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JFA Orpg (v2.6fixed)

Submitted by JFA
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game
Announcement (07.01.2018) new skill system, areas, drops, bosses on the way for the JFA Orpg (v2.7)

In the next version you can upgrade your Level 10 skills with new ones. For example you are Assassin and your skill is Level 10. You can upgrade it for it's improved version. That means max level is increasing from 45 to 90. That means you can discover new areas and face with new bosses and creatures. I have started to make this system for now.


  • JFA Orpg
    by JFA

    Foreword and about the Mapmaker
    Greetings from Turkey. JFA Orpg is my 8'th map and always i wanted to create my own world with save and load system and after a long time i've decided to make. Actually it it my last and final map. I have created many maps in my Warcraft III career (Since the 2002 with RoC i was 17 and now i am 30) and it is my final :(
    Back in the days i was tried to make JFA (my main map, aos style) as a game like the HoN (there was no lol, dota2 or hots in these days) but in my country, no one supported me and i've created another maps. Here is my another map Risk Forever (v1.8c) and this time let me honest, at least i want to see someone plays and interest because every map makers needs morale. Map is only 25% ready (still i have lot of things to do) but getting max level and finish all areas requires minimum 10-12 hours. Anyway that's all. After completing this game, maybe i'll hid my Warcraft III history as a good memories :(

    Now let me tell you about the map.


    Numbers of Editor Objects
    Abilities: 490
    Items: 501
    Units: 267


    Story
    Morbid Darksoul. Evil Mage wants to conquer all of the Lumidia with his evil magic because Titans wants to huge chaos at the Lumidia. In the year 182, he started to corrupt most of the Lumidia but the Monks of the Purify obstruct most of the destruction with sacrificing themselves. When all of the Monks died, Morbid finds himself to weakened after the Holy Explosion and some of the brave Lumidia Heroes decided to stop his evil plans.

    [​IMG]


    Please Note:
    If you find skins, models, icons that created from someones please let me know. I'll give credits for all of them.
    We need players. Development goes slow because map size is HUGE and still we need to open new areas, towns, add new items and we need players for the current systems.


  • Feature Name Information
    Announcement about difficulty This is an ORPG map and most of the versions you will encounter very tough enemies, you will gain low bounty, low drop, low experience. Because my logic says "if you make something easier than you expect, peoples will use it as advantage and if i balance it, new players will not lucky than others because old players already abused the system."

    This is why i'll make this
    Do something difficult. If it's very difficult, nerf it to next version. If something is cheap, previous version players have a huge advantage. I don't want to make this.

    This is why you should report ANYTHING you will find powerful, useless, expensive, cheap etc etc.
    Game Document JFA Orpg Classes.xlsx Warning: I am focused on the game and document is very old i will tell you when i update it
    Level Cap This is beta version and level cap is 45 and skill levels are 10. But if our players shows interest this map we'll gladly increase level cap, skill levels and start to open new areas with new monsters, items, quest, unique and even the new systems.
    Screenshots


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    How can i save and load my character? Type -savef "file name" and JFA folder creating at your Warcraft III folder. Example; If you type -savef MYHERO you will see MYHERO.txt in the JFA folder. Just copy the your save code and type -load "paste code" IF your code very long and does not fit the screen, type -load1, paste half of your code and type -load2 and paste rest of your code.
    Newbified Items You can select your starting item of your choice. Items are not great but at least you can select anything you want
    Credits Wood Elf Assassin by Legal Ease
    Emerald Amulet by PeeKay
    Heart Amulet by PeeKay
    Sapphire Amulet by PeeKay
    Oak by Fingolfin
    Wood Wall by Mephestrial
    Banshee Necklace by Darkfang
    Watery Shield by Darkfang
    Moonchant Wisdom by Apheraz Lucent
    InjusticeRing by JollyD
    Ring of Reckoning by Gwen Stefani
    HardBow by NFWar
    MythrilHammer by NFWar
    Katana by TurtleRacingCar
    Improved Mage Armor by LiOneSS
    Round Shield by UnholyDobry
    Barbarian by Kuhneghetz & Mr.Goblin [Kuhneghetz]
    TigeroshMale by Mr.Goblin
    HeroDreadlord by shockwave
    Ghost And Wraith by Callahan
    Nathrezim Sage by Direfury
    Shandris by Black Stan
    Monk by Radagast
    Templar Exemplar by Direfury
    Draenei Archerby levigeorge1617
    Attributes There is 3 type of attributes in the game.
    Power, Speed and Tactic.

    Each power point provides
    +28 life
    Each speed point provides
    1 movement speed, 0.03 attack speed
    Each tactic point provides
    13 mana, 0.03 mana regeneration[/SIZE]
    Attack and Defense types
    [​IMG]

    Heroes have a Scale Armor and they have no advantage or disadvantage against all type of attacks. But of course if you select your character as a Tactical, that means your normal attack deals 150% damage against the enemies have a Metal Armor but 50% reduced damage against Light Armor.
    Gold/Exp Distribution System JFA Orpg have it's own Experience and Gold system. When your friends kills a npc, it's experience and gold distributes everyone within the 1000 range (750 for gold) and there is few conditions for the gain experience and gold.

    You will gain experience if the killing units level is greater or lesser than 6. That means you can't boost level for someone. And there is a few things you need to know. Here is the example how the experience system works [/SIZE]

    [​IMG]

    As you can see, Level 15 Hero gains full experience to the Level 15 and 16 monsters and starts to gain lesser experience below to it's level
    And again, you don't need to kill the monsters below the 6 level but of course you can kill them for the find good items and for the help your friends

    Gold System is similar to the Experience system. If your friends kills the monster within 750 range, it's gold bounty distributes everyone within the range. So you don't worry about lasthits and talking about "I AM THE MONK I NEED MONEY TOO, SO LET ME TO MAKE LAST HIT" and there is one thing you need to know. Like the experience system, you will NOT gain gold from monsters above level 3.
    Battle Academy System You can use teleport gates for the reach Battle Academy. You will learn spells depending on your stat (include bonuses) and better stat means, better spells. For an example if you have 100+ any of your stat, you can learn all master spells! Here is the spells qualities.

    Novice
    Apprentice
    Adept
    Expert
    Master


    In the academies, you can learn spells of your choice. These spells are not permanent, so you can change anytime.
    Stash system Stash system. You have an extra 6 more slots. You can call your stash with pressing F2. And of course your stash is saving too with the -savef
    Item sharing system You can and can't trade your items. Let me tell you how. First, you can give any item find on the ground (i mean items dropped from monsters). For an example you've found Staff of Wind and one of your friends wants this item but he is in the different location. You can give it when he returns.

    But there is a few conditions you can't trade items
    First, you can't give any items from the loaded character, if you find an item very useful for your friend but if you will save your character before giving the item to him, and items from purchased from shops and vendors.
    Trade Center System Under the development. Let me know if you have a good idea about the trading items between the players.
    Gamble System During your adventure, sometimes (if you're lucky) you will find a small coins called as Gamble Coins. If you don't want to risk, you can sell it to good price. Or if you try your luck you can find gold, items or even unique items.[/SIZE]



    PvP System
    Revive System
    [​IMG]

    Yes i told you i'm an oldschool Ultima Online player and dying is similar to Ultima Online. Your spirit appears and you need to go and revive one of the towns. But you need to gather your corpse. If you will die in the dangerous place, your friends should help you for the gather your corpse.
    Arena System
    [​IMG]

    Players can battle with each other even they're in the same Clan. It's just for fun. You will not rewarded when you win or you will not lose when you lose but everyone will see announcement about the winner and loser. Yes it's important :)
    Character System When you started the game, you will realize every hero has in 3 different forms. Strong, Agile and Tactical. For an example you've decided to choose Monk but you will see Monk in 3 different forms. Strong based characters have a good hit points, Tactical characters have a much more mana and mana regeneration and the Agile characters have a better attack speed, movement speed and armor.

    Difference is not their primary attributes.Also some of the skill more powerful or additional effect than others. But beware. If you select Tactical character, your weapon type is Magical.

    For an example, Claw Mastery skill is more effective for Agile Vampire or Tactical vampire not just drains life with his Drain ability. He also can drains a few mana too.

    [​IMG]
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    Champion Point System You can gain Champion Points in 2 ways. First is, selling unique items and second is killing special bosses
    Item System During your adventure, you will find too many item types in the JFA World. Now let me tell you about the item types

    Weapons, Armors, Rings, Shields Enchanted Items, Quality based items, Stat based items, Stat based weapons, Unique items and Ancient items.

    Item Restriction

    [​IMG]

    That means you can carry only 1 type of these items.

    Your character can carry only 1 type of Weapon, Armor, Shield, Necklace and Ring

    Armors

    There is 3 different type of armors available.
    Light Armor Heavy Armor and Runestone Breastplate you can carry only 1 armor type.

    Heavy Armor is far better than Light Armor but the problem is, Heavy Armor lowers movement speed.


    Quality Based Items

    There are 6 quality types available

    Low
    Medium
    High
    Epic
    Legendary
    Ancient

    Enchanted Items

    You can purchase or loot Enchanted items. They are actually quality based items but you can upgrade this items. There is too many kind of enchantable items.

    Stat Based Weapons

    Some of the items requires minimum particular stats and you can't use these weapons if you don't have enough required stat. For an example you have Strong Monk but you want to use staff for it's abilities but your main stat is power and your power grows up better. But of course you can focus your tactic stat with items. That means you can create hybrid characters (Strong Monk + Tactical build provides good tank and support)

    Unique Items

    There is too many kind of Unique items. Stat based items, weapons, armors, rings etc etc and it's hard to find Unique items. And like the Weapons, Armors and Rings you can carry only 1 weapon, 1 armor and 1 ring.

    Legendary Unique Items

    If you are lucky, there is a small chance you can drop very powerful items from the bosses. These items are the best items after the Ancient Unique

    Ancient Items

    There is no information about these items. The only thing is you need to know, it's very hard to find.
    Difficulty Game difficulty is not static. Monsters becomes powerful by the number of players. If you are good team, more players makes the things easier
    Custom AI Combats After the beta versions we'll starting custom triggered ai bosses. Most of the bosses sometimes gets annoying because it's hard to defeat if you don't have proper equipment


  • Version History (old changelogs)



    JFA Orpg (v2.3fixed) Changes

    About the 2.3 we need to inform all of you. We are small community with few players and this is why we've recently discovered many bugs and exploits. Few of my players informed me and this version is the last version with code-wipe (2.2 saves is forbidden to use in the new version) and this is why changelog of this version is huge. I have worked hard as you can see. I have worked hard and now i think i can reward myself with a good coffee. Here is the new version.

    General


    New game system: Anti-afk
    New enemies: Shadow Golem, Lich, Vampire, Bandit Enforcer, Bandit Rude, Skeleton Archer
    New areas: Unholy Path, Shadow Forest
    New defense type: Supreme Armor (5% damage from physical and magical attacks 250% damage from spells)
    Experience gain level difference is increased from 6 to 7
    Gold bounty from lower level creature difference has increased from 8 to 10
    All of the armorsmith's items rearranged
    Creeps no longer sleeps during the night
    Light Armor buff&debuffs has removed
    Added notifications the items if they can be upgraded
    Corruptor, Ice Troll, Red Lizard, Ferocious Snow Wolf, Ogre Lord, Scorpion defense type replaced with Supreme
    Runic Shields has changed into a Wooden Shield
    Wooden Shields now blocks ranged attacks
    Tower Shields no longer blocks ranged attacks
    Added a notification message to Purify the Bandit Forest quest that shows when player kills a boss
    Added "-heal" command

    Abilities

    Reinforced Bow damage has increased from 10/30/60/100/150 to 20/40/70/130/200
    Fire cooldown has lowered from 12 to 5 for strong and tactical elementalist
    Fire cooldown has lowered from 7 to 3 for agile elementalist
    Fire stun duration has lowered from 1 to 0.1
    Lightning cooldown for tactical and strong elementalist has lowered from 6 to 5
    Elemental Hit cooldown has lowered 30 for strong and agile, 15 for tactical elementalist
    Entangling Shoot cooldown has lowered from 18 to 10
    Battojutsu Stance additionally recovers hit points
    Amakakeru Ryu No Hirameki damage increased from 400/900/1400/2200/3600 to 500/1000/1600/2400/3600


    Academy

    Items

    Damage Block has returned to armors
    ALL drop chances, drop areas, minor drops re-designed
    New items: White Spear, Scaled Necklace, Gargoyle Ring, Necklace of Fury, Jade Ring, Thorium Spear, Necklace of Detriment, Necklace of Power, Necklace of Quickness, Skeletal Bow [Unique], Heart of Fury [Recipe], Triple Spirit [Recipe], Orb of Essence [Recipe], Orb of Energy [Recipe], Claws of Attack [Ancient][Recipe], Ring of Detriment [Legendary], Ring of Wisdom [Legendary], Ring of Speed [Legendary]
    Added Jewelry Shop
    Staff of Wrath now upgradeable item
    Ring of Regeneration costs and stats has changed
    Iron Plate [Medium] cost has lowered from 1500 to 1200
    Iron Plate [High] cost has lowered from 3000 to 2400
    Iron Plate [Legendary] cost has increased from 5000 to 7500
    Runestone Breastplate [Legendary] cost has increased from 10.000 to 15.000
    Iron Plate, Rockscale, Runescale and Rune Armors now blocks damage
    Rockscale, Runescale armors costs has increased
    Katana, Mithrill Hammer and Void Staff stat requirements has increased
    Leather Armors now blocks spells and reduces spell damage
    New shield type: Metal Shield
    Round Shield no longer blocks melee weapon damage
    [Normal Item] Round Shield no longer requires level for the use
    [Normal Item]Cracked Shield now blocks melee attack damage
    [Normal item] Shield now blocks melee and range weapon damage
    [Normal item] Spiked Shield now blocks melee weapon damage
    [Legendary Unique] Keg of Thunderwater hit points regeneration increased from 18 to 40
    [Legendary Unique] Holy Shield now blocks melee weapon damage
    [Unique] Shield of Titans now blocks melee weapon damage
    Ring of Wisdom [High Quality] mana bonus has increased from 150 to 200
    Ring of Quickness [Medium Quality] attack speed bonus has increased from 17% to 20%
    Ring of Quickness [High Quality] additionally gives +10 speed
    Ring of Quickness [High Quality] attack speed bonus has increased from 22% to 28%
    Ring of Wisdom [Epic] mana bonus has increased from 120 to 200
    Medium Quality shields damage block has increased from 14 to 16
    High Quality shields damage block has increased from 21 to 24
    Skull Shield [Unique] damage block amount is reduced from 35 to 25.
    White spear [Minor Drop] level requirement decreased from 18 to 14
    Gold bounty of level difference has increased from 6 to 7
    Troll Amulet [Unique] life regeneration has increased from 8 to 10
    Armor of Champions [Unique] attack damage bonus has increased from 40 to 60
    Bleak Spear [Unique] level requirement has lowered from 25 to 20
    Bow of Titans [Unique] damage bonus has increased from 200 to 300
    Dragonskin Armor [Unique] evasion chance has increased from 25 to 33
    Flesh Shell and Flesh Skin [Unique] changed to Rune Armor instead of Light Armor
    Gidbinn [Unique] attack speed set to maximum
    Gidbinn [Unique] attack damage has increased from 240 to 330
    Ring of Detriment, Quickness and Wisdom abilities changed, costs has changed
    Added Sakabato [Unique] enchant to first camps
    Tower Shield and Wooden Shield epic enchant has added to Greenpeak Town
    Slippers, Gauntlets, Mantle [Ancient] stat bonuses increased from 82 to 100
    Circlet [Ancient] stat bonuses increased from 55 to 66
    Stone Skin [Unique] additionally regenerates 10 hit points per seconds and armor bonus has increased from 44 to 50
    Spiritual Staff [Legendary Unique] cooldown has lowered from 180 to 60
    Shield of Titans [Unique] damage return percentage has lowered from 50 to 33

    Heroes

    Tactical Archer Entangling Shoot cooldown bonus has removed
    All of the Beastmaster's summons ignores damage block abilities of monsters
    Fury now can be useable on Spirit of Water [Academy Spell]


    Fixes

    Fixed a bug that causes some of the players drops from the game
    Fixed a bug of armor amount of Iron Plate [Ancient]
    Fixed a problem of Bandit Spellcaster bounty
    Added missing ability to Reinforced Lightscale
    Added missing descriptions of Ancient Circlet, Slippers, Nobility and Gauntlets
    Fixed incorrect attributes of Katana [Epic]
    Fixed a problem active abilities of Katana [High Quality] Mithrill Hammer [High Quality] Katana [Epic] and Mithrill Hammer [Epic]
    Fixed a problem about save code of Round Shield [High Quality]
    Fixed a tooltip of Globe of Terror
    Fixed incorrect abilites of Holy Shield [Legendary Unique]
    Fixed a bug which lets player get a free legendary unique
    Fixed incorrect description of Amakakeru Ryu No Hirameki
    Fixed incorrect description of Battojutsu Stance
    Fixed a bug about Spiritual Staff cooldown
    Fixed incorrect description of Shield of Titans [Unique]
    Fixed incorrect stats of Ring of Wisdom Medium and High qualities

    JFA Orpg (v2.5d) Changes

    2.5e: Gold bounty of many creeps between levels 2-10 increased by 25-50%

    General

    Experience gain rate between level 11-19 increased greatly
    Overall drop rate increased for all areas between the starting camps and Sunken Ruins. (Because drop rates was too low for low level characters. Specially unique drops)
    Unique drop rate of bosses and mini bosses has increased
    Now you can sell Bandit Sword and Wand of Apprentices for 250 gold
    Brian attack damage decreased by 33%
    Shark Brute hit point decreased by 25%
    Bandit Leader mirror images numbers increased from 1 to 3
    Bandit Leader mirror images damage taken has lowered from 200% to 100%
    Bandit Leader mirror images duration increased from 40 to 3600
    Necromancer Death Coil damage bonus increased from 400 to 500
    Necromancer Death Coil now have 2.5 second casting time
    Corruptor hit point decreased by 33%
    Fixed incorrect costs of Leather Armor low, medium and high qualities
    24 hour in-game duration increased by 50%
    Greenpeak and Seaside return portal level requirement removed
    Created town portal for the Greenpeak <> Seaside

    Abilities

    Assassination cooldown decreased from 20 to 10
    Assassination duration decreased from 15 to 5
    Dagger of Venom damage delay decreased from 1.5 to 0.75
    Inner Strenght (Agile) Speed bonus increased from 4\8\12\16\20 to 6\12\18\24\30

    Items

    Epic and Legendary Ring of Regeneration enchant added to Greenpeak Town
    Wooden Shield upgrade costs halved
    Low quality weapons stat requirements lowered from 15 to 5
    Medium quality weapons stat requirements lowered from 25 to 15
    High quality weapons stat requirements lowered from 45 to 30
    Epic quality weapons stat requirements lowered from 60 to 45
    Arcanite Shield block amount lowered from 36 to 24
    High quality tower and wooden shields block amounts increased from 24 to 30
    Epic quality tower and wooden shields block amounts increased from 36 to 45
    Legendary quality tower and wooden shields block amounts increased from 60 to 70
    Ancient quality tower and wooden shields block amounts increased from 100 to 125
    Triple Spirit bug while trying to get fixed (2.5d)
    Saves deleted before 2.5d (still you can play on old versions but there is gold exploit available in previous versions)







Keywords:
JFA, JFAMAP, JFA ORPG, ORPG


JFA Orpg (v2.6fixed) Changes


Increased experience and gold bounty rewards of the Bandit Forest, Corrupted Lands, Troll Forest
Corruptor and Ghoul movement speed lowered by 33%
Ring of Regeneration low, medium, high, epic qualities regeneration amount increased from 1/3/4/6 to 2/4/6/8
Ring of Regeneration [Medium Quality] upgrade cost increased from 500 to 1200
Ring of Regeneration [High Quality] upgrade cost increased from 1000 to 2400
Ring of Regeneration [Epic] upgrade cost increased from 2000 to 4000
Ring of Regeneration [Legendary] upgrade cost increased from 4000 to 8000
Unique drop rates of Bandit Forest, Corrupted Land and Troll Forest increased
Assassination (agile) cooldown lowered from 20 to 12
Assassination (all variations) duration lowered from 10 to 8
Quick Maneuver [Assasin] durations increased from 2/2/2/3/3/3/4/4/4/5 to 5
Flaming Arrows [Archers] mana cost lowered from 3 to 1
Contents

JFA Orpg (v2.6fixed) (Map)

Reviews
Moderator
26th Jul 2016 @StoPCampinGn00b: -Updated review- So I just finished an hour 10 minute session of the map and I was impressed out the amount of depth this map has. If you're looking for a complete RPG map, this is one you should try. Now it doesn't...
  1. 26th Jul 2016
    @StoPCampinGn00b:
    -Updated review-

    So I just finished an hour 10 minute session of the map and I was impressed out the amount of depth this map has. If you're looking for a complete RPG map, this is one you should try.

    Now it doesn't have the awe inspiring visuals and action as the absolute top stunning ORPGs out there, but it isn't your basic RPG ripoff. This map is unique and has a lot of work put into it. It's visuals are good and well above average. And while its spells and systems are quite basic (though sometimes unique such as the revive system) at first, there's just so much variety to choose from with a plethora of heroes, items, abilities, and quests. There's just a lot of everything to keep players trying out new things! Everything is informative and easy to learn, so yes, this is a noob friendly map.

    One major gripe that few would complain about is the slow pacing, but that's a very subjective preference that I won't delve into much. Basically, the map feels significantly slower than most with things like a collecting 70+ meat or grinding to get to level 5 for quite a while. But again, that's a preference people have and it's not a negative point. A positive to this is that it keeps the progression of the game won't fly by too quick, as there I barely scratched the surface of exploring the map. If I were to nitpick, it would be the amount of advertising for the map's community, but I know where you're coming from. It'd probably be better to remove the sad faces in those messages.

    Overall, I give the map a 4.2/5 and it definitely doesn't deserve to be in the substandard section. Map moved to approved.


    01:52, 7th Apr 2016
    Rufus:
    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 13 / 30
    Aesthetics: 7 / 20
    Total: 20 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    First of all I have to say that I believe that this game requires a lot of time to finish. I simply cannot put all the time into this map so that I could finish it. I will give my opinions based on the ca 30 minutes of gameplay I spent on it.

    Good things:
    -You could repick your hero unlimited number of times as long as you don't reach level 2.
    -Each "class" had agile, strong, or other variants of themselves.
    -Before getting out in the real world, you got to choose a special item, that extended character customization further.
    -There was a vast amount of shops in the first base, allowing the player to explore and find cool stuff to gather money for.

    Bad things:
    -The health regeneration fountain was too slow for no appearant reason.
    -It takes pretty long before you can finish one quest, since you need to be pretty powerful. Perhaps you should add a quest like "Kill 15 bandits and get a reward"?
    -The quest given to me by the magnataur wasn't really clear on what to do, so i just forgot about it until a few bandits dropped piece of meat. You should add more info here.

    In general I found of lot of cool small details in this game that really shows that the author has put a lot of thought and effort into this game.

    I would have liked to see more interesting enemy encounters such as large bosses that cast abilities that you need to move around a little to avoid for example. Perhaps a few puzzles or riddles aswell. I'm not sure if this appear later in the game, but I didn't encounter any in the time I spent on the map.

    Since you are supposed to put a lot of time into this game you really make it interesting, I can't say that I found it superfun just farming gold and experience from level 1 bandits. This is acceptable only because it is such a large game.


    [​IMG] Aesthetics
    The terrain is ok, but not perfect. It is not as bad so that you react to it, but if you look into it there are a lot of things that could be improved. The terrain is pretty flat. There are efficent use of blizzard cliffs, not always in the best ways. For example the first gateway you can go through to the place with bandit spellcasters. That areas only decoration is a few trees surrounded by cliff height 2 cliffs. Not very appealing.

    There could be more doodads, but since there is a limit to how many doodads that can be placed and the map size is huge, I understand the desicion of not making each area perfect. Tile variation was not very nice, but then again, you are limited to a few tiles over a large amount of areas. The tiles that was used in the starting area could be used more smartly though.

    I used "iseedeadpeople" in order to look more at the terrian:
    All the areas have very basic blizzard terrain. There could be added more doodads in most places, and higher/lower tool has not been used much at all, leaving the areas very flat with the exception for cliff ramps.

    The base looks good terrain and doodad-wise. The areas outside it doesn't look as good.


    [​IMG] Bugs
    I could buy a "Circlet [Ancient]" from a Jason the Weaponsmith in the first village/base giving me +54 all stats, for no cost at all.


    [​IMG] Summary
    It is an impressive amount of effort that has gone into this game. Hats off for that! :)

    This game is good for the patient people that want to spend some time building up a powerful character over time. There are not too much eye-candy going on around the map, but it can be entertaining none the less.

    It is fully functioning at the moment but not super entertaining. Although, you seem to have quite a lot of fans that disagree with me, so it might just be becasue I'm not an RPG type of player.

    Before I approve this map I would like to see at least a few special encounters such as empowered hero enemies with special abilities and a some terrain updates.

    Reading the comments, I can see that you have a few supporters of the project that seem to really like your idea and concept. I suggest you listen and discuss a lot with them in order to improve your map further.

    Status set to Awaiting Update.
     
    Last edited by a moderator: Jul 27, 2016
  2. Legal_Ease

    Legal_Ease

    Joined:
    Feb 8, 2013
    Messages:
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    Resources:
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    Packs:
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    Skins:
    2
    Maps:
    10
    Template:
    1
    Tutorials:
    3
    Resources:
    28
    Great description. Huge map with low file size!!!
     
  3. Ceday

    Ceday

    Joined:
    Feb 22, 2010
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    Great map but needs more/better quests instead of pure hack/slash !, 5/5

    Also more interesting boss fights, not just huge and powerfull monsters attacking players.
     
    Last edited: Dec 19, 2015
  4. BurakAsh

    BurakAsh

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    It's definitely 10/10, no need to say much more about the map. WORTH to play.
     
  5. JuniorBruker

    JuniorBruker

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    I think we take great pleasure in playing nice and not a simple map as ORPG.but labor expended on a map really nice.Playing map and live longer.

    and I believe it will occur at a time when increasingly supported.
     
  6. IGrimReaperI

    IGrimReaperI

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    Map is pretty good, but bosses are made pretty bad... some areas have no bosses while some have 3... pretty unbalanced if u ask me... u made item type restricrion i like... but still not even half of items have this restriction whats kinda dull for me... either u make restriction or u dont... u cant go half way... now the next point... open pvp... players can meet 2 early... u should fix routes a bit... or add [PVP] state to players... so if they wanna they can pvp everybody else from other clan who is wearing [PVP] tag... 1 who dose and 1 who dose not or 2 who dose not wear this tag cant pvp each other... now to the next point... slippers/gauntlets//mantel/crown items are pretty much destroying the game type restriction as well as slippers/gauntlets/mantel are more less useless... im suggesting something else instead... adding a soul type item... some undrobable orb looking item spawned on start on each hero, giving +1 to all stats... now how to upgrade this item? killing bosses, harversting therese soul drops and enchating urs soul with it... CHANGE RINGs/AMULETs TYPE TO ACCESSORY. Maybe addindg perks/tears? U can pick like 1 perk per each 10 lvl... some perks: DOUBLE SKIN: enables a hero to wear 2 armors reducing his speed by 15% (+25% per heavy armor(if u have 2 heavy armor total speed that is reduced is 65%)), DUAL WIELD (enable haveing 2 weapons for a price of a shield), FANCY RICH BRAT (enables 2 accessory items), BORN IN NATURE (15% moment and attack speed), USED TO GO TO GYM (20% attack dmg)
     
  7. WinterClaw

    WinterClaw

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    I liked map. Also heroes are nice ! I liked elementalist so much ^^:thumbs_up::goblin_yeah:
     
  8. CafeSaiGon

    CafeSaiGon

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    I like this map ^^

    [​IMG]
     
  9. xXxMKDxXx

    xXxMKDxXx

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    I vote for 5/5!
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

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    Crashes on LAN.
     
  11. JFA

    JFA

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    You sure? Because we're playing on lan most of the times. Can you give details? Which one is crashing game or specific slots?
     
  12. deepstrasz

    deepstrasz

    Map Reviewer

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    Well.. I don't know other details than the fact that we were two players on Gameranger.
     
  13. JFA

    JFA

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    We've encountered problems on Gameranger many times this is why we're using bnet :/ yes on the Gameranger game causes some of the problems this is why i've replaced cinematic transformations with simple text messages because players causes desync but i really don't have a little idea about this problem :(

    no problem if you play on lan or bnet (maybe hamachi, we haven't tried hamachi)
     
  14. JFA

    JFA

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    Guys i tought no one was interested but i saw moderator made comment. Yes maybe i will enable single player playing (without -save of course) and i have a problem with my JFA account. For a long time i can't get my forgotten password code :(
     
  15. Rufus

    Rufus

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    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 13 / 30
    Aesthetics: 7 / 20
    Total: 20 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    First of all I have to say that I believe that this game requires a lot of time to finish. I simply cannot put all the time into this map so that I could finish it. I will give my opinions based on the ca 30 minutes of gameplay I spent on it.

    Good things:
    -You could repick your hero unlimited number of times as long as you don't reach level 2.
    -Each "class" had agile, strong, or other variants of themselves.
    -Before getting out in the real world, you got to choose a special item, that extended character customization further.
    -There was a vast amount of shops in the first base, allowing the player to explore and find cool stuff to gather money for.

    Bad things:
    -The health regeneration fountain was too slow for no appearant reason.
    -It takes pretty long before you can finish one quest, since you need to be pretty powerful. Perhaps you should add a quest like "Kill 15 bandits and get a reward"?
    -The quest given to me by the magnataur wasn't really clear on what to do, so i just forgot about it until a few bandits dropped piece of meat. You should add more info here.

    In general I found of lot of cool small details in this game that really shows that the author has put a lot of thought and effort into this game.

    I would have liked to see more interesting enemy encounters such as large bosses that cast abilities that you need to move around a little to avoid for example. Perhaps a few puzzles or riddles aswell. I'm not sure if this appear later in the game, but I didn't encounter any in the time I spent on the map.

    Since you are supposed to put a lot of time into this game you really make it interesting, I can't say that I found it superfun just farming gold and experience from level 1 bandits. This is acceptable only because it is such a large game.


    [​IMG] Aesthetics
    The terrain is ok, but not perfect. It is not as bad so that you react to it, but if you look into it there are a lot of things that could be improved. The terrain is pretty flat. There are efficent use of blizzard cliffs, not always in the best ways. For example the first gateway you can go through to the place with bandit spellcasters. That areas only decoration is a few trees surrounded by cliff height 2 cliffs. Not very appealing.

    There could be more doodads, but since there is a limit to how many doodads that can be placed and the map size is huge, I understand the desicion of not making each area perfect. Tile variation was not very nice, but then again, you are limited to a few tiles over a large amount of areas. The tiles that was used in the starting area could be used more smartly though.

    I used "iseedeadpeople" in order to look more at the terrian:
    All the areas have very basic blizzard terrain. There could be added more doodads in most places, and higher/lower tool has not been used much at all, leaving the areas very flat with the exception for cliff ramps.

    The base looks good terrain and doodad-wise. The areas outside it doesn't look as good.


    [​IMG] Bugs
    I could buy a "Circlet [Ancient]" from a Jason the Weaponsmith in the first village/base giving me +54 all stats, for no cost at all.


    [​IMG] Summary
    It is an impressive amount of effort that has gone into this game. Hats off for that! :)

    This game is good for the patient people that want to spend some time building up a powerful character over time. There are not too much eye-candy going on around the map, but it can be entertaining none the less.

    It is fully functioning at the moment but not super entertaining. Although, you seem to have quite a lot of fans that disagree with me, so it might just be becasue I'm not an RPG type of player.

    Before I approve this map I would like to see at least a few special encounters such as empowered hero enemies with special abilities and a some terrain updates.

    Reading the comments, I can see that you have a few supporters of the project that seem to really like your idea and concept. I suggest you listen and discuss a lot with them in order to improve your map further.

    Status set to Awaiting Update.
     
  16. JFA

    JFA

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    I made a terrible mistake. I've accidently deleted my main file and i have returned minimum 10 versions ago. For 2 weeks i am trying to re-roll my works back sorry for the update delay :(
     
  17. JFA

    JFA

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    I have a huge problem. JFA account is no longer mine and i can't edit this section. I am changing the name and upload it like a new map. I will inform you when i am ready.
    Edit: Ok it seems problem solved. I will update the map soon.
     
    Last edited: May 29, 2016
  18. JFA

    JFA

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    New terrain, texture, cliff type and screenshots updated! Let me know if you are playing.
     
  19. Cro_Assassin

    Cro_Assassin

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    Hi there,

    So i played this map for few hours with maker himself and here is my opinion:

    1)Needs comand -roll or -dice to prevents ninjas
    2) I think 1st area of bandits needs to be changed from meat quest to certian amount of kills like 20-30 and that reward needs to be shared trough whole party.
    3)Also I'm a big fan of quests of bosses so think taht would be nice to have also for some extra money
    4)Str chars atleast some of them need ability to taunt monsters so you can control argo for your group and have less deaths as a group
    5)Mad bandits lvl 7 creeps need to have lower stun % 100% is too much and Melee chars can do nothing about it but standing still and take damage
    6)Inscrease drop rate of uniques on normal creeps
    7)Free teleports between towns so that player can have easier time to craft items over towns

    That's it for now i only reached lvl 9 cuz we had to end more info in future.

    i coppy this since i wrote it on other link so other people don't get confused