• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

JFA (Last Version)

Edit: It is SO ANCIENT VERY OLD, HORRIBLE AND OUTDATED!. I have updated this map minimum 50 times in my native language so this is why i cannot uploaded it. But after Warcraft III Reforged i will re-release updated version.
Warning: Between latest version and this version there are enourmous differences. Just wait and see. I have already translated it into English.

Current version is here but Language is Turkish. I am re-translating. I am not deleting this resource because of the "emotional reasons" and between latest version and this version there are 7 years

JFA (v1.7) - Warcraft 3 Maps - Epic War.com




JFA (v4.1)





General





Tileset has changed

New Upgrade System

New Lumber System

New Game System "Race Specialities"

Game System "Arch Enemy" has re-created

All heroes base armors and damages are rearranged

All creeps sight range has rearranged

All combinated item's descriptions are enhanced

All neutral creeps defense types has changed

All range creeps hit points has been reduced from 345 to 320

All melee creeps hit points has been reduced from 551 to 500

All towers sight range has been decreased greatly

All Towers armors has been increased

All upgrades rearranged

All mechanics attack cooldown has increased from 2.25 to 3.50

Minor terrain fixes

Creep system has rearranged

Training Dummies armors has been increased

Guardians no longer have a hit point regeneration

Repair system has enhanced

"Heavy Armor" now deals 133% damage from "Normal Attack" (old is 110%)

"Heavy Armor" now deals 50% damage from "Siege Attack" (old is 100%)

Peons no longer build towers

Peons movement speed has been increased

Structures no longer need a lumber for the repair

Extra ranged creeps count has been reduced by 1

Mercenary Camp is rearranged

"Frost" movement reduction has been decreased from 50 to 33 percentage

Enhanced descriptions to all "Attack" and "Armor" types

"Chaos Attack" now deals 150% damage to "Heavy" armor (200% in previous versions)

"Siege Attack" now deals 200% damage to "Fortified" armor (175% in previous versions)

Ancient and Corrupted towers attack cooldowns has increased from 1 to 1.25

Upgrades are rearranged

Added extra training dummies to map








Heroes



Muscular Strength is rearranged







Abilities



Frost Bite duration has beed reduced from 3 to 2

Gatotsu trigger has changed

Paralyze description has fixed

Amakakeru Ryu No Hirameki cast range has been decreased from 1000/1200/1400 to 700/850/1000

Battle Standard area of effect has decreased from 1200 to 900

Battle Stomp cooldown has changed from 14/12/10/8 to 13/12/11/10

Battle Standard hit point has decreased from 700 to 300

Berserk Level 4 damage taken has decreased from 25% to 20%

Cleaving Attack area of effect has changed from 160/220/280/340 to 210/250/290/330

Curse of Wrath curse duration has reduced from 5 to 3 (after leaves the area)

Cold Aura area of effect has decreased from 800 to 500/600/700

Flaming Sword damage has increased from 20/40/60/80 to 30/60/90/120

Flaming Sword cooldown has increased to 10 from 12

Flaming Sword stun duration has reduced from 1/1.5/2/2.5 to 1/1.3/1.6/2

Vines duration has increased from 2/3/4 to 4

Vines mana cost has increased from 200/300/400 to 250/375/500








Items



Orb of Lightning chain lightning cast percentage has been decreased from 30 to 20 percentage



Enhanced description of



"armor of kraken shell"

"demon claw"

"helm of valor"

"hood of cunning"

"medallion of courage"

"orb of decaying"

"orcish spirit"

"orb of speed"

"ring of superiority"

"searing blade"

"shaman claw"

"soul of power"

"soul of quickness"

"soul of antonidas"

"thunder lizard egg"

"thunder bloom bulb"

"titan's axe"

"totem of might"




Fixes



Fixed a bug about Mercenary Camp

Fixed a bug about Vines damage

Fixed a bug about Anti-armor Field

Fixed a bug about Battle Stomp damage

Fixed a bug about Degeneration

Fixed a critical bug about "Zergling Ultimate Ability"

Fixed a bug about "Muscular Strength"




Description fixes



Frostmourne level 4

Tidal Blast all levels

Lightning all levels

Anti-armor Field

War Axe

Bloodfeather's Heart

Fixed a description about upgrades

Fixed a description about Fabius Ironshield

Fixed a description about Freddy Krueger




Enhanced description of



Amakakeru Ryu No Hirameki

Anti-Armor Field

Arcane Bless

Blaze Lightning

Bloodlust

Battle Standard

Battle Stomp

Berserk

Carrion Frenzy

Carrion Swarm

Chain Bolt

Chain Flame

Chain Lightning

Chain Spirit

Clash

Chitinous Blade

Cleaving Attack

Cold

Cold Aura

Cold Blast

Cold Swing

Creeping Death

Curse of the Wrath

Dark Prison

Demonic Call

Devotion Aura

Disease Cloud

Drunken Haze

Endurance Aura

Field of Lightning

Vines






JFA (v4.2)







General





-1 -2 -3 messages is now colorized and plays sound





Tileset has changed

Added reminder for the mechanics

Ability 1 +10 armor bonus now adds +7 armor

All Heroes "base damage" has rearranged

Decreased scale size of the trees

Minor terrain changes

Minor changes about locations of shops

Major chances about Gold Mines

Major Terrain Changes about Clan Devil Gold Mine

Mechanics are improved

Players no longer gains gold if the towers destroyed by mechanics

Revive Times has been increased by 33%

Corrupted and Ancient Towers: Damage decreased, armor increased

Creep and Hero Slayers count has been reduced by 1

Hero Slayers damage has been increased by 100

Headquarters armors has been reduced by 13









Heroes





Succubus - Clea Deathstrider has a new model and name

Special Thanks to By jigrael for the warn model










Abilities





Added casting time for the Freezing Shard

Anti-Armor field cast range has increased from 1000 to 1250

Anti-Armor field now works on mechanics and stuctures too

Elemental Hit mana cost has increased from 150/225/300 to 225/300/375

Lightning is rearranged

Paralyzing Axe damage bonus has increased from 30/60/100 to 80/140/200

Vanquish is rearranged

Vengeance Form attack cooldown has increased from 1.30 to 1.80

Vengeance Form cooldown has decreased from 180/150/120 to 110

Vengeance Form now adds damage bonus too

Vengeance Form mana cost has decreased from 200/250/300 to 160/230/300










Items





Dust of Appearance has rearranged

Mithrill Plate damage block percentage has increased from 50 to 66 percentage

Mithrill Plate armor bonus has increased from 14 to 15








Fixes





Fixed a bug about "Nightmare Damage"

Fixed a bug about "Blade of Lightning"

Fixed a bug about "Elementals of Archmage"

Fixed a bug about "Upgrades"

Fixed a bug about "Lightning Staff"

Fixed a bug about "Vanquish"

Fixed a bug about "Freezing Shard"












Fixed a critical bug about "Seismic Slam"

Fixed a critical bug about "Fatal Error"

Fixed a bug about "Orb of Lightning"

Fixed a bug about Clan Devil or Clan Reaper Hero kills










JFA (v4.3)





Village Fall Version

JFA (v4.3)(village fall) - Warcraft 3 Maps - Epic War.com



General





Fixed a bug about "Piercing Attack" damage type

Added "floating text" for the "raider, paladin, penguin, fozruk and graveyard"

Added reminder when the enemy attack to your gold mine or mechanics

Gold Mines armors has improved greatly

Major fixes about Gidbinn quest

Guardian Transfer cost has reduced from 150 team points to 100 team points

Strength, agility and intelligence based heroes now available at the different altars

Major terrain fixes

Mechanics spawning times has increased from 720 to 900 seconds

Experience gain rate has been increased by 12%

Starting abilities are rearranged

Players now gains teampoints from hero kills

Creep Upgrade damage bonus has increased from 2 to 3

Ogre Lord, Ogre Magi and Furbolg now have a 25% lesser gold bounty











Heroes



All Heroes base movement speed has been increased by 30

Kil'jaeden - Demonologist have a new title

Zagan Hellfire - Flame Master: Spiritual Power has replaced with new "Meteor" ability

Faceless Hunter walking animation speed is rearranged

Pyros Flamingstar / Fire Mage Agility per level has increased by 0.75

Pyros Flamingstar / Fire Mage Base damage has increased by 6

Pyros Flamingstar / Fire Mage Starting Intelligence has increased by 4

Pyros Flamingstar / Fire Mage silence ability has replaced with new "Burning Gauntlets" ability








Abilities





Brilliance Aura regeneration amount has increased from 0.40/0.80/1.20/1.60 to 0.80/1.20/1.60/2.00

Degeneration damage has increased from 20/30/40/50 to 60

Degeneration duration has reduced from 8 to 3/4/5/6

Degeneration cooldown has decreased from 15 to 9/10/11/12

Disease Cloud duration problem has solved

Fire Walking damage has increased from 30/40/50/60 to 40/50/60/70

Howl mana cost has reduced from 60/75/90/105 to 50/60/75/90

Mana Shield damage absorb raito has increased from 0.5/1/1.5/2 to 1.5/2/2.5/3

Stealth Rush movement speed bonus has increased from 50 to 75 percentage

Taste of Corpse (old name of eat corpses) cooldown has reduced to 5 from 10/9/8/7

Terrorism damage reduce percentage has increased from 10/17/24/30 to 18/24/30/36

Tranquility effect has changed

Vanquish icon has changed

Vanquish description has fixed

Walking Nightmare summoned shades now can see invisible units











Items



Armor of Serpentskin evade percentage has increased from 25 to 33

Fixed a description to Orb of Venom








Fixes



Degeneration icon has fixed

Fireball description has fixed and enhanced

Fixed a bug about units killed with degeneration

Fixed a bug about Vanquish when casted on blight

Fixed a Stock Replenish Bug about

Flame Shock description has fixed

arcanite shield

armor of bladebane

armor of serpentskin

Fixed a bug about "Crush"


JFA (v4.3b)



Fixes



Fixed a bug about cooldowns













First time JFA will updating without changelog because i made a mistake. I lost the changelog file sorry about that. This version includes too much things like the other versions but only problem is i lost the changelog. I want to apologize about that.



if you want to play this map please join "[email protected]" or add me "[email protected]"






JFA (v4.5)



General





Added old life regeneration mechanics ability to mechanics again

Major terrain fixes

Dragonhide Armor has removed from the game

Gold Mines gold bonus has increased from 375/750/1000 to 500/1000/1000

Level 1,2,3 towers armors has increased, damage has decreased

Hit Point Upgrade hit point increase amount has increased from 50% to 75%







Heroes





Brutillus - Abomination

Poisoned Skin is rearranged



Freddy Krueger / Nightmare

Starting Intelligence has been increased by 8

Intelligence per level has been increased by 0.5











Abilities





Adamantium Armor damage has increased from 30/60/90/120 to 50/100/150/200

Creeping Death damage has decreased from 40/60/80/100 to 20/40/60/80

Creeping Death mana drain per second has increased from 45/55/65/75 to 40/60/80/100

Creeping Death area of effect has increased to 750 from 500/575/650/725

Flaming Sword damage has increased from 30/60/90/120 to 60/100/140/180

Feral Wolves hit points has decreased from 600/800/1000/1200 to 600/700/800/900

Field of Lightning aoe has increased from 400/475/550/625 to 700

Field of Lightning damage has increased from 50/100/150/200 to 60/120/180/240

Field of Lightning now deals damage every 4 seconds (5 in previous versions)

Flesh Skin percentage has increased from 33 to 33/36/39/42

Flesh Skin damage block amount has increased from 9/18/27/36 to /12/20/30/42

Gatotsu cooldown has decreased from 120/105/90 to 90/80/70

Immolation mana drain has increased from 8/12/16/20 to 12/18/25/35

Life Steal life regenerate amount has increased from 30/50/70 to 50/90/150

Mana Shield damage absorb amount has increased from 50% to 66%

Poisoned Blade cast range has decreased from 700 to 400

Stealth Rush duration has increased from 1.5 to 2.5

Tracking Wave has rearranged

Touch of Fear cooldowns has decreased from 6/8/10/12 to 6/7/8/9

Touch of Fear aoe has increased from 225/295/365/435 to 475/525/575/625

Walking Nightmare durations has been increased by 60







Items





Arcanite Shield damage reduce amount has increased from 12 to 18

Armor of Bladebane damage block percentage has increased from 33 to 45

Blade of Magtheridon aoe has increased from 260 to 420

Firehand Gauntlets aoe damage has increased from 32 to 36

Firehand Gauntlets aoe has increased from 750 to 800

Frost Guard recipe cost has decreased from 2000 to 3000

Helm of Berserk rearranged

Moon Spear bonus damage has increased from 55 to 125

Orb of Death damage multiplier has increased from 6x to 11x

Steel Shield damage reduce amount has increased from 8 to 12

Tome of Knowledge attack speed bonus percentage has decreased from 50/50/75 to 25/35/45

Tome of Knowledge attack speed bonus duration has decreased from 4/6/8 to 3

Unknown Shield recipe has changed

Unknown Shield damage block amounts has replaced





Fixes



Fixed a bug about �Frostmourne�

Fixed a bug about "Bracer of Agility"

Fixed a bug about "Freezing Shard"

Fixed a bug about "Spirit Totem"

Fixed a bug about "Metal Punch"

Fixed a bug about �Gatotsu�

Fixed a bug about �Razorspine Blade�

Fixed a bug about �Hellspawn�



Fixed a food cost bug about

�Misha�

�Aqua Elemental�

�Feral Wolves�

�Murloc Flesheater�

�Murloc Nightcrawler�

�Ocean Elemental�

�Polar Bear�

�Reef Elemental�

�Water Elemental�












General





Headquarters hit points replenishes when the dragons summoned

-cm mod added the game

All Heroes and Units Collision Size's is increased

All in-game messages has rearranged

Orb of Leavers returned again :)

Heroes proper names now shown up when the players send a message

Players now can teleport to invulnerable structures

Tower denies now adds additional team points

Minor changes of location the Teabringers

Minor changes about neutral creeps

Summoned Infernals immolation ability damage increased from 50 to 80 and aoe increased from 220 to 350

Major terrain changes at the places of the Neutral Creatures

Spirit base damage has increased from 75 to 225

Spirit armor has increased from 0 to 10

Spirit hit point has increased from 6900 to 9000

Major changes on Neutral Creeps











Heroes





Devouring One - Zergling

Life Steal and Zerg Skin abilities is rearranged



Mathog - Warchief

Runed Shield replaced with Mana Burn

New ultimate ability "Soul Hit"



Murkdeep / Murloc

Intelligence per level has decreased from 1.5 to 1

Base armor has decreased from 2 to 0

Starting Intelligence has decreased from 15 to 10



Grob Thornedskin / Mammoth

Starting Intelligence has increased from 17 to 21

Intelligence per level has increased from 1 to 1.5

Base damage has increased by 11



Treebeard - Corrupted Treant

Starting agility, strength, intelligence has increased by 4



Venus Killerqueen - Sorceress

Model has changed













Abilities





Annoying Nightmare is rearranged

Cold Blast mana cost has increased from 100/110/125/140 to 110/130/150/170

Creeping Death damage has increased from 20/40/60/80 to 40/60/80/100

Forked Shock aoe percentage has increased from 40 to 50

Forked Shock cooldown has decreased from 8/10/12/14 to 8

Spirit Totem damage dealt has reduced from 1/1.5/2/2.5 to 1/1.2/1.4/1.6

Spirit Totem area of effect has increased from 750 to 1250

Thunder Clash damage increased from 300/450/600 to 360/480/600

Magnataur Stomp attack speed bonus increased from 33% to 75%

Magnataur Stomp mana cost has reduced from 90 to 60/70/80/90

Tusk Crusher damage has increased from 60/120/180/240 to 120/160/200/240

Tusk Crusher cooldown has decreased from 8/9/9/10 to 8/8/7/6

Adamantium Armor damage has increased from 50/100/150/200 to 120/160/200/240

Weapon Break (mechanix) damage reduce amount decreased duration increased

Weapon Break (mechanix) mana cost has decreased from 45/55/65/75 to 50

Weapon Break (mechanix) cooldown has decreased from 15 to 10

Vanquish damage multiplier has increased from 5/6/7 to 7/8/9

Spiritual Power has rearranged











Items





Belt of Giant Strength gold cost has decreased from 500 to 400

Boots of Quel'thalas gold cost has decreased from 500 to 400

Robe of the Magi gold cost has decreased from 500 to 400

Gloves of Strength gold cost has decreased from 1000 to 800

Axe of Quel'thalas gold cost has decreased from 1000 to 800

Robe of the Magi gold cost has decreased from 1000 to 800

Staff of Nature recipe cost has been decreased from 1600 to 1050

Silver Plate recipe cost has increased from 600 to 750

Blade of Lightning recipe cost has decreased from 650 to 550

Blade of Lightning recipe is rearranged

Silver Plate now have an additional "damage block" ability

Devils Cloak, Orb of Flames and Cloak of Fire effects has changed

Orb of Lightning no longer damage source ability (works only during the attack)

Arch Enemy system no longer damage source system (works only for normal attacks)

Orb of Decayin and Orb of Death rearranged

Dark Tome: "Animate Death" ability has changed with new "Summon Doomguard" ability

Crown of the Deathlord level 2 and level 3 intelligence bonuses increased

Arcanite Shield recipe cost has reduced from 1150 to 650

Arcanite Shield damage block percentages is rearranged

Steel Shield cost has reduced from 1300 to 900

Steel Shield damage block percentages is changed

Golden Sword stat stole amount has decreased from 3 to 2









Fixes





Fixed a bug about Poisoned Skin

Fixed a bug about Vanquish











JFA (v4.7)







General



Added new neutral creeps

Experience Gain Range has decreased from 1200 to 1000

Creep Aggro system has improved

All heroes pathing collisions has decreased

Big neutral creeps levels has been decreased by 3











Heroes





Nephptys Nightshade - Dark Mistress

Collision Scale has reduced from 1.5 to 1.25







Abilities





Adamantium Armor percentage has increased from 20 to 25

Blaze Lightning cooldown has decreased from 120 80/90/100

Nature's Call damage bonus increased from 5/5/10/10/ to 6/10/14/18

Nature's Call hit point regeneration has increased from 2/4/7/10 to 6/9/12/15

Vines duration has decreased from 4 to 2/2.5/3

Vines damage has increased from 120/180/240 to 200/220/240













Items



All item stocks has rearranged

Demon Claw "Vampiric Rage" duration has been reduced by 1

Demonin Claw "Vampiric Lust" duration has been reduced by 1

Golden Sword stat steal amount has decreased from 2 to 1

Golden Sword recipe cost has increased from 800 to 1500

Hammer of Justice stat steal amount has decreased from 2 to 1

Hammer of Justice recipe cost has increased from 2600 to 3000

Hammer of Justice damage bonus has decreased from 150 to 90

Hammer of Justice bash duration has increased from 1 to 1.3 seconds

Hammer of Justice bash damage bonus has decreased to 80 from 150

Hammer of Justice all stats bonus has increased from 10 to 15

Helm of Gar'thok stat bonus increase amount no longer include bonusses

Helm of Ancient stat bonus increase amount no longer include bonusses

Maul of Justice no longer deals bonus damage to buildings

Mind Staff stat bonus increase amount no longer include bonusses

Moon Spear bonus damage has decreased from to 60

Moon Spear no longer stops channeling spells when each hit

Orb of Death armor reduce amount has decreased from 12 to 10

Razorspine Blade critical percentage has decreased from 33 to 20

Searing Blade damage multiplier has decreased from 2x to 1.5x

Serathil damage multiplier has decreased from 2.5x from 2x

Unknown Shield invulnerable duration has increased from 1 to 3















Fixes





Fixed a bug about Clan Devil Team Points









Special Thanks to



Bloodelf Mage by General Frank

Rilrae Thraele by shiiK

Blood Elf Sorceress by 67chrome

Shadow Bolt by Champara Bros









JFA (v4.7fixed)







General



1) All Creeps and Mechanics Pathing Collisions has been decreased

2) Red & Green Infernals armor has increased from 8 to 15

3) Normal Attacks now deals 25% less damage to Heavy Armor

4) Major fixes on terrain









Abilities



5) Arcane Bless cooldown has increased from 10 to 16

6) Souls of Waters mana cost has increased from 90/105/120/135 to 100/125/150/175

7) Shield of Nature mana cost has decreased from 80/100/120/140 to 80/90/100/110

8) Enraged Hit mana cost has increased from 4/7/10/13 to 10/14/18/22

9) Enraged Hit cooldown has decreased from 1 to 0









Items



10) Orb of Decaying armor reduce amount has been increased by 1

11) Orb of Decaying damage bonus has increased from 18 to 30

12) Orb of Death damage bonus has increased from 25 to 50









Fixes



13) Fixed a bug about "Orb of Leavers"

14) Fixed a bug about "Cold Bash"

15) Fixed a bug about "Frost Bite"















JFA (v4.8)







General



1) All Creeps and Mechanics Pathing Collisions has been decreased

1) Major changes on cliff types

2) Changed weapon sound of Skeletons

3) Melee and ranged creeps hit points has been increased by 90

4) Mechanics armors has been decreased









Heroes



5) Storm - Pandaren Storm

Evasion has changed with new "Hand of Storm" ability

6) Lady Violet - Arcane Mistress

Brilliance Aura has changed with new "Arcane Bubble" ability

7) Nephthys Nightshade -Dark Mistress

Spiritual Power has changed with new "Shadow Touch" ability





Abilities



None









Items



None









Bugs / Fixes



8) Freezing Shard

9) Orb of Blood

10) Shield of Nature

11) Stealth Rush

12) Shield Bash













JFA (v4.9)



General





1) Melee and Ranged creeps armors has set to 0

2) Fountains life and mana regeneration amount has increased from 0.02 to 0.03

3) Siege attack now deals 75% damage to heroes (old is 50%)

4) Red & Green Dragons armors has decreased from 50 to 25

5) Clans no longer summons units rapidly

6) Shops models has changed

7) Removed useless doodads

8) Increased neutral creeps spawning circle sizes

9) Ability 6 (hp and mana regen) mana regeneration amount increased from 75 to 100 percentage

10) Wagons removes from the game when their owner has left the game

11) Ranged Creeps hit points has been decreased by 40

12) Level 1,2,3 towers rebalanced

Increased attack cooldown by 25%

Increased damage by 33%

















Heroes



13) Mammoth / Grob Thornedskin

Selection Scale and Scale Radios has increased

14) Dreadmage / Balnazaar

Carrion Frenzy changed with new "Paralyze Field" ability







Abilities



14)Arcane Bubble duration has decreased from 1/1.5/2.5 to 0.5/1/1.5/2 seconds

15)Cold Swing rebalanced



old cold swing

50% chance to slows enemy for 4 seconds



new cold swing

100% chance to slows enemy for 2 seconds



16)Faerie Fire cast range has increased from 750 to 900

17)Cold Arrow rebalanced



old cold arrow

movement speed reduce 10/20/30/40 percentage

cooldown: 3/2/1/0

mana cost: 5/9/13/17



new cold arrow

movement speed and attack spreed reduce 15/19/23/27 percentage

cooldown: 0

mana cost: 6/9/12/15



18)Battle Stomp cooldown has decreased from 14/12/10/8 to 9

19)Metal Ring rebalanced



old metal ring

30 percentage to deals 0.75x/1x/1.25x/1.5x damage

30/40/55/70 bonus damage



new metal ring

24/26/28/30 percentage to deals 1.5x damage

40/60/80/110 damage



20)Battle Stomp mana cost decreased from 80/90/100/110 to 60/70/80/90

21)Orb of Blood bonus damage amount has increased from 4 to 4/8/12/16

22)Chitinous Blade damage has increased from 72/144/216/288 to 100/200/300/400

23)Soul Shatter area of effect has increased from 1400 to 1600

24)Blink mana cost has decreased from 50/60/70/80 to 30/40/50/60

25)Summoned Misha's damage has increased



26)Shadow Touch Rebalanced



old shadow touch

reducing attack damage to 15/25/35/45 percentage

reducing attack and movement speed 10/15/20/25 percentage

or increases if the targeted unit is ally

cast range: 600/700/800/900



new shadow touch

reducing attack damage to 20/30/40/50

reducing attack speed to 20/30/40/50

reducing movement speed to 13/18/23/28

or increases if the targeted unit is ally

cast range: 900



27)Anti-Armor Field armor reduce amount has increased from 3/5/7/9 to 6/9/12/15

28) Anti-Armor Field cooldown has increased from 20 to 30

29) Soul Seeker rebalanced



30)Zerg Skin life replenish percentage has increased from 33 to 50

31) Eat Corpses mana cost has decreased from 50/60/70/80 to 30/40/50/60

32) Eat Corpses cooldown has decreased from 15 to 10

33)Bite attack speed bonus has increased from 33/44/55 to 100/175/250 percentage

34)Murloc Frenzy Rebalanced



old murloc frenzy

Level 1: 100% attack speed for 2 seconds

Level 2: 150% attack speed for 2.2 seconds

Level 3: 200% attack speed for 2.4 seconds

Level 4: 250% attack speed for 2.6 seconds

mana cost: 20/25/30/35

cooldown: 10



new murloc frenzy

Level 1: 250% attack speed for 1.5 seconds

Level 2:250% attack speed for 1.8 seconds

Level 3: 250% attack speed for 2.1 seconds

Level 4: 250% attack speed for 2.4 seconds

mana cost: 10/15/20/25

cooldown: 6











Items







35)Unknown shield block percentages has changed



Old: 100% chance to blocks 18 damage



New: 50% chance to blocks 35 damage



36) Holy Fire ability rebalanced (holy fire, armor of kraken shell, flesh shell)

37)Demonic Claw rebalanced

Life Steal amount has decreased from 33 percentage to 23 percentage

Life Steal Aura amount has increased from 15 percentage to 23


38) Steel Shield block percentage has increased from 30 to 35 percentage







Bugs / Fixes





39) Fixed a bug about hero revive lumber cost

40) Fixed a minor bug about weapon sounds about creeps

41) Fixed a minor bug about description to Shamanic Claw (item)

42) Fixed a minor bug about Arcane Bubble (ability)

43) Fixed a minor bug about Nightmare proper name

44) Fixed a minor bug about Dark Arrow (ability)

45) Fixed a major bug about Orb of Blood (ability)

46) Fixed a major bug about Shadow Touch (ability)

47) Fixed a bug about Anti-Armor Field level 4 (ability)





















JFA (v5.0)



General



Major terrain fixes

Hero kill messages has rearranged and recolorized

Hero Slayers & Killers names has changed to The Last Guardian

Added new upgrade for the Last Guardian

Experience gain amount has increased from 96 to 108 percentage

Life Regeneration Aura was removed from mechanics

Clan Lords now moves faster

Increased upgraded creeps movement speed from 310 to 375

Added new objects

Added crates from all lanes. You can find bonus gold from this crates if you are lucky.

Heavy Armor takes 20% less damage from Normal Attack

Creep Upgrade teampoint cost has decreased from 300 to 250

Armor Upgrade, upgrade amount has increased from 10 to 20

Hit Point Upgrade, hit point increase amount has increased from 75 to 100 percentage

s







Heroes



Dark Mistress - Nephthys Nightshade

Dark Void replaced with new ability Death Coil



Magnataur - Echorth

Cleaving Attack replaced with new ability Multiple Strike



Dreadmage - Balnazaar

Attack Cooldown has reduced from 2.27 to 1.97

Faerie Fire has replaced with new Rain of Flames ability



Mars Deimoss - Assassin

Increased starting agility from 18 to 25



Treebeard - Corrupted Treant

Increased strength per level from 2 to 2.5



Tauren Chieftain - Cairne Bloodhoof

Increased strength per level from 2.5 to 3.5



Mammoth - Grob Thornedskin

Increased strength per level from 3 to 4

Zergling - Devouring One

Attack Cooldown has decreased from 1.90 to 1.70







Abilities



Arcane Shock rearranged

Polymorph mana cost has increased from 100/120/140/160 to 120/140/170/200

Nether Pulse mana cost has increased from 200/300/400 to 300/440/580

Viceclaws bonus damage has increased from 60/120/180 to 80/160/240

Gatotsu bonus damage has decreased from 120/180/240 to 90/130/170

Naga Stomp duration has increased from 1 to 2

Naga Stomp mana cost has rebalanced from 70/85/100/115 to 70/80/90/100

Fire Staff mana cost has increased from 60/80/100/120 to 90/100/120/140

Dark Prison cooldown has reduced from 120/95/70 to 80/70/60'a d�ş�r�ld�

Dark Prison duration has increased from 4/6/6 to 5/6/7

Shadow Touch mana cost has decreased from 100 to 50/65/80/95

Added new speciality for the Tusk Crusher

Corrupted Contact damage per seconds has increased from 24/32/40 to 32/45/60

Corrupted Contact duration has increased from 5/6/7 to 6/7/8 Corrupted Skin armor bonus has increased from 2/3/4/5 to 3/4/6/9/

Corrupted Skin damage return has increased from 15/22/29/35 to 22/29/36/43

Freezing Shard cooldown has decreased from 90/60/30 to 30

Cold Breath damage has increased from 100/160/220/280 to 120/200/280/360

Poisoned Blade damage per seconds has increased from 6/12/18/24 to 10/16/22/28

Poisoned Blade mana cost has decreased from 14/26/38/50 to 10/15/20/25

Shield Bash cooldown has increased from 8/9/10/11 to 15

Vanquish damage multiplier has decreased from 7x/8x/9x to 5x/6x/7x

Rain of Flame aoe has increased from 300 to 550

Rain of Flame cast range has increased from 700 to 900

Rain of Flame damage has increased from 50/60/70/80 to 60/70/80/100

Flame Strike aoe has increased from 200/220/240/260 to 300/330/360/390

Horn Buster cast range has decreased from 400 to 150

Bite attack speed bonus has increased from 100/175/250 to 200/250/300 percentage

Bite attack speed bonus duration rebalanced from 3 to 5/4/3

Metal Punch rebalanced

Old Metal Punch

Cooldown: 100 / Mana Cost: 200/300/400



New Metal Punch

Cooldown: 60 / Mana Cost: 150/225/300



Pain Image damage dealt has reduced from 100% to 50%

Lightning Damage has increased from 80/120/160/200 to 120/160/200/240

Frost casting time has set to 0

Frost aıe has increased from 200 to 200/275/325/400

Fire cooldown has decreased from 10/11/12/13 to 8









Items



Silver Plate slow percentage has increased from 33 to 66

Vampire Tooth life steal amount has increased from 5 to 10 percentage

Added new speciality for the Maul of Justice

Power Overwhelming damage has increased from 75 to 125

Slayer damage has increased from 225 to 300

Enchanted Blade upgrade cost has reduced from 400/450/500/750 to 250/300/350/400

Firehand Gauntlets damage bonus has increased from 36 to 44

Firehand Gauntlets aoe has increased from 800 to 900

Moon Spear damage bonus has increased from 60 to 90

















Bugs / Fixes



Tauren Chieftain (Hero Name)

War Machine (Hero Name)

Nether Pulse (Description)

Neutral Forces (Aggro)

Barath the Teabringers (aggro)

Multiboard bug (-cm mode)

Shops (-cm modes)

Revive (-cm mode)

Freezing Shard (in-game message)

Freezing Shard (damage and stun)

Orb of Lightning (cast bug)

Blade of Lightning (cast bug)

Crush (damage)

Shadow Touch (duration)

Spiritual Power chance)

Metal Punch (damage)



















General



Revive time windows moved on the multiboard

-vs mod rearranged
Tower count at the middle lane has reduced by 1
Middle lane creeps gets plus 1 upgrade if any tower destroyed from the bottom lane
Major terrain fixes
Melee creeps hit poins reduced from 600 t0 550
Range creeps hit poins reduced from 400 t0 300

Barathrum the Teabringer�s hit points reduced from 22.2222 to 11.111

Barracks collision size increased
All creeps collision sizes and selection scales are rearranged
Clan Devil and Clan Reaper creeps models are changed
Range creeps range decreased from 600 to 500
Normal melee creeps hit points are decreased
The Last Guardian attack cooldown decreased from 3 to 2.25
The Last Guardian attack speed upgrade percentage increased from 33 to 50
New Arch Enemy Spiritzilla > Elementalist
New Arch Enemy Crusader > Dark Mistress and Dark Angel

Range and melee creeps armors are increased by 1
Experience gain percentage decreased from 108 to 96





Heroes



Keeper of the Nature - Malfurion Stormrage
Attack cooldown reduced from 2.15 to 1.90

Spiritzilla - Cyllar
Base damage has increased by 9



New Hero: Dilisa - Naga Siren
New Hero: Sweettooth - Killer Clown
New Hero: Grom Hellscream - Axe Master

Freddy Krueger - Nightmare
Model and name has changed


Shadowhoof - Satyr Hellcaller
Model and name has changed


Zagan Hellfire - Flame Master
Model has changed

Sugosha � Shaman
Attack range increased from 400 to 475
Base damage has increased by 7
Strength per level has increased by 0.75


Captain - Fabius Ironshield
Attack Cooldown 2.45 to 2.10
Strength per level 2 to 2.7
Intelligence per level 1.5 to 2.2

Corrupted Treant - Treebeard
Base strength 29 to 26
Base agility 26 to 23
Base intelligence 23 to 20

Crusader - Lord Nicholas
Strength per level 2 to 2.4
Agility per level 1 to 1.5
Intelligence per level 2 to 2.2

Added new icon

Death Knight - Lord Arthas
Agility per level 1 to 1.5

Itelligence per level 1.5 to 2


Dreadlord - Varimathras
Attack cooldown 2.27 to 1.95

Forest Troll - Xul'abar Darkaxe
Agility per level 1 > 1.5
Intelligence per level 1 > 1.5

Granite Golem - Roshan
Strength per level 2.5 > 3

Magnataur - Echorth
Strength per level 2.2 > 2.7
Agility per level 1.7 > 1.3
Intelligence per level 1.7 > 1.9

Storm Reaver - Pollon
Model and name has changed

Fire Mage - Pyros
Model has changed

Demonic Gargoyle - Wamphoof
Model and name has changed

Mountain King - Modi Stonesmith
Model has changed

Dark Angel - Clea Deathstrider
Added new icon

Bloodelf Mage - Sidara Nothar
Added new icon

Fallen Priest - Morbid Darksoul
Model and name has changed







Items



Mithril Plate damage block percentage 66 to 75

New Item: Kelen's Dagger of Escape
Maul of Justice removed from the game
Razorspine Blade removed from the game
Staff of Silence removed from the game
Scroll of the Unholy Region removed from the game

Unknown Shield removed from the game

Helm of the Ancient �frenzy� ability no longer increases movement speed
Staff of Reanimation rearranged
Enchant Weapon enchant costs 250/300/350/400 to 100/200/275/350
Searing Blade critical percentage 15 to 20
Firehand Gauntlets damage 44 to 36
Firehand Gauntlets aoe 900 to 700
Arcanite Shield block percentage 65 to 75
Arcanite Shield block amount 30 to 40
Staff of Nature recipe cost 1050 to 2050

Moon Spear: recipe cost 1150 to 1000
Moon Spear: damage bonus 25 to 35
Moon Spear: critical percentage 7 to 10
Moon Spear: critical amount 1.5x to 2x
Spear: critical percentage 7 to 10
Spear: critical amount 1.5x to 2x
War Hammer: Bash percentage 7 to 10
War Hammer: added new ability
Power Overwhelming: Critical percentage 15 to 20
Power Overwhelming: Critical amount 1.5x to 2x
Power Overwhelming: bash percentage 7 to 10
Power Overwhelming: added new ability
Orb of Death critical percentage 7 to 10



Bugs and Fixes

Staff of Reanimation cooldown bug fixed (item)
Blind Shash Blind bug fixed (naga siren)
Crown of the Deathlord cooldown bug fixed (item)
Hero killing sounds bug fixed
Degeneration ability upgrade but fixed
Degeneration description fixed
Degeneration description enhanced
Tower destroy messages are rebalanced
Rock description fixed
Fixed a bug about Hand of Storm
Crown of the Deathlord description fixed
Fixed a bug about Helm of Gar'thok, Helm of Ancients and Mind Staff
Field of Lightning no longer deals damage to immune to magic and mechanical units
Spiritual Power no longer steals intelligence from friendly units





Contents

JFA (Last Version) (Map)

Reviews
17:51, 9th Aug 2010 ap0calypse: Approved
Level 2
Joined
Oct 27, 2008
Messages
13
I like this map very much, although the base attack times of some guys are a bit too big and the grammar...the grammar. You have atleast one grammar mistake in every item/spell tooltip. I, personally, would enjoy the map even more if the grammar would be better. But GJ on the map, keep working. And still, the spells lack originality. There are like how many Berserk abilities?
 
Level 18
Joined
Jun 2, 2009
Messages
1,205
Oh no wait where's my other version ?!? JFA (v4.1) is the latest version i can't find it ?!?

:( i was a version 4.1 with 29 comments but it's removed and this oldest is now approved :D and my other topic is exactly better than this description :D

anyway v4.2 is nearly finished :)
 
Level 2
Joined
Sep 28, 2008
Messages
5
This is great map actually i wanted to 5 but immediately you need a better multiboard. My rating is 4/5.
 
Level 2
Joined
Feb 8, 2009
Messages
25
shit ...
it's another map sucks at making me bored

well done ! it's fun to play !
im impressed with the efforts =D
 
Level 16
Joined
Aug 20, 2009
Messages
1,554
well, that somehow is a great point lol..

when we can play with the creator, we could suggest mistakes, and broken IMBA heroes :D.

anyways, i like the map, and the whole effort put into it, somehow the spells is too simple, well, simple doesn't mean bad.

i support this map ! xD
 
Level 18
Joined
Jun 2, 2009
Messages
1,205
Well it is bad, few imported models didn't make it look awesome at all!
In few words it need more tiles, environment doodads, special effect doodads at first place!

Yes i know actually i can't focus on everything because i'm alone. In the version 4.5 i will focus on Heroes and the Terrain. Actually i have a different idea. When i told the news to my friends all of them liked it now i'm working on version 4.5 2 new heroes, 2 hero remake and the new terrain. I will change the bottom middle, bottom left, top middle, top right.
 
Level 7
Joined
Aug 21, 2010
Messages
283
This is a great map, but the only thing that is annoying about it is the text in the starting areas. It's unappealing to the eyes, kind of blurry and choppy, and half the thing isn't even in English. Please change this. Until then...

...Rating: 4/5
 
Level 18
Joined
Jun 2, 2009
Messages
1,205
Thanks everyone who commented. Next version i'm preparing 3 new heroes and 2 hero remake and i will focus on terrain objects.

I repeat, if you are interest and if you want to create jfa team your own country, send an mail or add me to your contacts list.
 
Level 3
Joined
Jan 3, 2010
Messages
53
JFA is the shit !!! No doubt about it. Seriously it really is fun to play once you get all 10 people who won't quit before trying out and judging the game. After 2 games, i guarentee that u will get the hang of the game. We need more JFA players. Give it a try guys...
 
Level 12
Joined
Feb 22, 2010
Messages
1,115
I loved that little lakes at top and bottom lane.

Fredy really needed that intelligence increase :thumbs_up:

Towers damage shouldn't decreased I think :thumbs_down:
 
Level 9
Joined
Aug 21, 2010
Messages
362
I found a few spelling mistakes,try to look at them,one of them is dark angel's and I can't find you credit list :/ did you make all those models?
The int unit's missiles are pretty much the same..it's quite boring and some spell description are unclear,I think you need a english guy to help you out
 

_PV

_PV

Level 7
Joined
Aug 28, 2010
Messages
285
very awesome map =)
gameplay: fun!
items: very creative and origanal, and yet you used mere warcraft 3 default icons =P
abilities: kickass, love them!
TERRAIN: (how ever) didn't impress me =( ((sory, i have a very strict eye when i look at teraining))
but the game overall is SUPER NICE =D
5/5
 
Level 1
Joined
Nov 2, 2010
Messages
1
you can't say that's a same with dota. cuz dota n jfa really different games. jfa better cuz if map have a bug the map creater fixing really fast.
 
Level 1
Joined
Nov 2, 2010
Messages
1
DOTA is bad now..
We need more new items , new hero's and new Game still & new combine's strategy..
New hero's/items new playing still and New strategy have it JFA..
We are playing only JFA and we are waiting more player's..
Thanks a lot JFA creator and all players.
 
Level 3
Joined
Jan 3, 2010
Messages
53
4.9 changes are spot on! Except i'm still not happy with overlord. It needed buff and you ended up buffing & nerfing his skill. So it's still pretty shit :p
 

_PV

_PV

Level 7
Joined
Aug 28, 2010
Messages
285
I see, my review is 2/5, cause the skill is BAD , but i give you 2/5 because of the NICE terrain.

well:eekani: it appears people have totally differant perspectives on terrain...
and how could everyone say DotA sucks, when DotA is the founder of AOS style maps? DotA is still (to me, and billions of others in the world) the best warcraft 3 map ever created!
 

_PV

_PV

Level 7
Joined
Aug 28, 2010
Messages
285
as much as i want to agree, you shouldnt call people that =o
I just mentioned that we should not forget the father of AOS history xD if people say they hate DotA, then thats what they think for they are entitled to an opinion. I do, however, think that those select individuels who hate DotA because they either suck at it or they REALLY suck at it XD no offence...
 
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