- Joined
- Apr 10, 2010
- Messages
- 2,789
Its fine :{D
Im not a kill-joy little jerk who kills people who insults me :{D
Im not a kill-joy little jerk who kills people who insults me :{D
Because i don't have alot of time on my hand these days.Why does the reply look so sloppy?
missing defensive spell for the axe user
Thifas, dead mage - INT
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Abilities:
![]() Ice mastery - No Target Innmate passive. Grants passively upgrade too spells per each kill, wich means: -X% cooldown, +Y damage, +Z% penetration (make normal damage on magic defended enemys), bonuses are permanent after leveling up or killing and enemy hero. Range: - Cooldown: - seconds Notes: If you die before level up, or before killing an hero, bonuses will have X channel before being able too boost you´re spells again. Blizzard - Area Target Thifas makes ice blizzard fall one by one in random points inside target area, area has X size, and area size gets smaller every time a unit is hit by a blizzard, each blizzard does +Z damage than the before falling blizzard, thifas can only summon a max of X blizzards, last Y sec. Range: 800 Cooldown: 25 seconds Notes: Stuning thifas will make all blizzard he is capable too summon fall at same time, dealing half damage ![]() Ice spikes - Line Target Thifas sends ice spikes in a X size line, units in line will get Y damage and fly in the air, when returning at the ground, they will be frozen (like frost wyrm passive) for Z sec, last X sec. Range: 700 Cooldown: 38 seconds Notes: Frozen units take double damage from ice spells, but the frozen buff will end instantly ![]() Glacial prison - Area Target Channel. start calling ice from somewhere, that ice moves in form off small ice pieces too target area, after X sec, all ice will frezze target area, dealing Y damage too units inside it, and leaving them in frozen buff for Z sec, last X sec Range: 600 Cooldown: 78 seconds Notes: If Thifas is stuned while channeling, ice will explode at area, dealing damage equal too X% of the life of the unit whit most life inside area. ![]() Ultimate: Magic ice - Double Target/Hero Target Thifas select 2 objetives. the first one will receive damage eqal too X% off the other one´s life, and the second one will receive damage equal too Y% off the other one´s mana, both will also receive Z% bonus damage equal too a X% of your current mana, both also will be frozen for X sec. Range: 700 Cooldown: 120 seconds Notes: If you kill one hero, next spell won´t have cooldown, except ulti, if you kill both targets, you will get X% cooldown reduction for all spells until you die. |
Hey Guys I'm Back into Warcraft Modding and I'm out of ideas... again ^^.
Number of Heroes: 4
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: Altered Melee
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Restrictions: Must have at least a female hero; Must be either Human, Wood Elf or High Elf; Put the adequate stats, model and icons (With Link) for the heroes; also put at least 12 Random names for all heroes..
Number of heroes 4?
number of int=1 str=1 agi=1 is equal to 3![]()
![]() The Goddess of Destruction - Strength Alaina, Dearh, Lyalie, Keal, Inera, Assalde, Ilassa, Natasha, Ralia, Tiel, Hala, Jeune |
Strength : 22 + 2.40
Agility : 22 + 2.00 Inteligence : 14 + 1.60
Abilities:
![]() Destructive Line - Point Target The Goddess of Destruction slashes in front of herself in the target direction, leaving a marked path. After 1 second, every enemy unit takes X damage near the line plus Y damage for every other damaged unit. This ability also destroys the trees in it's path, dealing additional Y damage to the damaged units. Range: 600 Cooldown: 12 seconds Notes: Destroy everything in front of you! ![]() Destruction Core - Passive On each attack, the Goddess of Destruction gains a destruction charge up to 10. When having 10 charges, she deals X damage to every attacking enemy and her next ability uses up the charges, gaining a bonus effect: -Destructive Line: Marks the damaged enemies, causing them to take Y damage when another unit other than the Goddess of Destruction hits them. -Raging Slashstorm: Damaged enemies are slowed by X% for Y seconds. -Phoenix of Destruction: Releases an explosion on activation, dealing X damage to every surrounding enemy within 300 range. ![]() Raging Slashstorm - Area Target The Goddess of Destruction slashes around herself wildly while moving towards the target location. Removes unit collision and deals X damage to every surrounding enemy every second, while also gains Y movement speed. Range: 200 Cooldown: 20 seconds ![]() Ultimate: Phoenix of Destruction - No Target The Goddess of Destruction releases all of her powers, gaining Immolation Aura, X damage and Y% movement speed. While in this state, she gains 1 damage for each killed enemy within 600 range, which she loses after the effect is over. If she is killed in this state, two phoenixes spawn on her body, which last for 10 seconds. Effect lasts: 20 seconds. Range: 600 Cooldown: 90 seconds Notes: The amount of damage this one gives could be hard to balance, so take care! |
![]() The Lightning Fury - Agility Ida, Hasur, Hillysu, Phana, Aeliria, Istya, Sirith, Raeri, Hiada, Eolly, Alidil, Alaen |
Agility : 24 + 2.60
Strength : 20 + 1.90 Inteligence : 15 + 1.70
Abilities:
![]() Shocking Slash - Unit Target Slashes the target unit, dealing X damage and stunning it for Y seconds. Range: 150 Cooldown: 8 seconds ![]() Shocking Touch - Passive The Lightning Fury's every attack releases a small current onto the body of the target, dealing X bonus damage on each attack. The target gains a charge of Shocking Orb - Level [Level of Shocking Touch] on each attack up to [Current cap of the real Shocking orb] orbs, dealing damage to the enemies of the Lightning Fury. ![]() Shocking Orb - No Target The Lighting Fury charges herself, gaining X orbs of lightning that floats around her. When an orb touches an enemy unit, it explodes, dealing Y damage to every enemy unit within 150 range of it. Range: 200 Cooldown: 20 seconds Notes: Range can be lowered to 100. Both the number of orbs and their damage should scale with skill level. ![]() Ultimate: Thunder Fury - Point Target The Lightning Fury turns herself into a ball of lightning, moving rapidly towards the target location, moving 400 units. Each time an enemy is within 200 range of her, the enemy takes X damage and becomes stunned for Y seconds. When an enemy takes damage from this ability, the distance so far is nulled, which means the Lighting Fury moves another 400 units from the location of the hit enemy towards the same direction. When the spell is over, each hit enemy is stunned again for Y seconds. Range: 400 Cooldown: 60 seconds Notes: An extreme gapcloser and CC ability. If the enemy team move in a line, she will just stun the entire team, while moving like half of a map distance. She will always end up from 400 units from the last hit enemy, so she can either turn around and fight or run away (because of the distance and the stun). With good and fast micro from the enemy the hero can be cornered! |
![]() Evergreen Patron - Intelligence Krorat, Kagja, Rakan, Jador, Jokirin, Kolmar, Kjolas, Chakros, Tachar, Ryrmar, Kolin, Ryrunan |
Intelligence : 23 + 2.20 Strength : 21 + 2.10 Agility : 14 + 1.60 Note on this hero: This hero's abilities affect not only the allied, but often the enemy units as well, and have more effect on elves. They affect night elves, high elves and wood elves and any kind of elves mostly
Abilities:
![]() Tears of Nature - Area Target Summons holy water at the target location, healing every unit in (both enemy and ally) it for X life over 3 seconds. After 3 seconds, the effect is reversed on enemies, dealing double the healed damage to them and redistributing the dealt damage to the allies over 3 seconds. Elves are healed (and if damaged, then damaged as well) 2x the original values. Range: 1000 Cooldown: 18 seconds ![]() Spirits of the Forest - Aura Each time the druid or an ally is attacked within the effect of the aura, there is X% chance that a furious spirit is summoned at a random location within the aura, that deal Y damage each second to the surrounding enemies and the same damage to itself for each damaged enemy. The spirit has [10xY] life, and when it dies, it explodes, burning Z mana of the close enemies, dealing ? damage to them for each point of mana burned. If not killed, the spirits last for 10 seconds. Range: 600 Notes: This is a passive ability, but because of the random location, spirits can appear in locations that are not good at all, so the dealt damage and burnt mana should be average. ![]() Spirit Blast - Unit Target The Evergreen Patron charges a spell for 2 seconds. If the target enemy or ally is still within 1200 range when the spell is finished, a spirit ball of light flies towards it, dealing X damage to every enemy in it's path. When it reaches the target, it explodes, dealing X damage to every unit (both ally and foe) in range and marking them for 10 seconds. This effect does not harm but marks elven units as well. When any of them die with the mark of them or because of the ball, they explode as well, dealing Y damage and slowing every affected enemy units. Range: 800 Cooldown: 16 seconds Notes: Funny spell, damaging both allies and enemies at the end of the path, and turning them to living bombs, making players think of mass sacrifices ![]() Ultimate: Natural Hell - Area Target Turns the target area into a hell to be at - revives all elves in the target area for X seconds, and gives every elf in the area massive life regeneration. No elves can leave the area, not even those still alive. Also, each enemy takes Y damage each second standing in the marked area during the duration. When the effect ends, every elf in the target area die (even those not resurrected), restoring Z mana and life to the caster. If the caster died during the effect and there are 20 units to die when the effect ends, the caster is resurrected with ?% life and mana. Range: 1200 Cooldown: 120 seconds Notes: This turns your army into an army of destruction limited to the target area, but when the effect ends the entire army dies. If the caster is in the affected area, he will die as well when the effect ends, but will be revived anyway if there are enough units. This can be used as a weapon as well against another elven race - just cast it on them and wait until they die! } |
Hmm... tarnos, I'm not sure that it's optimal for your request to use the format, so I think we should just make a list, but I'm not that good at normal items :/
Oh, well then... Could come up with 9 leather and 9 cloth:
- Leather
- Hardened Leather
- Studded Leather
- Spiked leather
- Lizardskin
- Shadowfiend hide - light, flexible and strong!
- Serpentskin
- Dragonskin
- Dragonscale
- Linen
- Silk
- Velvet
- Broadcloth
- Spider-web/Spider-silk
- Deathweb
- Angel-thread
- Blood-fabric
- Dragon-tissue
- Chain
- Brigandin
- Scale
- Layered
- Half-Plate
- Full-Plate
- Turtleshell
- Mithril Plate
- Dragonfang plate - the plates are made using all the teeth of a dragon, yay!
Item Info | Item Ability |
![]() Primal Ward 445 Gold Permanent Common Most of brutish, animalistic warlocks carry this scepter. Even looks like one." | Gives +8 Attack Damage an +3 to Primary Stat. |
Item Info | Item Ability |
![]() Refresher 605 Gold Permanent Common "An orb carried by most clerics. This is said to be the source of their power." | Gives bonus mana regeneration and bonus or bonus health regeneration and bonus. (NOTE: Abilities are switched by clicking on the ability) |
Item Info | Item Ability |
![]() Buckler #4 205 Gold Permanent Common "From a long line of shields, comes Buckler #4." | Gives a variable bonus STR depending on the holders current armor. |
Item Info | Item Ability |
![]() Mystique 330 Gold Permanent Common "This item is so mysterious that its called Mystique." | Give bonus Mana and Mana Regeneration. Also gives +2 INT. |
Item Info | Item Ability |
![]() Gloves of the Myst 635 Gold Permanent Common "Mysts were mischievous creatures known to be bandits. These are the very gloves they wore." | Gives +5 AGI and gives the holder a 7% chance of Undetection. Undetection is for the attack to not be detected by the attacked unit. |
Well you know that it's up to you wether to modify the spells or not if you don't like something about them, they are just ideas, nothing more :3
Item Info | Item Ability |
![]() Heavy Belt 620 Permanent Near Rare "An extremely heavy belt that boosts your STR stat with a few cons." | Increases STR by 12, but decreases MS by 55. |
Item Info | Item Ability |
![]() Adrenaline Booster 550 Consumable Near Rare "Medication for those with the brave hearts." | Once consumed, gives +4 AGI, +100 MS and +20% AS for 15 seconds. Has 2 Charges. |
Item Info | Item Ability |
![]() Mental Booster 650 Consumable Near Rare "The necklace wore by most of the top scholars. Gives incredible mental bonus." | Gives +9 INT. If the casters primary attribute is INT, their Attack is increased by 9. |
If you use any ideas from the files, please post their names so we can set their status to "Used". Also, if you need any modification, tell us, and the list of the heroes you still need![]()
Item Info | Item Ability |
![]() Nature staff 70000 Permanent Rare "This staff is covered by moss, but it works anyway" | Root: this staff just has mormal warcraft 3 root spell |
Item Info | Item Ability |
![]() Phoenix pendant - Permanent Ultra-rare "I shall bring the bird of fire too live, everytime you need it; that´s what the inscription says" | Phoenix blaster: calls aphoenix from sky, who will describe circle flies around caster, whit X max radius efect, units inside radius, will receive Y damage, and get fire buff, which last Z sec. Phoenix has X sec cooldown and costs mana |
Item Info | Item Ability |
![]() Demon skull ? Permanent Demonic "Demon favors should be given too the one´s who use it, but also the dead" | Demon enpower: Turns you in a demon, that doubles all your stats, attack damage, defense and speed, after X sec, transformation ends and you loose Y% life |
Item Info | Item Ability |
![]() Nightstalker ? Permanent Legendary "Nightstalker glows when enemies are near, showing that it cannot wait too kill them" | Watch & hatch: when actived once, reveals each enemy hero that is near than X meters, and leaves stalker buff over they, units whit this buff receive bonus damage from heros attacks eqal too heros INT for Y sec, when actived second time, hero will jump too neares hero and splash it, dealing had damage, and leaving bleeding buff, (unit moves X% slower and receives Y damage every Z sec) last X sec |
Item Info | Item Ability |
![]() Helm of honor ? Permanent Uncommon "Given too knights as a sign of their honor" | Battle stance: when actived, adds bonus damage too each friendly unit in a X size area, equal too lvl of hero, last Y sec, enemies also have a Z% chance too run away towards caster, and be silenced for X sec |
Item Info | Item Ability |
![]() Sword ? Permanent Common "Just a sword" | Slash: Slashes target, dealing X damage, and stuning for X sec |
O men my internet broke arcaa´s request when i had it almost done! anyway...
Item Info Item Ability
![]()
Nature staff
70000
Permanent
Rare
"This staff is covered by moss, but it works anyway"
Root: this staff just has mormal warcraft 3 root spell
Item Info Item Ability
![]()
Phoenix pendant
-
Permanent
Ultra-rare
"I shall bring the bird of fire too live, everytime you need it; that´s what the inscription says"
Phoenix blaster: calls aphoenix from sky, who will describe circle flies around caster, whit X max radius efect, units inside radius, will receive Y damage, and get fire buff, which last Z sec. Phoenix has X sec cooldown and costs mana
Item Info Item Ability
![]()
Demon skull
?
Permanent
Demonic
"Demon favors should be given too the one´s who use it, but also the dead"
Demon enpower: Turns you in a demon, that doubles all your stats, attack damage, defense and speed, after X sec, transformation ends and you loose Y% life
Item Info Item Ability
![]()
Nightstalker
?
Permanent
Legendary
"Nightstalker glows when enemies are near, showing that it cannot wait too kill them"
Watch & hatch: when actived once, reveals each enemy hero that is near than X meters, and leaves stalker buff over they, units whit this buff receive bonus damage from heros attacks eqal too heros INT for Y sec, when actived second time, hero will jump too neares hero and splash it, dealing had damage, and leaving bleeding buff, (unit moves X% slower and receives Y damage every Z sec) last X sec
Item Info Item Ability
![]()
Helm of honor
?
Permanent
Uncommon
"Given too knights as a sign of their honor"
Battle stance: when actived, adds bonus damage too each friendly unit in a X size area, equal too lvl of hero, last Y sec, enemies also have a Z% chance too run away towards caster, and be silenced for X sec
Item Info Item Ability
![]()
Sword
?
Permanent
Common
"Just a sword"
Slash: Slashes target, dealing X damage, and stuning for X sec
DONE!!!
Hey kanadaj, should we take tarnos one half by half?
Ok, i take dracon/dragon human guy and you the ethereal, are you at one whit my?
This smells of Google Translate, but I think I get it, I'm okay with the ethereal guy, I love these sneaky-tanky bastards
EDIT: DAAAAAMN Database error, cant look for models and Icons... I think I'll postpone making the hero to tomorrow
This smells of Google Translate, but I think I get it, I'm okay with the ethereal guy, I love these sneaky-tanky bastards
huh? i dind´t used Google traslator :|
anyway... here´s my part for u tarnos
Ishar, Blackdragon - INT Abilities:
![]()
Blackdragon blood - No Target
Passive. The hero attacks himself too dip his weapon in his own draogn blood, every time hero attack, he has X% chance too loose Y life, but he will do bonus damage too attacked unit eqal too INT.
Range: -
Cooldown: - seconds
Notes: This spell is disabled if hero´s life goes under X%
![]()
Slash - Unit Target
Hero put his weapon over him, and them he slashes X times target, dealing Y+Z damage per each slash, while slashing, hero and target can´t move, and hero will get X% life after spell ends.
Range: -
Cooldown: 70 seconds
Notes: This power is affected by first spell bonus!
![]()
Dark soul - Area Target
Summons X dark souls from the ground, in a Y size area, each soul does X damage, and stun enemies for Y sec, last Z sec. A X% off damage done is given too caster.
Range: 700
Cooldown: 80 seconds
Notes: Isn´t affected by fisrt spell bonus
![]()
Darkness - No Target
Reveals the ture darkness of the hero, transforming him into the dragon he is. When he transforms, he creates a big darkness sphere, which deals X damage too each unit inside it.
Range: -
Cooldown: 90 seconds
Notes: After transformation hero slows a bit down
![]()
Ultimate:
Dark side - Unit Target
Hero creates a dark image from target, dark image will move towards original target, and explode, dealing X damage, and silencing target for Y sec.
Range: 800
Cooldown: 120 seconds
Notes: This spell can be caste over your hero too recover life, but it has double cooldown for next cast
Blackdragon - STR Abilities:
![]()
Black coil - Line Target
Hero dragon form shoots a coil into target line, coil does X damage, and also leaves units traspased by it whit darkness buff (they have less sight range) for X sec
Range: 900
Cooldown: 45 seconds
Notes: This has low mana cost, so as it should be used like a whit cooldown ranged attack
![]()
Dark link - Unit Target
Link hero whit target unit, each time hero attacks unit, he will get X bonus damage for next attack upon Y stacks, when hero does a attack too a unit whit that stack, unit will explode in darkness, dealing Z damage too himself and units in a X size area. Link last Y sec.
Range: 800
Cooldown: 90 seconds
Notes: Hero must be vey fast too stack bonus before link ends, also link brokes if target moves more than X meters away.
![]()
Darkness teeth - Area of Target
Hero creates X dark energies that looks like teeths in a Y size area, units in there will receive X damage and also have dark teeth buff (if they come too close too an ally, teeth will attack him as it where a chain lightning) buff last Y sec.
Range: 800
Cooldown: 78 seconds
Notes: Chain lightning efect should do less damage than first spell, something like 2/3 would by fine.
![]()
Ultimate:
Darkness implotion - No Target
Hero returns too human form, imploding in darkness, dealing X damage too units in a Y size area, and slowing them down for Z sec.
Range: -
Cooldown: 65 seconds
Notes: Implotion should do more damage too heros, and yes it doesn´t damage you
![]()
Ultimate:
Supreme Dark energy - Area Target
Channel, hero starts creating a giant dark sphere, wich adds X damage and Y meters size per Z sec charging it, after X sec, or if hero is attacked, sphere will fall into targeted area, dealing stacked damage+Area of the sphere divided by the number of units inside the area, all unit will have darkness buff for X sec.
Range: 1200
Cooldown: 230 seconds
Notes: Area of efect should be massive, soo there are too much units as for it does too much damage.
done? huh that was... long