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Starcraft II Wings of Liberty Coop

Discussion in 'StarCraft II Modding' started by LordDz, Nov 5, 2017.

  1. LordDz

    LordDz

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    The first research only applies to bunkers, missile turrets and other defensive buildings. I guess I can add it to all buildings too.

    I'll look into sharing mineral crates.

    I'm conflicted about sharing gas. If I enable sharing gas, it could lead into situations where a player would demand gas from the other players or get angry because they think they could use it better. This is especially for public play with randoms. With non-trading of gas, at least each player gets 2 refs each and can do what they want with it. Bio armies still need upgrades, etc.

    For the training buildings, yes I know the space is small but like you said it will destroy the maps if I make them bigger or I will have to enlargen a lot of stuff. My tip is to make sure you use Reactors a lot, get the tech upgrade that removes the need for a Tech Lab for medics and you can get a large bio army with a couple of raxes. Use the mercenary camp too.

    I'll see about buffing the turret a bit.

    I won't flip the order. It's too much work and I've already tried to balance it with the units that the players have for those maps.

    Thanks for the feedback!

    I'm gonna contact Blizzard about the lotv campaign when I'm done with this one, I want to fix all bugs b4 I do however.
    The WoL campaign was free, the others you need to pay money for. Which is why I'm concerned Blizzard wouldn't be all too happy if I gave them away for free on the arcade.
     
  2. SlyGuy

    SlyGuy

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    Enjoying the Co-Op missions, lots of fun when everyone knows what they're doing haha. A few questions, as I have yet to find answers on it, missions cannot be replayed for research points right? I assume you have to beat each mission? Minerals for research? have yet to find it.

    Also, every time I play Media Blitz, the green player's scvs/CC in front will 9/10 times be destroyed by the banshees and constant air barrage. Unless a player knows to expect it, the game will be over. I mean what's more frustrating then rebuilding scvs over and over again?
     
  3. LordDz

    LordDz

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    I am planning on adding a reset on the banking system, but no currently there isn't any.
    You can replay missions to get any more research points that you missed previously, but no you won't gain any additional as that would allow you to grind a mission and get an unfair advantage in other missions.

    I'll see about placing some air blockers in Media Blitz. But yeah, tell the players to drop some missile turrets. With the upgrades of turrets, air waves should counterable. Or better attention to your base ;)
     
  4. RED BARON

    RED BARON

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    Nice. Never knew about this, but definitly going to convince a friend to play this with me. Damn this is some awesome work to see.
     
  5. Spellbound

    Spellbound

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    So I finally got around to playing this with a friend and while it's been fun, a few things to consider:

    - No shared resource? I'm assuming it's a balance thing but shared resources would allow 2 people to benefit from 3 bases in a more equal way. A lot of the time I was hogging a lot of the resources and had to manually give my ally minerals. Also I might be missing something, but no Vespene trading?
    - Shared upgrades. I'm assuming this isn't implemented because each player has their own separate progression tree, but having attack and armour upgrades being shared would be great, even if you have to double or even triple their cost.
    - Bunker space - I did not actually test this, so apologies if this is already implemented, but would it be possible to have allies garrison units inside of your bunker and vice versa? I would help when player 1 has the better Firebat attack spread but player 2 has the increased better space.

    Good job on the campaigns.

    Also Brutal difficulty is disgusting XD They zerg are sooooo OP O_O
     
  6. LordDz

    LordDz

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    Good suggestions, but I think they'd be a pain in the ass to have if you're playing with randoms.
    Shared minerals = Your ally spends all mins on queuing Marines.
    I didn't allow sharing gas as I wanted to prevent someone from hogging all the resources and just "gimme gas I'm better than you".
    Shared upgrades could work indeed, maybe sometime in the future.

    Bunker space, same as above.. Could probably be annoying if someone puts marines in your bunker and refused to unload them, preventing you from salvaging it.

    Anyhow, thanks and yeah, brutal is supposed to be BRUTAL :D
     
  7. Spellbound

    Spellbound

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    Maybe you could make the shared stuff optional? Like, you select it before the game starts from the side dropdown menu (where the game speed and difficulty are located). I understand that randos can grief, but if you're playing with friends it's a lot better to be able to automatically share things. To be honest I would never play this with a random person :p
     
  8. RED BARON

    RED BARON

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    I agree with this, although I cannot say how hard that is to accomplish before starting, so instead perhaps as host choice at map start? Still this is just for adding more awesomeness to the project.
     
  9. LordDz

    LordDz

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    I'll see about adding a "Friend mode" choice to the lobby, with it defaulting to off.
    I also need to get my ass off and add the reset talent system..

    I'll try to get it done this weekend.

    EDIT: Added archon mode and shared resources to the lobby, with both disabled as default.
    Talent system still in progress.

    Also the mod is being translated and uploaded to the Chinese servers, if you have some friends playing there..
    星际争霸多人战役模式~未完持续更新_哔哩哔哩 (゜-゜)つロ 干杯~-bilibili
     
    Last edited: Apr 6, 2018
  10. Spellbound

    Spellbound

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    So, shared resources also enables shared unit control. Imo you should make shared resources and shared unit control + shared resource to be separate to avoid any confusion during gameplay. Accidentally controlling your ally's units and only later noticing your Orbital Command can't, in fact, upgrade to a Planetary Fortress because you used your ally's SCV instead of your own can cost you dearly :p (yes it happened, haha).
     
  11. LordDz

    LordDz

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    Ah that was a miss by me. Fixed and uploaded!
     
  12. Spellbound

    Spellbound

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    Awesome! Also, any thoughts on skippable cutscenes?
     
  13. LordDz

    LordDz

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    It's at the list of things to do, but will probably not happen in any future. :)
    Just because it adds a lot of work to fix.

    EDIT: Spent the day adding new upgrades and fixing a reset system, should be done by tomorrow or Tuesday.
     
    Last edited: Apr 8, 2018
  14. RED BARON

    RED BARON

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    Awesome :smile: Just started a campaign run with some friends, been a blast so far. Now I can also add the extra toppings of shared ress and extra stuff.
     
  15. LordDz

    LordDz

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    I've filled the upgrade slots for base, infantry, vehicle and dominion. So now there are over 64 upgrades to choose and be confused about.
    I also added a way to clear the bank file which has been requested by a lot of folks.
    But there a few minor bugs, so gonna fix them tomorrow. In case someone wonders why the Stimpack doesn't work or such..
     
  16. Spellbound

    Spellbound

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    Adds new upgrades, breaks Stimpack LOL. Keep up the good work regardless. We have faith in you :D
     
  17. LordDz

    LordDz

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    Wings of Liberty coop has been updated to patch number I don't know:
    New features:
    • More than 64 upgrades
    • Existing upgrades tweaked and those that didn't work are now working again
    • Merc compound is filled with units
    • Reset button added to the mission completed, to replay the campaign with new settings
    • Insanity mode for those people who complained that the missions were too easy
    • Archon Mode and Shared Resources game modes added
    • Bugs fixed
    • Bugs added which I've not found yet
    Uploaded on all three servers now.
     
  18. RED BARON

    RED BARON

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    Great update - I noticed a bug earlier (which may have been fixed by your latest version (haven't tried it yet)) where my units would randomly get one of the updates that I hadn't selected, which would then either do nothing or vanish after the first use (it was on maps with shared resources on). For instance starting cutthroat and having cloak on me and my friends marines, which would vanish after use. Then restarting the map, we both got the 20dmg weapon ability upgrade on the marines.

    If you already fixed a bug like it, then no worries.

    (Also in regards to reset upgrade, it would be nice extra with an option to reset all previous choices and allowing to reselect all of them, if you want to keep your current progress in the campaigns, but are regretting a choice). But nonetheless awesome work!
     
  19. LordDz

    LordDz

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    Yeah that was me doing the good old public testing :)
    The maps use the online version of the mod, as it's required to be uploaded when I want to publish / update a map.
    There is a way to use a local version of the mod for testing, but I never got it to work.

    So when I want to add a thing in the mod for testing, I have to upload the mod so the maps can use it.
    Now the marine ability should require an upgrade which you can purchase from the Dominion upgrades from mission 17.
    And the ability should only show up after mission 17.
     
  20. JCarrill0

    JCarrill0

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    I do enjoy the Co-Op maps you have created.

    - JC