- Joined
- Oct 2, 2017
- Messages
- 115
I've been thinking of something quite similar to Starcraft 2 Coop commanders feature, but made in warcraft 3:
CLANS/RACES
Customized races and clans (parentheses: the leader):
Human:
-Kul Tiras (Admiral Proudmoore)
-Lordaeron Survivors (Jaina Proudmoore)
-Azeroth (Anduin)
-Sin'dorei (Kael Thas)
Orcs:
-Orgrimmar (Thrall)
-Warsong clan (Grom)
-Goblins (Gazlowe)
-Tauren (Cairne Bloodhoof)
Undead/Demon:
-The Scourge (Arthas)
-The Forsaken (Sylvanas)
-Nerubian (Anub'arak)
Elves:
-Night Elves
-High Elves
-Druids
...etc
It was hard to remember which units and leaders to choose, and which existed, because it's been a long time since i've went into WC lore...
What does one clan differ from other?
Starcraft 2 example:
A Raynor marine is just a regular marine...
A Nova marine is an elite marine with, well... way higher stats and skills.
This example put in warcraft 3:
Hellscream's grunts would use axes (regular).
Thrall's grunts may wield hammers instead, which deals normal melee damage but also deal bonus damage vs buildings.
Jaina's footman would have high armor and defend command.
Kul'tiras' footman would have a charge attack instead of defend.
The tech tree for each race and clan will differ from one another:
Thrall would have access to catapults, Grom would have access to raiders, and the goblin would use sappers, etc...
Thrall will have orc burrows as population and defense, while Grom will have access to pig farms and watch towers.
The scourge will have access to ghouls, while The Forsaken will have access to skeletal warriors, and the nerubian will periodically spawn scarabs...
Each race or clan would have a different elite warrior (expensive both resource and food wise)...
Each race or clan MAY have a hero unit, while others may depend on special abilities instead.
And I know most people will say: But Grom is dead, or Arthas is now the Lich King, etc... You're right!
but Mengsk and Tychus from Starcraft 2 were dead too, and they're still available as Co-op commanders
The other main point:
MAPS
This would involve several missions, like in SCII coop:
Excavation: Defend the excavation site for 20-30 minutes from the Burning Legion
Gathering: Take a few Kodo beasts to specific points (5 waves), defend them from the centaurs and return with them. Can't lose 3 beasts. (kind of like the Stetmann's mission of collecting terrazine)
Evacuation: Allow 4 transport ships with several survivors to escape from Lordaeron. Can't lose more than 5 transport ships.
Unstable ground: Prevent the collapse of the map by gathering 20 Magic Stones for Malfurion. (Lore behind this: the magma rises and lowers in intervals, and with each wave it brings strong magic rocks which are key to stabilize the area... If the mission fails and time passes, the place explodes and it will destroy and incinerate several miles of forest... Yeah, this is sort of a "The Vermillion Problem" clone xD)
... etc
This Idea obviously came from playing a lot of cooperative missions in Starcraft 2, and it'd seem an interesting concept to add to warcraft 3.
Now the ideas I came up with in Warcraft 3 version are not supposed to be final. They're just examples thought and written quickly. If you have better ideas, feel free to comment. I'll read and give you my humble opinion
CLANS/RACES
Customized races and clans (parentheses: the leader):
Human:
-Kul Tiras (Admiral Proudmoore)
-Lordaeron Survivors (Jaina Proudmoore)
-Azeroth (Anduin)
-Sin'dorei (Kael Thas)
Orcs:
-Orgrimmar (Thrall)
-Warsong clan (Grom)
-Goblins (Gazlowe)
-Tauren (Cairne Bloodhoof)
Undead/Demon:
-The Scourge (Arthas)
-The Forsaken (Sylvanas)
-Nerubian (Anub'arak)
Elves:
-Night Elves
-High Elves
-Druids
...etc
It was hard to remember which units and leaders to choose, and which existed, because it's been a long time since i've went into WC lore...
What does one clan differ from other?
Starcraft 2 example:
A Raynor marine is just a regular marine...
A Nova marine is an elite marine with, well... way higher stats and skills.
This example put in warcraft 3:
Hellscream's grunts would use axes (regular).
Thrall's grunts may wield hammers instead, which deals normal melee damage but also deal bonus damage vs buildings.
Jaina's footman would have high armor and defend command.
Kul'tiras' footman would have a charge attack instead of defend.
The tech tree for each race and clan will differ from one another:
Thrall would have access to catapults, Grom would have access to raiders, and the goblin would use sappers, etc...
Thrall will have orc burrows as population and defense, while Grom will have access to pig farms and watch towers.
The scourge will have access to ghouls, while The Forsaken will have access to skeletal warriors, and the nerubian will periodically spawn scarabs...
Each race or clan would have a different elite warrior (expensive both resource and food wise)...
Each race or clan MAY have a hero unit, while others may depend on special abilities instead.
And I know most people will say: But Grom is dead, or Arthas is now the Lich King, etc... You're right!

The other main point:
MAPS
This would involve several missions, like in SCII coop:
Excavation: Defend the excavation site for 20-30 minutes from the Burning Legion
Gathering: Take a few Kodo beasts to specific points (5 waves), defend them from the centaurs and return with them. Can't lose 3 beasts. (kind of like the Stetmann's mission of collecting terrazine)
Evacuation: Allow 4 transport ships with several survivors to escape from Lordaeron. Can't lose more than 5 transport ships.
Unstable ground: Prevent the collapse of the map by gathering 20 Magic Stones for Malfurion. (Lore behind this: the magma rises and lowers in intervals, and with each wave it brings strong magic rocks which are key to stabilize the area... If the mission fails and time passes, the place explodes and it will destroy and incinerate several miles of forest... Yeah, this is sort of a "The Vermillion Problem" clone xD)
... etc
This Idea obviously came from playing a lot of cooperative missions in Starcraft 2, and it'd seem an interesting concept to add to warcraft 3.
Now the ideas I came up with in Warcraft 3 version are not supposed to be final. They're just examples thought and written quickly. If you have better ideas, feel free to comment. I'll read and give you my humble opinion

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