(2 ratings)
Co-Op Commanders - Gnoll Hunting Two commanders finds themselves deep in the woods of lordaeron. A great bounty is at their hands. Greetings Commanders! This is a co-op campaign map inspired by the ones in Starcraft 2. Select your commander at the start of the game and bring the gnoll chieftains' heads to the Bounty Hunter. Click on the Informtaion tab in order to know more about the Commanders. InformationScreenshotsChangelogCreditsAuthors NotesMuradin Powerful defense and a sustainable army. Units are more expensive. Thrall Has a wide range of upgrades for his units. Enchant units with either Storm, Earth or Fire abilities. Tyrande Stealthy army with high damage output. Units have a small health pool. Kel'Thuzad Relies on Skeleton Warriors to tank for his otherwise weak army. Lady Vasj This commander is similar to the Naga race you meet in the campaigns. Contrary to the campaign race, this commander has additional buildings, units and items. Kael'Thas Uses magic and mana to beat his enemies. With a focus on powerfull spellcasters, Kael'Thas has a weak defense and a small amount of siege weapons. Grommash Hellscream Great offensive potential with great warriors and siege weapons. Has the strongest late game of all commanders but has a small amount of ranged and magical units. Also has a weak defense. Akama Has the most powerful units but also the most expensive. Starts off with 100 supply and must be careful to not lose any units. Sylvanas Relies on spellcasters such as Banshees and Apothecaries. 26-01-2020: Added a Reforged version of the current map 15-04-2020: Big patch. -Removed Jaina, Malfurion, Arthas and Mannoroth. -Reworked Thrall and Akama -Added Grommash, Muradin, Tyrande, Kel'Thuzad and Sylvanas -Small changes to Kael'Thas and Lady Vashj -Added a spellbar for all commanders which can be accesed by pressing F3 -Major overhaul of the selection screen -Improved AI -Updated Screenshots Big thanks to Null, Wokul, Shooplor, Trolldaeron and AMmarkoff for assisting this project.
Please contact me if you're intrested in joining our team and or community. We are currently trying to make the current commanders as good and bugfree as possible. We will therearfter start making new maps with more dynamic gameplay.
|
Thank you very muchwish you good luck
Yeah it is a shame, but we couldn't come up with a concept for himOh snap, no Arthas? 0/10
Thank you so much!Map appears to be functional & doesn't break any rules.
Approved.
Well,played new version for several days. New models of some units are very wonderful. All the missions were still same as before. Hope for new terrains, missions and new the functions of commanders.
Sylvanas has infinite F3 free units. maybe a bug, old ones never disappear when new ones comes. Besides, her healing spellcasters were worst ones.
Muradin has no healing for none machine units, even no healing items in the shop. The healing skill of rifle man is totally useless. The upgrade of the 1200HP big tank is bugged.
Tyrande seems no big difference from original NE despite lacking some units.
Kel'Thuzad has the strongest F3 unit but last too short and has too long cool down. Enemy units come in some groups continuously but no big waves. this one does least in the early defence.
Despite of Sylvanas no one has the second hero. hope for new heroes and bigger maps for creeping,
Try the newest version: 1.32.3What version of WC3 are you playin' with? It doesn't run on mine (V1.27)
I tried the map with some friends:
Truth is, the core idea is very well, it being like Sc 2's Coop missions...Yet the way you developped the core idea is weak, IMHO.
I found the map "OK-ish", but my friends said very fast "Sorry but this is boring", which I kind of agreed on.
Again, IDK what's wrong with the map. IDK if its the Gnolls, the overall map, or what... But yeah it does get boring fast.
You have potential to do better, I bet you can ! GGWP overall tho.
Both map and commanders are currently getting improved upon. If you want, you can help out mapmaking and come with ideas on our discord serverI really liked the idea! Maybe the map's kinda easy, in pair of being the commanders (maybe just akama) too op. I found really weird the name of "Commanders", why not something like heroes? It would feel much more like warcraft imo. Great work! I will stay tuned for more of your work