- Joined
- Apr 16, 2018
- Messages
- 18
Some more 
- Very 1st mission should have a hellion warning (but doesn't, at least on hard)
- The bonus heroes in the 1st mission don't play the "jump out" animation in the beginning
- Difference between "Abort mission" and "Quit" ?
- At least Mission 1 and 2 allows team creation in the lobby ("Custom Teams" is selected?)
- In the Mira mission Player 2 (I think) has a black button for spider mine deployment. It seems to show 3 mines, but is unselectable.
- The "minerals collected" panel shows on Devils Playground on the game over screen
- The Merc Compound has a tiny flicker in the UI when you select it, and it displays the effect of Radio Free Zerg for some reason
- Workers "steal" minerals when the bases are close, but I don't suppose you can do anything against that
- Just a though about gas trade: In The Dig there is one expansion with 2 gas I think, giving one player a major boost. Maybe that's indended so this player can focus on tanks?
- Don't know if intentional, but the reapers in the Reaper Mission are not picked up in the ending sequence
Zeratul 1. mission:
-----------------------
- The Apprentices Hints still say their death fails the mission
- The mission is still "All Heroes must survive"
- Maybe respawn the others on checkpoint if not >=brutal?
- Credits resources are not displayed at the end
Zeratul 2. mission:
------------------------
- The terran factory hint is displayed on start
- Maybe a few too many enemies in the first wave, which comes more or less together with the hybrid? Just a suggestion, maybe other people feel the same or different.
- The hybrid gets sometimes stuck here and won't do anything

Zeratul 3. mission:
------------------------
- Not each player got a colossus, don't know if it's a bug or not.
- A start base might still be covered in creep when obtaining it, preventing building placement for a minute
- The mission fails when one of the other heroes dies (should it?)
Side note, not really related:
The lava looks like this for me (in all lava-missions). My graphics settings are all on the highest possible (usually ultra) and I remember having a better texture than this on an old computer a long time ago. Does anyone know how I can fix that? Never mind that, Reparing SC2 from the Battle.Net launcher fixed it, after downloading some MB. Apparently I was missing some files... oO

- Very 1st mission should have a hellion warning (but doesn't, at least on hard)
- The bonus heroes in the 1st mission don't play the "jump out" animation in the beginning
- Difference between "Abort mission" and "Quit" ?
- At least Mission 1 and 2 allows team creation in the lobby ("Custom Teams" is selected?)
- In the Mira mission Player 2 (I think) has a black button for spider mine deployment. It seems to show 3 mines, but is unselectable.
- The "minerals collected" panel shows on Devils Playground on the game over screen
- The Merc Compound has a tiny flicker in the UI when you select it, and it displays the effect of Radio Free Zerg for some reason
- Workers "steal" minerals when the bases are close, but I don't suppose you can do anything against that
- Just a though about gas trade: In The Dig there is one expansion with 2 gas I think, giving one player a major boost. Maybe that's indended so this player can focus on tanks?
- Don't know if intentional, but the reapers in the Reaper Mission are not picked up in the ending sequence
Zeratul 1. mission:
-----------------------
- The Apprentices Hints still say their death fails the mission
- The mission is still "All Heroes must survive"
- Maybe respawn the others on checkpoint if not >=brutal?
- Credits resources are not displayed at the end
Zeratul 2. mission:
------------------------
- The terran factory hint is displayed on start
- Maybe a few too many enemies in the first wave, which comes more or less together with the hybrid? Just a suggestion, maybe other people feel the same or different.
- The hybrid gets sometimes stuck here and won't do anything

Zeratul 3. mission:
------------------------
- Not each player got a colossus, don't know if it's a bug or not.
- A start base might still be covered in creep when obtaining it, preventing building placement for a minute
- The mission fails when one of the other heroes dies (should it?)
Side note, not really related:

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