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[Legacy] Modders Idea Factory

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Level 17
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Nov 4, 2008
Messages
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The game features no direct buffs. This means that single-target buffs doesn't exist - they're all area of effect.
 
Level 11
Joined
Aug 23, 2010
Messages
665
I have some ability requests! ( Btw I think you need ability format)
Three of my heroes has some ability that does not really match other spells. So I need some ability idea here. (Note that I write this on handphone so forgive me if there's something wrong.)
Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: -
Number of Heroes with Agility Primary Attribute: 2
Map Theme: Warcraft
Map Kind: AoS
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
Restrictions:

This INT hero has abilities to destroy incoming waves of creeps easily. But he need big mana cost to do it. Hero role : Pusher

Mana Leech - Unit target spell
Absorb x mana from the target, but dealing y damage to himself. Cannot be casted if hp is below 15%

Telekinetic Seizure - Unit target spell (This spell is originally created by NFwar. I get this from one of his spellpack. You may change this spell)
Hanor grabs an enemy with his telekinetic power and throw it x times (+1 per level). Each time the target landed on the ground, it will deal x. Damage to it and it nearby allies.

Chillspark - point target spell (originally created by f0rs4k3n. Spell can be found in spells section but in different name.)
Sends a wave of electric ice that grinds into the earth, forming a wave of ice spikes around the missile. The ice spikes will impale nearby enemy and deal x damage while stun it for y seconds. There's some chance that some enemy is impaled twice.

Devour magic - point target spell ( My friend say this spell does not synergize well with other spells and his role.)
Hanor devours some magical buffs at the target area. Each buff he devour will increase his hp and mana by x.




A hit and run type AGI hero. All of her spell costs small amount of mana. Hero role: Carry

Blink - point target spell ( please change this spell)
Teleport in a short distance to target place.

Hex strike - Passive
Has a x% chance to turn her attacked unit into a frog. Last for y seconds.

Assault Strike - unit target spell ( originally created by marsal. You can see this spell on the spell section with the name "Assault".)
Rosemary Rushes forward to target unit, and slash it when she arrive near it, dealing x damage to the target.

Nature Wave - point target spell (I really forgot who make this, but it was in the spell section with the name " Nature Walk".)
The Nature Huntress moves to target place. When she is in her way to it and there's a nearby enemy , that enemy will be entangled by roots that deal x damage per second while hold it for y seconds. When she reach the target place, a nature explosion will occur, dealing z damage to nearby enemy units and stun them for 3 seconds.


A semi support and semi carry agility hero that disrupts enemy gold. She can get golds much more easier than other heroes. She really rely on items. Hero role: Semi-Carry, Semi-Support

Poison Spear - Auto Cast spell ( you may change this spell)
Adds x attack on her next attack. A unit that hitted by her poisonous spear will be poisoned, which deal y damage per second to it. Last for x second.

Gold Explosion - Unit target spell (You may change this spell if you want to)
Tredory throws a special potion that make her enemy gold explode, dealing x damage to it and stun it by y seconds. This also make the target lose z gold. If the target unit is a non hero or not above level 5, it will turn into golds and added to her pocket.

Invent Fake Rune - point target spell
Tredory creates a fake rune at target unit that can fool her enemy to take it. When she put the rune on target place, a notification will be sent to all her allies so they will now where she put her fake rune. Rune could be :
A double damage rune, which instead decrease the taker damage instead of doubling it.
A speed rune, which instead slows the taker greatly.
A healing rune, which instead deal medium damage to the taker.
An Illusion rune, which deal small damage to the taker.
An Invisibility rune, which instead creates a hostile cloud that attack the taker.

Bouncing Gold - unit target spell (spell is originally created by mortAr. You can find it in the map section with the name "Bouncer". You may change this spell.)
Tredory throw her magic coin to a target unit. It will deal x damage to it and it will bounce to nearby enemy unit. Each bounce increases it damage by Y. The Coin is bouncing z time.

EDIT :
I've add some Bold and Underline tag to some spells.
Those spells that has a bold tag on it must be changed.
Those spells that has an underline tag can be changed if you want to.
 
Last edited:
Hmm, still no ability ideas requests templates. So, here i create one :

Number of spells : Value
Type of spell : Active, passive, aura, etc...
Map theme : Value (example : Warcraft)
Map kind : Value (example : AoS, RPG, etc...)
Spell theme : Value (example : Fire, ice, etc...)
Restrictions : Value

And here is my first spells ideas requests :

Number of spells : As you want, but 1can be enough if i like it.
Type of spell : Any, actives at preference.
Map theme : Warcraft
Map kind : AoS
Spell theme : As you want
Restrictions : I want good spells ideas, original, epic, and such



Also, the code for the answer :





HTML:
[FONT=Century Gothic][TABLE][tr][TD][CENTER][B][SIZE=4][FONT=Century Gothic]Spell Name - Type of Target[/FONT][/SIZE][/B][/CENTER]
 
[/TD][/tr][tr][td]
 
[CENTER][FONT=Century Gothic][IMG]http://www.hiveworkshop.com/forums/resource_images/12/icons_11594_btn.jpg[/IMG][/FONT]
[FONT=Century Gothic]Description[/FONT]
[FONT=Century Gothic][COLOR=yellow]Range: [/COLOR][COLOR=white]#[/COLOR][/FONT]
[FONT=Century Gothic][COLOR=paleturquoise]Cooldown: [/COLOR][COLOR=white]# seconds[/COLOR][/FONT]
[FONT=Century Gothic][I][COLOR=silver]Notes: [/COLOR][COLOR=white]Notes come here about the ability if required, else remove it![/COLOR][/I][/FONT][/CENTER]
 
[/td][/tr]
[/TABLE][/FONT]




Spell Name - Type of Target




icons_11594_btn.jpg

Description
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!

 
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,980
@All:sorry for inactive, too much bussines at school.
@Wolfe:you request is DIFFICULT, can i take it as the last one or you need it urgent?
@Vladadamm: your ability request table is good enought i thing... and about your spell request, please say a number, and a bit less complicated map kind, because the idea is too make something that you are going too use and not store somewhere.
 
For hero files:

Rya, The Shadow Dancer - AGI
Suggested Model(s): http://www.hiveworkshop.com/forums/...ome-blp-119361/?prev=search=rogue&d=list&r=20
Description: Rya was a rogue, and started to learn dancing, to seduce enemies and steal them easier. Some people learned that, and wanted to kill her. She learned shadow magic to defend her, and torment her enemies. Rya becomed a shadow dancer. She knew both shadow magic and dancing, plus stealth mastery. She wears a cloak to be recognized by none. Her true name is known by few...
Battle Stats: Attack : 20 - 40
Armor : 1
Agility : 21 + 1.75
Inteligence : 17 + 2.15
Strength : 16 + 2.45
Speed: Attack Speed : Fast
Movement Speed : Fast

Abilities:


Sneak - No Target
Rya sneaks, making her invisible for enemies. If she attacks or casts a spell she will become visible. Can casted only at night and she can't sneak more than x sec per cast.


Shield of Shadows - No Target
Creates a shadowy shield around the Shadow Dancer, increasing her hp and mp regeneration by x. Neabry enemies will lose x hp and x mp per sec for x sec. If a unit dies affeced by shield of shadows, a shadow will spawn from it. The shield lasts x sec.


Shadowy Hide - Passive
Gives a x% chance to avoid attacks when is night. Also, Rya is invisible during night, when don't moves and don't attacks.


Shadowy Stab - Unit Target
Stabs a target unit, dealing x damage. Affected unit will lose x hp and x mp per sec for x sec. If the unit dies, a shadow will spawn from him.


Dance of Shadows - No Target
Rya the Shadow Dancer dances, returning x% of the received damage, restoring x hp and mp per sec and reducing neabry enemies accuracy by x%. When dances she can't attack\move. Lasts x sec.

Technical difficulties:
- She needs enough mana to survive
- Weak armor

Advantages/Specialties:
- Fast speed and high damage
- Good spells
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@Vladadamm:taken request
@Wolfe:as you don´t say anything, i thing that you don´t are too busy whit the request.
Celestial attack -Area target



icons_5170_btn.jpg

Channel.After X sec, releases divine winds over all the map, divine winds do X/meters damage, as far away, less damage them do (after some meters, damage is 0) each damage done, should stack as number over hero, if number is over or equal 100, hero will heal 100% life and get a 30% life steal for next spell.
Range: all map
Cooldown: 80 or more seconds
Notes: note that, if number is less than 100%, nothing special should happend, as long as you create something too happen.

Light explotion - unit Target



icons_13921_btn.jpg

Creates a explotion at unit origin, dealing X damage, leaving a flash buff (all units attack will miss and it can´t cast directly spells) for Y sec, and leaves a burning halo over unit (just like phonix fire, it burns all units and owner off buff too) for Z sec.Last X sec
Range: 1000
Cooldown: 55 seconds
Notes: Note that, you can use this over you if you wan´t, too get the burning halo buff

Holy fenix - Allied Target



icons_8006_btn.jpg

Puts holy fenix buff over target. Units whit this buff will heal instead of get damage from hero spells, also each buff on target will reduce duration in X sec, (excluding this buff) when buff ends, target will get Y% off damage receive healed. last X sec.
Range: 6000
Cooldown: 40 seconds
Notes: This can be a good deal for your enemies, or course it has a really big range, also can be used on you hero too.

Concentrated light - Unit Target



icons_14276_btn.jpg

Chanel.After X sec, target gets Y damage+INT, and leaves a buff that makes target unable too move or do anything for Z sec,last X sec. If target life reduces too less than X%, a holy fenix will apear from sky, and fall over target, dealing ultimate damage, leaving targets life in 1%
Range: all map
Cooldown: 77 seconds
Notes: This is heavy damage, and can be targeted over any unit, of course you can combine it whit holy fenix too make a powerfull heal, and reduce much more the no movement buff.As second efect is whit X% off life, just invert it, it means, if your life goes over X% phonix will fall.


that´s it, it got a divine ilumination, and make yust divine spells :p
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Vladadamm, I plan on not adding that request format though.
Hero Idea request is enough for it. As I said, you can omit/add fields and restrictions is good for anything. This would just clutter and get more space.
Any requests using that would be neglected. Sorry.

Also, BE, you have 2 Files left! Any more would be neglected. This is for space, not because we dont like your ideas or anything.

Lastly, I forfeit on snowmans request. Dont have time for it. Paillan can do it.
 
Posting some Hero idea for the files :) :



Sublima, Northrend's wind - Int
Suggested Model(s): Draconian warmage
Description: The blue draconians were always famous for their magical abilities and wisdom... their archmages were among the most powerfull among dragonkind. When the northrend trembled, when Illidan channeled the eye of sargeras, the blue draconian archmages were send to search for the cause of the spell. Sublima was the one who found the place, were the eye was channeled. At this location, he found a part of the destroyed eye and went on his way back to the frozen glacier. On his way back, the small piece began to corrupt his soul, slowly devouring his mind. He never returned to his home. An empty hull, possessed by the everraging powers of sargeras, was the only thing which was left behind. The ones, who saw this being, and survived it, described this being as much mercyless and raging like the storms of northrend. This has given him the name "northrend's wind"...
Battle Stats:
Attack : 30 - 35
Range: 800
Armor : 5
Agility : 18 + 1.2
Inteligence : 30 + 3.1
Strength : 15 + 1.5
Speed:
Movement Speed: Normal
Attackspeed: Fast

Freezing magic - Passive

Everytime an enemy gets affected by "Blizzard strike" or "Wind of Northrend", this enemy gets frozen for x seconds, suffering y damage per second while being unable to move (it can still attack and cast spells). Add z% attack speed to sublima.

Blizzard strike - No target (active)

Enchant the attacks of Sublima, adding a chance of v% to create a frost nova around the enemy, dealing w damage and slows any unit around the target by x% for y seconds.
Hold z seconds.

Sonic wave - No target (active)

Sublima's growls with irresistable sound, knockbacking any unit (friendly units also) over a distance of x. Frozen targets gets shattered, dealing additional y damage to them while removing the frozen buff.

Wind of Northrend - No target (channeling)

Sublima begins to summon a storm of frost, creating massive bolts of ice circling around sublima, dealing x damage while knockbacking enemys out of the area over a distance of y.

Technical difficulties:
-This hero got severe problems when being attacked by single units or multiple units from different directions, since his disable and abilitys are only usefull against cluster of enemys.
-This hero needs to take care of his mana. Without mana, he got no chance.
-Northrends wind and Sonic wave gets rid of threat fast, but sonic wave leaves you defenseless while Northrends wind only hits enemys once and got a long cooldown also.
-Althought being no agi-hero, this hero relys heavily on his blizzard strike ability, which is depending on a high attack speed.
-Disables are almost a certain death for this hero.
-His abilities should have lower damage (except sonic wave), since their main purpose is to disable the enemys.

Advantages/Specialties:
-this hero disables clusters of units fast because of the combination of Blizzard strike and Freezing magic.
-Sonic wave is the perfect spell to get rid of enemys fast. after a sucessfull cast of Wind of Northrend, this is an overkill for enemy groups.
-The hero should attack multiple units in a cluster to disable all of them, since blizzard strike does not affect the main target.
-This hero relys on slowing enemys. he should never engage in melle combat.
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@snowman990: men its a big deal but i am not going to retrear ;)
Hanor soulwave,Destroyer wizard - INT
Abilities:


icons_11301_btn.jpg

Mana leech - Unit Target
you now this
Range: 600?more?
Cooldown: 35 seconds
Notes: as you said,cannot be casted if life is under 15%

icons_6654_btn.jpg

Backpush - Line/Unit Target
Hero sends a wave too target unit, dealing too it X damage, and knockbacking it Y meters, stuning for Z sec. If unit collides whit an other, it takes X more damage, and collished unit will receive the same efect described up, whit a Y% less power.
Range: 800
Cooldown: 70 seconds
Notes: Notice that,this means them more units in line,more damage will get first unit compared whit the others.

icons_10357_btn.jpg

Chillspark - point Target
you now this.
Range: 900
Cooldown: 40 seconds
Notes: Second time should have X% less power, i think.

icons_4175_btn.jpg

Ultimate:
Devour magic - point Target
you now this (again)
Range: 800
Cooldown: 55 seconds
Notes: Say too your friend that i think this spell is cool!
Rosemary, Nature Huntress - AGI
Abilities:


icons_4771_pas.jpg

Hit an run - passive
Each time hero attacks, it has X5 chance too stun target, deal Y bonus damage, and get Z% speed bonus. last X sec.
Range: attack range
Cooldown: -seconds
Notes: When using a spell before stun on enemy ends, it will do X bonus damage

icons_8522_btn.jpg

Hex strike - Passive
You now it.
Range: attack range i suppose
Cooldown: - seconds
Notes: hex duration should be less them less life hero has.

[IMG[/IMG]
Assault strike - Unit Target
Again, you now.
Range: 600
Cooldown: 45 seconds
Notes: Gets bonus if unit is under hex

icons_6941_btn.jpg

Ultimate:
Nature wave - point Target
umad?! problem? nah you now what i mean :p
Range: 800
Cooldown: 70 seconds
Notes: Bonus damage if unit is under hex or stun, also if hero has bonus speed
Tredory Forkgold, merchant princess - AGI
Abilities:


icons_7050_atc.jpg

Bold trade - Unit Target
Autocast.Makes a bold trade whit target, every time hero gets hited by target, target will save damage done as number over head, each time hero hits, the same will hapen but over her head. The first number that arrives 100 will get X damage and give too the other unit a 6% of that damage as money. Units that have got gold by this way will have a pocket buff, if hero kills them before Y sec, she will get all the gold, pocket buff is permanent over normal units, and it doesn´t who kills the unit, the hero will get the gold.
Range: attack range
Cooldown: 15 seconds
Notes: If casted over heros, and they get the pocket buff, and you´re not able too kill them before the Y seconds, they will save that money too his gold amount.

icons_6165_btn.jpg

SIZE="3"]Gold power - Hero Target[/SIZE]
Channel. After X seconds, fills a vase whit X% of her own gold, and throws it too the enemy player who has more gold. Target will get X damage and stay stuned for Y sec, vase will also refill whit the double amount of gold, and fly too hero, giving double gold than used, target will loose the half of gold gived.
Range: any
Cooldown: 75 seconds
Notes: Stun is useless if you don´t now who has the most gold, or if you´re too far away from him.also, vase is atacable by onther units before returning, and if it is breaked, you will lose the gold permanently.

didn´t had time for the third, but hope its usefull
Edit:done after MANY time, in the last one, i didn´t put the skills you wasn´t going too change.
 
Last edited:
I have a request:

Number of Units: 1
Number of Units with Intelligence base Attribute: 1
Number of Units with Strength base Attribute: 0
Number of Units with Agility base Attribute: 0
Map Theme: Fantasy
Map Kind: RPG
Number of Spells Per Unit: 3
Restrictions:
*Uses this model: http://wowinwc3.forumcircle.com/viewtopic.php?t=9795
*He's a Draconian Alchemist.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
I missed BE's request for a looooooooooooong time.
Here it is:
Dragonkin Chemist - INT (Support)
Abilities:


BTNManaRecharge.png

Sap Mana - Unit Target
Drains the target units mana by a small amount until the casting unit is attacked or hit by an attack.
Range: 255
Cooldown: 12 seconds
Notes: Small amount, preferably. Also, use lightning effects!

BTNCloudOfFog.png

Chemical Spray - Type of Target
Shoots out a shower of gaseous chemicals. It lowers units affected accuracy and agility stat by a small percent.
Range: 315
Cooldown: 24 seconds
Notes: Has a circular AoE. Small percent of reduction.

BTNManaShield.png

Mistwalking - On/Off Target
Once casted, the caster becomes invisible until he is attacked or attacked. During invisible, his mana regeneration and hp regeneration is lowered.
Range: #
Cooldown: # seconds
Notes: Notes come here about the ability if required, else remove it!


A supporting creep. Uses Mistwalk when weakened and Sap Mana on the Carry/Tank heroes to make them unable to cast spells, which are their forte. Chemical Spray is just to fulfill is supporting function.

Anyone else missed?
 
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: RPG
Number of Spells: 8(4 for bow mode, 4 for glaive mode)
Number of Normal Spells: 6(3 for bow mode, 3 for glaive mode)
Number of Ultimates: 2(1 for bow mode, 1 for glaive mode)
Restrictions:
Uses this model: http://www.hiveworkshop.com/forums/models-530/moon-huntress-219465/
She's a sentinel.
 
For hero files:

Moyack, The Demon Archer - AGI
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/demon-archer-219542/http://www.hiveworkshop.com/forums/models-530/demon-archer-219542/
Description: Long time ago, Moyack was a famed human mage-archer. All people loved him, except the demons. One day, when Moyack was sleeping, the demon lord sent a imp to curse his mind. When the mage-archer woke up, he was mad. He killed a lot of poor people, and slowly he was becoming a demon...The demon lord convinced him to fight for darkness with his dark magics. Moyack now is fighting for the demons, more powerful than ever!
Battle Stats: Attack : 24-44
Armor : 1
Agility : 19 + 1.80
Inteligence : 16 + 2.10
Strength : 17 + 2.35
Speed: Attack Speed : Fast
Movement Speed : Fast

Abilities:


Demon Blood - Passive
Increases Moyack's hp by x, hp regeneration by x% and attack speed by x%.


Demonic Arrows - Autocast
Absorbs x mana per shot but drains x hp per shot when activated.


Armor Break - Unit Target
Breaks a target unit's defense, reducing it's armor by 100% for x seconds.


Arrowstorm - Area Target
Calls down arrows from sky in a target area, dealing x damage to enemies. Lasts for x waves.


Soul Arrow - Unit Target
Shoots a magical arrow to a target enemy, killing it and getting bonus 50% of it's hp, mana, damage and armor for x seconds. Can't casted on heroes, bosses or units above level x.

Technical difficulties:
- He needs enough mana for spells

Advantages/Specialties:
- Can easily kill enemies with his spells
- High damage
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
Why do i never look this when posts are written? ._.
Any way i will make Sin`dorei300 request
Secret sentinel - AGI
Abilities:


icons_11297_btn.jpg

Aim - Hero Target
Focuses attacks on hero, so each attack done too the same target will deal X% more damage, but will have Y sec channel.
Range: normal attack range
Cooldown: 30 seconds
Notes: This is the hell for summon/low health based heros

icons_1554_btn.jpg

Glaive dance- No Target
Creates a shield of glaives around unit, each unit touch by a glaive will receive X damage. After Y sec glaives will start too ´´dance`` (making strange circle movements an loopings in the air) too random points in a Z size area. Them more movements they make without hitting a unit, them more damage they accumulate (show accumulated damage as number over each glaive), when they hit a unit they will deal damage equal too number and desapear, last for X sec.
Range: 700-?
Cooldown: 80 seconds
Notes: This is very difficult too evade because of the random movements that glaives make, but can be easly stopped in shield form using stun

icons_3425_btn.jpg

Fast fire - Line Target
Shoots multiple arrow too random lines in from of unit, arrows have 50% less range than normal attack but cause slowness too units that move near them and stun too unit hit by them. Also they deal x Y% extra damage.
Range: half than normal attack range
Cooldown: 70 seconds
Notes: Has good efect over line depending ways or over one way places

icons_9118_btn.jpg

Ensnare - Unit Target
Creates 2 glaives, one in the air (visible) and one under earth (invisible) both will move in diferent directions, if one stays over(under a unit, the other will automatically teleport there and ensnare the unit, ensnared unit isn´t able too move for X sec and takes Y% extra damage.
Range: 500
Cooldown: 80 seconds
Notes: There is a small chance that BOTH glaive takes the same way or that they focus one unit

icons_9034_btn.jpg

Magic arrow - Unit Target
Unit shoots an arrow too a unit, but this arrow evades it and continue moving forward, them more distance it reaches, them more damage stacks as number over it. When it hits a unit,a structure, a complement or a terrain deformation, it will deal X damage too it (exept if it was a stucture or a terrain deformation) and will return too original target, dealing too it the double of the damage stacked + the damage done to the unit that made it return, if it collides before reaching target, it won´t do any damage
Range: 600
Cooldown: 60 seconds
Notes: This arrow can be easilly stoped from do too much damage by summons or tank hero allies

Glaive path - No Target
When unit attacks, walks or receives damage, a small glaive will be leaved a the place were that happened, if a unit steps over it, it will deal X damage too it, and have Y% too call all the other glaives, last Z sec.
Range: -
Cooldown: 70 seconds
Notes: Chance too call all other glaives is bigger on heros

Ultimates:

icons_8785_btn.jpg

Punisher arrows - Unit Target
Unit shoots X arrows too the sky that disapear there. while inside units sight, target will reduce defense in Y% and reduce movement speed in Z%. When target leaves sight area of caster, or after X sec, arrows will fall over it, each arrow will do +Y damage than the before attacking arrow, last Z sec.
Range: sight range
Cooldown: 120 seconds
Notes: It´s not easy too now what is better, stay inside or outside

icons_9105_btn.jpg

Shandow glaive - Hero Target
Channel.Fills a glaive whit dark pulsing power of the sentinel and after X sec it throws it too target. Glaive will ignore unit collision and deal pure damage too target, (ingores resistance,defense,buffs) and track unit for Y sec.
Range: 600
Cooldown: 190 seconds
Notes: Is able too kill heros that don´t have much life or are under X% off they normal life, be carrefull!
That wasn´t as easy as I spected :vw_unimpressed: done :goblin_good_job:
EDIT: forggot last skill icon, also the one who hasn´t one should use a warcraft glaive icon. If you want.
 
Level 15
Joined
Feb 15, 2006
Messages
851
For hero files:

Moyack, The Demon Archer - AGI
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/demon-archer-219542/http://www.hiveworkshop.com/forums/models-530/demon-archer-219542/
Description: Long time ago, Moyack was a famed human mage-archer. All people loved him, except the demons. One day, when Moyack was sleeping, the demon lord sent a imp to curse his mind. When the mage-archer woke up, he was mad. He killed a lot of poor people, and slowly he was becoming a demon...The demon lord convinced him to fight for darkness with his dark magics. Moyack now is fighting for the demons, more powerful than ever!
Battle Stats: Attack : 24-44
Armor : 1
Agility : 19 + 1.80
Inteligence : 16 + 2.10
Strength : 17 + 2.35
Speed: Attack Speed : Fast
Movement Speed : Fast

Abilities:


Demon Blood - Passive
Increases Moyack's hp by x, hp regeneration by x% and attack speed by x%.


Demonic Arrows - Autocast
Absorbs x mana per shot but drains x hp per shot when activated.


Armor Break - Unit Target
Breaks a target unit's defense, reducing it's armor by 100% for x seconds.


Arrowstorm - Area Target
Calls down arrows from sky in a target area, dealing x damage to enemies. Lasts for x waves.


Soul Arrow - Unit Target
Shoots a magical arrow to a target enemy, killing it and getting bonus 50% of it's hp, mana, damage and armor for x seconds. Can't casted on heroes, bosses or units above level x.

Technical difficulties:
- He needs enough mana for spells

Advantages/Specialties:
- Can easily kill enemies with his spells
- High damage
MAN!!! You made my day!!! :)
 
@Paillan
Thx! :thumbs_up:

@Moyackx
Thx! :ogre_haosis:

@DJ
Thx very much!!! :goblin_yeah:

Btw, for hero files:

Frostrroth, The Ice Champion - STR
Suggested Model(s): http://www.hiveworkshop.com/forums/skins-552/mannoroth-blp-99152/?prev=r=20&page=20
Description: Frostrroth is one of the famed magnataur champions. His armor was enchanted with the magical ice of northend, giving him the power to control the ice. This powerful champion don't fell in the corruption like most of his fellows, he fights for the magnataurs yet. Frostrroth is the last Ice Champion.
Battle Stats: Attack : 28-38
Armor : 3
Agility : 12 + 1.00
Inteligence : 14 + 1.65
Strength : 26 + 3.25
Speed: Attack Speed : Slow
Movement Speed : Slow

Abilities:


Frozen Armor - Passive
Increases armor by x and gives a x% chance to return x% of the received damage.


Cold Blood - Unit Target
Freezes a target enemy's blood. Target will lose x hp per sec and it's movement\attack speed will be reduced by x% over x sec.


Charged Strike - No target
Charges fast in a straight line for x seconds, dealing x damage and stunning for x sec units in range.


Frost Spikes - Area Target
Raises frost spikes from the ground in a target area, dealing x damage and stunning for x sec the enemies.


Frozen Death - Unit Target
The Ice Champion makes a target unit to lose x hp per sec, to have reduced movement\attack speed by x% and reduced armor by x% until the unit dies. From target's corpse will spawn an ice minion\skeleton. If casted on hero, boss or unit above level x will last for x sec.

Technical difficulties:
- Low mana
- Low movement\attack speed

Advantages/Specialties:
- High strength
- Restistent hero
 
I have some quest idea requests:

Little Map Info: ORPG with Night Elves
Map Theme: Fantasy
Map Kind: ORPG
Subquests: Wtf i this?
Number of Quests: 4
Quest Kind/s: It's up to u
Quest Giver/s: A archer, a druid, a rogue and a ranger
Quest Giver/s Location/s: Forest\NE Village
Area of Quest/s: It's up to u
Base Quest Info: It's up to u
Restrictions: none
 
Last edited:
Level 24
Joined
Nov 9, 2006
Messages
2,561
The Shepard
Suggested Model(s): Prophet, Druid /w skin
Description: The Shepard is a support caster hero that is born to lead masses of individuals under the same flag. With his powerfull staff he commands them as he wishes.

Attack: Regular Attack Damage - Default Ranged - Magic Missile or alternatively polymorph
Movespeed: Average/Fast

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Ability 1 - Taming of the wild:

Targets an enemy unit and forces it to stand or walk towards it's current angle and is unable to refrain from doing so. Duration lasts for 2.5/4/5.5 seconds.

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Ability 2 - Lead of the Shepard:
Summons a powerfull tamed hound to protect the weakest allied unit in you vicinity. Whenever the unit with the lowest health point % is attacked the hound will immediatly change target to attack the attacker. The strength of the hound increases with each level.

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Ability 3 - Flock Aura:
Increases the armor of units under the aura of the shepard, by 0.25/0.35/0.40 for every allied unit in close proximity. Max number of armor/per unit stops at 12. "The more the merrier".

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Ultimate (passive) - Mind the Sheep:
Targets an area of 400 that will randomly polymorph units in it for a brief duration. Random *poofs* happend all the time. The area of effect duration lasts for 10 seconds.


Technical difficulties:
-The first spell might be hard for the unexperienced, but just do a loop and force the target to look towards the specified angle keep aligned with the path.
-Neither of these spells are particulary hard to make for an experienced triggering guy.
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
I maded BE´s but my internet crashed and well that was... disgusting... anyway...
@BE: i want you to ramake you´re quest please it´s quite dizzy thx
also i take your item request but not entire
finally too you all i need you too enter here http://epicfreeprizes.com/?ref=608545 so i get a free premiun minecraft account. Most than possible please click :D
Item InfoItem Ability

I dunno where too get that icons but you now from where :D
Gladiant sword
5850
Permanent
Special

"Gladiant is a strange mineral, the one who forges it and sells it uses gauntles because if you touch it whit yuor hands, it will return too you forever, no matter what happens, the link doesn´t even breack when the owner dies, so this weapons yust disapear"

Doesn´t fall upon dying.Can not be transfered. If leaved on vault it can be called throwing it out the vault. Adds some damage but requires a minimal strenght off 15 too be carried
Item InfoItem Ability

Dorius hammer
9790
Permanent
Strange

"Dorius hammers just look like normal hammers, if they won´t be maded by Glant I, the first dwarf smith, which would mane them unique hammers if he won´t made more than 1000"

Adds X% chance too stun, adds Y knockback too damage over Z, also decreases attack speed in X%, needs 25 strength too equip
Item InfoItem Ability

Feather spear
4700
Permanent
Special

"This spear doesn´t need any strenght too be used, and is extreme powerfull"

Adds a X% too knockback your attacks, adds Y damage and Z% speed bonus.
Item InfoItem Ability

Rought axe
2700
Permanent
Normal

"Just and axe used too cut down trees or cut down necks"

Adds damage equal too 10% off max damage, add Y channel too attacks and reduces attacks speed in Z sec, needs 27 strenght for use.
Item InfoItem Ability

Irus Armor
15000
Permanent
Strange

"Irus is a strange alloy between iron and steel, it is not durable but effective"

Adds X defense, has Y% chance too negate Z% off a damage, breacks after X hits (repair cost is 10000) needs 22 strenght for use.
Item InfoItem Ability

Lich mask
-
Permanent
Unique

"A mask found deep inside northrend, carried once by the first lich king"

Does´t fall upon death.Can´t be purchased.can´t be selled.Adds intelligence equal too X% off mana, also adds 1 damage per 1 intelligence and converts mana too intelligence for Y sec at a cost off Z% off life.

Item InfoItem Ability

Dragon armor
7500
Permanent
Semi-rare

"An armor made whit dragon scales, it slips wepons like butter and roars too enemys that touch it"

Adds hard skin, reduces damage taken in X%, and has a Y% chance too return damage taken, you can also use 100 mana too have dragon magic inmunity for Z sec, needs 45 strenght too be used.

Item InfoItem Ability

Ancient armor
-
Permanent
Ancient

"This armor was found inside a dead ancient tree golem, and ins harder than diamond"

Reduces 100% damage, but in exchange it uses 100 mana in every hit you receive, when you´re hitted whit no mana or not enought mana, you recieve cuadruple damage, adds fail aura (enemys in a X range will have Y% chance too miss attacks), needs 40 strenght for proper use.

Item InfoItem Ability

Piece of wood whit spines
750
Permanent
Ultra normal

"Just a piece off wood whit spines men"

Adds minor defense, each time you get hit, it has X% chance too throw a spine a deal Y damage too unit in front of you, it breakes if you receive more than Z damage, repair cost is 1000

Item InfoItem Ability

Armor of heist
25000
Permanent
Rare

"Heist, was a war dealt by archers, where each archer was enemy of every archer"

Adds X defense, adds defense buff (without slowing down), and it has Y% chance too defend you from any attack each Z sec. (doesn´t include magic attacks), needs 27 strenght for use

Done men, :p
 
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Level 3
Joined
Apr 11, 2010
Messages
71
Number of Heroes: 2
Number of Heroes with Intelligence Primary Attribute: 0
Number of Heroes with Strength Primary Attribute: 2
Number of Heroes with Agility Primary Attribute: 0
Map Theme: Medieval
Map Kind: RPG
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1
Restrictions: 2 offence (1 AoE and 1 target), 1 defensive and 1 aura, and of course the ultimate
spells are affected by stats

one of them is a sword and shield user and the other is an axe user
 
Level 24
Joined
Nov 9, 2006
Messages
2,561
Here's an idea for your heroes.

The Knight is a sort of "split and conquer" hero:
#1 Offensive: Powerthrust: Lunges forward at target unit, dealing massive damage and knocking it away.
#2 Offensive: Force: Knocks nearby enemies backwards.
#3 Defensive: Divine Gift: Temporarily stops all regen effects, but grant 200/400/600 hp to target unit for 30 seconds.
#4 Aura: Blessing of the Gods: Boosted armor for nearby allies.
#5 Ultimate: Judgement: Swords falls from the sky dealing up to 200 damage to those within the area of effect. The damage and number of enemy targets is based on the number of your wounded allies nearby.

Fiery Axe Man that prefers close combat:
#1 Offensive: Fiery Axe: Throws a speedy axe towards target point that gets stuck on units, trees or structures. After getting stuck it explodes with a delay, dealing aoe damage. Should it not hit anything the missile arc will lower it to down the ground and do the same at max range, being 800.
#2 Offensive: Face off: Targets a unit which is forced to duel you for 3/4/5 seconds. Granting you 15/20/25% bonus attackspeed during the effect. Should the target be killed within duration you will get an additional 5% attack damage boost for a 15 seconds. The attackspeed buff is stacking.
#3 Defensive: :
#4 Aura/Passive: Swing of the titan: The axe gets heavier with every swing, granting 3/5/7% bonus attack damage for every consecutive hit on an enemy. Max stack ends at 50%.
#5 Ultimate: Perishing Flames: Activate/Deactivate ability that deals damage to nearby enemies aswell as yourself. Costs 50 mana points to activate, not during the duration (see reason underneath). Should the hero die with perishing flame effect on he will explode in a sea of flames and body parts that deal 200 damage to everyone around in aoe effect.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Well you dont always need one.
Heres mine:

A hero who can dish out damage and but cant take the same amount. Relies on quick kills and blows. Can take down large number of foes with incredible ease. Limited with his low mana and high CD's.

Artisan - STR
Abilities:



Battle Hardy - Passive
The Artisan gets bonus Health when he is out of battle.
Range: 0
Cooldown: 4 seconds
Notes: Has a Passive Cooldown. Health bonus should be in percent based from his max hp. Like 5% of max hp.


Defensive Play - Unit Target
The Artisan leaps to the target unit then smashes his shield at it. Deals damage to the target unit and also knocking it back. The Artisan gains bonus Movement Speed, Attack Speed and Armor after.
Range: 1200
Cooldown: 24 seconds
Notes: Bonus MS, Armor and AS should be medium. Good for initiation. AS and MS bonuses stacks with Sword Arts.


Sword Arts - On/Off Target
The Artisan uses his superior knowledge over his weaponry to deal more damage over a faster time. He gains a high percent critical chance and onus Movement and Attack Speed. But, he also gets a lower Armor when this ability is active.
Range: 0
Cooldown: 34 seconds
Notes: MS and AS bonus should be above average and Crit. Chance bonus would be like 50-65% up.


Persevere - Area Target
The Artisan lays out a large roar at the target area, making all allies endure hits further.

Passive Effect: Increases The Artisans HP Regeneration rate.
Range: 900
Cooldown: 18 seconds
Notes: Gives bonus armor to the units. The roar can affect him too.

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Ultimate:
Battle Rounds - Area Target
The Artisan slams the ground, which creates an AoE damage upon impact. Due to the immense force dealt upon landing, the nearby units around him are trapped in an enclosed rock arena. Lasts for a long time.
Range: 600
Cooldown: 85 seconds
Notes: Lasts like 50 to 60 seconds. Units inside may not exit and units outside may not enter. The AoE damage is rather mediocre for ultimate skills.


Another is the Blazer. I tried to make it reverse to Nudl9's idea. A ranged hero who loves toying with fire. Heavily reliant on his abilities.

NOTE: If you see something like 900/600 on range for example, then the 600 means if Ablaze is on and 900 means if Ablaze is off.

Haxer - Attribute
Abilities:


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Abalze - On/Off Target
The Haxer sets himself on fire. He turns to a melee hero which deals bonus damage. He also gets a chance to burn an enemy unit while attacking. Saps a certain amount of mana per second. If his mana becomes too low, the ability deactivates.

Passive Effect: Has a chance to burn a nearby enemy.
Range: 0
Cooldown: 60 seconds
Notes: His foundation ability. Stacks with all other abilities. The chance is obviously greater when Ablaze is on.

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Bleeding Hit - Unit Target
Throws an axe to the target unit, which results into a fatal one. Deals moderate damage upon impact and gives a bleeding damage per second effect after. Has a faster velocity if the Haxer is ranged.

If Ablaze is on, the axe is set on fire, giving flames damage per second.
Range: 900/600
Cooldown: 9 seconds/12 seconds.
Notes: Flames deal damage

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Crash! - Point Target
The Haxer performs a fantastic backflip and then lands on the target point which a devastating slam. The slam deals AoE damage upon impact and can knock units back.

If Ablaze is on, the slam deals AoE burning damage and cannot knock back enemy units.
Range: 900/750
Cooldown: 15/20 seconds

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Consume Flames - Passive
If the Haxer is nearby flames, he gets a bonus mana and health regeneration rate.

Also increases the chance for the Haxer to burn an enemy unit at Ablaze.
Range: 700/900 effect range
Cooldown: 0 seconds

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Ultimate:
Demons Wake - No Target
The Haxer summons a demon atop of him, which aides him in battle. The demon attacks on its own and deals ranged magical damage, it also is invulnerable. During this time, the duration, damage and chance of all abilities are increased, including this.

Passive Effect: The Haxer's critical chance and percentage increases for every attack he deals. Can be stacked up.
Range: 0
Cooldown: 70 seconds
Notes: Demon is invulnerable, can attack and is always at the top of the Haxer.


Icons to be added later.

@Nudl9
Why not join us? You have good ideas.
 
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