Double sided. It's a pain to align them back to back without the texture z-fighting happen.Random questions, would you prefer the updated walls to be double sided, one sided or be available in both versions ?
Since we can more or less build towers and castles from the existing set already (albeit with a bit more lego mentality), I'd say that is lowest priority.Also, feel free to suggest anything not on this list or suggest which ones of these should be granted priority over the others.
Not ordered by relevancy
♦ - On current "to-do" list
- Rain, rain effects, splashes.
- Hay roofs, hay huts.
- Ruins and dilapidated environments.
- Terrain tilesets.
- Towers, defensive structures and castle related doodads.
- Vines and roots.
- Water torrents, waves.
- ♦ Swampy and Desert plants and environments.
- ♦ Cave environments, bigger rocks and cliff models.
- ♦ More winter related doodads.
- Nautical doodads.
- Smaller doodads to hide seams with.
- Asian themed Doodads.
- Statues and Ornaments.
- ♦ See through windows.
Blizzard already have decent looking rain (with only little to edit)
Open those eyes of yours and say that again.Blizzard already have decent looking rain (with only little to edit)
Open those eyes of yours and say that again.
Blizz's rain sucks as fuck, one has to look closer to notice that
Splash and rain effects as well here.
Props for the ideas Tal.
It's obvious our starting points are.. Different. You are talking from a map makers
perspective, while I'm talking from a scenic terrainers perspective. And this is the
terraining section. My point is, good weather and rain effects could go a long
way in making scenic terraining come more alive and reinforce the artistic mood of
the terrain.
May I ask what you make a month with your models on Unity? Or is that a secret?Yes, chimney is planned for the new release version. It will be in at least 2 versions.
The only factor against terrain tiles, effects/rain is that I can't really put them on unity and make money, which makes me slightly less inclined to do so.
Though they don't take much time to do, I'll try to squeeze it in between the more recent stuff.
And I see opinions are rather splitI'll see what I can do with everything.
Interesting; I never thought freelance modelling was actually a lucrative market, especially for mostly unanimated props. But maybe that's exactly the niché. With everyone making the "fun stuff" like character models, environmental props are probably just less competition.Can't give you exact numbers because the first pack went up only a little over 2 weeks ago. But assuming similar rate, it would be about $3.50 per a single prop after royalties, per month.
Which is going to raise assuming the store's mostly exponential growth.
I'm only happy that I have broken the "your things are good enough to actually sell" barrier with my first product, especially considering its mere purpose was to test the waters. (I'm actually offering the same product for "free" on my website)
I was dreading I would end up like these publishers with 20+ products and no apparent sales whatsoever.
My current plan is to ape existing successful products on the store but price them competitively even if it would mean losing some revenue in order to gain exposure.
Also, on topic. Items/ingredients and consumables will be part of the new pack too. Not that it was requested, but it is fairly easy to do and there isn't much of that on the asset store anyway.
So you will get it if you want or not !
Sorry for the offtopic, but:That aside. We have parted ways with my girlfriend of 5 years two days ago and I don't feel like doing much of anything right now.
Just a heads up if you won't see anything in here for a while.
Such as ? Feel free to suggest things.
I got over my "too lazy to live" phase a couple days ago and I'm working again. But I don't have much to show yet.
Yes it is just one model scaled and rotated a bunch. There will be about 4 different rocks per tileset, but there will also be detail rocks for the ground which will be small rocks with a base.
And yeah, if you are planing to update your project then it may be better to wait. I'm currently working on the new wooden/cobblestone models.
I meant those 4 rocks are all separate models, but they are the same model of rock.
Roofs will be about the same but they will have beams not just shingles, and they may be separate.
There isn't a much better way to do them I'm afraid, though there will be more shapes of roofs available.
If you are struggling with roofs I'd suggest making roofs first on the ground the way you want them then raise the whole roof to your desired height or something.
I forgot how I was making the roofs for the test map.
I hurt my arm yesterday, today I found a new position at a local game dev company that I filled and sent application for.
So yeah, I just mailed them I'm quitting because I don't really care and I will need the free time for the inevitable task I will be given by the studio I'm applying for.
Pretty much lol.
Under no circumstances you are to use parts of this resource in your work.
This applies to Models, Textures and all content found within this pack.
He means for derivative work. e.g. slightly altering a model, slapping on a different texture and calling it your work.I did read the first post,this just made me unsure:
He means for derivative work. e.g. slightly altering a model, slapping on a different texture and calling it your work.
I'm just hoping your maps are not intended to be played in online multiplayer![]()
The castle walls will be among the first things in the new batch, since I assume it is better off doing the things that are represented poorly or not at all in the existing packs.
I'm just hoping your maps are not intended to be played in online multiplayer![]()
I'm just hoping your maps are not intended to be played in online multiplayer![]()
As a multiplayer map maker i'm kind of disappointed by this statement. Your models have been decent sized so far. I've got pretty HQ terrain and decent models and im on 6.6 mb imported, and 6.7 mb map size (unprotected).
As far as I know there are ways to go around those 8MB limits.