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Joining the Texturing Contests - A decade too late!

Discussion in 'Texturing & Surfacing' started by Arowanna, Mar 10, 2017.

  1. Misha

    Misha

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    i feel that the war3 models being as they are, is a challenge, but also, not for everyone.. so.. i'm not for or against this idea Ouo
     
  2. Arowanna

    Arowanna

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    Forgot to write, added it to the list a couple of days ago :)

    Possible, yes. Feasible, yes and no.

    While it's quite simple to remake the UVs for each model and simply project the old texture onto the new model from the old one using programs such as xNormals, it's time consuming and in many cases pointless. Plus, it would fuck up custom textures made for WC3 as well.

    If a remaster was in the works however, I would be all for it, but I wouldn't do all that work without pay. It's boring, takes time and does very little to enhance the end user experience. The only one it would help would be people like me, who whine about UV maps from the late 90's and early 00's :p

    Edit
    @Misha, just noticed that you updated the texture, fixing the preview picture in a minute.
     
    Last edited: Sep 12, 2018
  3. Misha

    Misha

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    @Arowanna But i love finding reasons to say Blizzard asset-makers are high all the time xP like the retarded wrap
     
  4. Arowanna

    Arowanna

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    I honestly believe that WC3 was the first 3D project for most people involved.

    The 2D textures, in my opinion, are still flawless. The craftsmanship behind them are great and the people involved really knew what they were doing in that regard. However, when it came to UV mapping, someone either had no idea of what they were doing or they simply couldn't be bothered to maximize each UV maps potential (some UVs have up to 60% dead space, a complete waste of resources).

    Things did get a tad bit better in The Frozen Throne, but just barely. At least some of the UVs there try to utilze 80-90% of the map.
     
  5. Misha

    Misha

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    @Arowanna I know, but that's not the point xD i just love people's reactions to weird wrap, when they aren't mad, that is
     
  6. Arowanna

    Arowanna

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    Hurr durr!
     
  7. Kyrbi0

    Kyrbi0

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    You guys already know about AnemicRoyalty (A.R. here)'s attempts at fixing the UVW wraps of standard models, right? I believe it was hosted on Wc3C.net, and it sounds very similar to what you guys are talking about...
     
  8. Lordlycan

    Lordlycan

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    no i wasn't aware of this, well if blizz is gonna do a remaster they could allow priority uv's on the old ones so all pre-remaster custom textures still work but by tagging your texture with some form of prefix in the name it would take the uv from the new options. That way it allows new artist to work with an better uv without suffering from the old ones. It should be that much of coding.

    I do believe some of the really big amounts of deadspace maybe due to cut models from the campaign and melee modes and such. Some still made it in like the orc spear thrower, marine and the chinese panda model. And i wouldn't be surprised if they did some auto-uvmapping when some people used the first paint on models programs who didn't really get bothered that much by bad uv's.
     
  9. Heinvers

    Heinvers

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    Hey guys. Are you still partaking in this event? It would be a shame to leave it into the memory lanes.
     
  10. PrinceYaser

    PrinceYaser

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    I thought about creating a Lordaeron retexture for the Spell Breaker for the second contest, Racial Conversion; but I'm not sure about one thing!

    @Arowanna Could this be included in the theme of that contest (turning an Elf into a Human), while not being part of the main races? Or perhaps a subset. If not, I'd just generally make it as a none-TimelessTexturing resource.
     
  11. Kyrbi0

    Kyrbi0

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    Lol... It's not a real Contest. It's just
    Arowana being cute. ; D
     
  12. Heinvers

    Heinvers

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    Who said that it was a contest Kyrbi-san? I sad event :]
    Also knowing remotely @Arowanna , he's not cute but rotten at the moment. He knows why, he knows.......
     
  13. Arowanna

    Arowanna

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    By the strict sense of the rules of the contest:
    "For this competition, you are required to modify the texture of an existing model within Warcraft 3 of either the Human, Orc, Night Elf or Undead race. You must then reskin the choosen model into another concept from any of the 3 other races. (For example, if you choose an Orc unit. Then you must reskin it into one of the 3 other races)"

    The judges of the time would most likely not allow it, most likely based around of the idea that you are suppose convert it from one faction to another faction, not strictly based on race*. The title of the contest is quite misleading that way, it should state faction as well, as it seems to be what they aimed for back then anyway.

    I however, don't mind and I don't think people mind it much either. So go ahead! :)

    *I.e. if you picked the Night Elf Archer, you could convert it into a High Elf, Blood Elf or Human; or any other race featured in the faction. That's my understanding of it anyway.
     
  14. PrinceYaser

    PrinceYaser

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    Thanks! :>

    Alright, some WIPs:

    [​IMG][​IMG]
     
  15. Heinvers

    Heinvers

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    You will be my personal hero if you finish that Yaser.
    Try implementing TC on the lower part of the shield btw, it would look great.
     
  16. PrinceYaser

    PrinceYaser

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    Damn! :D
    I shall consider it.
     
  17. Heinvers

    Heinvers

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    Anything new guys? ^^
     
  18. PrinceYaser

    PrinceYaser

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    Lordaeron Annihilator has arrived! :p

    Finished and uploaded:
    Lordaeron Annihilator

    Too bad that the model does not support alpha in some areas, for instance I would remove those long ears to make him more Human-ish but meh.
     
  19. Heinvers

    Heinvers

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    We'll call him a half elf or highelf. Doesn't really matter since elves and half elves were common throughout Lordaeron.

    Good touch with the shield. You could've done that L sign sharper and better imo.
     
  20. Arowanna

    Arowanna

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