- Joined
- Jan 26, 2010
- Messages
- 1,642
sync??you mean it doesn't help one another??
erm srry and whats the result?
erm srry and whats the result?
Barthas,paladin - STR[r] Abilities: light protection increases the defense of the target in X, the hero can´t be the target. while buff is at unit, hero gets X more life regen. shield-spell/shield-protect shield spell:crates a shield that absorbs X of the damage the target gets, when the absorbed damage is over X, shield will return too caster, changing power too shield protection.shield protection:hero links his life too the target, so he gets the damage, as the hero has the shield-spell on himself, the damage is reduced by X until shield gets overloaded again, them, shield desapears, whit the link at the fist target of the spell.Spell can´t be targeted directly to hero. Light rune Hero lays a rune at targeted area.Rune heals nearest unit wich life is under 10%, no matter how far target is.After X sec, rune desapears leaving a heal mark, any unit that enters there will be healed too max life, but only one time. rune can´t heal hero, but heal mark can. Ultimate: Holy orb/ethernal light Channel and spell stack.Hero creates an orb of light over his head after X sec.Orb drops light runes too random points, and each time this runes desapear, orb get bigger.ethernal light:when orb has got X size, power chages, and the orb is throwed too targeted area.Orb explodes dealing hight healing, but stuning enemies for X sec.Healed enemy heros will get ethernal light buff, wich neans, they have X chance too fail atacks until your hero dies, and they lose life until they are under 60%. |
Lol.
But on a serious note, I think you guys should expand into doing lore. Background stories for classes, gods, notable people, zones, cities, etc. and then plotlines for games and quests.
And if you guys need some help setting it up, I'd be happy to be of service.
Firen,fire mage - INT[r] Abilities: White flame Hero damages an area of X size, for X damage.After that, hero gets the damage/2 as life. Fire implosion Channel.hero targets an area at X range of X size.After X sec, a fire impale will apaer there, dealing X damage too units in area, and stuning units for X sec.The unit that is right under the fire impale will get X+X damage and will be throwed too the air for X sec. Back stand hero moves automatically too the point were he died, leaving a fire track on the way that deals X damage too units that touch it during X sec. Fire line channel.marks a line between the caster an the target, After X sec, fire will go from the caster too the target, dealing X damage too each unit on that line.Them, the fire will move too another random point in a line, dealing X damage again.This efect cost X mana for the hero, an can be cancelled by launching another spell.The efect will repeat until heros mana is under the cost that efect needs. Endless fire Passive.Adds an endless fire buff too all your spells, so when they damage a unit, they will leave a buff that damages that unit in time.Buff keeps for X sec, after that, buff has a X% too keep on unit.Chance equal too heros INT. Inner burn Passive.When a unit that has ethernal fire buff or other fire buff of the hero on it dies, it will explode dealing fire damage in an X area, and have a X% chance too leave ethernal fire buff too units in that area.Also, all your spells will have x INT bonus damage at X mana cost per sec. Ultimate: Flames of the doom Costs ALL heros mana.Hero launches a fire missile too the targeted area.Missile will explode there dealing max life + max mana as damage too units inside the area. |
Athos,arcane mage - INT[r] Abilities: Wind missile No coldown. Deals X damage too targeted unit, also reduces movement in X%.Adds a speed buff too hero.If you launch it while you have buff, it will deal X+INT damage too target. Tornado shield Adds tornado shield buff too targeted unit.Targeted unit gets X defense bonus and will reflect spells, but will be unable too move.Buff ends after X sec.(reflect spell mean they will return too caster and damage him for normal damage x2, exept ultimate, wich won´t be reflected). Wind element Passive.Adds X% chance that each time hero atacks an enemy, that damage goes too his mana.If that is more than max mana, hero will create a wind element that will desapear after X sec. Ultimate: Wind wound Damages a unit for X damage, and leaves the buff open wound on it, this buff makes unit X% slower and makes it take X extra damage one time. Mana implosion |
Trian, priest - INT[r] Abilities: Heal sphere Hero leaves a heal sphere at targeted point. Each unit that walks over there will get healed for X, only one time. Unsummon Deals X damage too a summon creature, or heals X if the target wans´t summoned. Ether heal Heals an X area, healing all units until they have all his life. If units are enemys, they will be damaged for X - number of allied units inside area. Heal hands Passive.Each atack you do has a chance too steal X% of life an stack it as number over heros head. Next time you heal a unit, that stacked number will be added. Curenga Heals targeted unit too max life, but stacks the healed damage over units head as number.When unit leaves heros sight of range, unit will be damage for that number, multiplied by the stacked number at heal hands. Ultimate: Heal chance Heals nearest enemy for X, but leaves a buff on enemy, that makes damage himself every time he atacks hero until X sec. Auto-heal hero heals himself for X.Them he leaves a buff on all allies at X range, that makes that allies have X more life regen. |
Hero Name - Hero Attribute[r] Abilities: Ability Name Description Ability Name Description Ability Name Description Ultimate: Ability Name Description |
Hero Name - Hero Attribute[r] Abilities: Ability Name Description Ability Name Description Ability Name Description Ultimate: Ability Name Description |
Hero Name - Hero Attribute[r] Abilities: Ability Name Description Ability Name Description Ability Name Description Ultimate: Ability Name Description |
Hero Name - Hero Attribute[r] Abilities: Ability Name Description Ability Name Description Ability Name Description Ultimate: Ability Name Description |