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Maldruzard
Last Activity:
Jan 29, 2020
Joined:
Aug 8, 2012
Messages:
154

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Maldruzard

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Maldruzard was last seen:
Jan 29, 2020
    1. Mr_Bean
      Mr_Bean
      Uploaded a new version to the spell workshop!
      Flux Jump now won't go through doodads etc.
      Also added effects to Overloaded Manipulation, as well as an animation for the caster to play. If it looks strange, let me know and I will change it. Note that you have to configure ANIM_INDEX according to the hero that will use the spell.
    2. Mr_Bean
      Mr_Bean
      Cool, I will add the extra effects you mentioned.
      The Flux Jump pathing thing can also be fixed easily.
      I will work on it today and it hopefully won't take long.
    3. Mr_Bean
      Mr_Bean
      No problem. Just let me know what effects you want when (and preferably the models) and I will add them. They will obviously been configurable like the rest.
    4. Mr_Bean
      Mr_Bean
      Okay, I discovered the problem. It was nothing to do with you - it was a strange issue with one of the systems that I was using (GroupTools) and it wasn't grouping nearby enemies properly.
      I uploaded the fixed version to the spell workshop.
      I'm very sorry for all the effort that you have been through (reinstalling etc). Hope the spells work well!
    5. Mr_Bean
      Mr_Bean
      Sorry I haven't replied; I'm busy with exams.
      You say they don't even work properly in the demo map? :O
      It must be your compiler or something. Are you using Vexorian's or Cohadar's one? If you don't know, go to JassHelper on the menu bar and see which one is ticked. If Vexorian's one is ticked, try with Cohadar's one.
    6. Mr_Bean
      Mr_Bean
      That's strange.
      Did you copy all of the required libraries correctly? Make sure you read the Readme trigger to see how to import everything correctly.
      If the spells break, please tell me exactly what happens. I.e. do any effects appear?
    7. Mr_Bean
      Mr_Bean
      Hmmm, that's not good.
      The map does save correctly, I assume?
      Which version of JNGP do you have? 5e?
    8. Mr_Bean
      Mr_Bean
      Done with your request. Check my spell workshop for the map.
      I didn't do anything too fancy with the effects. Let me know if you want me to add something.
    9. Mr_Bean
      Mr_Bean
      Done with Flux Pull!
    10. Mr_Bean
      Mr_Bean
      I'm done with Flux Jump. A preview (the effects are easily configurable):
      [IMG]
    11. Mr_Bean
      Mr_Bean
      Haha, South Africa!
      Just curious. Wanted to know where else people say "cheers". :D
    12. Mr_Bean
      Mr_Bean
      Okay, thanks.
      If you don't mind me asking, which country do you stay in? :P
    13. Mr_Bean
      Mr_Bean
      Hello! I am starting with your spell pack that you requested via PM.
      Just a question about Flux Pull:

      ----------
      Pulls all enemy units within an AoE (modifiable) to the caster, damaging and stunning them (damage and stun time modifiable)
      ----------
      When do the enemies get stunned? While they are pulled? Or when they are close to the caster?
      Also, is it channeling or can the caster walk around while it's going?
    14. Daredeamon
      Daredeamon
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  • About

    Current Project:
    WarZ: A medieval interpretation of DayZ to play with your friends!
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Arakkoa
    Favorite Organization/Clan:
    Kirin Tor

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