Request:
Primary Attribute: Strenght
Map Theme: Warcraft
Map Kind: RPG
Number of Spells: 5
Number of Normal Spells: 4
Number of Ultimates: 1
Model\Skin: http://www.hiveworkshop.com/forums/models-530/orc-brutelord-199234/?prev=d%3Dlist%26r%3D20%26c%3D1%26t%3D2
Icon: http://www.hiveworkshop.com/forums/icons-541/btnmetalhelm-152890/?prev=search=helm&r=20&d=list
Also, i want a background story for this Hero!
ooh...
i think this a free thread which all user free to participate in here to giving idea...
i'm so sorry i'm gonna delete my post...
eeh nevermind i can't delete my post
Paillan or someone else, lets split this reuqest, shall we?
Also, zlowly, dont answer requests unless youve asked permission or youre a part.
Also BloodElf, need back story?
Back story needs a little map lore to make our jobs easier.
Do it Drunken_Jackal, your ideas are the best in this workshop![]()
jajajajaa lol this happens because we are all too lazy xD well well i dont can do it.
http://www.wowhead.com/npc=36597#abilities all abilitys for lich king.
Figured i'd do one for fun:
The Trembler
Suggested Model: "Earth Panda"
Description: The Trembler is a hero based on the idea of moving around alot and is formed to synergise with each other's abilities. The passive for example forces him to seek out his enemies and while doing so he'll charge up his ultimate for an initiation. Roll Out may be great for a surprise attack and also charges up ultimate quickly. His first ability is simply to help him slow down the Speed Demon he's chasing. A perfect anti-speed ganker hero in other words.
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Ability 1: Shifting Sands - Target a unit to steal 20%-35%-50% attack- and movespeed. Duration lasts for 7 seconds.
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Ability 2: Roll Out! - Makes the hero charge up for 1 second, before it starts rolling forward at an incredible speed. Units struck are dealt 90-150-210 damage and knockbacked slightly.
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Ability 3: Speed Demon (Passive): Every 5 seconds the Trembler is given a unprecise-average-accurate signal (minimap ping) of the fastest unit on the map in a radius of 3000.
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Ultimate: Trembling Ground - For every 300 units walked, the hero gains 1 charge. Can load up to 10 charges which can be used to shake the ground around the hero. Dealing damage in a great aoe based on how charges there are. Does not require manacost, but has a fairly high cd.
Here's another request:
Primary Attribute: Strenght
Map Theme: Warcraft
Map Kind: RPG
Number of Spells: 5
Number of Normal Spells: 4
Number of Ultimates: 1
Model\Skin: http://www.hiveworkshop.com/forums/models-530/twilight-enforcer-211519/?prev=d%3Dlist%26r%3D20%26c%3D1%26t%3D2
Also, if you can, make a background story for this Hero!
![]() Gromak Brutebane, Twilight Enforcer - STR (Support)[r] Abilities: ![]() Mark of Injustice - Passive When battling with enemy units, Gromak has a chance to place an Injustice Buff to the target unit. The Injustice buff increases the rate of obtaining negative buffs and makes them last longer. Lasts x seconds. ![]() Justice Fire - Unit Target Fires a blot of mystical energy. The bolt may: - Heal the target unit, if friendly or self, for x hp per second. - Remove all negative buffs, if friendly or self. - Add an Injustice Buff, if enemy unit. ![]() Wolf Spirit - Point Target Fires a spirit of a wolf. The wolf dashes x units per second. When it reaches the target point, it explodes and deals x damage to nearby units and gives them Injustice Buffs. The wolf gets slower once it collides with anything on its path. If it collides, it deals x damage. ![]() Enforce - Unit Target Chains the target unit with Gromak. The target unit gets x percent movement speed and attack speed reduction. When the target unit or Gromak goes x units far from Gromak/target unit, the chain is broken. Ultimate: ![]() Twilight Law - No Target A light is created at the hand of Bromak. The light transfers to all units in the whole area with Injustice Buffs. It removes their negative buffs but deals massive damage. They are then stunned for x seconds. |
Request:
Primary Attribute: Strenght
Map Theme: Warcraft
Map Kind: RPG
Number of Spells: 5
Number of Normal Spells: 4
Number of Ultimates: 1
Model\Skin: http://www.hiveworkshop.com/forums/models-530/orc-brutelord-199234/?prev=d%3Dlist%26r%3D20%26c%3D1%26t%3D2
Icon: http://www.hiveworkshop.com/forums/icons-541/btnmetalhelm-152890/?prev=search=helm&r=20&d=list
Also, i want a background story for this Hero!
![]() Kaz'rael, Orc Legionnaire - AGI (Carry)[r] Abilities: ![]() Wind Cling - Unit Target Kaz'rael takes form of the wind. He then clings into the target unit. He becomes visible when the target unit dies, when he moves or when he casts this or another ability. When in this form, he takes no damage. ![]() Tornado Whip - Point Target Swipes the air so hard that a tornado is created. The tornado is then fired into the target point. The tornado sucks in nearby units for x seconds and wanders. Deals no damage, but stuns the uni after they are set down. ![]() Strike Frenzy - Autocast For x mana, Kaz'rael goes into a frenzy. The frenzy gives him x percent atatck speed and movement speed bonus with x percent damage bonus. Lasts x seconds. Spell damage is also increased. Deals more damage if enemy is wounded. ![]() Mortal Blow - Unit Target Kaz'rael does a heavy blow to the weakpoint of the target unit. Deals x initial damage. Whenever the unit moves, they are dealt x damage for every x units. Ultimate: ![]() Pierce Forward - Point Target Kaz'rael uses winds to propel himself forward. He slashes all his way forward, dealing x damage and deals wounds to the affected units. Wounds deal x damage whenever the enemy moves. It destroys all debris nearby. After reaching the point, he gains bonus movement speed for x seconds. |
Number of Heroes: 5
Number of Heroes with Intelligence Primary Attribute: 3
Number of Heroes with Strength Primary Attribute: 2
Number of Heroes with Agility Primary Attribute: 0
Map Theme: Fantasy
Map Kind: Hero Arena
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero: 4
Number of Ultimates Per Hero: 1
Models for:
Strenght Heroes:
http://www.hiveworkshop.com/forums/models-530/human-executioner-179697/?prev=d=list&r=20&c=10&t=2
http://www.hiveworkshop.com/forums/models-530/alpalan-two-eyes-199896/?prev=d=list&r=20&c=10&t=2
Inteligence Heroes:
http://www.hiveworkshop.com/forums/models-530/marrowmancer-187120/?prev=d=list&r=20&c=10&t=2
http://www.hiveworkshop.com/forums/models-530/nathrezim-sage-111045/?prev=d=list&r=20&c=10&t=2
http://www.hiveworkshop.com/forums/...hronomancer-152788/?prev=d=list&r=20&c=10&t=2
![]() Lt. Alpan - STR[r] Abilities: ![]() Heavy Blow - Unit Target Deals a blow to the units armor. It gives them x percent armor reduction and x seconds stun. Armor depletion lasts for x seconds. ![]() Courage of One - Passive When x or more units are attacking Alpan, he gains bonus attack damage and hp regeneration. His armor is also increased by x percent. ![]() Defensive Strike - No Target Slams the ground with immense strength. The ground is deformed and enemy armor is lowered by x percent. Armor depletion is permanent. Deals x damage. ![]() Severe Blow - Unit Target Requires the unit to have depleted armor. Alpan strikes the target unit vigorously. It does x damage, which is greater depending on how low the armor is. Ultimate: ![]() Armor Break - Autocast Alpan rages, making all his attacks for x seconds reduce armor by x percent. Lasts x seconds and has an x second cooldown. Attack speed is also increased. |
Nudl9's spells are nice, and I think we should make a sub-thread (or something like that) where we could keep our ideas that are not yet used, and it should be only edited by the Idea Factory team, this way it won't get flooded, only ideas there ^^ (hope its possible)
Also, I'll try looking into those spells when I get home... We've been waiting for a request, now BloodElf flooded us with requests![]()
![]() Suthra Tracedown - Highelf Chronomancer[r] Abilities: ![]() Time Blast - Point Target Suthra uses time to damage everyone in an area. Enemy units in the targeted area will receive damage equivalent to all the damage taken by every unit in that area for the past 3 seconds. ![]() Smoke of the Hour - No Target Suthra releases a thick smoke from where he is standing for at least one hour of game time. Any unit that was in the smoke will be unable to move away from it until one hour of smoke is finished. All units in the smoke will have a 100% miss chance and will receive 200% damage from spells. ![]() Time Delay - Unit Target Suthra delays the damage that will be dealt onto a unit for 5 seconds. After the 5 seconds have past, the unit will receive damage equivalent to the damage delayed multiplied by 120%. The delayed unit will then be slowed for a duration equivalent to the damage received divided by 100. ![]() Time Management - Passive For every three hours of game time that the Chronomancer does not receive damage, He stores one charge of time slot. If the chronomancer is targeted by a spell while he has a charge of time slot, he will not receive damage but the damage will then be passed onto a random nearby unit either allied or an opponent. Chronomancer can only store at least 3 charges. Ultimate: ![]() Reverse - No Target Chronomancer takes control of time and reverses its effect depending on how much time slots he have. If the Chronomancer has at least one time slot, any damage dealt onto the chronomancer will be negated and instead of him getting damaged, he will be healed. If the Chronomancer has at least two time slots, any damage that the Chronomancer will deal will be multipled by 300%. If the Chronomancer has 3 charges of time slots, all enemy units around the map will receive 200% damage from spells while all allied units will deal 150% damage on every ability they cast. |
![]() Labreaza - Nathrezim Sage[r] Abilities: ![]() Blade of Blight - No Target The more the opponent of the Nathrezim Sage is dealing with, the more stronger he becomes. Once the Blade of Blight is activated, he receives bonus damage for every opponent who is within 600 range of him. Whenever he kills an opponent he receives another minimal bonus damage. Once the duration of Blade of Blight has expired, Labreaza will not be able to attack for a short duration. ![]() Skull of Regret - Point Target Labreaza sends forth a skull to crush all opponents in the targeted area. All enemy units in the targeted area will receive damage equivalent to the intelligence of Labreaza multiplied by the number of units within the area. All units will then be pushbacked after the damage had been dealt then will be slowed for a short duration. ![]() Mind Charge - Point Target Labreaza concentrates energy in his blade for a short duration then crashes down onto the targeted area. All units will then be immobile for a short duration. Labreaza will also be immobile but only for half of the duration. All units that was caught in the crash will receive damage equivalent to the number of opponents in the area multiplied by half the intelligence of Labreaza. Soul of the Sage - Passive Whenever Labreaza attacks an opponent, he will have a chance to receive a buff named "Soul of the Sage". Once he receives the buff, he deals damage to opponents equivalent to his intelligence + a percentage of his maximum mana. If he kills a unit while he have the Soul of the Sage buff, he will regain a percentage of his mana and health. The chance to receive the Soul of the sage is equivalent to the number of units around Labreaza multiplied by two. The maximum amount of percentage he can have is 16%. Ultimate: ![]() Blade of Torture - Point Target Blade of Torture can be activated once Nathrezim Sage has the Soul of the Sage and the Blade of Blight buff. Once Labreaza activates this, he will receive the Blade of Torture buff but the Blade of Blight and Soul of the Sage buff will be removed. Nathrezim Sage will also be unable to cast spells once the Blade of Torture is activated. Nathrezim Sage will receive 100 damage - 20 multiplied by the number of opponents around him for every second the Blade of Torture is activated. If the number of opponents around Labreaza is more than 5, he will heal 50 points of his health every second instead. While the Blade of Torture is activated, Labreaza will deal additional damage to his opponent equivalent to 50% of his current Mana. Labreaza will consume 5% of his mana for every hit he makes while Blade of Torture is activated. Blade of Torture will be deactivated once the health of Labreaza falls below 10%. The additional bonus damage effect of Blade of Blight and the Health/Mana replenish whenever Labreaza kills a unit still stays while Blade of Torture is activated. |
D: when did i get fired? DDDDDDDDDDDDDD:
Edit4VI: Please use formats, they´re at the first page.
Lach,ogre magi - INT[r] Abilities: http://www.hiveworkshop.com/forums/resource_images/13/icons_12718_btn.jpgTerror magi Cast over single unit. Causes unit too run away like wild and take X damage, were X is equal too distance too caster, damage stops after X distance or when buff ends. http://www.hiveworkshop.com/forums/resource_images/9/icons_8872_btn.jpgShock Ogre hits ground so hard, that he makes a X area stunt, he also creates X shockwaves that moves in random directions, at last, he releases spickes that make units fly and stun them for X sec. http://www.hiveworkshop.com/forums/resource_images/14/icons_13716_pas.jpg ![]() Passive.After every spell, a X% of the damage won´t be done, instead off that, hero will recuperate the same amount as mana, and double next spell damage. Ultimate: http://www.hiveworkshop.com/forums/resource_images/3/icons_2679_btn.jpg ![]() Channel and Long Coldown.Nearest enemies will get frozen.After X sec, a fire will start under each unit, that will deal X damage, and will stack as number over unit, when stacked number is X, them ice will explode dealing AoE damage equal too stacked number. |
Jian, human myrmidon (uses fury) - AGI[r] before starting, fury system: this types off heros can´t generate mana, they get him from atacking units, also, if they don´t atack in a time, they will lose that mana. Abilities: Sword strom just the same than sword storm.Does * X more damage in max. fury Myrmidon movement The hero moves really fast to target point, them it moves again but in the direction he is looking, finally, he returns too the point were he casted, in his way, every unit between points will receive X damage.Does * X more damage in max. fury. Critical Strike Passive. normal critical. deals * X damage in max. fury. Ultimate: http://www.hiveworkshop.com/forums/resource_images/9/icons_8206_btn.jpg ![]() NEEDS MAX FURY. When activated fury stops draining.Each atack does * X damage more over standart fury bonus. After buff ends, efects keep for X sec. |
Eon, Night Elven deity - AGI[r] Abilities: http://www.hiveworkshop.com/forums/resource_images/8/icons_7810_btn.jpgReflect While active drains X mana. Returns X% Of every damage, but after disactive, it will take * X more damage until X sec. http://www.hiveworkshop.com/forums/resource_images/10/icons_9105_atc.jpgOver power Autocast.Each atack can do * X more damage, can damage the hero , kill atacked unit or kill atacking unit. (Each efect has minus percent.) http://www.hiveworkshop.com/forums/resource_images/9/icons_8885_pas.jpgCircle hit Heros normal atack will now afect each unit that is in a range of 100 or minus, but it drains X mana for each extra damaged unit, if no enought mana, hero will do normal atack. Ultimate: http://www.hiveworkshop.com/forums/resource_images/7/icons_6144_btn.jpgDevils power Hero enters in colapse and dies (not real dieing, he will only change grafic and be invulnerable) from his body will apear his soul, soul has X more damage, each atacks cost -X mana and can only die from enemy atacks and spells and not heros powers, if soul dies, hero will die,if soul gets X distance far way from body, it will be vulnerable, if body dies, soul dies. This power is automatically actived when life is under X% and ends after X sec. |
![]() Ygg'nir, Nordic Giant (Tank) - STR[r] Abilities: ![]() Taunt - No Target Taunts all units within an x radius of the Frost Giant. They are forced to attack him for x seconds. Overpower Bonus: The Frost Giant takes reduced damage until the effect wares off. ![]() Attack Drain - Passive When the Frost Giant is attacked, he gets a Power Point added to his Power Pool. Also, if the Frost Giant has a Power Point in his Pool, his attacks become stronger depending on the number of Power Points, but he takes more damage while this is in effect. One Power Point lasts x seconds in the Pool. Overpower Bonus: He takes normal damage, instead of more damage. Power Points also lasts longer than usual. ![]() Smack - Unit Target Smacks the unit so hard that the target is knocked back x units and stunned x seconds after. The Frost Giant gets a Power Point added to his Power Pool. If the Frost Giant has x or more Power Points in his Pool, he gains temporary attack and movement speed bonus for x seconds. Overpower Bonus: All units nearby the target unit experience a shockwave, which deals x damage to them. Ultimate: ![]() Overpower - No Target For the cost of all Power Points, the Frost Giant enlarges himself and becomes stronger. His attack, spell power, attack speed and movement speed are increased. His abilities also gain new effects while active. Stat increase depends on the number of Power Points. Lasts x seconds. After effect wares off, the Frost Giant is stunned for x seconds. |
![]() Azgore the Sly, Tombkeeper (Support/Carry) - INT[r] Abilities: ![]() Pitfall - Area Target Makes the ground in the target area collapse, making all units sucked in its center. Deals no damage, but slows the units inside. Lasts x seconds. ![]() Sand Surge - Point Target Causes the ground to rise and join in a certain point. It drags all units is collides. Once reached the point, a surge of sand thrust upward. Deals x damage to units. Can deal bigger damage if the units are under Pitfall. ![]() Restrict - Passive The blades of Azgore become cloaked with sand. The enemy units hit get x percent movement speed and attack speed reduction. Also, armored enemies may become stunned when trying to escape from Azgore. Ultimate: ![]() Sand Strikes - No Target Azgore deals a flurry of slashes in front of him. Sands are summoned in front of him which mimics his blades movements. Deals x damage per hit and stuns units hit for x seconds. Lasts x seconds. After the spell is finished, Azgore must rest for x seconds. |
![]() Saurus, Borreal Hound (Hunter) - AGI[r] Abilities: ![]() Bite - Unit Target Saurus bites his target dealing minimal damage to the target while regaining a percentage of his life. Any unit that gets bitten by Saurus will be slowed by 35% and will receive a Bite Buff. ![]() Claws of the Hound - Passive Whenever Saurus attacks a target he will gain a 10% attackspeed boost and 5% movement speed for every hit, if he changes his target, the attackspeed and movement speed boost will be reset. If the unit being attacked by Saurus has a bite buff, the unit will be slowed by 35 + 5 for every hit he receives. If the unit with bite buff does not get hit by Saurus after 6 seconds. the Bite Buff will be removed. Hound's Sense - Passive Everytime Saurus is attacked, he has a 10% chance to dodge an attack. If he successfully dodges an attack, he then gains another 5% chance added to the base percentage of dodge. If the attacking unit gets 600 range away from Saurus then the dodge percentage will be reset. If their is a unit which has a Bite Buff within 1500 range of Saurus, he will gain vision to that unit. Ultimate: ![]() Aggressive Charge - Point Target Saurus charges onto the targeted point dealing damage to anyone he passes through. Any unit that received damage will then get knockbacked and will have their movement speed slowed by 25%. If Saurus passes through a unit with bite buff, the unit with the bite buff will then be dragged with Saurus to the target point then will get stunned for 3 seconds when they arrive to the targeted point. |