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- Nov 16, 2006
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Then you suggest we simply copy the others thousands of AOS's without adding anything new?
As an item system, it SHOULD have something new. It might not be necessarily an RPG item system, but should be something new. Remember that we are creating something new around here, not just "another crappy" AOS.
Keep in mind not everything has to be changed.
Our map will have a lot of changes, however some basics can still be found.
For example: Warcraft III still has some features of Warcraft II.
Starcraft II still has the same things as Starcaft I.
It is meant to be that some things around are the same.
Edit:
Flame_Phoenix said:As for the items themselves ... the concept does not offer any space for originality. I suggest throwing away the Wc3 item concept and create a concept simillar to the concept of an RPG. Per example, if the hero buys a sword, the player should see the model with the sword. If the hero a new shield, the player should see the new shield on the model.
This is possible using small add-ons:
Weapon attachments
However one needs to make sure that the models of the heroes DO HAVE A BONE STRUCTURE and that they have the necessary attachment points -> which is why I think that using normal Wc3 model should be enough, since they have all you need and cost 0 extra space.
Just a suggestion for you to consider.
Will be added yes. But not for all items.