Remixer
Map Reviewer
- Joined
- Feb 19, 2011
- Messages
- 2,112
Your baked textures are delicious
Indeed. Can you showcase more models?
Your baked textures are delicious
"the last year" lol
Nah, the new resources just take longer to make and I have been visiting my mother since a couple weeks ago.
I'm working on a new wc3 project too.
Sure, I will be back on 8th I will post some pics then.
I have been remaking most of the old models that look a bit too crappy now.
Notably walls/foundations new roofs and stuff like that.
Also some props that I didn't actually make before.
It's the 8th! And I can barely wait ^_^
Lol, I'm not home still.
Don't get too hyped lol I didn't make that much of a progress.
You must understand that your models are gold to terrainers.
Lol, I'm not home still.
Don't get too hyped lol I didn't make that much of a progress.
Seems pretty damn nice, but on that foundation, how big of a model is 1 foundation block? Also, will we have a separate stand alone "brick" model so we can e.g. customize the foundations or make some brick pile if we want?
Nice house you have made there![]()
Man it always hurts me seeing the tree you have put next to the house, such a failed model.
I promise the new foliage will look better lol.
Also I realized a lot of people don't actually know about the pack given many just use the hive database so I will upload a couple of samples there just to point people into the thread once the new pack comes out.
Yes.
The first pack will be releasing next week (hopefully) on unity for $10.
Just joking, the wc3 version will be free.
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Since the thread is going to host more different packs now I thought a less specific name is appropriate.
And since it is the name of my online brand it will help with SEO too. (kek)
If you mean Might & Honor then that is the name for the new asset line, Stone & Sword was a little awkward I think and S&S 2 would be even more awkward lol.
That is the name the assets are going to be sold under on Unity/Unreal so once again better to have it the same for SEO.
As far as the first pack goes it will be the Trapper's Camp, the structure models I have shown before are still in development.
The format is going to be a little different than it used to be since Unity is the priority it is going to be formatted in a way that makes more sense over there.
In other words, there is no longer going to be packages strictly split into structures/props/environments but instead there will be a themed pack that may contain some structure pieces, props, plants or even items.
I will, eventually just clump it the way it was (or simply add everything into one big download that will grow over time) but since that is the order I'm making the models in I may as well release them like that so you can start testing them.
By the way, if you remember the old trees being all weird and shit.
The new ones will have proper normals depending on the shape of the tree, I just hope it exports correctly.
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Well, yes of course.Also, overall the naming of the models is really important. I have having models named so that I have no idea which block or variation they actually are.
As for the asian stuff, I will think about it. But it is more likely I would make it closer to how S&S was like.
In style, size and quality I mean.
Pleeeaaaseeee! You can't tease us anymore![]()