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Imperial City Terrain

Discussion in 'Terrain & Level Design' started by Ghost765, Sep 21, 2008.

  1. raid1000

    raid1000

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    the sky man the sky is fucked up (in all the pics :O)
     
  2. Ghost765

    Ghost765

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    ya, but i didnt know how to use ctrl+mouse wheel then.
    its not like ure gonna see the sky ingame, but ill add it later for the heck of it.

    i made the cropses be destructibles, scaled them appropriately, and set their life to 0.
    but their always red team colored ingame.
     
  3. Belgarath

    Belgarath

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    The raising is actually quite good, it looks effective in this situation. Very nice going, it looks highly clean, I love white and clean terrains.
     
  4. Ghost765

    Ghost765

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    i do too. watched eagle eye today, it was ok.
     
  5. Ghost765

    Ghost765

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    UPDATE check first post.
     
  6. thedeathunterxx

    thedeathunterxx

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  7. Ghost765

    Ghost765

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    due to lord_turins totally awesome dwarven terrain thingy, ive decided to add a mission with dwarves in it. ill post some lord_turin copy offs soon >:D jk.
     
  8. Ardnived

    Ardnived

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    if you press 'i' those black an dpink boxes will disappear, its a good idea when taking screenshots :smile:
     
  9. UchihaSasuke.gr

    UchihaSasuke.gr

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    Well..
    HOW YOU MADE THIS!!

    it is really good!I highly suggest you work on some more terrains.BUT,you could fill it with more doodads.It's empty a bit.
     
  10. Ghost765

    Ghost765

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    yes yes i know about ingame settings, but then the black space will pop up and eat up the palace.
    and i dont have my wheelie mouse (actually it really really sucks), and i was taking them in a hurry.

    its actually not that hard to make. all the buildings follow a similar blueprint. one or two stories, with the black entrances, and the blocks ontop to cover up messy spots.
     
  11. Belgarath

    Belgarath

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    Looks great, keep going with this :)
    So it's for a campaign right? When's that coming out? :p
     
  12. Ghost765

    Ghost765

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    it is actually for a campaign. full of custom models and crap. im hoping to bring another campaing thats over 50mb :D :D :D to the hive.
    unfortunately, its a 3-man project. Me. Myself. And I.
    ive planned out as many as 21 maps, 6 of them being cinematics, and a special credits cinematic.
    pretty tough work ahead of me.
     
  13. wugiboy

    wugiboy

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    lol if you think thats hard try making a mod all by yourself
    anyway nice work but everything is too straight and boxy
    try making a bit more curvey/circular shaped buildings and while your at it put on some variation on your buildings.. too much arches makes it look too much like its ancient greece/rome
     
    Last edited: Oct 18, 2008
  14. Ghost765

    Ghost765

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    lol, ill give it a shot.
    i dun even want to try to edit the MPQ T_T

    tranquil recently released some arched doorways, so ill probably use those too.
    ill probably also create some sort of temple thing, useing the regular cityscape archs and rotating them.

    thanks for the critique guys
     
  15. Legion87

    Legion87

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    The only thing it really lacks is pillars and columns, perhaps some diversity. Good stuff though.. keep at it.
     
  16. Ghost765

    Ghost765

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    i figured that the vertical block between the archs were columns, but meh, ill try to spice it up abit.
     
  17. Ghost765

    Ghost765

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    bump, for anyone who just noticed this.
     
  18. Gilles

    Gilles

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    Please don't bump unless you have a good update worth the bump. If no one has commented on your old terrains, leave them. If you want them looked at, put it in your sig (which it is I see).
     
  19. Ghost765

    Ghost765

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    meh, my bad. didnt know that.
     
  20. Warhunter

    Warhunter

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    I really, really like this. +rep ;)