- Joined
- Oct 28, 2011
- Messages
- 4,758
Modders are same as Mappers. Its just a different term...
We are Modders since we create modifications for Warcarft 3.
Correct

Modders are same as Mappers. Its just a different term...
We are Modders since we create modifications for Warcarft 3.
Correct![]()
M.I.F ftw !
Modders or Modding. I prefer modding.
Also, i sacrifice my 666posts to vote, so my vote should count for Infinity =D
Your sacrifice will be honored by mankind. Let you be known from this day forward as "The Guy Who Broke His 666th Post But Eventually Has 123 Rep For Breaking It". You are a true legend and an inspiration to us all.
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Lore:
We all know that everyone in this world wants riches unspeakable even by man. Thats why our heroes are here. A party of travelers journey into a castle of an old, forgotten king who ruled his kingdom with an iron fist. So brutal, you could even call him Chaos itself. Our party of travelers journeyed into the very bowels of the castle. There, unlimited riches, which stretched as the eye could see was seen by the party. Greed filled these travelers. A greed so enormous, it even awoke the spirit of the fallen king himself.The king awoke. He filled these travelers in bitter greed that only the humble could resist. In order to lift his curse and escape with the riches, the king trapped these travelers in an unwinding arena, wherein the strongest and the last standing must kill his own allies or Chaos itself to escape the dungeon and fill their lives with riches the world could not imagine. |
![]() Mugin Sharpshot, Dwarven Rifleman - AGI(Carry/Ganker/Chaser) (Rifleman Model)[/URL] |
Abilities:
![]() ![]() ![]() Ammunition Change - No Target (Innate) Changes the ammunition of Mugin into the his array of ammos, which are Explosion, Power and Piercing Ammo. Explosion deals splash damage and has the longest cooldown. It also decreases his range. Power Ammo has a fairly moderate cooldown and fairly moderate damage. Power Ammo decreases his range, but not as many as Explosion Ammo. Piercing Ammo negates armor and has the shortest cooldown. Piercing Ammo heavily increases his range. ![]() Spread Shot - On/Off Target Mugin spreads his bullets at a wide range, having effects depending on his ammunition. If: - Explosion Ammo, it deals a wide array of explosions at random areas in front upon collision with a unit. Deals moderate damage and knockback. - Power Ammo, scatters the bullets at the floor, making all units which enter the area be constantly damaged unless they go out of the area. Deals minimal damage per second. - Piercing Ammo, a wide array of straight shots which dont stop unless it hits an object/unit. Deals minimal damage. Range: 900 Cooldown: 20 Seconds ![]() Hard Hit - No Target Mugin uses his dwarven knowledge on his rifle, making his next attack stronger than usual. If his ammunition is: - Explosion Ammo, it deals a small AoE damage. Stuns units hit. - Power Ammo, it deals heavy damage to a single unit. Knockbacks the unit and slows it. - Piercing Ammo, it fires numerous bullets at the unit. Deals minimal damage per bullet. Range: None Cooldown: 25 Seconds ![]() Stealthy Tactics - On/Off Target When casted, Mugin cloaks himself with a bush, making him camouflage at forests. His opponents often miss their attacks when attacking Mugin. But, it gives Mugin a shorter range and decreased attack cooldown, attack speed and movement speed. Range: 0 Cooldown: None ![]() Ultimate: True Shot - Unit Target Mugin does his signature moves with each of his ammunitions. Effect depends on which ammo he is carrying. The effects are: Explosion Ammo: Mugin calls his friend, Bor the Gyrcopter and barrages the target area with explosives. Deals heavy damage to units, but better to structures. Power Ammo: Mugin strikes the target unit at a vital part, dealing massive damage to unit and stunning it upon impact. Piercing Ammo: Numerous bullets are fired at the target unit, dealing minimal damage per shot. Slows the units afterwards. Range: 1200 Cooldown: Very High |
Broin, Dwarven warrior - STR[r] Model:http://www.hiveworkshop.com/forums/models-530/dwarfwarrior-49641/ Skin:http://www.hiveworkshop.com/forums/skins-552/dwarfwarrior-blp-210923/ Lore:-I don´t like my king, but it is better than nothing-Broin-He always was the captain of Endor royal guard, now, his kingdoom has fallen, his still serves his king, Groin. But he just really wants too leave him and found his own kingdoom. Battle Stats: atack: 34-37 Ranged: 400-550 29-32 (see spells) Armor:4 AGI:15+2 INT:12+1 STR:25+3 Speed: medium-slow atack and movement speed. Abilities: ![]() Throw axe Hero changes his attack type too ranged. Hero attack does X% less damage and has Y% less speed, as bonus, hero gets Z% movement speed. This spell must be deactivated manually. ![]() Axe strike Depends on type off attack.Channel.Mele attack: after X sec, hero attack target dealing max. damage + Y damage, after that, next Z attacks has +/- damage depending if target is the same or another of the spell. Ranged attack: After X sec, more than in mele, hero thows a stronger axe, dealing medium damage + X damage, and stuns the target for Y sec, after that, next Z attacks will do - damage. ![]() Jump slash Can only be launched in mele attack. Channel. After X sec, hero jumps over target, dealing X damage too it, and Y damage too a Z size area around hero. Units in a X distance from target, including target, will get stuned for X sec, units that are in more distance until Z size area will only get bashed (that red stun, i don´t now the name). There is a X% chance that hero deals *STR damage in his next attack after jump. ![]() Multi attacks Depends on type off attack.Passive. Mele: hero attacks will deal area damage, dealing X% damage too units in T size area, if there are only Z units, damage dealt is double. Ranged: instead of throwing one axe, it throws X axes, that attack a unit inside a Y size area, if Z axes fall over one target, hero will deal kritical damage. Ultimate: ![]() Dual Axes When active, each spell you launch will be launched twice over target, and also add a dual axes buff too your hero, each time hero attacks whit this buff, he will launch a random active spell that is not this or first spell, dealing X% less damage , but whit NO mana cost or cooldown, and regain Y% off lost mana, last ends after Z. Technical difficulties: - Can be easy kicked down whit less experience. - only good for bosses or pvp Advantages/Specialties: - Good synergis for PvP. - Boss slasher |
Gotren, human temple guard -STR [r] Model:http://www.hiveworkshop.com/forums/models-530/retributer-48178/ Skin:http://www.hiveworkshop.com/forums/skins-552/nobleman256-blp-204240/ Lore:-I was supose too be on the tempel an not here- Gotren- He once was the guard of the temple of Casiaeia, a godness that protected this world form demons. After the invasion, he joined the resistance not for killing demons as revenge off the destrucction off the temple, only too find the godness, and ask her why she had left them alone. Battle Stats: atack: 17-23 Armor:9 AGI:10+0.5 INT:13+1.5 STR:27+4 Speed:slow attack and movement speed Abilities: ![]() Strengthen armor Hero adds X too his basic defense, while hero has strengthen defense buff, each attack receive or done will remove defense bost. If buff ends, defense bonus will be permanent until hero dies. ![]() Resistance While active, each negative buff launched over hero will end a X% faster, and do a Y% less efect, if you get killed by buff, instead off dying you will get X% life bonus, last ends after Y sec. ![]() Power first Hight mana cost. Autocast whit cooldown. does max. damage *STR too target, also target gets stuned for X sec, and still receives Y damage every sec if it is inside hero sight range. Each attack done after this has X% chance too make target +X damage. ![]() Light rush Passive. Each X spells, next spell will cost X% less mana, and do +Y damage. Each X attacks, hero get X% mana regeneration bonus until X sec. Every time mana is used in an X range from hero, hero will absorb Y% of used mana.(yhis includes heros mana uses). Ultimate: http://www.hiveworkshop.com/forums/resource_images/15/icons_14557_btn.jpg[/img] Godly armor Target gets X STR bonus and Y defense bonus, target has X% too get Z% speed bonus, last X sec, if target attacks a unit whit the buff of this spell, it will get a Y% permanent speed bonus until it dies. Technical difficulties: - Too slow make it a easy kill when low mana no mana - disbalanced stat requires some item improvements. Advantages/Specialties: - Really exeptional tank. - Mana can be get back really fast whit the use off spells. |
Phantia, Succubus queen - INT[r] Model:Warcraft III demoness or succubus Skin:http://www.hiveworkshop.com/forums/skins-552/demoness-blp-206581/ Lore:-I really don´t like my race, but i don´t like the ones that kill it too-Phantia- she was one off the hundred off demons that entered the world too destroy it, unlike others, she did like more harmony than war, one day, she left her queendoom, and joined, whit some problems, the resistance, no one trust her, but at least she haven´t killed or traitioned nobody, for the moment. Battle Stats: atack: 17-21 Armor:3 AGI:18+2 INT:25+3.5 STR:12+0.5 Speed:medium-fast attack and movement speed Abilities: ![]() Drain body Hero drains energy from nearby X deads,each dead heals herself for X and allies in a Y rage for Z. Also a X% off used mana is recovered while draining. If attacked, stuned or others, drain ends. ![]() Blood hatch While active, hero gains X% life steal bonus whit spells, and also heals Y every time she kills whit a spell, also, a Z% off used mana won´t be consumed. Last X sec. ![]() Cure wounds Hero removes any negative buff over it, heal her and a X size area for Y, and has Z% extra life regeneration, last X sec. ![]() Soul traper Passive. Each X attacks, hero will lie a trap in a random point in sight range, this trap actives when a unit steps over it, units in a X area around trap, will loose Y life every sec while in hero sight range, also they will lose X% mana instantly. If they have no mana, they will get double damage. Ultimate: ![]() Demoness eye Passive. Each X spells, next spell will to a *Y critical, also will deal damage too mana too, an Z% off damaged mana will return too, hero, and target of launched spell will get slowed for X%, last Y sec. Technical difficulties: - Too less really combat spells - Can be easy killed in PvP 1 v/s 1 Advantages/Specialties: - Really good in large death battles. - Good against invocations. |
- [r] Model:http://www.hiveworkshop.com/forums/models-530/herodemonhunter-197421/ Skin:Reef, the slasher -AGI Lore:-Talking is not his speciality-Akinos-Reef, which is not his real name, yust the one his companions give too him, hasn´t good a well now past, because he didn´t talk too others, only whit himself, the only thing they now off him is that he hates demons, and that his blades provocate terror. Battle Stats: atack: 27-32 Armor:2 AGI:24+3 INT:18+1.5 STR:20+1.5 Speed:fast attack and movement speed Abilities: ![]() Blade enchantment Hero adds X bonus damage, for the next Y attacks, each attack has a X% too stun target, a Y% too do a critical damage and a Z% too convert damage too heros mana. ![]() Call of light While active, hero looses X life every sec, hero gets X% life steal bonus, his spells cost Y% less mana and do Z more damage. Each X attacks, hero regains all his mana, when life is under X, or Y sec pased, buff turns off. ![]() Nightmare Target won´t be able too move, and will take X damage each time heros ordet target its the unit. After X sec, a Y size shadow area is created and target will be able too move, any unit inside area, exept hero, will get X damage every sec, this damage will go in Y% too heros life, and in Z% too heros mana, last X sec. ![]() Collision Passive whit cooldown. Each time hero gets attacked, or receives a damaging spells, he and the caster/damager will be knockbacked too each other. Caster/damager will get X damage, wich will be healed too hero, also caster/damager will get stuned for X sec, and hero will get Y% speed bonus, this can by only done each Z sec. Ultimate: ![]() Darkness Hero launches a huge dark energy ball over a X size area. Each unit there will get X damage, and get stuned for Y sec. After ball collition, a big shadow will cover all the area, hero will be able too see all units in that area. Enemies inside there won´t be able too se, adn will lose X damage every sec, that will heal heros life and mana, last X sec. Technical difficulties: - Low life is the problem here. - Some spells are yust usefull in PvP Advantages/Specialties: - Great PvP battler. - Good boss killer. |
Hey I just wanna say great ideas, It's just unethical the rangers ultimit and trust me I love rangers but insta kill it quite a strong skill but pls don't take this comment the wrong way.
oh more than 9000 replies! (it´s over 9000!) yay!
Just a friendly note to keep about spells that I, as a spell developer have found; while giving spells, try to stray from armor reduce to 0 and minimal % armor because as a coder is more difficult to get these values because we don't have the natives for it. :/
@Paillan
Thx! +rep!![]()