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[Legacy] Modders Idea Factory

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Level 15
Joined
Oct 18, 2008
Messages
1,591
Aranth, the Steelwall - Strength
Abilities:



Mark of the Shield - Unit Target
Aranth marks the target unit with the Mark of the Shield for X seconds. While the mark is on the target, Aranth gains Y movement speed and armor while moving towards him, and on his first attack, he consumes the mark, dealing Z bonus damage and stunning the target. The target becomes immune for Mark of the Shield for 11 seconds, and the closest enemy unit within range is marked when the mark is consumed.
Range: 700
Cooldown: 11 seconds
Notes: This is an engaging, hard-CC ability!


Furious Slash - No Target
Aranth slashes with his sword, dealing X damage to every unit in front of him, while slightly knocking them back. If any enemy had Mark of the Shield, all hit enemies are stunned (duration depends on Mark of the Shield's level) and the mark is removed. With every slash, Aranth gains a fury charge up to 3, and for each one, he gains Y% attack speed.
Range: 250
Cooldown: 3 seconds
Notes: Spammable damaging ability, remember that the mark is not CONSUMED, but REMOVED!


Rotating Bash - No Target
Aranth bashes all nearby enemies, stunning them for X seconds and knocking them back slightly. For each enemy hit, Aranth gains Y armor for 5 seconds and is healed for Z life.
Range: 150
Cooldown: 10 seconds
Notes: Defensive ability, I hope it fits with the style of map you make.


Defensive Formation - Aura
Aranth grants his nearby allies a defensive formation, in which every unit is defending the other. Each time a unit is hit with the aura, the unit gains a defense charge up to 3 charges. When any other aura affected ally is hit, a charge is removed from the closest ally (who has at least one charge), and the damage is reduced by X. A unit can't gain more than 3 charges every second.
Range: 500
Cooldown: 1 seconds
Notes: The aura. It should be balanced a bit depending on your map, since I don't know how many attackers will be there and how much damage will they deal - in case of lots of enemies attacking at the same time, the value should be increased to up to 9 I think, but if it's only 1 or 2 units attacking one at a time, you can increase the limit to 2 seconds. It's up to you.


Ultimate:
Holy Army - Area Target
Aranth releases the holy magic he has been entrusted with, summoning Z holy knights in the target area who last for X seconds. The Knights have Cleaving Attack, and on death, they deal Y damage to every surrounding enemies. Their attacks trigger the Mark of the Shield on their main target as well.
Range: 700
Cooldown: X seconds

Laera, the Raging - Strength
Laena is a hero centered around fighting stationary. In a dogfight, one shouldn't be able to comprehend his destructive power. He doesn't use his mana, and should have negative mana regen, and no int/level or base int. While he can purchase +Mana items, he usses % of his rage bar to calculate, so increasing his max mana will be a handicap. He gains 1 rage every attack, and 1 rage each time he's attacked.
Abilities:



Shield Breaker - Unit Target
Laera uses his inhuman strength to hit the target and smash it's defenses, dealing X damage that ignores all defenses. If the target's life was over 90%, this attack deals double damage. If the target was under 30% life, Bleedout is applied, dealing Y damage to it every second for 5 seconds. Bleedout's duration is shortened by 1 second each time the bleeding unit attacks.
Cost: 15% Rage
Range: 150
Cooldown: 15 seconds


Destroyer Blow - No Target
Laena smashes the ground with his axe, dealing X damage to every surrounding unit within Z units, and marks the location for Y seconds. While Laena stands in the damaged area, he gains A attack damage every second. This bonus lasts until Laena leaves the area, or until the mark's effect wears off.
Cost: 20% Rage
Range: 400
Cooldown: 20 seconds


Berserker's Rage - No Target
Laena uses his Rage to empower himself, gaining X% attack speed and life steal for each 1% of rage he has for Y seconds. When this effect wears off, Laena becomes exhausted, losing Z movement speed for 3 seconds.
Cost: All Rage
Range: #
Cooldown: 10 seconds
Notes: This is an ability which is defensive and offensive at the same time. The movement speed debuff's effect should be less with each level of the spell.


Bloodlust - Aura
Laena is the strongest when the battlefield is the most dangerous. Each time an ally within range deals or takes damage, Laena gains a Rage Charge. When he has X charges, he gains a rage. Laena's rage terrifies the enemies, causing them to lose up to Y life every second for each 5% of rage he has, dealing more damage the closer they are.
Range: 600
Notes: A strange aura indeed. The damage calculation should look like this:
Y * (Rage% / 5) * (100 / Distance)



Ultimate:
Deathbringer Axe - Unit Target
Laena throws his axe towards the target. The axe follows the target, but stops when it hits an enemy unit, dealing X damage. If the hit enemy has lower than 35% life, it takes double damage, and if it has under 15% life, every surrounding enemy takes the same damage as him. If hit unit has over 90% life, the axe bounces back, dealing only half damage but causing the unit to take double damage from any source for Y seconds.
Cost: 40% Rage
Range: 2100
Cooldown: 60 seconds
 
Primary Attribute: Intelligence
Map Theme: Wacraft-like
Map Kind: AoS
Number of Spells: 5
Number of Innate Passive : 1
Number of Normal Spells : 3 (-1 with the restriction)
Number of Ultimates: 1
Restrictions: Use Lich model. Has this spell : Blizzard (normal spell) : Like the normal blizzard, without channeling and with the ice falling one by one, randomly in the area (need a decent description for the spell also). The hero is supposed to be an offensive caster, with slows and nukes.
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
well well, i take Vladadamm´s one
Thifas, dead mage - INT
Abilities:


icons_13714_pas.jpg

Ice mastery - No Target
Innmate passive. Grants passively upgrade too spells per each kill, wich means: -X% cooldown, +Y damage, +Z% penetration (make normal damage on magic defended enemys), bonuses are permanent after leveling up or killing and enemy hero.
Range: -
Cooldown: - seconds
Notes: If you die before level up, or before killing an hero, bonuses will have X channel before being able too boost you´re spells again.

Blizzard - Area Target
Thifas makes ice blizzard fall one by one in random points inside target area, area has X size, and area size gets smaller every time a unit is hit by a blizzard, each blizzard does +Z damage than the before falling blizzard, thifas can only summon a max of X blizzards, last Y sec.
Range: 800
Cooldown: 25 seconds
Notes: Stuning thifas will make all blizzard he is capable too summon fall at same time, dealing half damage

icons_13207_btn.jpg

Ice spikes - Line Target
Thifas sends ice spikes in a X size line, units in line will get Y damage and fly in the air, when returning at the ground, they will be frozen (like frost wyrm passive) for Z sec, last X sec.
Range: 700
Cooldown: 38 seconds
Notes: Frozen units take double damage from ice spells, but the frozen buff will end instantly

icons_8619_btn.jpg

Glacial prison - Area Target
Channel. start calling ice from somewhere, that ice moves in form off small ice pieces too target area, after X sec, all ice will frezze target area, dealing Y damage too units inside it, and leaving them in frozen buff for Z sec, last X sec
Range: 600
Cooldown: 78 seconds
Notes: If Thifas is stuned while channeling, ice will explode at area, dealing damage equal too X% of the life of the unit whit most life inside area.

icons_636_btn.jpg

Ultimate:
Magic ice - Double Target/Hero Target
Thifas select 2 objetives. the first one will receive damage eqal too X% off the other one´s life, and the second one will receive damage equal too Y% off the other one´s mana, both will also receive Z% bonus damage equal too a X% of your current mana, both also will be frozen for X sec.
Range: 700
Cooldown: 120 seconds
Notes: If you kill one hero, next spell won´t have cooldown, except ulti, if you kill both targets, you will get X% cooldown reduction for all spells until you die.

Done ^^
 
I like the Ice spikes.
The Glacial prison is an awesome idea, a growing area of ice that stuns (kinda like) units in the aoe. I think without the dps and just a final burst when you stop channeling it can be better (more you channel, more explosion damages, ofc).
For the ultimate, two target ? Nice idea, but the rest, maybe a bit complicated, i'll put 1 first shot of dps and slow, and if the second is used on the unit already touched by the ulti, it will be stunned and take damages. With the second shot castable after 5seconds or something like this.
The innate passive i don't like idea. But i think gaining some bonus after using a spell, maybe a mana cost reduction on the next casted spell after using a spell in the next X seconds or something like this could be nice and perfectly fit with the ultimate.
 
Level 1
Joined
Jun 5, 2008
Messages
151
Hey, If you have time I would need some items, right now I need simple items like Leather Helmet or something, so if you can make some that would be great :) I already have items like Iron/mithril/gold/silver/ etc but i need some items with Leather..Hard leather and stuff not iron. I dont want to give you much work so I will not ask for weapons yet :), I already created like 150 items but I cant think of any Leather/cloth names.


Number of Items:10+ of each item type helmet/armor/boots/gloves/pants, if its too much then 5 of each or even 3 of each will be good.
Preferred Item Type/s: Leather(10 each) and maybe cloth(10 each) but its up to you, even 3 each will be alot for me.
Effect:I dont understand what should I put there :/
Map Theme:Fantasy(mages/warriors and stuff)
Map Kind:RPG/ORPG
Restrictions:You dont need to give any number stats, cuz I will change them anyway. I just need item name and additionaly item descritpion.
 
Level 12
Joined
Dec 25, 2010
Messages
972
Hey Guys I'm Back into Warcraft Modding and I'm out of ideas... again ^^.

Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: Altered Melee
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Restrictions: Must have at least a female hero; Must be either Human, Wood Elf or High Elf; Put the adequate stats, model and icons (With Link) for the heroes; also put at least 12 Random names for all heroes..
 
Last edited:
Level 1
Joined
Jun 5, 2008
Messages
151
Hey Guys I'm Back into Warcraft Modding and I'm out of ideas... again ^^.

Number of Heroes: 4
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Warcraft
Map Kind: Altered Melee
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Restrictions: Must have at least a female hero; Must be either Human, Wood Elf or High Elf; Put the adequate stats, model and icons (With Link) for the heroes; also put at least 12 Random names for all heroes..


Number of heroes 4?

number of int=1 str=1 agi=1 is equal to 3 :)
 
Number of Items: 11-12
Preferred Item Type/s: Basic stats bonus items.
Effect: 3 Strenght bonus, 3 Agility bonus, 3 Intelligence bonus, and 2 (or 3) Polyvalent.
Map Theme: Warcraft-Like
Map Kind: AoS
Restrictions: I need the basic stats bonus items for my AoS. So, simple items that gives stats bonus, but with original names, icons and descriptions, so that it does not looks like Melee, DotA, etc...
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
Hmm... tarnos, I'm not sure that it's optimal for your request to use the format, so I think we should just make a list, but I'm not that good at normal items :/

Foxhound, I'm not sure about the stats, I made a suggestion but it NEEDS balancing :p



The Goddess of Destruction - Strength
Alaina, Dearh, Lyalie, Keal, Inera, Assalde, Ilassa, Natasha, Ralia, Tiel, Hala, Jeune
Strength : 22 + 2.40
Agility : 22 + 2.00
Inteligence : 14 + 1.60
Abilities:



Destructive Line - Point Target
The Goddess of Destruction slashes in front of herself in the target direction, leaving a marked path. After 1 second, every enemy unit takes X damage near the line plus Y damage for every other damaged unit. This ability also destroys the trees in it's path, dealing additional Y damage to the damaged units.
Range: 600
Cooldown: 12 seconds
Notes: Destroy everything in front of you! :) The more there is, the more you can destroy, but base damage should be minimal. She is not a 1v1 hero and that is her weakness!


Destruction Core - Passive
On each attack, the Goddess of Destruction gains a destruction charge up to 10. When having 10 charges, she deals X damage to every attacking enemy and her next ability uses up the charges, gaining a bonus effect:
-Destructive Line: Marks the damaged enemies, causing them to take Y damage when another unit other than the Goddess of Destruction hits them.
-Raging Slashstorm: Damaged enemies are slowed by X% for Y seconds.
-Phoenix of Destruction: Releases an explosion on activation, dealing X damage to every surrounding enemy within 300 range.


Raging Slashstorm - Area Target
The Goddess of Destruction slashes around herself wildly while moving towards the target location. Removes unit collision and deals X damage to every surrounding enemy every second, while also gains Y movement speed.
Range: 200
Cooldown: 20 seconds


Ultimate:
Phoenix of Destruction - No Target
The Goddess of Destruction releases all of her powers, gaining Immolation Aura, X damage and Y% movement speed. While in this state, she gains 1 damage for each killed enemy within 600 range, which she loses after the effect is over. If she is killed in this state, two phoenixes spawn on her body, which last for 10 seconds. Effect lasts: 20 seconds.
Range: 600
Cooldown: 90 seconds
Notes: The amount of damage this one gives could be hard to balance, so take care!


The Lightning Fury - Agility
Ida, Hasur, Hillysu, Phana, Aeliria, Istya, Sirith, Raeri, Hiada, Eolly, Alidil, Alaen
Agility : 24 + 2.60
Strength : 20 + 1.90
Inteligence : 15 + 1.70
Abilities:



Shocking Slash - Unit Target
Slashes the target unit, dealing X damage and stunning it for Y seconds.
Range: 150
Cooldown: 8 seconds


Shocking Touch - Passive
The Lightning Fury's every attack releases a small current onto the body of the target, dealing X bonus damage on each attack. The target gains a charge of Shocking Orb - Level [Level of Shocking Touch] on each attack up to [Current cap of the real Shocking orb] orbs, dealing damage to the enemies of the Lightning Fury.


Shocking Orb - No Target
The Lighting Fury charges herself, gaining X orbs of lightning that floats around her. When an orb touches an enemy unit, it explodes, dealing Y damage to every enemy unit within 150 range of it.
Range: 200
Cooldown: 20 seconds
Notes: Range can be lowered to 100. Both the number of orbs and their damage should scale with skill level.


Ultimate:
Thunder Fury - Point Target
The Lightning Fury turns herself into a ball of lightning, moving rapidly towards the target location, moving 400 units. Each time an enemy is within 200 range of her, the enemy takes X damage and becomes stunned for Y seconds. When an enemy takes damage from this ability, the distance so far is nulled, which means the Lighting Fury moves another 400 units from the location of the hit enemy towards the same direction. When the spell is over, each hit enemy is stunned again for Y seconds.
Range: 400
Cooldown: 60 seconds
Notes: An extreme gapcloser and CC ability. If the enemy team move in a line, she will just stun the entire team, while moving like half of a map distance. She will always end up from 400 units from the last hit enemy, so she can either turn around and fight or run away (because of the distance and the stun). With good and fast micro from the enemy the hero can be cornered!

icon.gif

Evergreen Patron - Intelligence
Krorat, Kagja, Rakan, Jador, Jokirin, Kolmar, Kjolas, Chakros, Tachar, Ryrmar, Kolin, Ryrunan
Intelligence : 23 + 2.20
Strength : 21 + 2.10
Agility : 14 + 1.60

Note on this hero: This hero's abilities affect not only the allied, but often the enemy units as well, and have more effect on elves. They affect night elves, high elves and wood elves and any kind of elves mostly :)

Abilities:



Tears of Nature - Area Target
Summons holy water at the target location, healing every unit in (both enemy and ally) it for X life over 3 seconds. After 3 seconds, the effect is reversed on enemies, dealing double the healed damage to them and redistributing the dealt damage to the allies over 3 seconds. Elves are healed (and if damaged, then damaged as well) 2x the original values.
Range: 1000
Cooldown: 18 seconds


Spirits of the Forest - Aura
Each time the druid or an ally is attacked within the effect of the aura, there is X% chance that a furious spirit is summoned at a random location within the aura, that deal Y damage each second to the surrounding enemies and the same damage to itself for each damaged enemy. The spirit has [10xY] life, and when it dies, it explodes, burning Z mana of the close enemies, dealing ? damage to them for each point of mana burned. If not killed, the spirits last for 10 seconds.
Range: 600
Notes: This is a passive ability, but because of the random location, spirits can appear in locations that are not good at all, so the dealt damage and burnt mana should be average.


Spirit Blast - Unit Target
The Evergreen Patron charges a spell for 2 seconds. If the target enemy or ally is still within 1200 range when the spell is finished, a spirit ball of light flies towards it, dealing X damage to every enemy in it's path. When it reaches the target, it explodes, dealing X damage to every unit (both ally and foe) in range and marking them for 10 seconds. This effect does not harm but marks elven units as well. When any of them die with the mark of them or because of the ball, they explode as well, dealing Y damage and slowing every affected enemy units.
Range: 800
Cooldown: 16 seconds
Notes: Funny spell, damaging both allies and enemies at the end of the path, and turning them to living bombs, making players think of mass sacrifices :)


Ultimate:
Natural Hell - Area Target
Turns the target area into a hell to be at - revives all elves in the target area for X seconds, and gives every elf in the area massive life regeneration. No elves can leave the area, not even those still alive. Also, each enemy takes Y damage each second standing in the marked area during the duration. When the effect ends, every elf in the target area die (even those not resurrected), restoring Z mana and life to the caster. If the caster died during the effect and there are 20 units to die when the effect ends, the caster is resurrected with ?% life and mana.
Range: 1200
Cooldown: 120 seconds
Notes: This turns your army into an army of destruction limited to the target area, but when the effect ends the entire army dies. If the caster is in the affected area, he will die as well when the effect ends, but will be revived anyway if there are enough units. This can be used as a weapon as well against another elven race - just cast it on them and wait until they die! }:)~
 
Last edited:
Level 1
Joined
Jun 5, 2008
Messages
151
Hmm... tarnos, I'm not sure that it's optimal for your request to use the format, so I think we should just make a list, but I'm not that good at normal items :/

What list? If you can just make item names and additionally but no needed their description would be nice :) and you dont have to make items like "leather helmet" "leather armor" just leather/hard leather/cloth/ and other names I cant figure out :x I will have more requests in future but this is what I need right now. Thanks in advance for your help. :)
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
Oh, well then... Could come up with 9 leather and 9 cloth:
  • Leather
  • Hardened Leather
  • Studded Leather
  • Spiked leather
  • Lizardskin
  • Shadowfiend hide - light, flexible and strong!
  • Serpentskin
  • Dragonskin
  • Dragonscale
  • Linen
  • Silk
  • Velvet
  • Broadcloth
  • Spider-web/Spider-silk
  • Deathweb
  • Angel-thread
  • Blood-fabric
  • Dragon-tissue
 
Level 1
Joined
Jun 5, 2008
Messages
151
Oh, well then... Could come up with 9 leather and 9 cloth:
  • Leather
  • Hardened Leather
  • Studded Leather
  • Spiked leather
  • Lizardskin
  • Shadowfiend hide - light, flexible and strong!
  • Serpentskin
  • Dragonskin
  • Dragonscale
  • Linen
  • Silk
  • Velvet
  • Broadcloth
  • Spider-web/Spider-silk
  • Deathweb
  • Angel-thread
  • Blood-fabric
  • Dragon-tissue


Thanks alot! its great :) I will have more request later too.
 
Level 1
Joined
Jun 5, 2008
Messages
151
Hey since you made me 9 cloth and leathers If its not a problem would you make me for str hero 9 other? like plate or something, and last one with Dragon too.

Number of Items:9
Preferred Item Type/s: Plate or something you come up with, its supossed to be for strenght hero (agi use leather, int use cloth)
Effect:no need any stats just names
Map Theme:Fantasy(mages/warriors and stuff)
Map Kind:RPG/ORPG
Restrictions:Just item name same as you did with leather/cloth
 
Level 12
Joined
Dec 25, 2010
Messages
972
Nice one
Repped you before.

EDIT: oops time for some fix:

1 - Evergreen Patron is a nice hero, however his spells must affect only the following races specified in the restriction tab, ally or enemy alike. Due that westernmar is a race that is very protective of his own even if it's traitors
2 - Spirit blast is cool and fit nice in the patriotic nature of Westernmar, sacrificing their own life to protect their comrades. ^^
 
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Level 6
Joined
Mar 6, 2010
Messages
116
Number of Items: 5-6
Preferred Item Type/s: Permanent
Effect: Items with active or passive ability
Map Theme: Warcraft 3
Map Kind: Hero Arena
Restrictions: I need name, description and icon of the item.I need items with active abilities a lot.
 
Last edited:
Level 19
Joined
Apr 10, 2010
Messages
2,789
Heres mine for Vlad:
5 for now.

Item InfoItem Ability

BTNWitchDoctorAdept.png

Primal Ward
445 Gold
Permanent
Common

Most of brutish, animalistic warlocks carry
this scepter. Even looks like one."


Gives +8 Attack Damage an +3 to Primary Stat.

Item InfoItem Ability

BTNPeriapt.png

Refresher
605 Gold
Permanent
Common

"An orb carried by most clerics. This is said
to be the source of their power."


Gives bonus mana regeneration and bonus or bonus
health regeneration and bonus. (NOTE: Abilities are
switched by clicking on the ability)

Item InfoItem Ability

BTNSteelArmor.png

Buckler #4
205 Gold
Permanent
Common

"From a long line of shields, comes Buckler #4."

Gives a variable bonus STR depending on the holders current armor.

Item InfoItem Ability

BTNCrystalBall.png

Mystique
330 Gold
Permanent
Common

"This item is so mysterious that its called
Mystique."


Give bonus Mana and Mana Regeneration. Also gives +2 INT.

Item InfoItem Ability

BTNMagicImmunity.png

Gloves of the Myst
635 Gold
Permanent
Common

"Mysts were mischievous creatures known to
be bandits. These are the very gloves they wore."


Gives +5 AGI and gives the holder a 7% chance of
Undetection. Undetection is for the attack to not be
detected by the attacked unit.
 
Level 1
Joined
Jun 5, 2008
Messages
151
Number of Heroes:9
Number of Heroes with Intelligence Primary Attribute:3
Number of Heroes with Strength Primary Attribute:3
Number of Heroes with Agility Primary Attribute:3
Map Theme:Fantasy
Map Kind:RPG/ORPG
Number of Spells Per Hero:6
Number of Normal Spells Per Hero 4 normal 1 basic(start with it at level 1)
Number of Ultimates Per Hero:1 or 2 so I can choose between them :>
Restrictions:make int hero a mage with staff or wand whatever, not a sword( like battlemage) make agility hero(1 or 2 of them) use poison passive skill or something like that(not ulti) strenght 1 hero using sword+shield, other one dual wield axes, and last one 2hand weapon(not mace) I dont mind if you use heroes already mentioned in this thread :)
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Vlad's request:

Item InfoItem Ability

BTNBelt.png

Heavy Belt
620
Permanent
Near Rare

"An extremely heavy belt that boosts
your STR stat with a few cons."


Increases STR by 12, but decreases MS by
55.

Item InfoItem Ability

BTNHolyWater.png

Adrenaline Booster
550
Consumable
Near Rare

"Medication for those with the brave
hearts."


Once consumed, gives +4 AGI, +100
MS and +20% AS for 15 seconds. Has
2 Charges.

Item InfoItem Ability

BTNNecklace.png

Mental Booster
650
Consumable
Near Rare

"The necklace wore by most of the top
scholars. Gives incredible mental bonus."


Gives +9 INT. If the casters primary
attribute is INT, their Attack is
increased by 9.
 
Level 1
Joined
Jun 5, 2008
Messages
151
I check them :) and I am going to use some of them, but I ask for other heroes, of course if no one can do it, then its fine I already got plently of help with items from this thread, but instead of creating new thread I posted there so maybe someone decide to make them ^^
 
Level 1
Joined
Jun 5, 2008
Messages
151
If you use any ideas from the files, please post their names so we can set their status to "Used". Also, if you need any modification, tell us, and the list of the heroes you still need ;)

Well I cant say that I will use them, because I will probably change many things. but If you cant then I will ask for something else, maybe it will be better idea.

Number of Heroes: 2 or more
Number of Heroes with Intelligence Primary Attribute: 1-2
Number of Heroes with Strength Primary Attribute:0-1
Number of Heroes with Agility Primary Attribute: 0-1
Map Theme: Fantasy
Map Kind: RPG/ORPG
Number of Spells Per Hero: 5 or 6 or 10-12(additional spells only for a Dragon hero
Number of Normal Spells Per Hero 4-5 or 8-10
Number of Ultimates Per Hero: 1-2
Restrictions: I have a weird idea, or maybe its just original, I have never seen a hero like that, hard part would be choosing of skills probably, so I need inteligence(probably) hero which is ETHEREAL(well I could give him some kind of armor type which decrease damages by 80%-90% from all sources or something like that) This hero HP will be very low, because of him being hard to hit, spells will deal low damage too like 75% of spell damage, maybe immune to stun/slow/poison too, Next hero is a Dragon or like Paillan said in some post Dracon would be better, its a dragon human hero with different spell set, I dont want him to be just fire dragon cuz its boring and too obvious, I hope you can give me some nice ideas, of course I am going to check some post before cuz someone already asked for dragon heroes but they werent human dragons so...and thats all I need + my request from before but if you cant then its fine, I will manage, those 2 or actually 1(ethereal) are most important, also it would be cool if you can give me stat info, like 1.2 str per level or for ethereal would be like 0.3 per level.
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
O men my internet broke arcaa´s request when i had it almost done! anyway...

Item InfoItem Ability

icons_15576_btn.jpg

Nature staff
70000
Permanent
Rare

"This staff is covered by moss, but it works anyway"

Root: this staff just has mormal warcraft 3 root spell

Item InfoItem Ability

icons_15615_btn.jpg

Phoenix pendant
-
Permanent
Ultra-rare

"I shall bring the bird of fire too live, everytime you need it; that´s what the inscription says"

Phoenix blaster: calls aphoenix from sky, who will describe circle flies around caster, whit X max radius efect, units inside radius, will receive Y damage, and get fire buff, which last Z sec. Phoenix has X sec cooldown and costs mana

Item InfoItem Ability

icons_15609_btn.jpg

Demon skull
?
Permanent
Demonic

"Demon favors should be given too the one´s who use it, but also the dead"

Demon enpower: Turns you in a demon, that doubles all your stats, attack damage, defense and speed, after X sec, transformation ends and you loose Y% life

Item InfoItem Ability

icons_15603_btn.jpg

Nightstalker
?
Permanent
Legendary

"Nightstalker glows when enemies are near, showing that it cannot wait too kill them"

Watch & hatch: when actived once, reveals each enemy hero that is near than X meters, and leaves stalker buff over they, units whit this buff receive bonus damage from heros attacks eqal too heros INT for Y sec, when actived second time, hero will jump too neares hero and splash it, dealing had damage, and leaving bleeding buff, (unit moves X% slower and receives Y damage every Z sec) last X sec

Item InfoItem Ability

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Helm of honor
?
Permanent
Uncommon

"Given too knights as a sign of their honor"

Battle stance: when actived, adds bonus damage too each friendly unit in a X size area, equal too lvl of hero, last Y sec, enemies also have a Z% chance too run away towards caster, and be silenced for X sec

Item InfoItem Ability

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Sword
?
Permanent
Common

"Just a sword"

Slash: Slashes target, dealing X damage, and stuning for X sec

DONE!!! :ogre_haosis:
Hey kanadaj, should we take tarnos one half by half?
 
Level 6
Joined
Mar 6, 2010
Messages
116
O men my internet broke arcaa´s request when i had it almost done! anyway...

Item InfoItem Ability

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Nature staff
70000
Permanent
Rare

"This staff is covered by moss, but it works anyway"

Root: this staff just has mormal warcraft 3 root spell

Item InfoItem Ability

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Phoenix pendant
-
Permanent
Ultra-rare

"I shall bring the bird of fire too live, everytime you need it; that´s what the inscription says"

Phoenix blaster: calls aphoenix from sky, who will describe circle flies around caster, whit X max radius efect, units inside radius, will receive Y damage, and get fire buff, which last Z sec. Phoenix has X sec cooldown and costs mana

Item InfoItem Ability

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Demon skull
?
Permanent
Demonic

"Demon favors should be given too the one´s who use it, but also the dead"

Demon enpower: Turns you in a demon, that doubles all your stats, attack damage, defense and speed, after X sec, transformation ends and you loose Y% life

Item InfoItem Ability

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Nightstalker
?
Permanent
Legendary

"Nightstalker glows when enemies are near, showing that it cannot wait too kill them"

Watch & hatch: when actived once, reveals each enemy hero that is near than X meters, and leaves stalker buff over they, units whit this buff receive bonus damage from heros attacks eqal too heros INT for Y sec, when actived second time, hero will jump too neares hero and splash it, dealing had damage, and leaving bleeding buff, (unit moves X% slower and receives Y damage every Z sec) last X sec

Item InfoItem Ability

icons_15607_btn.jpg

Helm of honor
?
Permanent
Uncommon

"Given too knights as a sign of their honor"

Battle stance: when actived, adds bonus damage too each friendly unit in a X size area, equal too lvl of hero, last Y sec, enemies also have a Z% chance too run away towards caster, and be silenced for X sec

Item InfoItem Ability

icons_4952_btn.jpg

Sword
?
Permanent
Common

"Just a sword"

Slash: Slashes target, dealing X damage, and stuning for X sec

DONE!!! :ogre_haosis:
Hey kanadaj, should we take tarnos one half by half?

Thank you, + rep
 
Level 1
Joined
Jun 5, 2008
Messages
151
This smells of Google Translate, but I think I get it, I'm okay with the ethereal guy, I love these sneaky-tanky bastards :D

EDIT: DAAAAAMN Database error, cant look for models and Icons... I think I'll postpone making the hero to tomorrow

ok no problem, I will wait, I hope to get some nice ideas ^^
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
This smells of Google Translate, but I think I get it, I'm okay with the ethereal guy, I love these sneaky-tanky bastards :D

:vw_wtf: huh? i dind´t used Google traslator :|

anyway... here´s my part for u tarnos
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Ishar, Blackdragon - INT
Abilities:


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Blackdragon blood - No Target
Passive. The hero attacks himself too dip his weapon in his own draogn blood, every time hero attack, he has X% chance too loose Y life, but he will do bonus damage too attacked unit eqal too INT.
Range: -
Cooldown: - seconds
Notes: This spell is disabled if hero´s life goes under X%

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Slash - Unit Target
Hero put his weapon over him, and them he slashes X times target, dealing Y+Z damage per each slash, while slashing, hero and target can´t move, and hero will get X% life after spell ends.
Range: -
Cooldown: 70 seconds
Notes: This power is affected by first spell bonus!

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Dark soul - Area Target
Summons X dark souls from the ground, in a Y size area, each soul does X damage, and stun enemies for Y sec, last Z sec. A X% off damage done is given too caster.
Range: 700
Cooldown: 80 seconds
Notes: Isn´t affected by fisrt spell bonus

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Darkness - No Target
Reveals the ture darkness of the hero, transforming him into the dragon he is. When he transforms, he creates a big darkness sphere, which deals X damage too each unit inside it.
Range: -
Cooldown: 90 seconds
Notes: After transformation hero slows a bit down

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Ultimate:
Dark side - Unit Target
Hero creates a dark image from target, dark image will move towards original target, and explode, dealing X damage, and silencing target for Y sec.
Range: 800
Cooldown: 120 seconds
Notes: This spell can be caste over your hero too recover life, but it has double cooldown for next cast

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Blackdragon - STR
Abilities:


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Black coil - Line Target
Hero dragon form shoots a coil into target line, coil does X damage, and also leaves units traspased by it whit darkness buff (they have less sight range) for X sec
Range: 900
Cooldown: 45 seconds
Notes: This has low mana cost, so as it should be used like a whit cooldown ranged attack

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Dark link - Unit Target
Link hero whit target unit, each time hero attacks unit, he will get X bonus damage for next attack upon Y stacks, when hero does a attack too a unit whit that stack, unit will explode in darkness, dealing Z damage too himself and units in a X size area. Link last Y sec.
Range: 800
Cooldown: 90 seconds
Notes: Hero must be vey fast too stack bonus before link ends, also link brokes if target moves more than X meters away.

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Darkness teeth - Area of Target
Hero creates X dark energies that looks like teeths in a Y size area, units in there will receive X damage and also have dark teeth buff (if they come too close too an ally, teeth will attack him as it where a chain lightning) buff last Y sec.
Range: 800
Cooldown: 78 seconds
Notes: Chain lightning efect should do less damage than first spell, something like 2/3 would by fine.

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Ultimate:
Darkness implotion - No Target
Hero returns too human form, imploding in darkness, dealing X damage too units in a Y size area, and slowing them down for Z sec.
Range: -
Cooldown: 65 seconds
Notes: Implotion should do more damage too heros, and yes it doesn´t damage you

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Ultimate:
Supreme Dark energy - Area Target
Channel, hero starts creating a giant dark sphere, wich adds X damage and Y meters size per Z sec charging it, after X sec, or if hero is attacked, sphere will fall into targeted area, dealing stacked damage+Area of the sphere divided by the number of units inside the area, all unit will have darkness buff for X sec.
Range: 1200
Cooldown: 230 seconds
Notes: Area of efect should be massive, soo there are too much units as for it does too much damage.

done? huh that was... long
 
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