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[Legacy] Modders Idea Factory

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Argus The Fire Mage-int:http://www.hiveworkshop.com/forums/...4/?prev=search=Fire%20Mage&d=list&r=20[/size][r]
Rage Of Fire: Argus brings forth an explosion of fire in a area.If Dual Fires is on alternate, this ability instead takes 40% of Argus's life and sends a powerful series of blasts on nearby victims.

Pushing Heat: A unique skill among all fire mages, Argus releases heat that pushes back opponents.(note, i am not exactly sure if this meets standard hero expectations, sorry if it doesn't)If Dual Fires is activated on alternate, then you can chose where this spell is activated. and it drags in and burns opponents(also making the way for another AOEer to cast an AOE spell,hey free punch!)

Dual Fires(this ability i'm hoping gives the hero some stratagem for advanced players XD): Changes the heroes abilities effects, is toggle-able.(this was inspired off of nerovespers Radius Impulse hero.)
right i'm baack...

Argent Dawn: Argus charges a massive fireball, and then explodes it.Depending on several things this spell will have different effects(it is AOE, i'm mainly going AOE becuase i have NO idea what DoT means):
if unit has mana, if this spell kills the unit it is reborn a fire elemental for the hero.does not mean heroes!
if unit is a hero the unit becomes a vortex and drags in others, the if unit has mana tidbit doesn't apply here.
if unit is mechanical(does not apply to heroes, if any are mechanical), then he combusts upon death.
if dual fires is alternate, then this spell ignores all of the above and just creates a barren scorched wasteland upon explosian

Radiant Being: Argus's allies contribute to his powers.this ability can be used to(if you don't use the lumber resource bank)gain Radiance, Radiance effects Argus and Argus alone, as it is used for his Final Battle ability.simply put you take the radiance of allies(since it's a fire themed map i figured your troops would be too),and put into Argus,higher levels make more radiance.

Honourable End: Argus becomes a fireball and zooms into the spell target area, upon reaching it he explodes.dealing massive AOE and inflicts burns upon enemies, if dual fires is toggled to alternate instead of burns opponents will get black arrow effect.

Final Battle: Can only be used when beneath 20% health, Argus Mounts a series of Fire attacks into his opponent,if the attack defeats the opponent he regenerates all of his health.


i'll get to work on images for the abilitie's icons and other heroes later(also Drunken jackal thanks for letting me do this one, oh and i hope you like it yeohxin, also it would be nice if you could tell me what DoT means so that i can better the Argus.you can change his name btw, also please comment on what needs doing and it shall be done..)
 
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Level 15
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1,591
That mage has just sneaked out from Final Fantasy 9 xD
also, here is the format:

[table]
[CENTER]
[B][size="4"]Hero Name - Hero Attribute[/size][/B][r]
[SIZE="4"][B]Abilities:[/B][/SIZE]

[SIZE="3"][B]Ability Name[/B][/SIZE]
Description

[SIZE="3"][B]Ability Name[/B][/SIZE]
Description

[SIZE="3"][B]Ability Name[/B][/SIZE]
Description

[SIZE="3"][B]Ultimate:[/B][/SIZE]
[SIZE="3"][B]Ability Name[/B][/SIZE]
Description
[/CENTER]
[/table]


use this for proper ability format. Also, DJ, could you put this on the first page as well? :D
 
Level 15
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THANK YOU...SOOOO MUCH.
also thanks for noticing, i coulda picked something more firery but i'm a fan of final fantasy.
btw whats yer opinion of my fire hero??does it need balancing, and if so...what can i do to fix it?apart from nazgulzation's request this is my only other hero idea i've done.
use this for proper ability format. Also, DJ, could you put this on the first page as well? :D
and that would be nice...as it would make it easier for me to make the rest of yeoh's requests, i'm still learning forum code atm :grin:
 
Level 15
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1,642
thanks for the clarification, also yeohxin i shall get back to work on yer request as soon as possible. after i've filled out yer heroes, i shall then add icons(link only ATM)



Kargath The Blessed, Warrior Priest-int(with armor upgrades and health boosts he could possibly fill in for a tank):http://www.hiveworkshop.com/forums/models-530/battle-priest-97184/?prev=search=priest&r=20&d=list
------------------------------------------abilities----------------------
Judgement Blast: A wave of holy and spiritual energy is blasted out in the direction Karath is pointed towards, like all holy spells this spell deals more damage to undead(yer maps fire themed though so unless there are flaming skeletons, i just added this last tidbit for the standard light vs darkness theme)

Holy Purging: a single targeted ability, Kargath uses holy fire to damage the unit.or if used on a ally simply purges him of demons debuffs and wounds. a simple ability for a simple man.

Angelic Blessing: Kargath blesses all around him(who are friendly ofcourse), adding for the duration of the spell +2 armor.also heals people who are near him, thou would be VERY saintly with this skill.use it with pride and honour!

Holy Strike: A tricky spell, Kargath has learned how to unleash healing and smiting holy energy in one blast.simply put, he slams the ground with his MIGHTY hammer and when the hammer hits the ground it unleashes healing and smiting holy energy out from it.

Smiter Of Fire: A legendary hammer which Kargath forged from a dead blue dragon's skeleton and a vial of water from the sunwell.Grants his attacks a mighty holy burning effect, as well as a 10%(increases per level) chance to unleash a FREE holy strike.it's recommended you keep this spell at low chances, otherwise player's may favor this ability over the ACTUAL holy strike(which has it's Damage Smited/Healed upgraded per level).

Wanderer of Saints: Kargath may be a battle monk, but he never often stays in the same place.he helps anyone who needs it, and has learnt much during his wanderings. As such the higher the spells level, the better he is at everything.it also gives you a chance(23% always) to Holy Purge an opponent(you COULD use this for allies, it's insane and unethical but it could happen).

Holy Aid: A ultimate which can be leveled up 3 times(or up to as many holy-sounding army names you can think of),it simply calls forth a short lasting Army of holy troops.depending on level the army shall be different, each having unique bettering abilities:
lvl 1: Argent PyroCrusaders(notice the flame theming!):
Argent PyroSquire, a alright troop with Inner Fire(i cheaped out, srry).
Argent BattlePyromancer, a poor melee troop with a lvl 1 Holy Purging ability and rain of fire
Argent Crusader, Heroic highly well trained men with lvl 1 Smiter Of Fire and lvl 1 Holy Strike.
lvl 2: Draconian Templars(red draconians to be exact :grin: ):
Draconian Lancer, an upgrade upon pyrosquires with lvl 2 Judgement Blast added to the assemble
Draconian Spirit Bringer, Spirit link and a average better ranged attack along with Broken Spirits. which revives dead ones as dragon servents, who have standard melee and make good meatshields.poor lifespan these summons have though.
Draconian TempleKnight, a lvl 2 version of Smiter Of Fire and Holy Strike plus the ability to revive the Dead permanently(friendlies ofcourse) makes him a good soldier in this army.
lvl 3:Korai SpellKnights(Korai is the name of my kingdom should i get one, and it'll focus on magic :grin: ):
SpellBrave, a total improvement of it's ancestors. He comes armed with feedback(all of this army does) and lvl 1 Holy purging.
SpellCursed, cursed in their experiments of magic.these men forgo the draconians ranged attack for a powerful Melee attack, Complete with a Crippling Blades enchantment. the spell simply curses an ally(or the spellcursed)'s blade and gives it a cripple effect and if defeated under it's effects, opponents shall blow up in flurry of curses.
SpellKnight, the men who give Korai's best legions it's name.these men are all-rounders in a fight, carrying ancestors spells and wielding ancestral blades. handed down to these awesome men is the spell Destruction of Spell, it deals 3Xmana damage to the unfortunate victim.HOWEVER, becuase they start at 10% of their mana.and this spell requires 30% of their mana, the opponent's casters are safe ATM.


i hope you enjoy this ability Yeohxin. criticism appreciated, within limits XD
EDIT:also could someone tell me how to hide this table??
@Drunken Jackal, i merely inspired the hero's model off of FF(short for Final Fantasy). i didn't get inspiration for the hero off of FF.
 
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Level 10
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Mar 19, 2010
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622
Thanks, to hide it, at the starts it with [hide=*name*] and ends with [/ hide](without spacing)

Okey, there's some problems:
1. I don't get the Wander of Spirit, what it does?
2. In Smiter of Fire, waht does the holy burning effect does?
3. Judgment Blast is a shock-wave-like heal + dmg ?
4. Lack of direct heal actually. He needs some heal-only ultimate.
5. As I said at my request post, all abilty had only 1 level. So you might wanted to change something on the Holy Aid ability.

Thou there's some problems, but they sounds great!
 
Level 15
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it's like a attribute bonus+bash effect, and holy burning simply deals over time holy damage(fire was just fer yer map theme) and judgement blast is more like breath of fire, srry if holy and spiritual energy gave ya the wrong idea.
and ok, and as for the healing ultimate, Angelic Blessing can be a demi-ultimate(after all it DOES heal allies).also, Holy Aid can just have one type of reinforcements(take yer vote on which army stays)
and it'll just have the same things as Argent Pyrocrusaders, and i didn't read that srry, i merely looked at yer requests.
also i just tryed hiding it, it doesn't work, do i place it on the table itself?
 
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Level 10
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Okey, now I get what you mean and can start working on it xD
The hiding sohuld work like this:

your worlds here[/ hidden] remove the spacing on after the '/'

with the above example, it should be like this:

your words here


Your idea are nice, looking forward for the next!
 
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oh i'm sorry, i shall get to work on yer other heroes soon.also i did apply, however i'm not sure wether or not i'm in(it's very confusing).here's one:



Claira, Enchantress(int):http://www.hiveworkshop.com/forums/...-50620/?prev=search=arcane%20mage&d=list&r=20
-----------Abilities--------------------------------------------------------
Magical Blessing: Claira bestows some magical power upon herself, increasing int by 5(slowly increasing per level) and her normal hero attack by 10(also slowly increases per level).this is a self targeting buff, a very handy one too.(as a few of her abilities consume great amounts of mana or are more powerful depending upon int).

Arcane Rupture: A unique skill Claira learned whilst watching her fellow blood elves spellbreakers clash, she blasts an opponent with negative and positive magical energy.the result is a constant damage over time combustion of the victims energies....mysteriously works on beings without mana, it is strange but powerful.

Rain Of Mana: Magic poors down from the skies, blasting anyone in the area and combusting their magic. Claira absorbs a amount of combusted magic and adds it to hers, amount absorbed depends upon her int. this can push her mana past it's limit, however excess mana depletes quick.

Enchanted Bolts: This spell(which is permanent and considered Always active) grants Claira's bolts a chance to become something else, each ones chance is increased upon level(except for doom bolts, which shall stay at 9%).these are the various types:
Negating Bolt(combusts with other magic) 25%
Poisen Water(slows and poisens, simple but weaker then standard bolts)29%
Gorgon Bolt(Turns em to stone,note that it won't work on those with magical immunities)12%
Holy Light(a bolt of light, takes the victims health and gives it to Claira)8%
Doom Bolt(a horrific bolt, it dooms the victim. who shall spawn a demon upon death)5%

Child of the Sunwell: Claira bears a vessel of the sunwell's mystical energies, and releases it out onto her enemies, Massive Damage along with Combustion and a Rain of mana shield(a rain of mana spell that is altered to protect her, meaning she and allies are safe.) is done when this is used.


 
Level 10
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Nov 24, 2010
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546
Here is big request for you guys:
I'm working on SPRPG and actually im creating PvAI arena units
All of them must be connected with horde: Orcs, Trolls, Taurens, Ogres and other (no undead or blood elfs)
I need:
2 healers (druid like allready done)
1 more melee damage (warrior like allready done)
1 more magic damage (balance druid like allready done)
2 more range damage, here I would need something special, not classic archers etc :)
Each unit has 4 abilities, 3 actives and 1 passive/aura

Here is ingame screenshot to give some ideas how it looks ingame, for more info check my signature.


Thank you for ideas, credits and +rep will be given
 
Level 10
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Number of Creeps: 4
Number of Creeps with Intelligence base Attribute: 1 healer
Number of Creeps with Strength base Attribute: 1 melee
Number of Creeps with Agility base Attribute: 1 range 1 melee
Map Theme: SPRPG on isles, based on Troll theme (horde)
Number of Spells Per Creep: 4

Need 1 healer 2 agility based damager and 1 str based damager, Thank you :).
Btw you can post one, I don't need all at once.
 
Level 19
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Jan 22, 2011
Messages
3,980
@DJ: thanks bro ^^
@Palooo3: as yur readed i will do only half

Name: Tauren runner


[r]

AGI


Model: tauren but smaller
Difficulty: medium
Attack Type: mele

Abilities:


1. Run - point
Tauren runner runs too tigered point, moving all units in front of him to his side and dealing them X damage.

1. Kick - unit
Kick a unit with all stregth making it fly and get knockbacked for X distance dealing X damage when it touch earth and slowing it for X sec at X%.

1. skiing - area
unit starts skiing at area, dealing X damage too each unit that get i his way, after X sec. unit will stop skiing and will be slowed X% during X sec.

1. Speedbost - no target
Passive. Each time tauren hits the same unit he will do -X famage but will get a X% damage speed bonus for X sec.


Name: Annoying troll


[r]

AGI


Model: troll berserker
Difficulty: hard
Attack Type: range 450 or more

Abilities:


1. Spear rain - Area
Troll launches X spears too area, dealing X damage too units inside it.

1. tarpspear - Unit
Troll launches a normal looking spear, but it deals max damage and tarp targeted unit for X sec.

1. Ilusional spear - unit and point
Troll launches 2 spears, one too the targeted unit, and one too the opposite point, when spears arrive their targets, atacked unit gets teleported too the spear that had falled behind troll, and troll get teleported too point were unit was, this skill damages troll too.

1. Notouch - no target
Passive.Each time a unit enters a X range near hero, hero will do a mele damage too it that will knockback that unit X range and deal it X damage, troll can only do this one time each 15 sec.





hope its not so difficult too make. @DJ: if this creeps are shi* feel free too make new ones.
 
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Level 19
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Heres your request:




BTNSeaGiantGreen.png

Coastal Beast (Sea Giant Model, but smaller)[r]
Abilities:

BTNBerserk.png

Battle Roar - No Target
Gives x percent attack boost but x percent armor depletion for x seconds.

BTNNagaBurrow.png
BTNNagaUnBurrow.png

Water Pack - On/Off Point Target
Packs the target point with water. Once turned off, the target point explodes with water, dealing x damage and x seconds slow.

BTNLightningShield.png

Water Shield - No Target
Fopr x seconds, the casting unit would be surrounded by a veil of water. The water would give x percent attack reduction.

PASBTNThickFur.png

Resistant Hide - Passive
Attacks would have an x percent chance to bounce.



BTNSeaGiant.png

Coastal Pillager (Sea Giant Model, but smaller)[r]
Abilities:

BTNSeaGiantWarStomp.png

War Stomp - No Target
Ingame ability.

BTNBash.png

Anchor Smash - Unit Target
Smashes the target unit with an anchor. Deals x damage and x seconds stun with knockback.

PASBTNSeaGiantPulverize.png

Bash - Passive
Ingame ability

PASBTNThickFur.png

Resistant Hide - Passive
Attacks would have an x percent chance to bounce.
 
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Level 19
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Jan 22, 2011
Messages
3,980
hey mens i have a problem whit a ability i made, the idea i too launch the 1st power of tauren chief, and at the targeted point it creates a dummy that casts sword storm, it had work, the problem is, if i launch the spell while it launched before, (i men the sword storm doesn´t ends after cooldown off spell) the dummy of the 1st launch won´t desapear.
i leave the map here, please help my! D:
+rep for the one who does it .
 

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Level 16
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  • Evil's Essence
    • Events
      • Unit - A unit starts the effect of an Ability
    • Conditions
      • (Ability being cast) Equal to Evil's Essence
    • Actions
      • Set TempPoint = (Target point of ability being cast)
      • Unit - Create 1 Dummy for (Owner of (Casting unit)) at TempPoint facing Default building facing (270.0) degrees
      • Unit - Order (Last created unit) to Orc Blademaster - Bladestorm
      • Custom script: call UnitApplyTimedLife(bj_lastCreatedUnit,'BTLF',13.)
      • Custom script: call RemoveLocation(udg_TempPoint)
There you go. Note that if you change the name of the "point" type global variable (which was added because your trigger leaked), you have to edit the second custom function call according to the new name. Also, don't use the cast event, use "A unit the starts the effect of an ability" instead - the first one can be bugged.
 
Level 11
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Jul 9, 2009
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No customer's for now, I will accept any idea if no one of you will do it or if you give e permission :)
 
Level 19
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Apr 10, 2010
Messages
2,789
MINE! Here it is:





Brokk Stiffmane, Tauren Geochampion - STR[r]
Abilities:


Particle Shield - No Target
After activation, a hard stone shield is formed in front of Brokk. He receives no attack from all attacks coming front. Lasts x seconds and gives Brokk x percent movement speed reduction.


Mimic Charge - Point Target
Sends out a mimic of Brokk made out of stone to run into the target location. Each unit the mimic hits deals damage depending on the hp of the mimic. The mimics hp is decreased when colliding with anything. Has a life of x hp.


Battle Ready - No Target
Calls all nearby units within a range of x to attack Brokk. He gets stronger the more attacks with x or more damage dealt to him. Lasts x seconds.


Rock Arena - No Target
Creates a circular wall of rocks x units away for x seconds. The rocks trap all units inside, preventing them to go in or out.

Ultimate:

Clamp - Point Target
Summons x stones in a circular pattern which suddenly clamps in the target point. Deals x damage to units nearby the center and massive damage to unit/s at the center. Also gives x seconds stun.

 
Level 19
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2,789
Ok, here:


Earthen arts are a common practice with the Black Taurens. Black Taurens are known to be the most secretive of all Tauren species. They tend to hide in caves and practice warding, elemental and many forms of magic. Most of these magic are not known to other civilizations.

Brukk Stiffmane is a member of the high council of Black Taurens. He governs the city of Hoff'Taur. Brukk was called by (faction name) army to assist them in their own struggles on war. Of course, he did it for a reward. His assistance would help the Black Taurens improve their magic by sending the High Magi of the Magic Council. They would improve their warding magics, which is their weakness, and unite them with the Orcs.

Brukk is the best damage soaker and can easily trap or gather troops. He also is prideful of his spell Clamp, which he mostly uses in sync with Rock Arena and Battle Ready.

Attacks land units.
 
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