- Joined
- Oct 18, 2008
- Messages
- 1,591
I'll have a 24h competition this weekend, so maybe on monday... 
So basically, 3 normal abilities, 1 ulti and 1 innate passive?
Name [r] Editor Specific: Low life and medium mana. Can be very annoying whit a low mana.Model: Value Difficulty: Hight Attack Type: Ranged: between 600 and 800 I would say. |
Abilities:![]() 1. Mana converter - Area target While active, drains X mana every sec. Each damage done in a X size area will be transformed too mana, also, attack or spell directly casted over unit will give twice mana and reduce their damage in Y%. If unit mana hits 0, or after X sec, power stops. ![]() 2. Forged light - Multi-units target Creates X lights round unit. Each light will attack a unit inside an X size area, delaing: units mana/INT of nearest enemy, as damage. Each unit that dies whit this lightning will create X more at the pace where his origin where, repeating last afect. ![]() 3. Mana wound - Unit target Creates a link between target and unit that drains X mana per sec. too unit and target.If unit mana hits hero, link brakes and target dies, or receives X damage if it is a hero, but if mana of target reaches 0 (no mana units don´t count), unit will receive X damage but get X% damage bonus for spells until it dies. [/Center] |
Name: Dark elven hunter STR [r] Editor Specific:Medium life.Normal creep that gets stonger whit lower life, can take you over if you don´t watch him.Model: http://www.hiveworkshop.com/forums/models-530/dark-footman-47574/ Difficulty: medium Attack Type: mele |
Abilities:![]() 1. Axe strike-Unit target Unit jumps over target, dealing X damage too it and stuning it for X sec, after stun end, target still has Y% reduced movement speed. ![]() 2. Inner strength-No target Passive.Then low life unit has, more X% damage bonus, Y% speed bonus and Z% regeneration bonus it gets for X sec. [/Center] |
Name [r] Editor Specific:Medium life. can turns things around if you´re no prepared, and own, you. Fisr power can be used too escape from other heros (really?)Model: Value Difficulty: Hight Attack Type: mele: 180 |
Abilities:![]() 1. Spear strike - Unit target Channel. After X sec, hero attack target, making it fly away X meters, dealing too it Y damage,and stuning it for X sec. ![]() 2. Metal defense - No target Each time unit receives and attack that does more damage than his defense can deny, attacker will reduce his defense in X% and unit will get Y% damage bonus, last Z sec. Bonuses are higher them more damage/defense diference. [/Center] |
Name [r] Editor Specific:Low life and hight mana. Ranged. Can make kill the most powerfull unexperted hero.Skin: http://www.hiveworkshop.com/forums/skins-552/black-elf-sorceress-blp-127188/ Difficulty: Extreme Attack Type: Ranged 800 or MORE |
Abilities:![]() 1. Power ball - Area Target Unit creates a power ball and shot it too and X size area, dealing Y damage, a Z% of damage done will go as life bonus too unit, bonus keeps for X sec. ![]() 2. Dark impulse - Unit Target Leaves dark impulse buff over target. Each time target attacks, the damage done will stack as number over his head, when buff ends, target will receive X damage equal too stacked number, buff also ends if power is casted over another unit, in that case, damage will be dealed to old target and new target. Unit will get a X% off all damage as life. ![]() 3. Chance of darkness - No Target Passive.Each time unit cast a spell, it will heal X% of spell damage. Also, the target will reduce movement speed in X% ,last Y sec. |
Name [r] Editor Specific:medium life. Very easy too kill if it is alone, hard them more units there are.Special: Never apears in groups of less than 5 units.Skin: http://www.hiveworkshop.com/forums/skins-552/darkknight-blp-63503/ Difficulty: Medium Attack Type: mele |
Abilities:1. Defense - No Target Just normal defense spell. Can deflect X% of piercing damage, and reduces movement speed in Y%. ![]() 2. Legion - No Target Passive.Them more allied units there are in a X size area, unit will get X% damage bonus, and Y% speed bonus, also there is a Z% chance that attack leave fear buff over target, that makes that target run away X meters, last Y sec. |
Name [r] Editor Specific: medium life and mana. Is really troll against spell casters and even not so strong warriors.Skin: http://www.hiveworkshop.com/forums/skins-552/darkelf-61411/ Difficulty: Hight Attack Type: mele |
Abilities:1. Magic inmunity - No Target Just warcraft 3 magic inmunity. ![]() 2. Defense changer - No Target While active, drains X mana every sec. Each time unit is attacked, a Y defense of attacker is given too unit, until atacker has 0 defense, or units mana hits 0, there is a Z% chance too reagain mana while attacking too. |
Name [r] Editor Specific:medium life.Special: Apears in groups of 10 or more dark elven soldiers, makes them more strong than before.![]() Skin: http://www.hiveworkshop.com/forums/skins-552/darkchampion_by67chrome-blp-172434/ Difficulty: Hight Attack Type: mele |
Abilities:![]() 1. Power increase - Area Target Each allied unit in a X size area, will get Y damage bonus, and increase defense in Y%, last for X sec, but if units kills sombody, bonus is permanent. ![]() 2. Unholy weapons - No Target Passive aura. Each allied unit inside a X size area, will receive X damage bonus, and get slow poison ability, enemies instead, will loose Y% defense, and will have Z% reduced movement speed. |
Name [r] Editor Specific:low life. Can kill you or help depending on your life.![]() Model: http://www.hiveworkshop.com/forums/skins-552/humanwatchergothic_update1-blp-128114/ Difficulty: Extreme Attack Type: mele |
Abilities:1. Invisible - No Target Just invisible. It turs visible while attacking or casting a spell. ![]() 2. Power hit - Unit Target Long cooldown. Deals heavy damage too target, and makes it fly away X meters, when unit hits the ground, it receives X extra damage, and has reduced movement speed for X sec, there is a Y% chance too, that unit gets teleported too target, and after X sec, return too it original place. |
DJ: ok, you´re the boss.
BloodElf300: please wait a bit. :S
Evil seal:taken request
Figus, Magic swordmaster - INT[r]
Model:http://www.hiveworkshop.com/forums/models-530/sephiroth-48518/
Skin:-
Lore:
Battle Stats:
atack: 27-32
Armor:2
AGI:19+2
INT:22+3
STR:16+1
Speed:fast attack and movement speed
Abilities:
Sword training
Innmate passive. Each X attacks, hero gains X% damage bonus, also gains Y% movement speed, but he looses Z% defense.
Blue enchant
While buff is active, each attack will damage targets mana instead off life, each attack done gives hero a X% off it as mana, also, there is a Y% chance that hero destroys all targets mana whit his first attack after activing buff (use a appart buff), if target has no mana, damage is double, last Z sec.
Red enchant
While buff is active, each attack will do area damage instead of target damage, each unit inside attacked area will slowed down in X%, and start a burn buff tthat will do Y damage every sec, last Z sec. If you hit only one unit in area, unit will get stuned for X sec, and receive +Y damage.
Green enchant
While active, hero will get X% life steal, Y% bonus speed, and will have Z% chance too do a critical damage. if it kills a target whit this buff, he will heal X% extra life.
Ultimate:
Insane sword
LONG COOLDOWN AND HIGHT MANA COST.While active, can´t use any other active spell, (you can use them before, thought), hero will get X% bonus damage equal too: (mana/INT)+AGI, also X% bonus speed, if hero kills a unit whit this buff, hero will heal all life and all mana, and this buff will get X more duration sec, last Y sec.
Technical difficulties:
- Ulti is really powerfull, but too expensive
- Ulti with low life and no sword enchant can make you a easy target off ranged.
Advantages/Specialties:
- swords enchantments can be mixed.
- Ulti is devouring, and really good against too much enemies.
lol, so much hero, will take much time.
BE300: (BloodElf300), what the h*ck are dark elves?!![]()
![]() Basilith Tidewave, Admiral - STRHero Defence |
Lore:
Basilith was the Captain of the Ship SS Murloc, a famed Adventurers ship. But that was before. During one of his travels, he stumbled upon an island. He tried to deeper into the island, but most of his troops were attacked by a vicious tribe. There, he was held cursed and then controlled by an evil warlock.As the Warlocks new underling, he used Basilith to lead them into an island where the fabled Fountain rests. Now, Basilith uses his mighty control of the seas to fight for a his new master and his lust for power. |
![]() Timberhowl, Werewolf - AGIHero Defence |
Lore:
Timberhowl - a dreaded and seemed to be fabled werewolf. With his sharp, powerful claws and vise-like jaws, any man will surely tremble in his sight. Timberhowl was a fellow Adventurer like Basilith, in fact, he was on his ship when they got captured. He was an adventurer known before as Griv Thunderfang, a Tamer.Timberhowl is the sick result of the evil warlocks experimentation, an experiment to merge two different species to form an alpha warrior. A warrior that is as powerful as a wolf and has a body and skill of a Tamer. Now, Timberhowl is the warlocks prized warriors, known to take many lives at his hands. Feared by all, defied by none. |
Lore:
Once the news of the dreaded tribesmen trying to seize the Fountain of Power reached the Capital, Sheila was one of those who immediately took response.As a daughter of a High Archmage at the School of Mana and a Sorceress from the same place, she was gifted of control over magic the moment she entered the world. As a graduate from the school, she and her other fellow Arcanists set of to the island, without the notice of the King. Her Father, angered by her decision, set off a group of Soldiers to get her back. Now, she is fighting for the safekeeping of the Fountain against evil with all the might she has. |
Guys! Thread name changed! Thanks alot to Rui!
A groups of adventurers, known as seekers finds out an ancient temple, that located in a small village, guarded by the Arcannons. The both eventually become allies and protect the temple's precious treasure, Fountain of Power. It is said that if the fountain destroyed, the destroyer will claim so much power. But if the fountain is destroyed, the world would be in danger. An evil warlock finds out about this and sends packs of armies controlled by him so he get the power. [/COLOR]
Bassillith (Sea Captain) and Timber (Werewolf) is best friends and both from the seeker, while Sheila (Arcane Grenadier) is from Arcannon.
![]() Jol'Rak, Underdweller - AGI (Tank/Nuker)http://www.hiveworkshop.com/forums/models-530/cryptfiend-49553/http://www.hiveworkshop.com/forums/models-530/cryptfiend-49553/ |
Abilities:
![]() Sand Burst - Area of Target Bursts a pile of sand at the target area. Units there get lowered movement and attack speed. They also obtain reduced evasion and accuracy. Lasts for a moderate amount of time. Range: 450 Cooldown: 10 seconds Notes: Just a simple CC. This can be used in combo with Rupture. ![]() Rupture - Area Target Makes the target area explode, making rocks burst out in different areas in it. Once a rock hits a unit, it deals near heavy damage and knocks the unit back. The unit is also slowed after hit. Range: 500 Cooldown: 22 seconds Notes: Rocks deal more damage when falling than when being thrown up! ![]() Heavy Burden - Autocast When casted, an egg is planted on the unit that the Underdweller is fighting. Once the egg is planted atop of the unit, the unit gets reduced movement speed and attack speed. Also, the egg saps hp from the target unit, draining a small amount per second. Lasts for a moderate amount of time. Range: # Cooldown: 45 seconds Notes: An ability so that people would think twice before messing with this guy. Also, just apply an Autocast border. ![]() Ultimate: Sand Spike - Area Target Can only be activated on an area with Sand Burst. Once activated, the sands suddenly bursts into spikes, dealing near massive damage upon hitting a unit, then units are pulled to the center, due to the incredibly loose force. Slows units inside. Lasts for a moderate amount of time. Range: # Cooldown: # seconds Notes: Good nuking spell. Preferably cast Sand Burst, Sand Spike then if enemies are still living, use Rupture. |
![]() Vile, Feeder - STR (Carry)http://www.hiveworkshop.com/forums/skins-552/pseudohorror-blp-170941/http://www.hiveworkshop.com/forums/skins-552/pseudohorror-blp-170941/ |
Abilities:
![]() Blood Scent - No Target Vile smells the stench of blood, exciting him. This makes his movement speed increase dramatically. The effects were off when he attacks or is attacked. When active, his mana is drained per second until attacks, is attacked or becomes zero. Range: 0 Cooldown: 15 seconds Notes: Escape spell or chasing spell. ![]() Deep Wounds - Passive When Vile, attacks for a few consecutive strikes, his attack speed and attack damage becomes increased until he misses an attack. But, while doing so, he becomes more vulnerable to attacks and has a tendency to miss. Range: 500 Cooldown: 22 seconds Notes: Highlight ability. It would be better if he had a sort of accuracy boosting item in his preferred item build. ![]() Feed - No Target Vile feeds on nearby dead corpses, restoring his health and mana over time. He feeds until there are either no corpses nearby or he is issued an order. Heals a small amount of mana and hp per second. Range: 0 Cooldown: 0 seconds Notes: Its just a Cannibalize. It would be awesome if you had an item that makes all nearby corpses go to the holder. ![]() Ultimate: Maddened Rage - No Target Vile goes into a maddened rage, making all his attacks hit, movement speed, attack speed and attack damage go higher. Also, he becomes spell immune and gains bonus hp regeneration. Lasts for a moderate amount of time. Range: # Cooldown: # seconds Notes: As I stated, he focuses on his passive ability, this makes him more deadlier, since he his reliant on raw damage. |
Thanks for your help, but no.
Only members can and are allowed to accept and help requests.
If you feel sharing an idea, thats what the Hero Files are for![]()
![]() Va'arth, Dark Inquisitor - INT (Support)http://www.hiveworkshop.com/forums/models-530/inquisitormalendis-200540/http://www.hiveworkshop.com/forums/models-530/inquisitormalendis-200540/ |
Abilities:
![]() Alter Damage - Unit Target Alters all occurring positive buffs and effects at the target unit. If a unit has a positive buff, it becomes a random negative buff and if a unit is being healed, it is dealt a small damage per second. The Negative Buffs maybe attack reduction, movement speed reduction, decreased evasion and more. Lasts for a moderate amount of time. Range: 600 Cooldown: 12 seconds ![]() Dark Blessing - Area Target Spreads dark energies at the target area. This makes spells with positive effects have no effects and are not allowed to be casted. Units that have positive buffs are removed of these buffs and are slowed by a small percentage of their movement speed. Range: 500 Cooldown: 22 seconds Notes: CC spell. ![]() Amplify Damage - Passive Amplifies damage at the nearest enemy hero, making it take more damage than usual. When amplifying, a bolt is created between the two units. If the distance of the two units becomes larger than x units, the bolt breaks, removing the effects. Va'arth finds the nearest hero to take effect after. Drains minimal mana every few seconds. If Va'arths mana reaches zero, the effect stops. Range: # Cooldown: 45 seconds Notes: This makes enemies not attack him, but this also makes him not attack often, which would drain his mana. ![]() Ultimate: Force Damage - Area Target Forces all damages into the target unit, making all damage be reverted to him. Affects all units within a moderate radius. All allies under it get lower attack damage depending on the number of units inside. Lasts for a moderate time, or until the unit dies. If the unit dies, the kill goes to Va'arth. Range: 200 Cooldown: 45 seconds Notes: Not really a sort of Taunt spell, but damage just goes to the target unit. I. E. Unit A is attacking Unit B. Va'arth uses this spell, and Unit A is his ally. He targets it to Unit C. All damage takesn by Va'arth, Unit A and Unit B go to C. |
Well here are khamarr's requests:
As you said, stuns, charges and battle redirection. He can effectively manipulate the flow of battle and make it in his favor using his spells. Good at manipulating enemy troops and turning them against themselves.
No mana. Suicidal unit as you said.
Better you made him have high HP, low AGI, very high ATK, low movement speed.attack speed. Best at one on one, but very slow.
Name says it all. Period.
Many spells. Hard to master, doesnt really rely on his mana but his charges for spells.
Best an initiation.
He can change his ammunition to three kinds: Explosion Ammo, the tanker and splash damage ammo. For initiation, structures and finishing battles. Power Ammo, the semi-fast and strong ammo. Fairly balanced ammo, but longer cooldown than the Piercing Ammo. Piercing Ammo, the negation and agile ammo. Negates any armor difference and is very fast. Best for finishing heroes.
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Mugin Sharpshot, Dwarven Rifleman - AGI(Carry/Ganker/Chaser) (Rifleman Model)[/URL] Abilities:
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Ammunition Change - No Target (Innate)
Changes the ammunition of Mugin into the his array of ammos, which are Explosion, Power and Piercing Ammo. Explosion deals splash damage and has the longest cooldown. It also decreases his range. Power Ammo has a fairly moderate cooldown and fairly moderate damage. Power Ammo decreases his range, but not as many as Explosion Ammo. Piercing Ammo negates armor and has the shortest cooldown. Piercing Ammo heavily increases his range.
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Spread Shot - On/Off Target
Mugin spreads his bullets at a wide range, having effects depending on his ammunition. If:
- Explosion Ammo, it deals a wide array of explosions at random areas in front upon collision with a unit. Deals moderate damage and knockback.
- Power Ammo, scatters the bullets at the floor, making all units which enter the area be constantly damaged unless they go out of the area. Deals minimal damage per second.
- Piercing Ammo, a wide array of straight shots which dont stop unless it hits an object/unit. Deals minimal damage.
Range: 900
Cooldown: 20 Seconds
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Hard Hit - No Target
Mugin uses his dwarven knowledge on his rifle, making his next attack stronger than usual. If his ammunition is:
- Explosion Ammo, it deals a small AoE damage. Stuns units hit.
- Power Ammo, it deals heavy damage to a single unit. Knockbacks the unit and slows it.
- Piercing Ammo, it fires numerous bullets at the unit. Deals minimal damage per bullet.
Range: None
Cooldown: 25 Seconds
[/URL]![]()
Stealthy Tactics - On/Off Target
When casted, Mugin cloaks himself with a bush, making him camouflage at forests. His opponents often miss their attacks when attacking Mugin. But, it gives Mugin a shorter range and decreased attack cooldown, attack speed and movement speed.
Range: 0
Cooldown: None
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Ultimate:
True Shot - Unit Target
Mugin does his signature moves with each of his ammunitions. Effect depends on which ammo he is carrying. The effects are:
Explosion Ammo: Mugin calls his friend, Bor the Gyrcopter and barrages the target area with explosives. Deals heavy damage to units, but better to structures.
Power Ammo: Mugin strikes the target unit at a vital part, dealing massive damage to unit and stunning it upon impact.
Piercing Ammo: Numerous bullets are fired at the target unit, dealing minimal damage per shot. Slows the units afterwards.
Range: 1200
Cooldown: Very High
Combo Prince. But, Leos has far better combos.
Uses his Shadow Counters instead of mana.
He is kill driven, to gain Shadow Counters. Kills give better Shadow Counters asides from his mana.
EDIT
Phew. Finished.
That's what the third post is for![]()
Oh yeah. Well seal, if its ok, since I did make an Innate, but active.
Oh yeah seal, forgot the 5th skill of Va'arth.
Its this:
![]() Sheaika, Fel orcness assasin - AGI[r] Model:http://www.hiveworkshop.com/forums/models-530/fel-orc-black-hand-189850/ Skin:- Lore:-She is our best assasin, but between us, i now she will kill me someday-the general-Sheaika, had never seen the world form were fel orcs had come, in fact, she was once a normal ocr, until she drank demon blood, now she works for them, but only too find the demond and kill him. Battle Stats: atack: 23-33 Armor:1.5 AGI:27+3 INT:19+1 STR:22+2 Speed:fast attack and movement speed Abilities: ![]() ![]() Change weapon Icon depends on current type of attack. Changes attack type to ranged or to mele, as range has X attack range, but does Y% less damage, as mele has mele range (obiusly) but has Z% more damage. ![]() ![]() Sword strike/Far shoot Depends on type of attack. Sword strike: only mele, after X sec, hero moves towards target, dealing X damage, and stuning it for Y sec, also reducing targets movement speed after stun in Z%. Far Shoot ![]() Seek Passive.Each time a hero is targered by attack or spell, caster will get X% damage bonus and Y% speed bonus, or target will loose X% damage and Y% speed. Last for X sec. Ultimate: ![]() ![]() Ultra arrow/Power sword Depends on type of attack. Ultra arrow: only ranged. Channel. After X sec, shoots an arrow over target, them more units there are in an X size area, between caster and target, them more damage it does, does X damage +Y extra damage per each unit. Power sword: Enchants sword whit dark magic, so next attacks will deal X% bonus damage, and also add Y% more speed, buff does not end if type of attack is changed, however, it ends after X sec. Technical difficulties: - Can be easy killed whit low mana. - Spells have a bad sinergy Advantages/Specialties: - has anti-horde spell and anti-unit spell - Ulti of mele mixed whit ranged is a peace of cake (if you add a special item too refresh ulti when using attack type changer, them its extreme good). |
Map Name: The Story of Van Eastmore |
Map Theme: Warcraft 3 |
Map Kind: RPG |
Quest Kind: Any |
Quest Giver: Human |
Quest Giver Location: Village/City/Forest |
Area of Quest: Forest/Village/City |
Restrictions: Please no gay quest(twilight and shit) |
Quest Info | Objectives |
![]() Unsuspected Surprise XP and Items/Gold Travel/Kill/Locate Caravan Driver "I encountered a ransacked caravan, and its driver asks if I could get the stolen resources back. He says a group of bandits known as the Vernan Bandits often attack caravans in these parts." | Quest Objectives: 1. Get rumors on their hideout. Can be done by: 1a. Looking for Vernan Camps. (hard) 1b. Asking around the nearby village (medium difficulty, you need to pay) 2. Venture to the camp 3. Find the stolen goods. Can be done by: 3a. Finding the goods (hard) 3b. Interrogate the Bandit Leader (easier, but makes bandits more aggressive to you) 3c. Sneaking inside and retrieving it (hardest) 4. Return the goods to the Caravan Driver. But, it turns out that Driver is another Bandit, which is the rival of the Vernan Bandits, from a group known as the Nivle Bandits. You then find the real Caravan Driver hostaged inside. 5. Find the identity of the Bandit. The Caravn Driver joins you. Can be done by: 5a. Asking the Caravan Driver (hard due to trauma) 5b. Roam around the forest (hardest) 5c. Asking around (medium difficulty, you need to pay money) 6. Locate the camp 7. Retrieve the goods. The Caravan Driver must survive. Can be done by: 7a. Finding the goods (hard) 7b. Interrogate the Bandit Leader (easier, but makes bandits more aggressive to you) 7c. Sneaking inside and retrieving it (hardest, the driver has no sneaking skills) |
![]() Razzle, Clink and Toaster, Goblin Bomber - AGI (Carry) (Goblin Sapper Model) |
Abilities:
![]() Bomb Frenzy - Passive Razzle and Clinks attack speed lowers depending on the number of units within a range of 250. If their are more units, Razzle and Clinks attack speed increases. The higher his level, the longer the range he gets on his attack and spells. Range: 0 Cooldown: 0 ![]() Sticky Explosives - Unit Target Throws an explosive at the target unit. After a moderate amount of time, the explosive starts ticking then explodes. Deals moderate damage in a small AoE. Range: 100 Cooldown: 25 seconds Notes: The bomb can be removed by going invisible or debuffing himself. ![]() Rocket Ride - Point Target Clink and his rocket toaster fire themselves to the target point, dealing heavy damage and burning the affected units. But, if Razzle and Clink cast this, their hp is decreased by a certain amount. Range: 250 Cooldown: 22 seconds Notes: While casting, Razzle and Clink are paused. Use this model for the effect: http://www.hiveworkshop.com/forums/models-530/goblin-rocket-rider-48353/ ![]() Divert - Area Target Diverts all units within the target areas attention, making them stunned momentarily. Stuns the affected units for a moderate duration. It also reveals the target area. Lasts for a moderate amount of time. Range: 900 Cooldown: 18 seconds Notes: A CC or a spell used to initiate battles. ![]() Ultimate: Missile Strike! - Area Target Rains a barrage of missiles over the target area, dealing AoE damage upon the area of impact. Deals moderate damage and lowers the affected unit/s movement speed by a small percent. Fires a moderate amount of rockets. Range: 250 Cooldown: 45 seconds Notes: Short range is his downfall. Deals heavy damage. |
I do need the third ability, so I can start coding itmoyackx: taken request.
Sheaika, Fel orcness assasin - AGI[r]
Model:http://www.hiveworkshop.com/forums/models-530/fel-orc-black-hand-189850/
Skin:-
Lore:-She is our best assasin, but between us, i now she will kill me someday-the general-Sheaika, had never seen the world form were fel orcs had come, in fact, she was once a normal ocr, until she drank demon blood, now she works for them, but only too find the demond and kill him.
Battle Stats:
atack: 23-33
Armor:1.5
AGI:27+3
INT:19+1
STR:22+2
Speed:fast attack and movement speed
Abilities:
Change weapon
Icon depends on current type of attack. Changes attack type to ranged or to mele, as range has X attack range, but does Y% less damage, as mele has mele range (obiusly) but has Z% more damage.
Sword strike/Far shoot
Depends on type of attack. Sword strike: only mele, after X sec, hero moves towards target, dealing X damage, and stuning it for Y sec, also reducing targets movement speed after stun in Z%.
Far Shootnly ranged.has a minimal range of 1000. Shoots an arrow much more away than normal range, arrow will be stoped by any unit between caster and target, them less is the distance traveled by the arrow, them more damage it does, normal damage is X, every Y meters, damage is reduced in Z%.
Ultimate:
Ultra arrow/Power sword
Depends on type of attack. Ultra arrow: only ranged. Channel. After X sec, shoots an arrow over target, them more units there are in an X size area, between caster and target, them more damage it does, does X damage +Y extra damage per each unit.
Power sword: Enchants sword whit dark magic, so next attacks will deal X% bonus damage, and also add Y% more speed, buff does not end if type of attack is changed, however, it ends after X sec.
Technical difficulties:
- Can be easy killed whit low mana.
- Spells have a bad sinergy
Advantages/Specialties:
- has anti-horde spell and anti-unit spell
- Ulti of mele mixed whit ranged is a peace of cake (if you add a special item too refresh ulti when using attack type changer, them its extreme good).
that was it, hope you like, if you wan´t, you can request the third power too.