• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Volcano Island

This bundle is marked as pending. It has not been reviewed by a staff member yet.

Volcano Island
by AGKRegal102


Description:
An erupting volcano has started, and it's destroying trees, creatures, and land by a lava rocks. Survive before it's too late!


Features:
- 4 Gold Mines - Main (13000g), Expansions (15000g)
- 2 Goblin Merchants
- 2 Goblin Laboratories
- 2 Goblin Shipyards
- 2 Taverns
Creep Camps:
- 10 Green Creep Camps
- 6 Orange Creep Camps
- 2 Red Creep Camps


Screenshots:
full


Changelog:
v1.0
- Map uploaded
v1.1
- More terrain & environments. Too many trees are less.
- Add creeps near the small islands at the volcano.
- Changed the gnoll camp, the item drop level reduces to Level 2 from Level 3.


Author Notes:
If you have questions, suggestions or criticisms, just leave your comments below!
Contents

Volcano Island (Map)

Reviews
mafe
So, this time it is a boat map. Therefore many of the usual 1v1-melee-map-rules dont really need to apply, and indeed I have sympathies for the map, as it reminds somewhat of the original blizzard maps. The central volcano is a nice touch and visually...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
869
So, this time it is a boat map. Therefore many of the usual 1v1-melee-map-rules dont really need to apply, and indeed I have sympathies for the map, as it reminds somewhat of the original blizzard maps. The central volcano is a nice touch and visually the map is acceptable, though far from outstanding.
Boats arent really something that will ever be popular in wc3, and with respect to competitive play, a boat map would need a very different layout, but for an islands map this is fine in priniciple.

Nevertheless there are some issues in the details:
1. Again, the main buildings are misplaced and humans/orcs will need 6 workers to mine gold. Even worse, the trees are really far away too.
2. Given that island maps make air units much more attractive, all the creeps need much better antiair capabilities than they have now.
3. There are once again not that many creeps around in general. But since there are so many unusued islands, in particular the central volcano, why not add some creeps on these islands?
4. The gaps between trees are present here too, but due to the expected boat-heavy gameplay they really dont matter all that much.
5. The itemdrops are fine with the exception of the expansion, where a lvl 4 item is weak relative to strength of the camp. Better redesign these creeps (see above) and reduce the total level of the creeps there to something around 17-20.

Again, the mainbases must be fixed. Please consider to make some further updates with respect to creeps and/or items. Until then, map set to Awaiting Update.
 
Top