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JFA will never dies

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[AOS] Justice For All









If you want to play JFA you should add me to your contacts list because i have a lot of playes in [email protected]. [email protected] OR [email protected] Group languague and players is Turks but no problem. If you will ask for a game in english, they will call you if any game is created (we're lovely persons :)).


By the way still we're looking for the players around the world. If you can create your own team for your country, just send a mail to me or add me to your contacts list.








You should try this map !

As I said in the headline, just spend a little time of you to read this explanation, because this effortive creation made by a
Turkish player might be a map you always want to play.
Definitely some of you heard the JFA word, Im sure of that, JFA is the most assertive map ever created as a Turk-made map.
Its type is AoS (Like DotA and Hero Defense). Its producer gave great labor at this map. And he continues.
We, Garena Turkey administrators commentate this map as the most

serious enterprise in Turkey and we support it.

Important informations aboout JFA


1-)Balanced as well as DotA, but don't understand wrong its not a dota-copy, you'll see. Also in a map, players make the balance.
2-)The game is harder than DotA with its own specialities.
3-)This map isn't a dota-copy as I said before, If you give a try you'll see, nothing to say about it.
4-)It was extremely hard to make this map alone, one person made this so please just respect to labor.
5-)Its producer is very active and still working to make this map better.
6-)This map was created before 6 years, Its still growing and getting better.
7-)Getting accustomed to this map is very easy because the worst problem in those maps are item finding problems, In this map you can find easily and you can see the total cost etc. of an item on its name.
:cool:Game status doesn't matter, If a team does a good tactic with mechanics, that team probably wins the game with good strategy.


Difference between JFA and DotA



Mechanics

The most interesting speaciality on this map is mechanics, A person who doesn't know this map can easily prejudge this system. Mechanics spawns total of four times and It means 2 times for each team. They spawn in same time. There are 2 types of mechanics; Tank & commando.
Those mechanics go from different corridors, (one comes from top, one comes from bottom) so they can't attack to each other, also they can easly destroy towers, buildings etc. Each teams must make a good strategy and create a tactic to support their mechanics or destroy
the enemies' mechanics.

Gold Mines

In AoS style map, you can say ''IMPOSSIBLE!'' about this system but It fits very well as you can see in JFA if you just give a try. Each team got one gold mine and they give gold after 13 minutes of game time and If another 13 minute passes, gold count will increase, first 350, then 750 and then 1000.
Of course the mines will give gold to their own team If they are not destroyed, don't forget they are defensless and they are just waiting to get destroyed by enemy players in their corners.

Training Dummies

There is a portal to teleport to Dummy area and you can hit dummy-guys to increase your stats randomly, Its a good idea If you don't need gold, just stats etc.

Guardians

Each team has one guardian and they can't leave the base, they just defend their teams base and its able to send them to defend the Gold Mines.

Team Points

Teams gains points when their heroes kills somethings.

Upgrade

Players can upgrade their creeps or buildings with the team points

Weapon Enchant

Youcan Improve a weapons powers from the vendor named Dark Spirit, but,good luck because It may destroy the item, you have %50 chance, destroy improve.

Arch Enemy System

Some of the Heroes have advantage against a certain heroes (based on original scenario)

Quest

There is a quest in the game, after finishing it you can get an extremely powerful item named Gidbinn, but actually its not easy to get.

Why will we play JFA when there is DotA ?

Im sure that everyone things about it, but don't think about it, justthink; Im glad to play all dota-like maps, I'll play this, Its producerspends great labor in this map, and he is really active.

I'll tell you good reasons why you should play this map:

* With the improvement of AoS style, you can discover new game-styles and have fun with different-style heroes...
* Hero, Item, system etc. suggestions will definetly accepted If they are making sense.
* You can prove your playfulness to your friends in different maps, JFA is one of the best maps for this thing.
* There isn't a professional tournament, event etc. but you can join to JFA events which organized by NoobofTheTurkey (garena).


Can I help the maps Improvement ?



Of course, you can at least suggest;
New Hero
New Item
New Skill
Hero Skill Remake
Item Remake
New System
Design changes

Can I have credits of my nick in the map?

Of course.

You won't lose anything with trying it at least 1 time.

Just give a try, may you can have great fun. Play this Pure Turkish labor and make it played by other persons. After playing and while playing, you can see that everybody learn the map easily, because of this you will help the map and also help to fan out this map.
We need to repeat as last sentence;
We,Garena Turkey administrators commentate this map as the most serious enterprise in Turkey and we support it, We advice all players to playit.


 
Last edited:

Deleted member 177737

D

Deleted member 177737

Before I even finish reading the post here's what You should do:

1.) Decrease the size of your text
2.) Ask someone to fix up the post so it makes sense =/

My comment's on what I've read so far:

-I have no idea what JFA is, nor have I ever heard of it.
-
We,xxxxxx administrators commentate this map as the most serious enterprise in Turkey and we support it, We advice all players to playit.
Give us a link to the site instead of typing xxxxx, because ATM I'm thinking that your just saying some random bull**** to make the map seem awesome. If you actually did type in the site name and THW banned it from being said you should at least tell us that so we don't think you're making things up.
 
Level 17
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Before I even finish reading the post here's what You should do:

1.) Decrease the size of your text
2.) Ask someone to fix up the post so it makes sense =/

My comment's on what I've read so far:

-I have no idea what JFA is, nor have I ever heard of it.
- Give us a link to the site instead of typing xxxxx, because ATM I'm thinking that your just saying some random bull**** to make the map seem awesome. If you actually did type in the site name and THW banned it from being said you should at least tell us that so we don't think you're making things up.

everything is done. i don't wanted show the link because i thing maybe admins may angry about other sites links.

http://www.dotaturkiye.com/forum/justice-for-all/f82.html this is the main place for the jfa

and the www.garena.com map sharing section
and the www.gm-esports.com/jfa (admin lost and i cannot upload new version)

garena forums is under construction about forum errors. but they will fix the forums soon.
 
Your marketing this like everyone's addicted to dota.

Truth be told, many many people here dislike dota because the player base make it near impossible to approach, it spams up Bnet and many just find the game itself incredibly boring and not living up to the hype the players give it.

Relax, stop acting like everyones going to be like "this is too similar to dota, thus we will only play dota."

Also your English could use some work.
(Just a quick correction: "JFA will never die" - there's many more errors but the title is the one that will bother people the most)
 
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Listen guys when i started this map 7 years ago, there are no dota no dday. I created a simple map with 1 lane and 5v5 (all heroes are same) after this i saw 3 corridors named map and i'm changed my map with 3 corridors. This is beginning.

Now this map is only popular in Turkey and i promised myself "i will not stop this project until i die"

in this 7 years i'm not focused on my map. i'm tried to solved my life problems and maybe this time i will focus my map.

When garena solves their problems, we will make National JFA Wars. I already have a Europe JFA Room only i'm waiting for the Garena.
 
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JFA (v3.9)

loadingscreenl.jpg


http://www.epicwar.com/maps/142639/

All range heroes projectile speed has increased from 900 to 1050 (it means range heroes now will do much better last hit)
All Mechanics armors has increased to 10
Gold Mines armors has been decreased from 15 to 8
"Hero Attack" and "Normal Attack" now deals 100% damage to "Medium Armor" (old is 150%)
"Hero Attack" now deals 40% damage to "Fortified Armor" (old is 50%)
Hellspawn base attack speed has increased from 1 to 1.33
Hit point regeneration per strength has decreased from 0.05 to 0.03
Infernal base attack speed has increased from 1.15 to 1.40
"Piercing Attack" now deals 133% damage to "Heavy Armor" (old is 100%)




Heroes


New Hero: Archmage - Antonidas
New Hero: Zergling - Devouring One
New Hero: Lich - Kel Thuzad

Faceless Hunter - Kam Ghoststeer
Base damage has increased by 12





Abilities

Assassination cooldown has reduced from 17 to 11/13/15/17



Items

Claws of Attack cost has reduced to 600 from 900
Gargoyle Wing "wind walk" ability now deals bonus 160 damage


Fixes
Fixed a description about "Assassination"
Fixed a bug about "Holy Fire" "Armor of Kraken Shell" and "Flesh Shell"
Fixed a bug about "Orb of Lightning"
Fixed a bug about "Adamantium Armor"
 
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http://www.hiveworkshop.com/forums/maps-564/jfa-v4-2-a-149707/

























JFA (v4.2)

General


-1 -2 -3 messages is now colorized and plays sound


Tileset has changed
Added reminder for the mechanics
Ability 1 +10 armor bonus now adds +7 armor
All Heroes "base damage" has rearranged
Decreased scale size of the trees
Minor terrain changes
Minor changes about locations of shops
Major chances about Gold Mines
Major Terrain Changes about Clan Devil Gold Mine
Mechanics are improved
Players no longer gains gold if the towers destroyed by mechanics
Revive Times has been increased by 33%
Corrupted and Ancient Towers: Damage decreased, armor increased
Creep and Hero Slayers count has been reduced by 1
Hero Slayers damage has been increased by 100
Headquarters armors has been reduced by 13




Heroes


Succubus - Clea Deathstrider has a new model and name




Abilities


Added casting time for the Freezing Shard
Anti-Armor field cast range has increased from 1000 to 1250
Anti-Armor field now works on mechanics and stuctures too
Elemental Hit mana cost has increased from 150/225/300 to 225/300/375
Lightning is rearranged
Paralyzing Axe damage bonus has increased from 30/60/100 to 80/140/200
Vanquish is rearranged
Vengeance Form attack cooldown has increased from 1.30 to 1.80
Vengeance Form cooldown has decreased from 180/150/120 to 110
Vengeance Form now adds damage bonus too
Vengeance Form mana cost has decreased from 200/250/300 to 160/230/300





Items


Dust of Appearance has rearranged
Mithrill Plate damage block percentage has increased from 50 to 66 percentage
Mithrill Plate armor bonus has increased from 14 to 15




Fixes


Fixed a bug about "Nightmare Damage"
Fixed a bug about "Blade of Lightning"
Fixed a bug about "Elementals of Archmage"
Fixed a bug about "Upgrades"
Fixed a bug about "Lightning Staff"
Fixed a bug about "Vanquish"
Fixed a bug about "Freezing Shard"

 
Last edited:
Level 17
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This is the latest version.



http://www.hiveworkshop.com/forums/maps-564/jfa-v4-2b-149707/



Fixed a critical bug about "Seismic Slam"
Fixed a critical bug about "Fatal Error"
Fixed a bug about "Orb of Lightning"
Fixed a bug about Clan Devil or Clan Reaper Hero kills




Consequi. It's simple. Only add me to your messenger or add the JFA group.

[email protected] and [email protected]

Everyone can play with us. Everyone can add this addresses to msn messenger contacts
 
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We're starting to create National Clans for the JFA. If you want to create your team for the JFA, we will make announcement in the map. There are only Turkey JFA Team is ready and we're looking for players around the world. If you are interest, send a mail to [email protected]


JFA (v4.3)


Village Fall Version
http://www.epicwar.com/maps/145231/

General


Fixed a bug about "Piercing Attack" damage type
Added "floating text" for the "raider, paladin, penguin, fozruk and graveyard"
Added reminder when the enemy attack to your gold mine or mechanics
Gold Mines armors has improved greatly
Major fixes about Gidbinn quest
Guardian Transfer cost has reduced from 150 team points to 100 team points
Strength, agility and intelligence based heroes now available at the different altars
Major terrain fixes
Mechanics spawning times has increased from 720 to 900 seconds
Experience gain rate has been increased by 12%
Starting abilities are rearranged
Players now gains teampoints from hero kills
Creep Upgrade damage bonus has increased from 2 to 3
Ogre Lord, Ogre Magi and Furbolg now have a 25% lesser gold bounty





Heroes

All Heroes base movement speed has been increased by 30
Kil'jaeden - Demonologist have a new title
Zagan Hellfire - Flame Master: Spiritual Power has replaced with new "Meteor" ability
Faceless Hunter walking animation speed is rearranged
Pyros Flamingstar / Fire Mage Agility per level has increased by 0.75
Pyros Flamingstar / Fire Mage Base damage has increased by 6
Pyros Flamingstar / Fire Mage Starting Intelligence has increased by 4
Pyros Flamingstar / Fire Mage silence ability has replaced with new "Burning Gauntlets" ability




Abilities


Brilliance Aura regeneration amount has increased from 0.40/0.80/1.20/1.60 to 0.80/1.20/1.60/2.00
Degeneration damage has increased from 20/30/40/50 to 60
Degeneration duration has reduced from 8 to 3/4/5/6
Degeneration cooldown has decreased from 15 to 9/10/11/12
Disease Cloud duration problem has solved
Fire Walking damage has increased from 30/40/50/60 to 40/50/60/70
Howl mana cost has reduced from 60/75/90/105 to 50/60/75/90
Mana Shield damage absorb raito has increased from 0.5/1/1.5/2 to 1.5/2/2.5/3
Stealth Rush movement speed bonus has increased from 50 to 75 percentage
Taste of Corpse (old name of eat corpses) cooldown has reduced to 5 from 10/9/8/7
Terrorism damage reduce percentage has increased from 10/17/24/30 to 18/24/30/36
Tranquility effect has changed
Vanquish icon has changed
Vanquish description has fixed
Walking Nightmare summoned shades now can see invisible units





Items

Armor of Serpentskin evade percentage has increased from 25 to 33
Fixed a description to Orb of Venom




Fixes

Degeneration icon has fixed
Fireball description has fixed and enhanced
Fixed a bug about units killed with degeneration
Fixed a bug about Vanquish when casted on blight
Fixed a Stock Replenish Bug about
Flame Shock description has fixed
arcanite shield
armor of bladebane
armor of serpentskin
Fixed a bug about "Crush"


 
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JFA For Ever! Best AoS Map I've ever played! Well created! Thanks to who created it. Whos it really?
 
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Not to be pointing fingers, but the 5 people who have written they like the map have all joined in August 2010. I'm not saying they are fake accounts and it could be players from JFA but still..

I aswell think you compare this far too much to DotA. Every second sentence you write is about how JFA is compared to DotA. Even your website name have DotA in it.

And for the love of god, reduce your text size!

Good luck from here
-Sinizi :)
 
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I should compare because lot of peoples still dont understand and knows only aos map is Dota.

By the way they're all not Fake accounts. They're all JFA players playing from [email protected] if you wanna try add this to your messenger contacts list

our Turkish website is actually dota site from Turkey but admins supports JFA and opened category for me from www.dotaturkiye.com and we're using this section for the bug reports, ideas, suggestions etc.

JFA is still not popular from other countries because still we're searching players (or players who can play) and we'll begin National JFA Wars. If you are interest, you can play with us :)
 
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http://www.hiveworkshop.com/forums/maps-564/jfa-v4-6ex-149707/



General


Headquarters hit points replenishes when the dragons summoned
-cm mod added the game
All Heroes and Units Collision Size's is increased
All in-game messages has rearranged
Orb of Leavers returned again :)
Heroes proper names now shown up when the players send a message
Players now can teleport to invulnerable structures
Tower denies now adds additional team points
Minor changes of location the Teabringers
Minor changes about neutral creeps
Summoned Infernals immolation ability damage increased from 50 to 80 and aoe increased from 220 to 350
Major terrain changes at the places of the Neutral Creatures
Spirit base damage has increased from 75 to 225
Spirit armor has increased from 0 to 10
Spirit hit point has increased from 6900 to 9000
Major changes on Neutral Creeps





Heroes


Devouring One - Zergling
Life Steal and Zerg Skin abilities is rearranged

Mathog - Warchief
Runed Shield replaced with Mana Burn
New ultimate ability "Soul Hit"

Murkdeep / Murloc
Intelligence per level has decreased from 1.5 to 1
Base armor has decreased from 2 to 0
Starting Intelligence has decreased from 15 to 10

Grob Thornedskin / Mammoth
Starting Intelligence has increased from 17 to 21
Intelligence per level has increased from 1 to 1.5
Base damage has increased by 11

Treebeard - Corrupted Treant
Starting agility, strength, intelligence has increased by 4

Venus Killerqueen - Sorceress
Model has changed






Abilities


Annoying Nightmare is rearranged
Cold Blast mana cost has increased from 100/110/125/140 to 110/130/150/170
Creeping Death damage has increased from 20/40/60/80 to 40/60/80/100
Forked Shock aoe percentage has increased from 40 to 50
Forked Shock cooldown has decreased from 8/10/12/14 to 8
Spirit Totem damage dealt has reduced from 1/1.5/2/2.5 to 1/1.2/1.4/1.6
Spirit Totem area of effect has increased from 750 to 1250
Thunder Clash damage increased from 300/450/600 to 360/480/600
Magnataur Stomp attack speed bonus increased from 33% to 75%
Magnataur Stomp mana cost has reduced from 90 to 60/70/80/90
Tusk Crusher damage has increased from 60/120/180/240 to 120/160/200/240
Tusk Crusher cooldown has decreased from 8/9/9/10 to 8/8/7/6
Adamantium Armor damage has increased from 50/100/150/200 to 120/160/200/240
Weapon Break (mechanix) damage reduce amount decreased duration increased
Weapon Break (mechanix) mana cost has decreased from 45/55/65/75 to 50
Weapon Break (mechanix) cooldown has decreased from 15 to 10
Vanquish damage multiplier has increased from 5/6/7 to 7/8/9
Spiritual Power has rearranged





Items


Belt of Giant Strength gold cost has decreased from 500 to 400
Boots of Quel'thalas gold cost has decreased from 500 to 400
Robe of the Magi gold cost has decreased from 500 to 400
Gloves of Strength gold cost has decreased from 1000 to 800
Axe of Quel'thalas gold cost has decreased from 1000 to 800
Robe of the Magi gold cost has decreased from 1000 to 800
Staff of Nature recipe cost has been decreased from 1600 to 1050
Silver Plate recipe cost has increased from 600 to 750
Blade of Lightning recipe cost has decreased from 650 to 550
Blade of Lightning recipe is rearranged
Silver Plate now have an additional "damage block" ability
Devils Cloak, Orb of Flames and Cloak of Fire effects has changed
Orb of Lightning no longer damage source ability (works only during the attack)
Arch Enemy system no longer damage source system (works only for normal attacks)
Orb of Decayin and Orb of Death rearranged
Dark Tome: "Animate Death" ability has changed with new "Summon Doomguard" ability
Crown of the Deathlord level 2 and level 3 intelligence bonuses increased
Arcanite Shield recipe cost has reduced from 1150 to 650
Arcanite Shield damage block percentages is rearranged
Steel Shield cost has reduced from 1300 to 900
Steel Shield damage block percentages is changed
Golden Sword stat stole amount has decreased from 3 to 2




Fixes


Fixed a bug about Poisoned Skin
Fixed a bug about Vanquish

 
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JFA (v4.7fixed)



General

1) All Creeps and Mechanics Pathing Collisions has been decreased
2) Red & Green Infernals armor has increased from 8 to 15
3) Normal Attacks now deals 25% less damage to Heavy Armor
4) Major fixes on terrain




Abilities

5) Arcane Bless cooldown has increased from 10 to 16
6) Souls of Waters mana cost has increased from 90/105/120/135 to 100/125/150/175
7) Shield of Nature mana cost has decreased from 80/100/120/140 to 80/90/100/110
8) Enraged Hit mana cost has increased from 4/7/10/13 to 10/14/18/22
9) Enraged Hit cooldown has decreased from 1 to 0




Items

10) Orb of Decaying armor reduce amount has been increased by 1
11) Orb of Decaying damage bonus has increased from 18 to 30
12) Orb of Death damage bonus has increased from 25 to 50




Fixes

13) Fixed a bug about "Orb of Leavers"
14) Fixed a bug about "Cold Bash"
15) Fixed a bug about "Frost Bite"





 
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