Hero surrounds himself whit and armor made off parts off the forest, this armor has X health, and can only by destroyed by spell, on destruction or spell end, it will explode dealing X damage in area.
Range: -
Cooldown: 45 seconds
Notes: Classic shield spell, makes this creep a tank

Fin... ished
 
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Thx, +rep! :)

EDIT:

For hero files:

Asha, The Ripper - AGI
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/forsakenripper-117691/?prev=search%3Dripper%26d%3Dlist%26r%3D20http://www.hiveworkshop.com/forums/skins-552/mannoroth-blp-99152/?prev=r=20&page=20
Description: Asha was once a human assassin, she was killing anyone for money, either people either beasts, until one day. Someone sold her a potion, that made her to become a terrible undead. Asha now seeks revenge for the one who cursed her, and she'll don't stop until she find and terminate him.
Battle Stats: Attack : 22-42
Armor : 2
Agility : 23 + 1.75
Inteligence : 18 + 2.35
Strength : 16 + 2.15
Speed: Attack Speed : Fast
Movement Speed : Fast

Abilities:


Rapid Stab - Unit Target
Asha rapidly stabs x times a target unit, dealing x damage each time and stunning the caster for x sec and target for x sec.

http://www.hiveworkshop.com/forums/.../?prev=search=tuskarr&d=list&r=20&u=Mr.Goblin
Deadly Poison - Passive
Infects enemy units with deadly poison, making them to lose x hp per sec over x sec. Also gives a x% chance to infect neabry enemies from the blood splatters of the main unit.

http://www.hiveworkshop.com/forums/...ke-208887/?prev=search=ice&r=20&d=list&page=2
Sacrifice - No target
The Ripper sacrifices x% of her health to get increased attack speed by x% for x seconds.

http://www.hiveworkshop.com/forums/...134955/?prev=search=frost%20spike&d=list&r=20
Hellfire - No target
Asha the Ripper begins burning, making neabry enemies to lose x hp per sec for x sec.
Drains x hp per sec until deactivated.

http://www.hiveworkshop.com/forums/icons-541/btnfrostdeath-136744/?prev=search=frozen&d=list&r=20
Rip - Unit Target
Asha rips a target unit, dealing x damage. Also makes the target to lose x hp per sec and slows it by x% for x sec. If the ripped unit dies, a shadow minion will spawn from it to serve Asha.

Technical difficulties:
- Low hp

Advantages/Specialties:
- High attack\movement speed
 
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