Holy greatness - No Target
Passive. Them less life hero has, them more powerfull he gets, adds X damage too attacks and spells for each Y% of life missed, and adds bonus stats too spells when life is under Z%, also adds Z% speed at max life, this speed does keep in hero X sec, after he looses life from max life.
Range: #
Cooldown: - seconds
Notes: This bonuses, are affected by silence spell
Holy call - Area Target
Hero calls light from heavens, dealing X damage too any units inside area, also hero gains Y% life steal, and units inside area has Z% chance too miss attacks, last for X sec.
Holy greatness bonus:
Adds more duration too spell, also heals directly X% of heros health, based on number of units in area.
Range: -
Cooldown: 35 seconds
Notes: Mana cost should make this the most expensive spell possible but also the most usefull
Wings of light - Unit Target
Hero creates 2 light wings for himself, them he jumps too target, dealing X damage, next he flies around it, throwing light missiles, which do Y damage on impact, finally, takes target and falls whit it from skies, dealing too it and him Z damage, and stuning it for X sec, also slowing himself for Y sec.
holy greatness bonus:
After falling, you return too the place where you casted spell.
Range: sight range
Cooldown: 50 seconds
Notes: Damage from falling is aplied to hero to!
Divine blast - Area Target
Hero conjures a giant light orb that falls from heavens too target area, dealing X damage, stuning and slowing down units inside there for Y sec, finally smaller orb fill apear from units, and go to hero, giving him Z bonus damage, last X sec.
holy greatness bonus:
Adds X% chance too jump too area and deal Y extra damage, if there is a unit which level 5 or more.
Range: 600
Cooldown: 55 seconds
Notes:Bonus damage last the same than spell duration.
Smash - Unit Target
Consumes ALL heros buffs. Hero attack target, smashing it whit pure light damage based on X*number of buffs consumed, after X sec, a lightness will fall over target and smash it again, dealing double damage. Stun target for Y sec.
Holy greatness bonus:
Inflicts a third attack, that combines hero powers and holy light powers, does triple damage, but it doesn´t kill, it it should kill target, it will leave it in X% life instead.
Range: -
Cooldown: 65 seconds
Notes: This spell is perfect for heros or PvP.
Ultimate:
Holyness - No Target
Hero creates a great holy aura around him, each unit inside this ´´bird`` will loose X% life every Y sec, after Z sec, bird will explode dealing damage equal too each unit inside area, also hero will get healed for X%.
Holy greatness bonus:
Stuns all units in area for X sec, and inflict Y% more damage.
Range: ?
Cooldown: 80 seconds
Notes: Yeah it has the form of a bird, i dunno, meaby use a circle light thing and create as many so it looks like a bird, this is more for farming, since it use area, also usefull for 1vsMany fights