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[Legacy] Modders Idea Factory

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Level 6
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Feb 8, 2012
Messages
251
Request:

Primary Attribute: Strenght
Map Theme: Warcraft
Map Kind: RPG
Number of Spells: 5
Number of Normal Spells: 4
Number of Ultimates: 1
Model\Skin: http://www.hiveworkshop.com/forums/models-530/orc-brutelord-199234/?prev=d%3Dlist%26r%3D20%26c%3D1%26t%3D2
Icon: http://www.hiveworkshop.com/forums/icons-541/btnmetalhelm-152890/?prev=search=helm&r=20&d=list

Also, i want a background story for this Hero!

Name:Gard the Grim Reaper
Story:Gard is just a ordinary orc in town living in a house with a happy family.But someday someone has bomb his house and his house is destroyed into a piece.Now Gard living in street be a robber,assasin and a criminal lord.Now Gard is known with "Grim Reaper" because he always take a many people life in one day.On this day if Gard still life Gard swearing he gonna kill someone who destroyed his house and kill his family.
Skill
Orc Rage:Gard is raging and blindly attacking everyone who was in front on him.Giving Gard 20 strength,spell immunity,and increase 200 HP for 30 second

Axe Bash:Gard is making his axe from a good quality of steel.Giving Gard 20% chance to stun enemy for 1 second and dealing 60 damage

Fear Aura:Gard is a assasin and everyone afraid of him.Reduce the nearby enemies armor by 6

Axe Thrower:Gard is also known as a good axe thrower in town.No one will leave in living condition from gard if someone try to run Gard throw axe to Gard prey.Throw axe to enemy deal 300 damage,target for 600 range,bleeding reduce 3% hp per second for 6 second.

Ultimate
Flag Proud:Flag was gard bring all the time is a relic from his father giving him a proud and braveness.Giving 20+ to all stats,command aura by 19%,endurance aura by 22%,and giving him a armor by 10 and damage by 40.

Hope you like my hero ideas...

POST REMOVED because i'm not the part from this thread...
 
Last edited:
Level 12
Joined
Dec 20, 2011
Messages
885
ooh...
i think this a free thread which all user free to participate in here to giving idea...
i'm so sorry i'm gonna delete my post...
eeh nevermind i can't delete my post

Don't delete your post. It's okay, you learnt your lesson, and the poster might like your idea. If you want to help 'em, but you're not part of the team, you could VM him or PM him instead.
 
Number of Heroes: 5
Number of Heroes with Intelligence Primary Attribute: 3
Number of Heroes with Strength Primary Attribute: 2
Number of Heroes with Agility Primary Attribute: 0
Map Theme: Fantasy
Map Kind: Hero Arena
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1
Models for:
Strenght Heroes:
http://www.hiveworkshop.com/forums/models-530/human-executioner-179697/?prev=d=list&r=20&c=10&t=2
http://www.hiveworkshop.com/forums/models-530/alpalan-two-eyes-199896/?prev=d=list&r=20&c=10&t=2
Inteligence Heroes:
http://www.hiveworkshop.com/forums/models-530/marrowmancer-187120/?prev=d=list&r=20&c=10&t=2
http://www.hiveworkshop.com/forums/models-530/nathrezim-sage-111045/?prev=d=list&r=20&c=10&t=2
http://www.hiveworkshop.com/forums/...hronomancer-152788/?prev=d=list&r=20&c=10&t=2
 
Paillan or someone else, lets split this reuqest, shall we?

Also, zlowly, dont answer requests unless youve asked permission or youre a part.

Also BloodElf, need back story?
Back story needs a little map lore to make our jobs easier.

Leave it, i don't need back story!
 
Last edited:
Level 1
Joined
Mar 6, 2012
Messages
3
Hi i need some spells for Lich King
Number of Spells: 5
Number of Normal Spells: 4
Number of Ultimates: 1
P.S: Something very spectaculous ,no something like Raise Dead
 
Level 24
Joined
Nov 9, 2006
Messages
2,561
Figured i'd do one for fun:

The Trembler
Suggested Model: "Earth Panda"
Description: The Trembler is a hero based on the idea of moving around alot and is formed to synergise with each other's abilities. The passive for example forces him to seek out his enemies and while doing so he'll charge up his ultimate for an initiation. Roll Out may be great for a surprise attack and also charges up ultimate quickly. His first ability is simply to help him slow down the Speed Demon he's chasing. A perfect anti-speed ganker hero in other words.

icons_12749_btn.jpg

Ability 1: Shifting Sands - Target a unit to steal 20%-35%-50% attack- and movespeed. Duration lasts for 7 seconds.

icons_10883_btn.jpg

Ability 2: Roll Out! - Makes the hero charge up for 1 second, before it starts rolling forward at an incredible speed. Units struck are dealt 90-150-210 damage and knockbacked slightly.

icons_7186_btn.jpg

Ability 3: Speed Demon (Passive): Every 5 seconds the Trembler is given a unprecise-average-accurate signal (minimap ping) of the fastest unit on the map in a radius of 3000.

icons_12145_btn.jpg

Ultimate: Trembling Ground - For every 300 units walked, the hero gains 1 charge. Can load up to 10 charges which can be used to shake the ground around the hero. Dealing damage in a great aoe based on how charges there are. Does not require manacost, but has a fairly high cd.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
P4VI, use proper rquest format. Incomplete fields

Do it Drunken_Jackal, your ideas are the best in this workshop :)

Thanks a lot! I really appreciate it :)

jajajajaa lol this happens because we are all too lazy xD well well i dont can do it.

I have exams now, making me unable to answer requests.
Also, I have a lifr.


Please dont answer requests.

Figured i'd do one for fun:

The Trembler
Suggested Model: "Earth Panda"
Description: The Trembler is a hero based on the idea of moving around alot and is formed to synergise with each other's abilities. The passive for example forces him to seek out his enemies and while doing so he'll charge up his ultimate for an initiation. Roll Out may be great for a surprise attack and also charges up ultimate quickly. His first ability is simply to help him slow down the Speed Demon he's chasing. A perfect anti-speed ganker hero in other words.

icons_12749_btn.jpg

Ability 1: Shifting Sands - Target a unit to steal 20%-35%-50% attack- and movespeed. Duration lasts for 7 seconds.

icons_10883_btn.jpg

Ability 2: Roll Out! - Makes the hero charge up for 1 second, before it starts rolling forward at an incredible speed. Units struck are dealt 90-150-210 damage and knockbacked slightly.

icons_7186_btn.jpg

Ability 3: Speed Demon (Passive): Every 5 seconds the Trembler is given a unprecise-average-accurate signal (minimap ping) of the fastest unit on the map in a radius of 3000.

icons_12145_btn.jpg

Ultimate: Trembling Ground - For every 300 units walked, the hero gains 1 charge. Can load up to 10 charges which can be used to shake the ground around the hero. Dealing damage in a great aoe based on how charges there are. Does not require manacost, but has a fairly high cd.

What nudl9 is dping is fine. But please dont keep posting ideas here.
You may post ideas as long as it doesnt answer requests.
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
Nudl9's spells are nice, and I think we should make a sub-thread (or something like that) where we could keep our ideas that are not yet used, and it should be only edited by the Idea Factory team, this way it won't get flooded, only ideas there ^^ (hope its possible)

Also, I'll try looking into those spells when I get home... We've been waiting for a request, now BloodElf flooded us with requests :D
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Here's another request:

Primary Attribute: Strenght
Map Theme: Warcraft
Map Kind: RPG
Number of Spells: 5
Number of Normal Spells: 4
Number of Ultimates: 1
Model\Skin: http://www.hiveworkshop.com/forums/models-530/twilight-enforcer-211519/?prev=d%3Dlist%26r%3D20%26c%3D1%26t%3D2

Also, if you can, make a background story for this Hero!

This hero is your buff/debuff hero.
Heavily relies on buffs. Can prolong negative buffs.
Here it is, also, from now on, ill be placing hero roles:





BTNSeaGiant.png

Gromak Brutebane, Twilight Enforcer - STR (Support)[r]
Abilities:


Mark of Injustice - Passive
When battling with enemy units, Gromak has a chance to place an Injustice Buff to the target unit. The Injustice buff increases the rate of obtaining negative buffs and makes them last longer. Lasts x seconds.

BTNHolyBolt.png

Justice Fire - Unit Target
Fires a blot of mystical energy. The bolt may:
- Heal the target unit, if friendly or self, for x hp per second.
- Remove all negative buffs, if friendly or self.
- Add an Injustice Buff, if enemy unit.


Wolf Spirit - Point Target
Fires a spirit of a wolf. The wolf dashes x units per second. When it reaches the target point, it explodes and deals x damage to nearby units and gives them Injustice Buffs. The wolf gets slower once it collides with anything on its path. If it collides, it deals x damage.

BTNSnazzyScroll.png

Enforce - Unit Target
Chains the target unit with Gromak. The target unit gets x percent movement speed and attack speed reduction. When the target unit or Gromak goes x units far from Gromak/target unit, the chain is broken.

Ultimate:

Twilight Law - No Target
A light is created at the hand of Bromak. The light transfers to all units in the whole area with Injustice Buffs. It removes their negative buffs but deals massive damage. They are then stunned for x seconds.


Bromak Brutebane, a well known captain of the Twilight Enforcers. The Twilight Enforcers are a group of orcs who uphold the law in the lands of (name). They have the power to banish evil. Gifted with great intellect, they are able to summon spirits from different ethereal planes. Bromak joined as the representative of the said Enforcers, to banish the land of what he thinks of as evil.

Bromak can easily prolong negative buffs for enemies and remove buffs from allies. His group is also well known to possess a spell which banishes all criminals in their view.

Attacks land units.



Request:

Primary Attribute: Strenght
Map Theme: Warcraft
Map Kind: RPG
Number of Spells: 5
Number of Normal Spells: 4
Number of Ultimates: 1
Model\Skin: http://www.hiveworkshop.com/forums/models-530/orc-brutelord-199234/?prev=d%3Dlist%26r%3D20%26c%3D1%26t%3D2
Icon: http://www.hiveworkshop.com/forums/icons-541/btnmetalhelm-152890/?prev=search=helm&r=20&d=list

Also, i want a background story for this Hero!

Changed attribute to AGI, since it looks more like an AGI hero.
The idea behind this hero is a group and damage hero.
You can easily group units with tornado then use other spells to damage them, such as Mortal Blow or Pierce Forward.
He can also escape by the use of Wind Cling.

Response:






Kaz'rael, Orc Legionnaire - AGI (Carry)[r]
Abilities:


Wind Cling - Unit Target
Kaz'rael takes form of the wind. He then clings into the target unit. He becomes visible when the target unit dies, when he moves or when he casts this or another ability. When in this form, he takes no damage.

BTNTornado.png

Tornado Whip - Point Target
Swipes the air so hard that a tornado is created. The tornado is then fired into the target point. The tornado sucks in nearby units for x seconds and wanders. Deals no damage, but stuns the uni after they are set down.


Strike Frenzy - Autocast
For x mana, Kaz'rael goes into a frenzy. The frenzy gives him x percent atatck speed and movement speed bonus with x percent damage bonus. Lasts x seconds. Spell damage is also increased. Deals more damage if enemy is wounded.


Mortal Blow - Unit Target
Kaz'rael does a heavy blow to the weakpoint of the target unit. Deals x initial damage. Whenever the unit moves, they are dealt x damage for every x units.

Ultimate:

Pierce Forward - Point Target
Kaz'rael uses winds to propel himself forward. He slashes all his way forward, dealing x damage and deals wounds to the affected units. Wounds deal x damage whenever the enemy moves. It destroys all debris nearby. After reaching the point, he gains bonus movement speed for x seconds.



Legionnaires are Orcs who train the ways of the winds. They are very agile and can manipulate wind and make speed their advantage. Kaz'rael is one of those Legionnaires. He is known for his unparalleled speed and his iconic mask. Therefore, he has been dubbed as the "Masked Devil". With his quick speed and strong blows, he can easily make enemies beg for mercy.

Kaz'rael joined the war originally as a mercenary. He worked for (faction name). But, when he was fighting with his friend, he saw his friend be killed by (enemy faction). This caused him to channel is inner anger and seek vengeance.

Attacks land units.



Number of Heroes: 5
Number of Heroes with Intelligence Primary Attribute: 3
Number of Heroes with Strength Primary Attribute: 2
Number of Heroes with Agility Primary Attribute: 0
Map Theme: Fantasy
Map Kind: Hero Arena
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1
Models for:
Strenght Heroes:
http://www.hiveworkshop.com/forums/models-530/human-executioner-179697/?prev=d=list&r=20&c=10&t=2
http://www.hiveworkshop.com/forums/models-530/alpalan-two-eyes-199896/?prev=d=list&r=20&c=10&t=2
Inteligence Heroes:
http://www.hiveworkshop.com/forums/models-530/marrowmancer-187120/?prev=d=list&r=20&c=10&t=2
http://www.hiveworkshop.com/forums/models-530/nathrezim-sage-111045/?prev=d=list&r=20&c=10&t=2
http://www.hiveworkshop.com/forums/...hronomancer-152788/?prev=d=list&r=20&c=10&t=2

Heres more:
Hero info are added at their respective boxes/hidden tags.
Its still a WIP.




The idea behind this hero is to lower enemies defences and use it to your own advantage.



BTNTheCaptain.png

Lt. Alpan - STR[r]
Abilities:

BTNBash.png

Heavy Blow - Unit Target
Deals a blow to the units armor. It gives them x percent armor reduction and x seconds stun. Armor depletion lasts for x seconds.


Courage of One - Passive
When x or more units are attacking Alpan, he gains bonus attack damage and hp regeneration. His armor is also increased by x percent.

BTNThunderClap.png

Defensive Strike - No Target
Slams the ground with immense strength. The ground is deformed and enemy armor is lowered by x percent. Armor depletion is permanent. Deals x damage.


Severe Blow - Unit Target
Requires the unit to have depleted armor. Alpan strikes the target unit vigorously. It does x damage, which is greater depending on how low the armor is.

Ultimate:

Armor Break - Autocast
Alpan rages, making all his attacks for x seconds reduce armor by x percent. Lasts x seconds and has an x second cooldown. Attack speed is also increased.







BTNSkeletonArcher.png

Kerravazythe, Bone Lord - INT (Carry)[r]
Abilities:


Bone Gather - Channel
Needs nearby corpses. Kerravazythe gathers nearby bones from corpses. You get x bones, which are added to your Bone Pool. Requires no mana.


Spiked Rush - Area Target
Launches bones forming spikes into the target area. Deals x damage to units hit and x knockback for x units. The number of spikes vary on Kerravazythe's Bone Pool. Reduces x Bones from the Bone Pool.


Bonemerang - Point Target
Fires x bones it opposite direction. The bones travel in an circular manner. Each unit the bone hits deals x damage but slows the bone by x percent. Reduces x Bones from the Bone Pool.


Bone Trap - Area Target
Traps the whole area within a bone cage. The cage spreads with an AoE of x. All units inside may not enter or exit. Lasts x seconds. Reduces x Bones from the Bone Pool.

Ultimate:

Rib Eat - Point Target
Nearby units in the target point are dragged nearby Kerravazythe. Kerravazythe's rib then are enlarged and start to crunch the dragged units. He crunches them up to x times. Deals x damage. Reduces x Bones from the Bone Pool.





Nudl9's spells are nice, and I think we should make a sub-thread (or something like that) where we could keep our ideas that are not yet used, and it should be only edited by the Idea Factory team, this way it won't get flooded, only ideas there ^^ (hope its possible)

Also, I'll try looking into those spells when I get home... We've been waiting for a request, now BloodElf flooded us with requests :D

Well it seems as if its a nice idea. Ill start making it next week.
Lol, BloodElf made my unable to study. Well its ok though.
 
Level 24
Joined
Nov 9, 2006
Messages
2,561
Felt like doing another out of positive response.
Could someone tell me how to make the structs, i keep forgetting how to.


The Cannoneer
Suggested Model(s): The Mortar Team or any gobling unit
Description: The Cannoneer is a slow, but powerfull hero based for melee game or hero arena maps. The hero may deal alot of damage, but to himself aswell, which is the basis for the hero. he requires alot of hp and mana, that is all he really needs to buff himself up.

Attack: Powerfull attack damage - 500 Range - Fast rocket missile, low arc
Movespeed: Slow


icons_13195_btn.jpg

Ability 1 - Cannonblast:
Charges up and fires an immensively powerfull ball of fire that travels far dealing 150/260/360 damage in a great area of effect. With a recoil that also deals 2/3 of the damage to self and knocks the hero back.

icons_10175_btn.jpg

Ability 2 - TNT:
Lob's a barrel of explosives on target position or on top of a unit (works on self too). The barrel explodes when it takes 100 damage or damaged by another of the hero's abilities. Takes 2/3 damage from the explosives if nearby.

icons_10848_btn.jpg

Ability 3 - Shrapnel Missile:
Fires a long range missile that can hit anywhere on the map. Uses 1 second for every 1000 units travelled before it hits. Deals 50/90/130 damage on impact in an aoe of 400. Deals 2/3 damage to self.

icons_12616_btn.jpg


Ultimate (passive) - Playing With Fire:

After finishing an ability it resets the cd of the ability so you can fire twice. Playing with fire has a coldown of 25 seconds. Also reduces damage taken from own abilities to 1/3 and boosts the attack damage by +7 and attack speed by +5%.


Technical difficulties:
-Ability Reset: To do this the right way you need a dummy hero ability based on an item ability. Because this allows you to research the ability, but the ability stays hidden after that. Then proceed to add a unit ability and give it the appropriate level when you research it. Using a unit ability allows you to add/remove the ability without any technical difficulties. So when resetting the cd simply remove and re-add the ability.

-TNT: The ability it self would be based on pocket factory and would then proceed to check for nearby units when the factory (dummy) enters the game. If there are any the barrel will lose all collision size and keep moving on top of the unit periodically every 0.03-0.05 seconds as a seperate unit.
 
Level 24
Joined
Nov 9, 2006
Messages
2,561
Will'O Wisp (a unique type of hero)
icons_692_btn.jpg

Suggested Model: Wisp, Ghost, Whatever gives you the best impression.
Handicaps: No movement (see innate ability), lower hp
Description: Will'O Wisp is a special type of heroes that abide the "default hero mechanics law" by removing movement speed.
Attack: Normal Attack Damage - 700 Range (to compensate for lack of movement) - Magic Missile of Choice?


icons_7579_btn.jpg

Innate Ability - Warp:
Instead of moving about normally like any other hero, the Will'O Wisp teleports when you right click somewhere. For every 300-500 units travelled it takes 1 second to travel. Travelling cause the hero to fade in and out when you do. The longer the distance, the longer the fade in/out duration lasts. Which means that you're still vulnerable at your current location as you fade.
Additionally: It might be a smart move to let boots affect the fadespeed aswell.

icons_627_btn.jpg

Ability 1 - Gravitational Orb:
Creates an orb that drags nearby units towards the center, should they reach the center they'll be stunned and dealt 50/80/110 damage. The force increases with each level.

icons_5545_btn.jpg

Ability 2 - Light Stream:
Creates a bond between the next 3 warp's, passing one of them will deal a one-time-damage of 70/150/230 damage each. The bonds lasts for 10 seconds each. Min.Range: 200
Max.Range: 1000

icons_690_btn.jpg

Ability 3 (Passive Active/Inactive) - Flash Light:
At the end of a warp's fade out duration the hero will create an aoe flash of light, dealing 40/60/80 damage. This will cause enemies within area to have a chance of missing attacks by 15-30-45% for 5 seconds. Drains 60 mana per warp if the ability is active.

icons_8093_btn.jpg

Ultimate - Death Ray:
Disables warping and charges a super ray of light that burns up enemies within a long line, dealing immense dps. You can also change angle direction while casting, but only slower.


Technical Difficulties:
-Warping: While warping would disable movespeed, you would also need the ability to right-click for warping (unless you make it an ability?), to solve this change the map constants so you can allow 1 as minimum movespeed and then change that to the hero's movespeed.
-Gravitational Orb: Requires some knowledge on how to do MUI knockbacking without interrupting unit actions. Use the function "SetUnitX(xposition)","SetUnitY(yposition)" to prevent this.
-Light Stream: Detecting units within a certain line between 2 points is solved through checking a series of aoe's between the points.
-Flash Light: Just check if ability is on/off, shouldn't be too hard.
-Death Ray: Just disable the warp trigger and reduce turning speed by alot. Oh and although a horisontal revival SFX would be fucking sweet for this ability, it's better to use multiple SFX's after one another as the revival SFX would only show up near the point of impact for other players.
 
Level 11
Joined
Jul 9, 2009
Messages
927
I cant see which requests is not yet finished. Can you tell me what page is it in ? :)
 
Level 11
Joined
Jul 9, 2009
Messages
927
One Int hero finished :)



icons_10026_btn.jpg

Suthra Tracedown - Highelf Chronomancer[r]
Abilities:


Time Blast - Point Target
Suthra uses time to damage everyone in an area. Enemy units in the targeted area will receive damage equivalent to all the damage taken by every unit in that area for the past 3 seconds.


Smoke of the Hour - No Target
Suthra releases a thick smoke from where he is standing for at least one hour of game time. Any unit that was in the smoke will be unable to move away from it until one hour of smoke is finished. All units in the smoke will have a 100% miss chance and will receive 200% damage from spells.


Time Delay - Unit Target
Suthra delays the damage that will be dealt onto a unit for 5 seconds. After the 5 seconds have past, the unit will receive damage equivalent to the damage delayed multiplied by 120%. The delayed unit will then be slowed for a duration equivalent to the damage received divided by 100.


Time Management - Passive
For every three hours of game time that the Chronomancer does not receive damage, He stores one charge of time slot. If the chronomancer is targeted by a spell while he has a charge of time slot, he will not receive damage but the damage will then be passed onto a random nearby unit either allied or an opponent. Chronomancer can only store at least 3 charges.

Ultimate:

Reverse - No Target
Chronomancer takes control of time and reverses its effect depending on how much time slots he have. If the Chronomancer has at least one time slot, any damage dealt onto the chronomancer will be negated and instead of him getting damaged, he will be healed. If the Chronomancer has at least two time slots, any damage that the Chronomancer will deal will be multipled by 300%. If the Chronomancer has 3 charges of time slots, all enemy units around the map will receive 200% damage from spells while all allied units will deal 150% damage on every ability they cast.

Owners of the Icons used in this post :
bAsToIsE
-Berz-
Deolrin
enjoy
Xifos
 
Last edited:
Level 11
Joined
Jul 9, 2009
Messages
927
Another Intelligence hero finished :)




Labreaza - Nathrezim Sage[r]
Abilities:


Blade of Blight - No Target
The more the opponent of the Nathrezim Sage is dealing with, the more stronger he becomes. Once the Blade of Blight is activated, he receives bonus damage for every opponent who is within 600 range of him. Whenever he kills an opponent he receives another minimal bonus damage. Once the duration of Blade of Blight has expired, Labreaza will not be able to attack for a short duration.


Skull of Regret - Point Target
Labreaza sends forth a skull to crush all opponents in the targeted area. All enemy units in the targeted area will receive damage equivalent to the intelligence of Labreaza multiplied by the number of units within the area. All units will then be pushbacked after the damage had been dealt then will be slowed for a short duration.


Mind Charge - Point Target
Labreaza concentrates energy in his blade for a short duration then crashes down onto the targeted area. All units will then be immobile for a short duration. Labreaza will also be immobile but only for half of the duration. All units that was caught in the crash will receive damage equivalent to the number of opponents in the area multiplied by half the intelligence of Labreaza.


Soul of the Sage - Passive
Whenever Labreaza attacks an opponent, he will have a chance to receive a buff named "Soul of the Sage". Once he receives the buff, he deals damage to opponents equivalent to his intelligence + a percentage of his maximum mana. If he kills a unit while he have the Soul of the Sage buff, he will regain a percentage of his mana and health. The chance to receive the Soul of the sage is equivalent to the number of units around Labreaza multiplied by two. The maximum amount of percentage he can have is 16%.

Ultimate:

Blade of Torture - Point Target
Blade of Torture can be activated once Nathrezim Sage has the Soul of the Sage and the Blade of Blight buff. Once Labreaza activates this, he will receive the Blade of Torture buff but the Blade of Blight and Soul of the Sage buff will be removed. Nathrezim Sage will also be unable to cast spells once the Blade of Torture is activated. Nathrezim Sage will receive 100 damage - 20 multiplied by the number of opponents around him for every second the Blade of Torture is activated. If the number of opponents around Labreaza is more than 5, he will heal 50 points of his health every second instead. While the Blade of Torture is activated, Labreaza will deal additional damage to his opponent equivalent to 50% of his current Mana. Labreaza will consume 5% of his mana for every hit he makes while Blade of Torture is activated. Blade of Torture will be deactivated once the health of Labreaza falls below 10%. The additional bonus damage effect of Blade of Blight and the Health/Mana replenish whenever Labreaza kills a unit still stays while Blade of Torture is activated.

Owners of the Icons used in this post :
67chrome
bigapple90
Juice_F
PeeKay

You can download the icon for the Sage of the Soul with the passive icon at the attachment below. :)
 

Attachments

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Level 11
Joined
Jul 9, 2009
Messages
927
I think dj misread your name because there was someone who was bugging him wherein he wanted to help create hero ideas. :)
 
Level 11
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Jul 5, 2010
Messages
779
Number of Heroes: 6
Number of Heroes with Intelligence Primary Attribute: 2
Number of Heroes with Strength Primary Attribute: 2
Number of Heroes with Agility Primary Attribute: 2
Map Theme: Warcraft
Map Kind: AoS
Number of Spells Per Hero: 4
Number of Normal Spells Per Hero 3
Number of Ultimates Per Hero: 1
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@Foronisus: taken.


Lach,ogre magi - INT[r]
Abilities:

http://www.hiveworkshop.com/forums/resource_images/13/icons_12718_btn.jpgTerror magi
Cast over single unit. Causes unit too run away like wild and take X damage, were X is equal too distance too caster, damage stops after X distance or when buff ends.

http://www.hiveworkshop.com/forums/resource_images/9/icons_8872_btn.jpgShock
Ogre hits ground so hard, that he makes a X area stunt, he also creates X shockwaves that moves in random directions, at last, he releases spickes that make units fly and stun them for X sec.

http://www.hiveworkshop.com/forums/resource_images/14/icons_13716_pas.jpg
icons_13716_pas.jpg
Magic gathering
Passive.After every spell, a X% of the damage won´t be done, instead off that, hero will recuperate the same amount as mana, and double next spell damage.
Ultimate:
http://www.hiveworkshop.com/forums/resource_images/3/icons_2679_btn.jpg
icons_2679_btn.jpg
Ice and fire
Channel and Long Coldown.Nearest enemies will get frozen.After X sec, a fire will start under each unit, that will deal X damage, and will stack as number over unit, when stacked number is X, them ice will explode dealing AoE damage equal too stacked number.


Jian, human myrmidon (uses fury) - AGI[r]
before starting, fury system: this types off heros can´t generate mana, they get him from atacking units, also, if they don´t atack in a time, they will lose that mana.
Abilities:

Sword strom
just the same than sword storm.Does * X more damage in max. fury

Myrmidon movement
The hero moves really fast to target point, them it moves again but in the direction he is looking, finally, he returns too the point were he casted, in his way, every unit between points will receive X damage.Does * X more damage in max. fury.

Critical Strike
Passive. normal critical. deals * X damage in max. fury.

Ultimate:
http://www.hiveworkshop.com/forums/resource_images/9/icons_8206_btn.jpg
icons_8206_btn.jpg
Battle rage
NEEDS MAX FURY.
When activated fury stops draining.Each atack does * X damage more over standart fury bonus. After buff ends, efects keep for X sec.


Eon, Night Elven deity - AGI[r]
Abilities:

http://www.hiveworkshop.com/forums/resource_images/8/icons_7810_btn.jpgReflect
While active drains X mana. Returns X% Of every damage, but after disactive, it will take * X more damage until X sec.

http://www.hiveworkshop.com/forums/resource_images/10/icons_9105_atc.jpgOver power
Autocast.Each atack can do * X more damage, can damage the hero , kill atacked unit or kill atacking unit. (Each efect has minus percent.)

http://www.hiveworkshop.com/forums/resource_images/9/icons_8885_pas.jpgCircle hit
Heros normal atack will now afect each unit that is in a range of 100 or minus, but it drains X mana for each extra damaged unit, if no enought mana, hero will do normal atack.
Ultimate:
http://www.hiveworkshop.com/forums/resource_images/7/icons_6144_btn.jpgDevils power
Hero enters in colapse and dies (not real dieing, he will only change grafic and be invulnerable) from his body will apear his soul, soul has X more damage, each atacks cost -X mana and can only die from enemy atacks and spells and not heros powers, if soul dies, hero will die,if soul gets X distance far way from body, it will be vulnerable, if body dies, soul dies. This power is automatically actived when life is under X% and ends after X sec.

thats all for now i have to study for a test that is morning Dx
 
Last edited:
Level 19
Joined
Apr 10, 2010
Messages
2,789
Ill take the rest.
Also Paillan, PLEASE learn how to use BBCodes :)

Edit
Heres your request:



The Frost Giant is a fragile hero, low hp, low speed. But, he takes the role of overpowering. He can easily overpower enemy units stronger than him.

Tactics:
This hero relies on Attack Drain. A good way of getting more Power Points is via Taunt and having Attack Drain. Be sure to spam your hero up with potions and armors, because this has low hp. Then, finish your enemies with Smack or Overpower them.




Ygg'nir, Nordic Giant (Tank) - STR[r]
Abilities:


Taunt - No Target
Taunts all units within an x radius of the Frost Giant. They are forced to attack him for x seconds.

Overpower Bonus:
The Frost Giant takes reduced damage until the effect wares off.


Attack Drain - Passive
When the Frost Giant is attacked, he gets a Power Point added to his Power Pool. Also, if the Frost Giant has a Power Point in his Pool, his attacks become stronger depending on the number of Power Points, but he takes more damage while this is in effect. One Power Point lasts x seconds in the Pool.

Overpower Bonus:
He takes normal damage, instead of more damage. Power Points also lasts longer than usual.


Smack - Unit Target
Smacks the unit so hard that the target is knocked back x units and stunned x seconds after. The Frost Giant gets a Power Point added to his Power Pool. If the Frost Giant has x or more Power Points in his Pool, he gains temporary attack and movement speed bonus for x seconds.

Overpower Bonus:
All units nearby the target unit experience a shockwave, which deals x damage to them.

Ultimate:

Overpower - No Target
For the cost of all Power Points, the Frost Giant enlarges himself and becomes stronger. His attack, spell power, attack speed and movement speed are increased. His abilities also gain new effects while active. Stat increase depends on the number of Power Points. Lasts x seconds. After effect wares off, the Frost Giant is stunned for x seconds.



Tombkeeper is the stun and kill hero. He can easily use traps and manipulate them to stun an enemy and swiftly kill it.

Tactics:
Use Restrict to stun your enemies. Then, lash out Sand Strikes to finish them off. You can also Pitfall mass amounts of enemies, then Sand Surge them.




Azgore the Sly, Tombkeeper (Support/Carry) - INT[r]
Abilities:


Pitfall - Area Target
Makes the ground in the target area collapse, making all units sucked in its center. Deals no damage, but slows the units inside. Lasts x seconds.


Sand Surge - Point Target
Causes the ground to rise and join in a certain point. It drags all units is collides. Once reached the point, a surge of sand thrust upward. Deals x damage to units. Can deal bigger damage if the units are under Pitfall.


Restrict - Passive
The blades of Azgore become cloaked with sand. The enemy units hit get x percent movement speed and attack speed reduction. Also, armored enemies may become stunned when trying to escape from Azgore.

Ultimate:

Sand Strikes - No Target
Azgore deals a flurry of slashes in front of him. Sands are summoned in front of him which mimics his blades movements. Deals x damage per hit and stuns units hit for x seconds. Lasts x seconds. After the spell is finished, Azgore must rest for x seconds.


 
Last edited:
Level 11
Joined
Jul 9, 2009
Messages
927
I had nothing to do so I thought of something for you Foronisus.





Saurus, Borreal Hound (Hunter) - AGI[r]
Abilities:


Bite - Unit Target
Saurus bites his target dealing minimal damage to the target while regaining a percentage of his life. Any unit that gets bitten by Saurus will be slowed by 35% and will receive a Bite Buff.


Claws of the Hound - Passive
Whenever Saurus attacks a target he will gain a 10% attackspeed boost and 5% movement speed for every hit, if he changes his target, the attackspeed and movement speed boost will be reset.

If the unit being attacked by Saurus has a bite buff, the unit will be slowed by 35 + 5 for every hit he receives. If the unit with bite buff does not get hit by Saurus after 6 seconds. the Bite Buff will be removed.


Hound's Sense - Passive
Everytime Saurus is attacked, he has a 10% chance to dodge an attack. If he successfully dodges an attack, he then gains another 5% chance added to the base percentage of dodge. If the attacking unit gets 600 range away from Saurus then the dodge percentage will be reset.

If their is a unit which has a Bite Buff within 1500 range of Saurus, he will gain vision to that unit.

Ultimate:

Aggressive Charge - Point Target
Saurus charges onto the targeted point dealing damage to anyone he passes through. Any unit that received damage will then get knockbacked and will have their movement speed slowed by 25%.

If Saurus passes through a unit with bite buff, the unit with the bite buff will then be dragged with Saurus to the target point then will get stunned for 3 seconds when they arrive to the targeted point.



Owners of the Icons used in this post :
Kimberly
PeeKay

You can download the icon for Hound's Sense with a fixed passive and disabled version of the Icon on the attachment below. :)
 

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