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JFA Orpg (v2.6fixed)
Submitted by
JFAMAP
- Tags:
- Role Playing Game / RPG
- Filesize:
- 3.41 MB
- Rating:
-
(7 votes)
- Downloads:
- 4793
- Uploaded:
- Dec 18, 2015
- Updated:
- Jun 15, 2019
- Resources:
- 1
- Author(s):
- JFAMAP
- State:
- Approved

This bundle is marked as approved. It works and satisfies the submission rules.
Wait for the Reforged update. I was inactive but i have returned.
Keywords:
JFA, JFAMAP, JFA ORPG, ORPG
JFA Orpg (v2.6fixed) Changes
Increased experience and gold bounty rewards of the Bandit Forest, Corrupted Lands, Troll Forest
Corruptor and Ghoul movement speed lowered by 33%
Ring of Regeneration low, medium, high, epic qualities regeneration amount increased from 1/3/4/6 to 2/4/6/8
Ring of Regeneration [Medium Quality] upgrade cost increased from 500 to 1200
Ring of Regeneration [High Quality] upgrade cost increased from 1000 to 2400
Ring of Regeneration [Epic] upgrade cost increased from 2000 to 4000
Ring of Regeneration [Legendary] upgrade cost increased from 4000 to 8000
Unique drop rates of Bandit Forest, Corrupted Land and Troll Forest increased
Assassination (agile) cooldown lowered from 20 to 12
Assassination (all variations) duration lowered from 10 to 8
Quick Maneuver [Assasin] durations increased from 2/2/2/3/3/3/4/4/4/5 to 5
Flaming Arrows [Archers] mana cost lowered from 3 to 1
-
Foreword and about the Mapmaker
Greetings from Turkey. JFA Orpg is my 8'th map and always i wanted to create my own world with save and load system and after a long time i've decided to make. Actually it it my last and final map. I have created many maps in my Warcraft III career (Since the 2002 with RoC i was 17 and now i am 30) and it is my final
Back in the days i was tried to make JFA (my main map, aos style) as a game like the HoN (there was no lol, dota2 or hots in these days) but in my country, no one supported me and i've created another maps. Here is my another map Risk Forever (v1.8c) and this time let me honest, at least i want to see someone plays and interest because every map makers needs morale. Map is only 25% ready (still i have lot of things to do) but getting max level and finish all areas requires minimum 10-12 hours. Anyway that's all. After completing this game, maybe i'll hid my Warcraft III history as a good memories
Now let me tell you about the map.
Numbers of Editor Objects
Abilities: 490
Items: 501
Units: 267
Story
Morbid Darksoul. Evil Mage wants to conquer all of the Lumidia with his evil magic because Titans wants to huge chaos at the Lumidia. In the year 182, he started to corrupt most of the Lumidia but the Monks of the Purify obstruct most of the destruction with sacrificing themselves. When all of the Monks died, Morbid finds himself to weakened after the Holy Explosion and some of the brave Lumidia Heroes decided to stop his evil plans.
Please Note:
If you find skins, models, icons that created from someones please let me know. I'll give credits for all of them.
We need players. Development goes slow because map size is HUGE and still we need to open new areas, towns, add new items and we need players for the current systems.
Feature Name Information Announcement about difficulty This is an ORPG map and most of the versions you will encounter very tough enemies, you will gain low bounty, low drop, low experience. Because my logic says "if you make something easier than you expect, peoples will use it as advantage and if i balance it, new players will not lucky than others because old players already abused the system."
This is why i'll make this
Do something difficult. If it's very difficult, nerf it to next version. If something is cheap, previous version players have a huge advantage. I don't want to make this.
This is why you should report ANYTHING you will find powerful, useless, expensive, cheap etc etc.Game Document JFA Orpg Classes.xlsx Warning: I am focused on the game and document is very old i will tell you when i update it Level Cap This is beta version and level cap is 45 and skill levels are 10. But if our players shows interest this map we'll gladly increase level cap, skill levels and start to open new areas with new monsters, items, quest, unique and even the new systems. Screenshots
How can i save and load my character? Type -savef "file name" and JFA folder creating at your Warcraft III folder. Example; If you type -savef MYHERO you will see MYHERO.txt in the JFA folder. Just copy the your save code and type -load "paste code" IF your code very long and does not fit the screen, type -load1, paste half of your code and type -load2 and paste rest of your code. Newbified Items You can select your starting item of your choice. Items are not great but at least you can select anything you want Credits Wood Elf Assassin by Legal Ease
Emerald Amulet by PeeKay
Heart Amulet by PeeKay
Sapphire Amulet by PeeKay
Oak by Fingolfin
Wood Wall by Mephestrial
Banshee Necklace by Darkfang
Watery Shield by Darkfang
Moonchant Wisdom by Apheraz Lucent
InjusticeRing by JollyD
Ring of Reckoning by Gwen Stefani
HardBow by NFWar
MythrilHammer by NFWar
Katana by TurtleRacingCar
Improved Mage Armor by LiOneSS
Round Shield by UnholyDobry
Barbarian by Kuhneghetz & Mr.Goblin [Kuhneghetz]
TigeroshMale by Mr.Goblin
HeroDreadlord by shockwave
Ghost And Wraith by Callahan
Nathrezim Sage by Direfury
Shandris by Black Stan
Monk by Radagast
Templar Exemplar by Direfury
Draenei Archerby levigeorge1617Attributes There is 3 type of attributes in the game.
Power, Speed and Tactic.
Each power point provides
+28 life
Each speed point provides
1 movement speed, 0.03 attack speed
Each tactic point provides
13 mana, 0.03 mana regeneration[/SIZE]
Attack and Defense types
Heroes have a Scale Armor and they have no advantage or disadvantage against all type of attacks. But of course if you select your character as a Tactical, that means your normal attack deals 150% damage against the enemies have a Metal Armor but 50% reduced damage against Light Armor.Gold/Exp Distribution System JFA Orpg have it's own Experience and Gold system. When your friends kills a npc, it's experience and gold distributes everyone within the 1000 range (750 for gold) and there is few conditions for the gain experience and gold.
You will gain experience if the killing units level is greater or lesser than 6. That means you can't boost level for someone. And there is a few things you need to know. Here is the example how the experience system works [/SIZE]
As you can see, Level 15 Hero gains full experience to the Level 15 and 16 monsters and starts to gain lesser experience below to it's level
And again, you don't need to kill the monsters below the 6 level but of course you can kill them for the find good items and for the help your friends
Gold System is similar to the Experience system. If your friends kills the monster within 750 range, it's gold bounty distributes everyone within the range. So you don't worry about lasthits and talking about "I AM THE MONK I NEED MONEY TOO, SO LET ME TO MAKE LAST HIT" and there is one thing you need to know. Like the experience system, you will NOT gain gold from monsters above level 3.
Battle Academy System You can use teleport gates for the reach Battle Academy. You will learn spells depending on your stat (include bonuses) and better stat means, better spells. For an example if you have 100+ any of your stat, you can learn all master spells! Here is the spells qualities.
Novice
Apprentice
Adept
Expert
Master
In the academies, you can learn spells of your choice. These spells are not permanent, so you can change anytime.Stash system Stash system. You have an extra 6 more slots. You can call your stash with pressing F2. And of course your stash is saving too with the -savef Item sharing system You can and can't trade your items. Let me tell you how. First, you can give any item find on the ground (i mean items dropped from monsters). For an example you've found Staff of Wind and one of your friends wants this item but he is in the different location. You can give it when he returns.
But there is a few conditions you can't trade items
First, you can't give any items from the loaded character, if you find an item very useful for your friend but if you will save your character before giving the item to him, and items from purchased from shops and vendors.
Trade Center System Under the development. Let me know if you have a good idea about the trading items between the players. Gamble System During your adventure, sometimes (if you're lucky) you will find a small coins called as Gamble Coins. If you don't want to risk, you can sell it to good price. Or if you try your luck you can find gold, items or even unique items.[/SIZE]
PvP System Revive System
Yes i told you i'm an oldschool Ultima Online player and dying is similar to Ultima Online. Your spirit appears and you need to go and revive one of the towns. But you need to gather your corpse. If you will die in the dangerous place, your friends should help you for the gather your corpse.Arena System
Players can battle with each other even they're in the same Clan. It's just for fun. You will not rewarded when you win or you will not lose when you lose but everyone will see announcement about the winner and loser. Yes it's importantCharacter System When you started the game, you will realize every hero has in 3 different forms. Strong, Agile and Tactical. For an example you've decided to choose Monk but you will see Monk in 3 different forms. Strong based characters have a good hit points, Tactical characters have a much more mana and mana regeneration and the Agile characters have a better attack speed, movement speed and armor.
Difference is not their primary attributes.Also some of the skill more powerful or additional effect than others. But beware. If you select Tactical character, your weapon type is Magical.
For an example, Claw Mastery skill is more effective for Agile Vampire or Tactical vampire not just drains life with his Drain ability. He also can drains a few mana too.
Champion Point System You can gain Champion Points in 2 ways. First is, selling unique items and second is killing special bosses Item System During your adventure, you will find too many item types in the JFA World. Now let me tell you about the item types
Weapons, Armors, Rings, Shields Enchanted Items, Quality based items, Stat based items, Stat based weapons, Unique items and Ancient items.
Item Restriction
That means you can carry only 1 type of these items.
Your character can carry only 1 type of Weapon, Armor, Shield, Necklace and Ring
Armors
There is 3 different type of armors available.
Light Armor Heavy Armor and Runestone Breastplate you can carry only 1 armor type.
Heavy Armor is far better than Light Armor but the problem is, Heavy Armor lowers movement speed.
Quality Based Items
There are 6 quality types available
Low
Medium
High
Epic
Legendary
Ancient
Enchanted Items
You can purchase or loot Enchanted items. They are actually quality based items but you can upgrade this items. There is too many kind of enchantable items.
Stat Based Weapons
Some of the items requires minimum particular stats and you can't use these weapons if you don't have enough required stat. For an example you have Strong Monk but you want to use staff for it's abilities but your main stat is power and your power grows up better. But of course you can focus your tactic stat with items. That means you can create hybrid characters (Strong Monk + Tactical build provides good tank and support)
Unique Items
There is too many kind of Unique items. Stat based items, weapons, armors, rings etc etc and it's hard to find Unique items. And like the Weapons, Armors and Rings you can carry only 1 weapon, 1 armor and 1 ring.
Legendary Unique Items
If you are lucky, there is a small chance you can drop very powerful items from the bosses. These items are the best items after the Ancient Unique
Ancient Items
There is no information about these items. The only thing is you need to know, it's very hard to find.Difficulty Game difficulty is not static. Monsters becomes powerful by the number of players. If you are good team, more players makes the things easier Custom AI Combats After the beta versions we'll starting custom triggered ai bosses. Most of the bosses sometimes gets annoying because it's hard to defeat if you don't have proper equipment
Version History (old changelogs)
JFA Orpg (v2.3fixed) Changes
About the 2.3 we need to inform all of you. We are small community with few players and this is why we've recently discovered many bugs and exploits. Few of my players informed me and this version is the last version with code-wipe (2.2 saves is forbidden to use in the new version) and this is why changelog of this version is huge. I have worked hard as you can see. I have worked hard and now i think i can reward myself with a good coffee. Here is the new version.
General
New game system: Anti-afk
New enemies: Shadow Golem, Lich, Vampire, Bandit Enforcer, Bandit Rude, Skeleton Archer
New areas: Unholy Path, Shadow Forest
New defense type: Supreme Armor (5% damage from physical and magical attacks 250% damage from spells)
Experience gain level difference is increased from 6 to 7
Gold bounty from lower level creature difference has increased from 8 to 10
All of the armorsmith's items rearranged
Creeps no longer sleeps during the night
Light Armor buff&debuffs has removed
Added notifications the items if they can be upgraded
Corruptor, Ice Troll, Red Lizard, Ferocious Snow Wolf, Ogre Lord, Scorpion defense type replaced with Supreme
Runic Shields has changed into a Wooden Shield
Wooden Shields now blocks ranged attacks
Tower Shields no longer blocks ranged attacks
Added a notification message to Purify the Bandit Forest quest that shows when player kills a boss
Added "-heal" command
Abilities
Reinforced Bow damage has increased from 10/30/60/100/150 to 20/40/70/130/200
Fire cooldown has lowered from 12 to 5 for strong and tactical elementalist
Fire cooldown has lowered from 7 to 3 for agile elementalist
Fire stun duration has lowered from 1 to 0.1
Lightning cooldown for tactical and strong elementalist has lowered from 6 to 5
Elemental Hit cooldown has lowered 30 for strong and agile, 15 for tactical elementalist
Entangling Shoot cooldown has lowered from 18 to 10
Battojutsu Stance additionally recovers hit points
Amakakeru Ryu No Hirameki damage increased from 400/900/1400/2200/3600 to 500/1000/1600/2400/3600
Academy
Items
Damage Block has returned to armors
ALL drop chances, drop areas, minor drops re-designed
New items: White Spear, Scaled Necklace, Gargoyle Ring, Necklace of Fury, Jade Ring, Thorium Spear, Necklace of Detriment, Necklace of Power, Necklace of Quickness, Skeletal Bow [Unique], Heart of Fury [Recipe], Triple Spirit [Recipe], Orb of Essence [Recipe], Orb of Energy [Recipe], Claws of Attack [Ancient][Recipe], Ring of Detriment [Legendary], Ring of Wisdom [Legendary], Ring of Speed [Legendary]
Added Jewelry Shop
Staff of Wrath now upgradeable item
Ring of Regeneration costs and stats has changed
Iron Plate [Medium] cost has lowered from 1500 to 1200
Iron Plate [High] cost has lowered from 3000 to 2400
Iron Plate [Legendary] cost has increased from 5000 to 7500
Runestone Breastplate [Legendary] cost has increased from 10.000 to 15.000
Iron Plate, Rockscale, Runescale and Rune Armors now blocks damage
Rockscale, Runescale armors costs has increased
Katana, Mithrill Hammer and Void Staff stat requirements has increased
Leather Armors now blocks spells and reduces spell damage
New shield type: Metal Shield
Round Shield no longer blocks melee weapon damage
[Normal Item] Round Shield no longer requires level for the use
[Normal Item]Cracked Shield now blocks melee attack damage
[Normal item] Shield now blocks melee and range weapon damage
[Normal item] Spiked Shield now blocks melee weapon damage
[Legendary Unique] Keg of Thunderwater hit points regeneration increased from 18 to 40
[Legendary Unique] Holy Shield now blocks melee weapon damage
[Unique] Shield of Titans now blocks melee weapon damage
Ring of Wisdom [High Quality] mana bonus has increased from 150 to 200
Ring of Quickness [Medium Quality] attack speed bonus has increased from 17% to 20%
Ring of Quickness [High Quality] additionally gives +10 speed
Ring of Quickness [High Quality] attack speed bonus has increased from 22% to 28%
Ring of Wisdom [Epic] mana bonus has increased from 120 to 200
Medium Quality shields damage block has increased from 14 to 16
High Quality shields damage block has increased from 21 to 24
Skull Shield [Unique] damage block amount is reduced from 35 to 25.
White spear [Minor Drop] level requirement decreased from 18 to 14
Gold bounty of level difference has increased from 6 to 7
Troll Amulet [Unique] life regeneration has increased from 8 to 10
Armor of Champions [Unique] attack damage bonus has increased from 40 to 60
Bleak Spear [Unique] level requirement has lowered from 25 to 20
Bow of Titans [Unique] damage bonus has increased from 200 to 300
Dragonskin Armor [Unique] evasion chance has increased from 25 to 33
Flesh Shell and Flesh Skin [Unique] changed to Rune Armor instead of Light Armor
Gidbinn [Unique] attack speed set to maximum
Gidbinn [Unique] attack damage has increased from 240 to 330
Ring of Detriment, Quickness and Wisdom abilities changed, costs has changed
Added Sakabato [Unique] enchant to first camps
Tower Shield and Wooden Shield epic enchant has added to Greenpeak Town
Slippers, Gauntlets, Mantle [Ancient] stat bonuses increased from 82 to 100
Circlet [Ancient] stat bonuses increased from 55 to 66
Stone Skin [Unique] additionally regenerates 10 hit points per seconds and armor bonus has increased from 44 to 50
Spiritual Staff [Legendary Unique] cooldown has lowered from 180 to 60
Shield of Titans [Unique] damage return percentage has lowered from 50 to 33
Heroes
Tactical Archer Entangling Shoot cooldown bonus has removed
All of the Beastmaster's summons ignores damage block abilities of monsters
Fury now can be useable on Spirit of Water [Academy Spell]
Fixes
Fixed a bug that causes some of the players drops from the game
Fixed a bug of armor amount of Iron Plate [Ancient]
Fixed a problem of Bandit Spellcaster bounty
Added missing ability to Reinforced Lightscale
Added missing descriptions of Ancient Circlet, Slippers, Nobility and Gauntlets
Fixed incorrect attributes of Katana [Epic]
Fixed a problem active abilities of Katana [High Quality] Mithrill Hammer [High Quality] Katana [Epic] and Mithrill Hammer [Epic]
Fixed a problem about save code of Round Shield [High Quality]
Fixed a tooltip of Globe of Terror
Fixed incorrect abilites of Holy Shield [Legendary Unique]
Fixed a bug which lets player get a free legendary unique
Fixed incorrect description of Amakakeru Ryu No Hirameki
Fixed incorrect description of Battojutsu Stance
Fixed a bug about Spiritual Staff cooldown
Fixed incorrect description of Shield of Titans [Unique]
Fixed incorrect stats of Ring of Wisdom Medium and High qualities
JFA Orpg (v2.5d) Changes
2.5e: Gold bounty of many creeps between levels 2-10 increased by 25-50%
General
Experience gain rate between level 11-19 increased greatly
Overall drop rate increased for all areas between the starting camps and Sunken Ruins. (Because drop rates was too low for low level characters. Specially unique drops)
Unique drop rate of bosses and mini bosses has increased
Now you can sell Bandit Sword and Wand of Apprentices for 250 gold
Brian attack damage decreased by 33%
Shark Brute hit point decreased by 25%
Bandit Leader mirror images numbers increased from 1 to 3
Bandit Leader mirror images damage taken has lowered from 200% to 100%
Bandit Leader mirror images duration increased from 40 to 3600
Necromancer Death Coil damage bonus increased from 400 to 500
Necromancer Death Coil now have 2.5 second casting time
Corruptor hit point decreased by 33%
Fixed incorrect costs of Leather Armor low, medium and high qualities
24 hour in-game duration increased by 50%
Greenpeak and Seaside return portal level requirement removed
Created town portal for the Greenpeak <> Seaside
Abilities
Assassination cooldown decreased from 20 to 10
Assassination duration decreased from 15 to 5
Dagger of Venom damage delay decreased from 1.5 to 0.75
Inner Strenght (Agile) Speed bonus increased from 4\8\12\16\20 to 6\12\18\24\30
Items
Epic and Legendary Ring of Regeneration enchant added to Greenpeak Town
Wooden Shield upgrade costs halved
Low quality weapons stat requirements lowered from 15 to 5
Medium quality weapons stat requirements lowered from 25 to 15
High quality weapons stat requirements lowered from 45 to 30
Epic quality weapons stat requirements lowered from 60 to 45
Arcanite Shield block amount lowered from 36 to 24
High quality tower and wooden shields block amounts increased from 24 to 30
Epic quality tower and wooden shields block amounts increased from 36 to 45
Legendary quality tower and wooden shields block amounts increased from 60 to 70
Ancient quality tower and wooden shields block amounts increased from 100 to 125
Triple Spirit bug while trying to get fixed (2.5d)
Saves deleted before 2.5d (still you can play on old versions but there is gold exploit available in previous versions)
Keywords:
JFA, JFAMAP, JFA ORPG, ORPG
JFA Orpg (v2.6fixed) Changes
Increased experience and gold bounty rewards of the Bandit Forest, Corrupted Lands, Troll Forest
Corruptor and Ghoul movement speed lowered by 33%
Ring of Regeneration low, medium, high, epic qualities regeneration amount increased from 1/3/4/6 to 2/4/6/8
Ring of Regeneration [Medium Quality] upgrade cost increased from 500 to 1200
Ring of Regeneration [High Quality] upgrade cost increased from 1000 to 2400
Ring of Regeneration [Epic] upgrade cost increased from 2000 to 4000
Ring of Regeneration [Legendary] upgrade cost increased from 4000 to 8000
Unique drop rates of Bandit Forest, Corrupted Land and Troll Forest increased
Assassination (agile) cooldown lowered from 20 to 12
Assassination (all variations) duration lowered from 10 to 8
Quick Maneuver [Assasin] durations increased from 2/2/2/3/3/3/4/4/4/5 to 5
Flaming Arrows [Archers] mana cost lowered from 3 to 1
Contents
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