- Joined
- Aug 20, 2011
- Messages
- 4,141
@Paillan
Thx! +rep!
Thx! +rep!
[FONT=Century Gothic][TABLE][tr][TD][CENTER][B][SIZE=4][FONT=Century Gothic]Spell Name - Type of Target[/FONT][/SIZE][/B][/CENTER]
[/TD][/tr][tr][td]
[CENTER][FONT=Century Gothic][IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG][/FONT]
[FONT=Century Gothic]Description[/FONT]
[FONT=Century Gothic][COLOR=yellow]Range: [/COLOR][COLOR=white]#[/COLOR][/FONT]
[FONT=Century Gothic][COLOR=paleturquoise]Cooldown: [/COLOR][COLOR=white]# seconds[/COLOR][/FONT]
[FONT=Century Gothic][I][COLOR=silver]Notes: [/COLOR][COLOR=white]Notes come here about the ability if required, else remove it![/COLOR][/I][/FONT][/CENTER]
[/td][/tr]
[/TABLE][/FONT]
Spell Name - Type of Target
|
![]() Description Range: # Cooldown: # seconds Notes: Notes come here about the ability if required, else remove it! |
Celestial attack -Area target
|
![]() Channel.After X sec, releases divine winds over all the map, divine winds do X/meters damage, as far away, less damage them do (after some meters, damage is 0) each damage done, should stack as number over hero, if number is over or equal 100, hero will heal 100% life and get a 30% life steal for next spell. Range: all map Cooldown: 80 or more seconds Notes: note that, if number is less than 100%, nothing special should happend, as long as you create something too happen. |
Light explotion - unit Target
|
![]() Creates a explotion at unit origin, dealing X damage, leaving a flash buff (all units attack will miss and it can´t cast directly spells) for Y sec, and leaves a burning halo over unit (just like phonix fire, it burns all units and owner off buff too) for Z sec.Last X sec Range: 1000 Cooldown: 55 seconds Notes: Note that, you can use this over you if you wan´t, too get the burning halo buff |
Holy fenix - Allied Target
|
![]() Puts holy fenix buff over target. Units whit this buff will heal instead of get damage from hero spells, also each buff on target will reduce duration in X sec, (excluding this buff) when buff ends, target will get Y% off damage receive healed. last X sec. Range: 6000 Cooldown: 40 seconds Notes: This can be a good deal for your enemies, or course it has a really big range, also can be used on you hero too. |
Concentrated light - Unit Target
|
![]() Chanel.After X sec, target gets Y damage+INT, and leaves a buff that makes target unable too move or do anything for Z sec,last X sec. If target life reduces too less than X%, a holy fenix will apear from sky, and fall over target, dealing ultimate damage, leaving targets life in 1% Range: all map Cooldown: 77 seconds Notes: This is heavy damage, and can be targeted over any unit, of course you can combine it whit holy fenix too make a powerfull heal, and reduce much more the no movement buff.As second efect is whit X% off life, just invert it, it means, if your life goes over X% phonix will fall. |
Hanor soulwave,Destroyer wizard - INT
|
Abilities:
![]() Mana leech - Unit Target you now this Range: 600?more? Cooldown: 35 seconds Notes: as you said,cannot be casted if life is under 15% ![]() Backpush - Line/Unit Target Hero sends a wave too target unit, dealing too it X damage, and knockbacking it Y meters, stuning for Z sec. If unit collides whit an other, it takes X more damage, and collished unit will receive the same efect described up, whit a Y% less power. Range: 800 Cooldown: 70 seconds Notes: Notice that,this means them more units in line,more damage will get first unit compared whit the others. ![]() Chillspark - point Target you now this. Range: 900 Cooldown: 40 seconds Notes: Second time should have X% less power, i think. ![]() Ultimate: Devour magic - point Target you now this (again) Range: 800 Cooldown: 55 seconds Notes: Say too your friend that i think this spell is cool! |
Rosemary, Nature Huntress - AGI
|
Abilities:
![]() Hit an run - passive Each time hero attacks, it has X5 chance too stun target, deal Y bonus damage, and get Z% speed bonus. last X sec. Range: attack range Cooldown: -seconds Notes: When using a spell before stun on enemy ends, it will do X bonus damage ![]() Hex strike - Passive You now it. Range: attack range i suppose Cooldown: - seconds Notes: hex duration should be less them less life hero has. [IMG[/IMG] Assault strike - Unit Target Again, you now. Range: 600 Cooldown: 45 seconds Notes: Gets bonus if unit is under hex ![]() Ultimate: Nature wave - point Target umad?! problem? nah you now what i mean Range: 800 Cooldown: 70 seconds Notes: Bonus damage if unit is under hex or stun, also if hero has bonus speed |
Tredory Forkgold, merchant princess - AGI
|
Abilities:
![]() Bold trade - Unit Target Autocast.Makes a bold trade whit target, every time hero gets hited by target, target will save damage done as number over head, each time hero hits, the same will hapen but over her head. The first number that arrives 100 will get X damage and give too the other unit a 6% of that damage as money. Units that have got gold by this way will have a pocket buff, if hero kills them before Y sec, she will get all the gold, pocket buff is permanent over normal units, and it doesn´t who kills the unit, the hero will get the gold. Range: attack range Cooldown: 15 seconds Notes: If casted over heros, and they get the pocket buff, and you´re not able too kill them before the Y seconds, they will save that money too his gold amount. ![]() SIZE="3"]Gold power - Hero Target[/SIZE] Channel. After X seconds, fills a vase whit X% of her own gold, and throws it too the enemy player who has more gold. Target will get X damage and stay stuned for Y sec, vase will also refill whit the double amount of gold, and fly too hero, giving double gold than used, target will loose the half of gold gived. Range: any Cooldown: 75 seconds Notes: Stun is useless if you don´t now who has the most gold, or if you´re too far away from him.also, vase is atacable by onther units before returning, and if it is breaked, you will lose the gold permanently. |
Dragonkin Chemist - INT (Support)
|
Abilities:
![]() Sap Mana - Unit Target Drains the target units mana by a small amount until the casting unit is attacked or hit by an attack. Range: 255 Cooldown: 12 seconds Notes: Small amount, preferably. Also, use lightning effects! ![]() Chemical Spray - Type of Target Shoots out a shower of gaseous chemicals. It lowers units affected accuracy and agility stat by a small percent. Range: 315 Cooldown: 24 seconds Notes: Has a circular AoE. Small percent of reduction. ![]() Mistwalking - On/Off Target Once casted, the caster becomes invisible until he is attacked or attacked. During invisible, his mana regeneration and hp regeneration is lowered. Range: # Cooldown: # seconds Notes: Notes come here about the ability if required, else remove it! |
Secret sentinel - AGI
|
Abilities:
![]() Aim - Hero Target Focuses attacks on hero, so each attack done too the same target will deal X% more damage, but will have Y sec channel. Range: normal attack range Cooldown: 30 seconds Notes: This is the hell for summon/low health based heros ![]() Glaive dance- No Target Creates a shield of glaives around unit, each unit touch by a glaive will receive X damage. After Y sec glaives will start too ´´dance`` (making strange circle movements an loopings in the air) too random points in a Z size area. Them more movements they make without hitting a unit, them more damage they accumulate (show accumulated damage as number over each glaive), when they hit a unit they will deal damage equal too number and desapear, last for X sec. Range: 700-? Cooldown: 80 seconds Notes: This is very difficult too evade because of the random movements that glaives make, but can be easly stopped in shield form using stun ![]() Fast fire - Line Target Shoots multiple arrow too random lines in from of unit, arrows have 50% less range than normal attack but cause slowness too units that move near them and stun too unit hit by them. Also they deal x Y% extra damage. Range: half than normal attack range Cooldown: 70 seconds Notes: Has good efect over line depending ways or over one way places ![]() Ensnare - Unit Target Creates 2 glaives, one in the air (visible) and one under earth (invisible) both will move in diferent directions, if one stays over(under a unit, the other will automatically teleport there and ensnare the unit, ensnared unit isn´t able too move for X sec and takes Y% extra damage. Range: 500 Cooldown: 80 seconds Notes: There is a small chance that BOTH glaive takes the same way or that they focus one unit ![]() Magic arrow - Unit Target Unit shoots an arrow too a unit, but this arrow evades it and continue moving forward, them more distance it reaches, them more damage stacks as number over it. When it hits a unit,a structure, a complement or a terrain deformation, it will deal X damage too it (exept if it was a stucture or a terrain deformation) and will return too original target, dealing too it the double of the damage stacked + the damage done to the unit that made it return, if it collides before reaching target, it won´t do any damage Range: 600 Cooldown: 60 seconds Notes: This arrow can be easilly stoped from do too much damage by summons or tank hero allies Glaive path - No Target When unit attacks, walks or receives damage, a small glaive will be leaved a the place were that happened, if a unit steps over it, it will deal X damage too it, and have Y% too call all the other glaives, last Z sec. Range: - Cooldown: 70 seconds Notes: Chance too call all other glaives is bigger on heros Ultimates: ![]() Punisher arrows - Unit Target Unit shoots X arrows too the sky that disapear there. while inside units sight, target will reduce defense in Y% and reduce movement speed in Z%. When target leaves sight area of caster, or after X sec, arrows will fall over it, each arrow will do +Y damage than the before attacking arrow, last Z sec. Range: sight range Cooldown: 120 seconds Notes: It´s not easy too now what is better, stay inside or outside ![]() Shandow glaive - Hero Target Channel.Fills a glaive whit dark pulsing power of the sentinel and after X sec it throws it too target. Glaive will ignore unit collision and deal pure damage too target, (ingores resistance,defense,buffs) and track unit for Y sec. Range: 600 Cooldown: 190 seconds Notes: Is able too kill heros that don´t have much life or are under X% off they normal life, be carrefull! |
MAN!!! You made my day!!!For hero files:
Moyack, The Demon Archer - AGI
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/demon-archer-219542/http://www.hiveworkshop.com/forums/models-530/demon-archer-219542/
Description: Long time ago, Moyack was a famed human mage-archer. All people loved him, except the demons. One day, when Moyack was sleeping, the demon lord sent a imp to curse his mind. When the mage-archer woke up, he was mad. He killed a lot of poor people, and slowly he was becoming a demon...The demon lord convinced him to fight for darkness with his dark magics. Moyack now is fighting for the demons, more powerful than ever!
Battle Stats: Attack : 24-44
Armor : 1
Agility : 19 + 1.80
Inteligence : 16 + 2.10
Strength : 17 + 2.35
Speed: Attack Speed : Fast
Movement Speed : Fast
Abilities:
![]()
Demon Blood - Passive
Increases Moyack's hp by x, hp regeneration by x% and attack speed by x%.
![]()
Demonic Arrows - Autocast
Absorbs x mana per shot but drains x hp per shot when activated.
![]()
Armor Break - Unit Target
Breaks a target unit's defense, reducing it's armor by 100% for x seconds.
![]()
Arrowstorm - Area Target
Calls down arrows from sky in a target area, dealing x damage to enemies. Lasts for x waves.
![]()
Soul Arrow - Unit Target
Shoots a magical arrow to a target enemy, killing it and getting bonus 50% of it's hp, mana, damage and armor for x seconds. Can't casted on heroes, bosses or units above level x.
Technical difficulties:
- He needs enough mana for spells
Advantages/Specialties:
- Can easily kill enemies with his spells
- High damage
Item Info | Item Ability |
I dunno where too get that icons but you now from where Gladiant sword 5850 Permanent Special "Gladiant is a strange mineral, the one who forges it and sells it uses gauntles because if you touch it whit yuor hands, it will return too you forever, no matter what happens, the link doesn´t even breack when the owner dies, so this weapons yust disapear" | Doesn´t fall upon dying.Can not be transfered. If leaved on vault it can be called throwing it out the vault. Adds some damage but requires a minimal strenght off 15 too be carried |
Item Info | Item Ability |
Dorius hammer 9790 Permanent Strange "Dorius hammers just look like normal hammers, if they won´t be maded by Glant I, the first dwarf smith, which would mane them unique hammers if he won´t made more than 1000" | Adds X% chance too stun, adds Y knockback too damage over Z, also decreases attack speed in X%, needs 25 strength too equip |
Item Info | Item Ability |
Feather spear 4700 Permanent Special "This spear doesn´t need any strenght too be used, and is extreme powerfull" | Adds a X% too knockback your attacks, adds Y damage and Z% speed bonus. |
Item Info | Item Ability |
Rought axe 2700 Permanent Normal "Just and axe used too cut down trees or cut down necks" | Adds damage equal too 10% off max damage, add Y channel too attacks and reduces attacks speed in Z sec, needs 27 strenght for use. |
Item Info | Item Ability |
Irus Armor 15000 Permanent Strange "Irus is a strange alloy between iron and steel, it is not durable but effective" | Adds X defense, has Y% chance too negate Z% off a damage, breacks after X hits (repair cost is 10000) needs 22 strenght for use. |
Item Info | Item Ability |
Lich mask - Permanent Unique "A mask found deep inside northrend, carried once by the first lich king" | Does´t fall upon death.Can´t be purchased.can´t be selled.Adds intelligence equal too X% off mana, also adds 1 damage per 1 intelligence and converts mana too intelligence for Y sec at a cost off Z% off life. |
Item Info | Item Ability |
Dragon armor 7500 Permanent Semi-rare "An armor made whit dragon scales, it slips wepons like butter and roars too enemys that touch it" | Adds hard skin, reduces damage taken in X%, and has a Y% chance too return damage taken, you can also use 100 mana too have dragon magic inmunity for Z sec, needs 45 strenght too be used. |
Item Info | Item Ability |
Ancient armor - Permanent Ancient "This armor was found inside a dead ancient tree golem, and ins harder than diamond" | Reduces 100% damage, but in exchange it uses 100 mana in every hit you receive, when you´re hitted whit no mana or not enought mana, you recieve cuadruple damage, adds fail aura (enemys in a X range will have Y% chance too miss attacks), needs 40 strenght for proper use. |
Item Info | Item Ability |
Piece of wood whit spines 750 Permanent Ultra normal "Just a piece off wood whit spines men" | Adds minor defense, each time you get hit, it has X% chance too throw a spine a deal Y damage too unit in front of you, it breakes if you receive more than Z damage, repair cost is 1000 |
Item Info | Item Ability |
Armor of heist 25000 Permanent Rare "Heist, was a war dealt by archers, where each archer was enemy of every archer" | Adds X defense, adds defense buff (without slowing down), and it has Y% chance too defend you from any attack each Z sec. (doesn´t include magic attacks), needs 27 strenght for use |
Haxer - Attribute
|
Abilities:
![]() Abalze - On/Off Target The Haxer sets himself on fire. He turns to a melee hero which deals bonus damage. He also gets a chance to burn an enemy unit while attacking. Saps a certain amount of mana per second. If his mana becomes too low, the ability deactivates. Passive Effect: Has a chance to burn a nearby enemy. Range: 0 Cooldown: 60 seconds Notes: His foundation ability. Stacks with all other abilities. The chance is obviously greater when Ablaze is on. ![]() Bleeding Hit - Unit Target Throws an axe to the target unit, which results into a fatal one. Deals moderate damage upon impact and gives a bleeding damage per second effect after. Has a faster velocity if the Haxer is ranged. If Ablaze is on, the axe is set on fire, giving flames damage per second. Range: 900/600 Cooldown: 9 seconds/12 seconds. Notes: Flames deal damage ![]() Crash! - Point Target The Haxer performs a fantastic backflip and then lands on the target point which a devastating slam. The slam deals AoE damage upon impact and can knock units back. If Ablaze is on, the slam deals AoE burning damage and cannot knock back enemy units. Range: 900/750 Cooldown: 15/20 seconds ![]() Consume Flames - Passive If the Haxer is nearby flames, he gets a bonus mana and health regeneration rate. Also increases the chance for the Haxer to burn an enemy unit at Ablaze. Range: 700/900 effect range Cooldown: 0 seconds ![]() Ultimate: Demons Wake - No Target The Haxer summons a demon atop of him, which aides him in battle. The demon attacks on its own and deals ranged magical damage, it also is invulnerable. During this time, the duration, damage and chance of all abilities are increased, including this. Passive Effect: The Haxer's critical chance and percentage increases for every attack he deals. Can be stacked up. Range: 0 Cooldown: 70 seconds Notes: Demon is invulnerable, can attack and is always at the top of the Haxer. |