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It never cease to amaze me

Level 9
Joined
Jan 1, 2014
Messages
141
Got urge since long time to open up world editor to make really simple map. Just imported couple planets from hive and made simple rotating trigger. But oh no, did you believe it when I closed up editor and re-opened after it wont even let me open my map. Lol it never cease to amaze me how garbage reforged is.

How do you continue with your map projects? Why dont you start a riot? I dont believe any of you is able to make any maps with so bugged editor.

Its the most garbaggame I have ever seen.
 

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Yes, community has failed massively.

Why dont you start a riot? I dont believe any of you is able to make any maps with so bugged editor.
Because last time I checked, although people rioted a bit, they created W3CE and Warsmash and russian bootleg reforged 1.32.10 for memes, but the only rebel World Editor that really works is HiveWE but the HiveWE program requires the latest version of Reforged -- and maybe that would've been okay -- but it also doesn't have a button to click New Map. So it doesn't let you make a New Map on there, at least not last time I tried.

I was told by an insider that Activision convinced the guy writing HiveWE to sign an NDA in the year 2018 or 2019. If that's true, @eejin is like a kid with no morals, he doesn't get what is lost by making an agreement like that. Maybe he doesn't want any rights.** We know now that Bobby Kotick was very good friends with Epstein, the people leading Activision didn't just have a cosby suite, they were praising Epstein for his well trained team of "expert" girls in the girl squad. Hive staff might even delete this message for me talking to you about this, about why we should rebel even though that's on topic and that's like what you were explicitly saying that we should riot or rebel.

I switched to Linux computers but I have this very same problem you have, that when I rebel and I use the rebellious tools, the HiveWE seems to not be rebellious enough. If we had a different person making a much more rebellious HiveWE, I would be okay with it. [Edit: as in: competition, not saying HiveWE should stop existing] Hopefully it would be a program that is fully free and open source, and that source would compile on Linux easily without hacks and without 100 dependencies.

Edit: Actually last time I made a map I was using my own map editor software. I wrote the software in parallel with making the map.

The map had both Warcraft 3 and WoW functions, here is a picture of it:

I laugh at all the people who try to make that map in Reforged. I think they will fail. I get to have Reforged models like Shandris on my map, but the terrain of the map was loaded directly from World of Warcraft. My editor is great. My editor is Eclipse IDE for Java and it let me make this map with Shandris Reforged and the Ancient of Wonders!

Edit: **I would like to clarify that the comment about "no morals" above is referring to an extremist ideology that has been pushed on me in recent years, and that I have heavily been indoctrinated about both online and offline, originating from stallman.org and the idea that proprietary software is "immoral" and that liberated software is a "moral good." This led to me writing the above post which I have left up for clarity but with a strike-through, which describes software becoming proprietary or becoming part of Microsoft's sphere of influence as being an action "with no morals." Juxtaposed next to a rant about a convicted pedophile, one might misinterpret this text to be accusing legitimate Hive Workshop creators of engaging in pedophilia, which would be an absurd accusation and is not what I meant at all. I do not have any reason, now or at any point in the past, to believe that anyone on Hive Workshop is engaged in anything to do with pedophilia.
Edit2: Pieces of HiveWE were used in the making of the video that I linked above, and without that software the game experience in the video might not have existed. The concern I was attempting but failing to share is that some evil lurking in the shadows might be misusing the work of earnest creators towards some villainous end goal, not that Hive projects such as HiveWE were not made by earnest creative professionals.
 
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My project in the latest WE is named [name] Fix 15.w3n because for the past months of developing it, it had 15 major corruptions/bugs/crashes/rehauls, I also have a dozen of backups in my drive, but is sometimes useless cus my backups also gets corrupted for some bullshit reason. So I have to walk on eggshells everytime I'm developing my campaign, be mindful on what im importing.

Also, i just found out that the custom imports you use in your map, has a chance to f*king corrupt when it worked fine for the past months. I just had that happen to me recently, so yeah.. part of the charm of WE.. is the paranoia you have while developing your project...
 
named [name] Fix 15.w3n because for the past months of developing it, it had 15 major corruptions/bugs/crashes/rehauls
This is so sad! After the August 19th, 2022 patch to the Reforged when I saw that the people ruined map editor once and for all with the bug you are facing, since then I didn't want to make Reforged maps anymore.

So I ordered a linux computer that comes with linux, got away from Windows, and on my linux computer i brought over my warcraft mod over there. It's very nerdy linux where WINE doesn't work so that means World Editor doesn't work, and Warcraft 3 doesn't work.
But because from 2018 onward, when Reforged was announced, I made my Declaration of Independence document and declared the secret war on Activision, now all these years later the chickens have come home to roost. I can make my map that has like this fun, look at this, I bet if you watch this your brain can't process what's happening, this is like a fever dream pixar movie make believe of how Warcraft could have been if Epstein's friend did not run it:


So, I played a lot of Reforged prior to August 19th, 2022, and the new people ruining it. I am a hypocrite. I am not a holy man.

But are you offended if I tell you that Fix 15.w3n is tragedy because for me, I feel like you chose this path. You can buy a CD of the game Warcraft III from the year 2003 and install that game from that CD if you buy a cheap USB extension CD drive and plug it in a laptop or Windows PC. And the game still will play fine. And if you make campaign on that game, it will be fine and not corrupt your data

So you chose this path. And I have chose my path. And somehow I get to ride the rocket car around Ashenvale and import the World of Warcraft into my Warcraft III because I kicked out Activision. I never had data loss because a man named Linus Torvalds invented a data tool called git and this tool is tracking whenever I make changes and saving every previous version and every new version and is synchronizing them across my computers.

Actually the World Editor is tracked by a tool like this in the Activision office, but they did not tell you. And even though it takes a 1 line command for them to git checkout 1.32.10-release or whatever, to get the World Editor that does not crash for you, they will not do it for you. Because they want the money and the power.

For me this seems very sad. I can tell you tales of my freedom on the other side, and the legend of riding around in my rocket car. But was it not real to think I could ever guide others to follow me? I don't control the behavior of others. Social media does that. So what are you going to do?
 
For me this seems very sad. I can tell you tales of my freedom on the other side, and the legend of riding around in my rocket car. But was it not real to think I could ever guide others to follow me? I don't control the behavior of others. Social media does that. So what are you going to do?
Watched the vid and honestly that's rad and mighty impressive, due to my trauma I could already imagine the hella load of crashes if that's to be made in blizzards WE xD.. hells just seeing that car model moving fast at that road is making me shiver of paranoia that it's gonna crash. Honestly I always wondered if I should just move on to developing on game engines such as Godot/unity, but I've come this far in my project to falter now. I already made a transition from 1.29 to 2.00 ages ago, and the trouble it had brought along was... yeah let's not talk about that. So maybe I'll still be blizzards puppy until I finish this campaign, and maybe then, I'll decide my options.
 
Just another attention grab whining thread.

Do a survey first before resorting to medieval thought witch hunt condemnations. Ask the Reforged/2.0+ mappers who uploaded in the last year how much of your tales are indeed legendary.
I'm not saying the game's perfect but your nostalgic conservative trap clouds your perception.
 
Ask the Reforged/2.0+ mappers who uploaded in the last year how much of your tales are indeed legendary.
Who specifically is this referring to? Legendary crashes?
Legendary creating of a map of size 8192x8192 on my modded war3 game thing, where I can travel from Teldrassil to Tanaris and build buildings with workers in both places?

I wanted to make sure I understand what you're trying to say
 
Yeah I personally haven't suffered the number of corrupt imports or crashes that other people seem to constantly fall a foul of outside of crashes or issues that were present in older versions of the WE as well. I don't if it's maybe because the stuff I'm doing isn't as advanced or maybe I'm just careful. Not to diminish other people when they suffer these issues but I think sometimes it might be worth looking at how you're using the WE, having multiple maps open at the same time is a known and easy way to screw up and corrupt maps, so doing something like ensuring you only ever have one map open at a time might go some ways to alleviating the issues I see reported.

As for Retera's conspiracy nonsense I think it can be safely ignored as irrelevant to most users of the WE and players of Warcraft, I'm not trying to be rude, but the only reason you think it's not off-topic is because all you care about is Warsmash.
 
Today I was able to open same map I tried yesterday. No i did not do anything differently. Yesterday it was a fresh boot and fresh opened battle net. nothing else did I open before that.

How can this be possible? Is there some weird micro connection with the world editor to blizz servers that may fail time to time? Or something else. If the editor was offline and you would start same map on different occasions it would seem impossible it to sometimes not load.
 
No, not as far as I or anyone else is aware. In this case I think it can be chalked up to "user error".
Error pressing editor launch button? There must be something else. Beyond that. Maybe some programming error that makes errors that are appearing inconsistently. But its actually none of my problem I am just the user and I must accept the 'inconsistent work'. Just like the ladder stats are also recording inconsistenly even tho it might sometimes appear that they are working perfectly.
 
In this case I think it can be chalked up to "user error".
When Patch 1.33 released, because I was seen as a technically skilled Warcraft 3 enthusiast who built a prominent tool for modding Reforged, at that time multiple people came to me with the new issues they were facing in the new World Editor. They were asking for help. The editor had seemingly broken, whereas before the patch for them it had been fine.

These issues were sufficiently complicated that even though I could identify things had gone horribly wrong with the editor in the patch, I was not able to help because I did not have the ability to roll back the 1.33 editor to the 1.32.10 editor so that they would be able to continue working. At that time, I asked a former Associate Producer of the Reforged game who had worked at Activision Blizzard until 2021 for a solution. Even the insider said that whenever developing their own map, they were using Patch 1.32.10 editor to build the map, then playing the map on 1.33.

I do not think this is user error. I am operating off of the assumption that because the bugs people describe in this thread -- from a distance -- have similar symptoms to the bugs introduced in the 1.33 patch release that folks were asking me to help with... It stands to reason that the editor is still just actually broken.
 
The editor for sure has issues, but have you ever heard of a map uncorrupting itself without user input? To be crashing one day and then open normally the next?

Is it possible it's one of the Reforged introduced WE bugs? Sure, is it likely? I don't think so and I think user error to be the more likely case. However, I am always open to being proven wrong.
 
but have you ever heard of a map uncorrupting itself without user input? To be crashing one day and then open normally the next?
Yes! The new game versions are actually that bad.
Is it possible it's one of the Reforged introduced WE bugs? Sure, is it likely? I don't think so and I think user error to be the more likely case
One of the problems that I recall having was an issue where opening the map with File > Recent to choose the recent versions of the map (it might not literally be called "Recent" but it has a list of recently opened files) would crash. But opening the file directly with File > Open was fine. This creates the appearance of the map "uncorrupting" itself because the bugs in the editor make it so difficult to tell what is actually happening! [Edit: Maybe OP had a problem like this?]

These were not issues with the 2003 CD game version that I played as a child, at least not that I recall.

It is very possible that after this bug was introduced, that PlaySide, Activision, or Microsoft fixed it while I wasn't paying attention. But from my standpoint it feels like part of the reason I wasn't paying attention was that I was so hurt by the bugs.
 
That's a fair point, when opening a map I always open the map from the blizz app and load it inside the WE from the load (folder icon). You are actually correct a reforged bug might be at play but users can take steps to mitigate issues, and the same was true in older WE versions.
 
They've released a little patch recently that might have broken some things along the way. Who knows, however opening maps with imports in various ways works for me.
I wonder if an issue could be the way you import stuff and who you write the paths for textures and stuff in the import manager. Another thing to check is the triggering or custom coding that might interfere with the loading.
 
I was told by an insider that Activision convinced the guy writing HiveWE to sign an NDA in the year 2018 or 2019. If that's true, @eejin is like a kid with no morals, he doesn't get what is lost by making an agreement like that
What is this random insult at me? I've been working on HiveWE for years and everything I've created for it is out in the open and AGPLv3 licensed. Frankly you disappoint me making such baseless claims and what's up with talking about Epstein right afterwards in the same paragraph? Are you trying to imply something here? You've been saying weird things for a while but this is a new low for you. Please leave me out of any discourse and don't contact me again.
 
Save often under different file names is a very good idea. If you use the JNGP editor tool, it has a feature that will do that automatically in the background. Once or twice in my life that saved some stuff for me that I would probably otherwise have lost.

It seems there was a previous post that asked many questions, then asked that I not refer to that person which makes it a little difficult for me to answer those questions. Perhaps it would be off topic to answer.

But I think on topic something I can say, and this is true, is that I had a lot of communication with the people making Reforged during the development of Reforged -- as did many other people. They sent me screenshots of the source code of Warcraft III and asked me for tips about how to do the things that they were doing. My username appears in at least one of the Patch Notes, possibly it was patch 1.30 although at the time of writing I forget. As I get older, I have moments where I become a very big hypocrite but it bothers me greatly to look back and realize that I helped cause Warcraft III to be where it is today, with a guy like Wlizer writing this thread asking

Why dont you start a riot?
... because in part, it's possible that I helped get us here and that bad outcomes can happen as a result of good intentions. In fact, I might even tell myself I have good intentions when I do not. That's the level of confused and hypocrite that I have sometimes become.

So when I make a comment like

So you chose this path.
... in which I am basically accusing @GoblinTRASH of being the reason why his world editor corrupted his data and lost all his progress 15 times, in some ways it's good if someone calls me out on that kind of behavior. It's not really very kind of me. I think it's probably a result of me being in that sort of hypocritical mind-space similar to the OP asking why we don't start a riot.

Because when I realize that people who are doing earnest creative work and building awesome passion projects on Warcraft III are very much like who I used to be, maybe who I used to be sometime ten years ago, at some point I begin to believe that the consequence of their actions is that years later they will become like me -- perhaps wishing that they had undertaken different actions at that time. I often criticize former Activision leaders or even current Microsoft leadership on Warcraft III because I see myself in those people. If I am finger pointing saying they are bad people, you know, some folks say "it takes one to know one."

So, avoiding mentioning anyone specifically, I just wanted to say that if someone calls me out for treating them improperly on this topic, it would be best to assume that they are right, and I am wrong.

Now that that's out of the way, what kind of world editor @Wlizer are you going to use to solve this problem? Have you investigated any alternative technologies that seem promising to create a future where you can do the creative work that you wanted to do, without encountering the kinds of problems that you were encountering? I have not yet, and so that's why I am asking.

EDIT:

What is this random insult at me? I've been working on HiveWE for years and everything I've created for it is out in the open and AGPLv3 licensed. Frankly you disappoint me making such baseless claims and what's up with talking about Epstein right afterwards in the same paragraph? Are you trying to imply something here? You've been saying weird things for a while but this is a new low for you.
Since I might never have the honor of chatting with you again:

I apologize for the implications and the wording of my post. I have edited the original post. Thank you for your contributions to Warcraft III modding, they greatly benefited my life.
 
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It is a sad state of affairs to see our old pal Warcraft 3 being treated so poorly. It deserves better.

That being said, I recommend upgrading your passion for modding towards bigger and better things, for instance software that actually works -> Godot, Unity, GM, Unreal, etc. You'd be surprised at how quickly you can make "rotating planets" once you learn the basics. You'll also appreciate the fact that you're no longer limited to making poor performing real-time strategy games.
 
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What is this random insult at me? I've been working on HiveWE for years and everything I've created for it is out in the open and AGPLv3 licensed. Frankly you disappoint me making such baseless claims and what's up with talking about Epstein right afterwards in the same paragraph? Are you trying to imply something here? You've been saying weird things for a while but this is a new low for you. Please leave me out of any discourse and don't contact me again.
Might be a bit awkward to ask in such a convo but can one use the original WE alongside HiveWE without any issues? Like do a switcheroo every once in a while for developing a campaign? I've been meaning to try HiveWE because it has one feature i absolutely need (dark mode and awesome qol stuff)

Also side note partly of why my project has corrupted 15 times is 80% my fault. The imports I used are very risky and I'm also very stupid in using both the asset manager from the map and also the campaign asset manager for distinguishing imports. With only 6 maps done, my campaign size is 650 MB (yeah.. kinda bad) Which is prob why 90% of my corruptions are caused by.
 
That being said, I recommend upgrading your passion for modding towards bigger and better things
I am not so smart. I was able to do what you describe by moving the passion onto smaller and worse things, actually. For example, 2D games are very easy to make. I created an editor for a 2D game many years ago. After a long period of time, and a lot of fun, that became a basis for being able to create a 3D game. Sometimes if your goal is too big -- maybe I wanted to play an RTS like War3 where I was the boss of how it worked -- we can get there by starting very small.

Might be a bit awkward to ask in such a convo but can one use the original WE alongside HiveWE without any issues?
I think the answer to this is generally yes. But last time I used it, one thing that stood out as a paradigmatic difference was the handling of pathing map data. Warcraft III World Editor has a bunch of automation so that terrain tiles like "Rock (Unbuildable)" and cliffs/ramps and doodads like Fence (that have the oblong customized shape of their pathing information) basically all bake into one giant image file that defines which portions of the terrain are passable versus impassible. It is even sufficiently sophisticated that if we place a Bridge destructable -- which is a temporary object, not a doodad -- that Blizzard's code will erase away the pathing data for the cliff faces under that bridge while baking, so that whether they are blocked off is decided by the dead or alive texture data of the bridge at runtime during the game. It requires blanking out the baked pathing file that is actually in the map. In contrast, HiveWE reads the pathing file very much like an already existing image, and lets you paint onto it. This means both that if you place a Bridge in HiveWE across a river, your unit won't be able to walk across the bridge until you manually erase away the pathing information under the bridge using the pathing editor, and it also means that if you open the map on Warcraft III World Editor, do nothing, save the file, and reopen the file in the HiveWE then (at least last time I looked) your edits to the pathing data will be lost because the Warcraft III World Editor automation will rerun and will regenerate the pathing. (But of course that would fix bridges.)

Looking at the HiveWE changelog between the last time I used it and now, it appears they added a tool to export/import this pathing map data to a file, and there is mention of fixing how deleting doodads interacts with the pathing layer, which suggests that maybe HiveWE is increasing the amount of automation and becoming less different than Warcraft III World Editor and that my information might be out of date.

But I think the paradigm of what I'm saying is likely common to other places in HiveWE. Often times, HiveWE is a more advanced editor with better features than the Warcraft III World Editor, which is trying to go beyond what already existed and make something better for those cases where something better is needed. And sometimes increased functionality comes at the cost of efficiency. Last time I used it, it was annoying that it didn't do the automation for Bridge objects in the way that I grew up with on Warcraft III World Editor. You might say that I was using it the wrong way -- trying to see if I could replace the Warcraft III World Editor in my life rather than using HiveWE as an added tool in the arsenal of available tools to become even an even more capable map maker. That's also partly how I can get in a paranoid mind state that would tempt me to say something false and slanderous about HiveWE in response to the OP's woes on this thread. Me speaking badly of HiveWE, it's kind of like... imagine if I were at an art show for the greatest artists alive today, and I was looking at a painting that one of them was making which was only halfway finished -- and this artist was very supportive of other artists and was publishing educational information about how his art was made so anyone else could learn it -- and instead of praising this artist I said, "Yeah but it's not the Mona Lisa. Maybe it's actually a conspiracy from the people who own the Mona Lisa to promote this guy's work, because he's educating people about how to make art without teaching them the extract strokes to make the Mona Lisa themselves." That's roughly an allegory for the level of ridiculousness and stupidity of me speaking badly of HiveWE earlier in this thread, if that makes sense. It probably comes from a place of deep paranoia and mental unwellness within me.

It's possible that I want to use something like HiveWE for full replacement of map editor -- so that, as Wlizer asked in the OP, I would have an answer for

How do you continue with your map projects?
And for me personally I think when I used it 3+ years ago, it was the case then that HiveWE was moreso an enhancement for people who were already using the Reforged World Editor than that it was a replacement someone could switch to. But as was stated earlier in this thread, HiveWE is an AGPL licensed source code, which is very importantly different from Reforged World Editor. Because it means that if HiveWE isn't capable of doing what you want -- for example if it doesn't handle Bridges in the way that I like and as a result it takes me 10 minutes in HiveWE to place down a bridge that took 2 minutes in Warcraft III World Editor -- then instead of complaining about that and talking about Epstein it's actually possible I could edit the HiveWE and publish the edits and file a request that my changes become a part of the official version.

By contrast, if Warcraft III World Editor is broken, then it's just broken forever unless someone at Microsoft Activision feels like donating you their time to fix it. That's pretty bad. I can see why that leads to the sentiment:
Its the most garbaggame I have ever seen.
 
It still boggles my mind that Reforged World Editor is still a buggy mess. I thought that by now they have fixed it already.

Thank the God Emperor that older versions still exist.
Blizzard is not going to fix Warcraft 3.

The game is dead to them. They don't care about the legacy of it or the feelings of the community. It isn't a priority for them. They had ample opportunity to fix it and instead chose to let it rot. The patches we got were the work of a tiny, underpaid team of people interested in messing around with the codebase but they don't have the funding, skill, vision or interest to address any of the core issues WC3 actually has. Management doesn't care and probably gets angry if the subject even comes up because Reforged was a huge embarrassment and they likely think divesting anymore funding to it is a waste.

Blizzard doesn't give a damn. Put no more hope or faith in them. Instead, put your faith in the community, who've already done amazing work to stabilize the game. Support community efforts to stabilize and improve the game. Blizzard is dead, and it's time to move on.
 
The game is dead to them. They don't care about the legacy of it or the feelings of the community.
Brutally true
Yea, admittedly I put too much hope on the last remaining intern since I kept seeing balance changes every now and then.
Yeah...

Just make custom maps/campaigns on pre-reforged patches like me y'all :wgrin:
Also it's interesting to me that I make maps on version 1.29.2 and there's this dude who plays some of the maps of my campaigns on the newest patch and it introduces some weird bugs such as enemies having 50% less max HP? Tha f*ck.
And other weird bugs, but one of them caught my attention and it's that the cameras during cinematics can sometimes be slightly off than it originally is on the patch I made it on :xxd:
 
where you guys pull all this pandemonium info from,
It's from playing the game, deepstrasz. These are the real frustrations of the people.

For example, here is a very real video that I recorded 6+ years ago to try to report maybe to Kam or whoever was officially involved with the game at the time about a camera problem. I'm pretty sure this is exactly the issue Raypack is referring to and it doesn't surprise me that it is still not fixed in Reforged (although admittedly I didn't check just now):


This video is a tiny cinematic I made for myself years ago and pretty clearly there are at least 2 scenes that look different and bad on patch 1.31+ that didn't look that way in the older versions
 
You people are living in the past.
What a silly thing to say.

"Blizzard hasn't fixed this problem in six years."
"YOU'RE STILL TALKING ABOUT STUFF FROM SIX YEARS AGO??????"

It's a completely nonsensical statement that makes no sense. Under your logic, nobody should be playing Reforged at all because it's 6 years old. A problem being old doesn't mean it isn't worthy of being fixed, it only makes the neglect towards it worse.

If anything, Blizzard are the ones living in the past because they refuse to address the present day problems the game has. They're still selling people an outdated, failed remaster instead of embracing change and trying to fix it.

Not to mention the simple irony of complaining about people "living in the past" on a forum dedicated to a game that came out nearly 30 years ago, and hasn't had a major update in over five.

If you forget your history, you will have no future.

Yeah I personally haven't suffered the number of corrupt imports or crashes that other people seem to constantly fall a foul of outside of crashes or issues that were present in older versions of the WE as well. I don't if it's maybe because the stuff I'm doing isn't as advanced or maybe I'm just careful. Not to diminish other people when they suffer these issues but I think sometimes it might be worth looking at how you're using the WE, having multiple maps open at the same time is a known and easy way to screw up and corrupt maps, so doing something like ensuring you only ever have one map open at a time might go some ways to alleviating the issues I see reported.

As for Retera's conspiracy nonsense I think it can be safely ignored as irrelevant to most users of the WE and players of Warcraft, I'm not trying to be rude, but the only reason you think it's not off-topic is because all you care about is Warsmash.
I'm gonna ramble a lot, because this thread has me thinking about some subjects I find interesting. Forgive me in advance.

I can only speak for myself (partially because half the time I don't even know what Retera is saying -- no offense lol) but I think he does have some good points, like not getting your hopes up about Blizzard's contributions to War3 because they've made it clear it isn't their priority. I don't have any crazy conspiracies about Blizz's motives but I definitely think it's only setting people up for disappointment to make them think WC3 is anything but an afterthought to Blizzard. Nobody should expect any significant positive updates anytime soon, if ever.

Also, I'm even more extreme than him about proprietary software/hardware. Proprietary tech certainly has its place but most exclusivity licenses should only last a few years at most because after a while, all it does is hinder archival and people's ability to repair their own stuff, and all too often it allows companies and law firms to weaponize their licenses to financially target and bully people who do totally harmless things like make fan mods or try or preserve media you can't even buy anymore. There are also companies like Apple that abuse proprietary hardware and software just to force you to buy more stuff from them by making everything incompatible.

Doom released its source code decades ago and currently has one of the biggest modding community of any game in existence. Diablo 1's source code was reverse engineered and it spawned tons of great mods and revived the game after years of being stagnant and difficult to run on modern systems. Imagine what fans could do with Warcraft 3's source code. 👀

If it wasn't for the advocacy of consumer rights groups, things would be even worse. Hive wouldn't be allowed to host the old WC3 files or make tools for WC3, there'd likely be virtually no modding scene at all. Part of it is the goodwill will (or indifference) of the company that owns the game, but another big part of it is people tirelessly advocating to make sure big companies can't abuse their IPs to bully and extort smaller groups.
 
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It's a completely nonsensical statement that makes no sense. Under your logic, nobody should be playing Reforged at all because it's 6 years old. A problem being old doesn't mean it isn't worthy of being fixed, it only makes the neglect towards it worse.

If anything, Blizzard are the ones living in the past because they refuse to address the present day problems the game has. They're still selling people an outdated, failed remaster instead of embracing change and trying to fix it.

Not to mention the simple irony of complaining about people "living in the past" on a forum dedicated to a game that came out nearly 30 years ago, and hasn't had a major update in over five.
High horse Bremer Stadtmusikanten neuroticonomics.
 
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Looks like a combination of neuroticism and economics + an age old german fable about overcoming one's shortcomings via friendship, courage, tenacity (optimism).

I would like to add, that i'm (in the minority here?) still playing the game now and then - online that is.
And yeah, they actually got most things working quite well by now and the new editor features are a boon.

Topic:
@Wlizer Why don't you share said map and we have a look.
 
Looks like a combination of neuroticism and economics + an age old german fable about overcoming one's shortcomings via friendship, courage, tenacity (optimism).

I would like to add, that i'm (in the minority here?) still playing the game now and then - online that is.
And yeah, they actually got most things working quite well by now and the new editor features are a boon.

Topic:
@Wlizer Why don't you share said map and we have a look.
Ehhh, I've heard a lot of mixed things. Some people have said they're having good results with online connectivity, while I've heard others say they've been having a lot of difficulty with bugs, crashes and DC'ing. Especially when Reforged graphics are enabled. For a game called "Warcraft 3 Reforged" it's kind of depressing that the most stable way to play it is with all the actual "Reforged" stuff disabled. The inconsistency in people's experiences tell me the reason people are having problems is poor optimization. Different machines can get wildly different results depending on a number of factors. Not a surprise because this was an engine from 2001 with a bunch of stuff from 2019 haphazardly grafted onto it.

The fixes and changes that are important to me are all things that are far outside the ability of the team to implement or the interest of the management to greenlight so coming back to the main client isn't even a consideration for me. The engine changes they've made are interesting but, to me, more novel than anything else. Expanded tilesets is a neat feature but if you can't even get rid of those stupid Chromium menus you're not reaching even the bare minimum of what you should be doing imo.

For the average player, the best options are to either find workarounds for the many problems in RF, or hope you get lucky and end up using one of the few specific rigs that the game has been made to work properly with, or downgrade to an older version and use workarounds for things like online play and newer map requirements. It'd be a lot better if Blizzard could come in, optimize and stabilize everything and get the game up to a proper standard. But that ain't happening.

But yeah OP, sharing the map and letting people look at it themselves would probably do a lot of good. There's more than a few people here who understand RF's quirks really well and could probably spot and fix your problem in a jiffy.
 
Blizzard should have released the source code for all the original Warcraft games years ago, like Id did for Doom and Quake. If they don't want to maintain it, they might as well let the community do it for them.
 
they refuse to address the present day problems the game has. They're still selling people an outdated, failed remaster instead of embracing change and trying to fix it.
I sort of disagree. They are trying to address the problems, but I don't care because of how annoyed I am at the whole thing.
if you can't even get rid of those stupid Chromium menus you're not reaching even the bare minimum of what you should be doing imo.
They did a poll asking people what to do with the menus, and people responded that they wanted the old one. So they went to great lengths to make the Chromium menus look like the old one. Brad Chan got on a live stream in 2024 and said if anything is wrong in this game, he will make it right, and if anything is broken, he will fix it.

They are embracing change. They are trying to "fix it." That's the problem, I don't care about that, I want to live in the past and play Warcraft 3 as the game was from my CD and maybe make a mod of the game with my own modded server. And I am at a point now where I would like to do that on an ARM processor, such as my Raspberry Pi, which is a small computer the size of a credit card that is more powerful than the gaming PCs that I used in 2002 to play this freaking game!

But I can't recompile Warcraft 3 from 2002 to play on my little linux computer!
Blizzard should have released the source code for all the original Warcraft games years ago, like Id did for Doom and Quake.
Because of this specific problem.

And I think that until we fix that specific problem, we're always going to have folks like OP that are dealing with issues, asking us why we don't riot, telling us "it never ceases to amaze them" how bad things are. Because new employees who DO "embrace change" as you say, will do things like paint over the Chromium menu with a picture of Frozen Throne menu, and dump HD upscaled textures onto classic graphics and add a third graphics mode that upon its release overwrote some of the art files originally for the Reforged mode.

Change is the problem and change is also the solution. Because right now, the only changes allowed to happen are the ones that generate money, and that's sad. For the people who want to play the game on whatever computer they wish, in whatever form they wish, the secrets of however it was that the 2003 CD game ran so smoothly are quickly becoming a lost art. That's good for a company in the business of selling latest bleeding-edge hardware and Windows licenses, but it's not good for the people in general. Millions of people own Windows licenses, I'm sure there are some happy customers playing Reforged 2.0 on the AI upscaled graphics.

But I know now that I don't want that, I want to entertain myself being master of my own fate, sometimes downscaling my computer requirements. And that means, if I choose to, I want to be able to donate my time and do the free labor to upgrade the original Patch 1.26 program code so that it would cross compile onto ARM natively and play on my Raspberry Pi computer. And I can't do that... because Microsoft is stopping me!!! They won't even let me give them free labor!
Its the most garbaggame I have ever seen.
And so it is.

Also, I'm even more extreme than him about proprietary software/hardware.
About believing in it, or using it? I'm writing to you from a hardware manufactured by the guys at Beautiful, Secure, Privacy-Respecting Devices - Purism, this is possibly comedy levels of extreme. I'm writing to you from an FSF-endorsed GNU/Linux distribution.
 
They are embracing change. They are trying to "fix it."
I don't buy it. I know Brad Chan said that but I think he's only saying what he knows that's what people want to hear, but I think it's ultimately an empty, meaningless gesture. In two years he's accomplished virtually nothing. Some novel and interesting editor changes, but nothing substantial or meaningful in any way.

Now, I do believe he'd like to do more, but I don't believe he can, and I don't think he's going to. and I think it'd be extremely cruel to get players hopes up only to break their hearts all over again by telling them this guy is anything other than a company many who's just trying to do the best with little resources or manpower.

Their most impressive accomplishment was fixing all the things they broke themselves when they released 2.0, and I suspect that only happened because the negative reaction to its botched release made at least one investor very angry.

As the kids might say, Brad Chan is "not that guy."
 
I think it's ultimately an empty, meaningless gesture.
if you are more extremist than me about liberated open software as you say, wouldn't all gestures be meaningless other than them literally giving you the code?

I know that's not how everyone feels, but at times I almost get to that point. If you're past me, wouldn't you be at that point?
 
if you are more extremist than me about liberated open software as you say, wouldn't all gestures be meaningless other than them literally giving you the code?

I know that's not how everyone feels, but at times I almost get to that point. If you're past me, wouldn't you be at that point?
I guess maybe I'm not that extreme :P but I still believe proprietary software should be heavily reformed. IP law in general should be reformed.
 
Closes to get into answer what I could figure out is that-
I think the reforged developers have 'fukked up'
a thing in programming that is called 'multinestin access' in java.

where you 'reach outward from a multiply-nested class'

a class when you have class inner classes. nested classes
can utilize all members of all the classes nested within even
when they are being called private.

this might have collision in name spaces.
 
Got urge since long time to open up world editor to make really simple map. Just imported couple planets from hive and made simple rotating trigger. But oh no, did you believe it when I closed up editor and re-opened after it wont even let me open my map. Lol it never cease to amaze me how garbage reforged is.

How do you continue with your map projects? Why dont you start a riot? I dont believe any of you is able to make any maps with so bugged editor.

Its the most garbaggame I have ever seen.
Welcome to Warcraft III modding. This has been happing since the game released back in the early 2000s in various forms or another.

Fortunately this one you described with Reforged is usually caused by a corrupted import. You can fix it by deleting the import from the folder (if saved as a folder) or from the MPQ archive using a MPQ editor tool if saved as a MPQ (w3m/w3x).

It is my understanding that the editor tries to load the imported asset when loading the map and crashes during loading it or when trying to render it. As these custom models are often made using third party, often buggy, tools it is possible the model itself has always been corrupt and just older versions of Warcraft III somehow handled it or just did not crash (instead subtly corrupting something else).
 
it is possible the model itself has always been corrupt and just older versions of Warcraft III somehow handled it or just did not crash (instead subtly corrupting something else).
Do you by chance have any tools or technological evidence that these crashes are caused by bad models, or something that would identify why/how the models are bad? Maybe even stacktraces from the leaked debug World Editor, similar to how its accompanying Model Viewer that leaked out of Activision last winter can print model errors authoritatively using the Reforged code itself? I haven't actually seen someone identify, when they had a map crash caused by a bad model, where our model editor programs are going wrong. My intuition was that since Patch 1.33 in August 2022 there have been editor bugs that fail when loading maps with certain imports, but where we don't know and don't have any detector for what the actual issue with those imports actually is.

I once got into an argument about false positives in the Hive Sanity Tester for models, and I ended up going back to the person who wrote it -- the tool author formerly known as Ghostwolf -- and asking him why these false positives show up when I personally believe the models did not have errors. His conclusion was essentially the textual equivalent of shrugging his shoulders and saying that because I am Retera, I know more than him, and so if I believe it is a false positive then it is. I've been accused of going a bit nuts in recent times so it's possible when you read this message you will perceive my paraphrasing of Ghostwolf as an indication that he was patronizing me so that I would go away, but I legitimately think this is not the case. I think he meant what he was saying.

Anyway, I'd really like if the Sanity Tester could reach some next evolution so that we could rely on it to answer these questions. Maybe there are some tools that already exist that I did not try because I was not very explorative; admittedly I haven't spent much time with MOP or the newer version of Magos that Bogdan worked on, and such.
 
Have you tried opening your map in the leaked Debug World Editor that has extra error tracing and special features? Maybe that would help you identify if your theories are correct about what is wrong in the original code
I can't do that since I am no c-language expert. Somebody with c-language expertise should translate what I said into c-language data.
 
Do you by chance have any tools or technological evidence that these crashes are caused by bad models, or something that would identify why/how the models are bad? Maybe even stacktraces from the leaked debug World Editor, similar to how its accompanying Model Viewer that leaked out of Activision last winter can print model errors authoritatively using the Reforged code itself? I haven't actually seen someone identify, when they had a map crash caused by a bad model, where our model editor programs are going wrong. My intuition was that since Patch 1.33 in August 2022 there have been editor bugs that fail when loading maps with certain imports, but where we don't know and don't have any detector for what the actual issue with those imports actually is.
No I do not. I am just basing this on how for 15 years people created malformed BLP files due to not understanding how the BLP format worked. If it happened with BLP, chances are it happened with MDL/MDX as well.

This sort of question "I imported stuff and after saving and exiting the editor, the map no longer loads in the editor" is fairly common and has been asked dozens of times since reforged released. It is usually solved by deleting the imports from the map which implicitly means that something must be wrong with one or more of the imports.

I cannot rule out that maybe the editor itself corrupts the imports during save, after all that did used to happen from time to time before Reforged, but the end result is that the Reforged editor must be trying to load an import that is invalid in a way that causes it to crash.

Imports are not just limited to MDX, and could also be BLP related. After all, there are a lot of malformed user created BLPs floating around.
 
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