- Joined
- May 11, 2007
- Messages
- 4,650
Starcraft II Wings of Liberty - Coop Beta
Did you like the campaign? Was it fun, did you wish you could play together with your friends? Or was it too easy, or too hard, or -insert reason here-.
Then these maps are for you!
Features:
Current Maps:
(Ignore the null tooltips, they've been fixed).
Three players are planning on taking down the Logistics Center in Mar Sara.
Added Goliath on Hard and Brutal difficulty.
Marines drop in with all colours.
Who gets the gas and who goes berserk with the Marines?
Heavily fortified Dominion base on Brutal difficulty.
A calm breeze blows on the trio of friends..
Before they are overrun by the Zerg. (Ignore the red Spine Crawler, screenie taken from editor).
The Raynor's Raiders arrive with Dropships.
Will you use the Bunkers, or do you trust your medics to keep your forces alive?
Map modified to PvP, with four players one controlling the Terrans, one controlling the Zerg and one or two players controlling the Protoss.
The Terrans and the Zerg have to race against each other to take the Artifact first, while the Protoss must defend for as long as they can.
Zerg player in his base.
It's a race against time.. Screenshot taken from Editor, that's why the Zealots look funny, that or my graphics card is melting.
I'm getting close to release these first maps, I just need to squeeze a few bugs, like Terrans spawning as Zerg and hook up the armory and the banks.
If you have any ideas on something that you wanted in a map, for example a darker story, please tell me
See you soon!
Did you like the campaign? Was it fun, did you wish you could play together with your friends? Or was it too easy, or too hard, or -insert reason here-.
Then these maps are for you!
Features:
- 2-3 Players per map
- Added Events and transmissions
- 4 different difficulties (some maps have more)
- More enemies and AI attacks to compensate for the additonal players
- Credits and research moves accross maps
- Comes with the Armory and Research console from the campaign
- AI takes over if a player leaves.
- Casual: A walk in the park while eating a cake, enemies have 50% health, almost no attacks.
- Normal: Still quite easy, a few more enemies added
- Hard: The recommended difficulty, extra enemies and AI attacks
- Brutal: More Brutal than the campaign, recommended for high skill players
- Insane: Some maps come with this difficulty, it's like Brutal but with some restrictions
Current Maps:
(Ignore the null tooltips, they've been fixed).
Three players are planning on taking down the Logistics Center in Mar Sara.
Added Goliath on Hard and Brutal difficulty.
Marines drop in with all colours.
Who gets the gas and who goes berserk with the Marines?
Heavily fortified Dominion base on Brutal difficulty.
A calm breeze blows on the trio of friends..
Before they are overrun by the Zerg. (Ignore the red Spine Crawler, screenie taken from editor).
The Raynor's Raiders arrive with Dropships.
Will you use the Bunkers, or do you trust your medics to keep your forces alive?
Map modified to PvP, with four players one controlling the Terrans, one controlling the Zerg and one or two players controlling the Protoss.
The Terrans and the Zerg have to race against each other to take the Artifact first, while the Protoss must defend for as long as they can.
Zerg player in his base.
It's a race against time.. Screenshot taken from Editor, that's why the Zealots look funny, that or my graphics card is melting.
I'm getting close to release these first maps, I just need to squeeze a few bugs, like Terrans spawning as Zerg and hook up the armory and the banks.
If you have any ideas on something that you wanted in a map, for example a darker story, please tell me
See you soon!
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