- Nov 16, 2006
A community map with member heroes
So, what exactly?
Hive’s Battlefield will be an AoS based map which features community members as heroes.
Each hero has his own special abilities and looks.
Customization is one of the main attributes to this map. The plan is making it more outstanding than just a regular AoS.
Warcraft III can be edited more than regular users know. And we are going to take that advantage.
However, we will take note to create “easy” systems, making it understandable in game for the so named “newbies”. Systems which we’ll probably going to include are:
- Hero Selection System
- At the start of the game you’re allowed to pick one community member hero.
“Choose your Destiny”.
We are still searching for a system which we will use in our map.
- Spawn System
- Without the friendly forces the game would be boring, no? Our Spawn system exists out of creating different units for the battles. More information can be found at the creeps.
- Move System
- We need a good movement system for our ally creeps/forces. While they are issued to do an action they also should react when doing nothing and after casting a spell.
- Upgrade System
- A system which upgrades creeps over time. Important to keep the game balanced.
We need to take care of different upgrades because we have different units.
Perhaps heroes will gain updates too in order to replace the current attribute effect.
- Customized Attribute System
- We will completely separate the original attribute effect linked to the main hero stats (life, mana, regeneration, attack, attack speed, armor, and anything else I’d miss). Hero stats will be updated manually each time they gain a level. Using this technique allows us to add a new dimension to heroes and their abilities by making “Strength, Agility and Intelligence” seriously mean something. Each attribute could increase resistance, damage done by spells and eventually more. The effect with be based on the current number (a higher number adds more effect).
- Kill System
Everyone hates kill stealers. Well in our game no more.
Anti Steal System engaged! The hero which damaged the source the most will most likely get the kill meanwhile allies who helped up gain assist kills.
Beside this, we’ll include the lovely killing spree system like most of you know it.
- Death System
Its just dumb when a hero dies and disappears. To add a twist we’ll add a system which makes the hero fall upon battle right on the spot it got owned. In the meanwhile you’ll gain a spirit which can resurrect your hero by going near its body. You can compare it with the WoW death system.
Wait time is also included: your spirit is slowed for each level a hero gains. Distance takes an important note too.
- Multiboard System
Almost each map has it! A multiboard! Important to track the current status in the game.
- Item Recipe System
We’ll be using an item recipe system in order to fuse different items together into greater ones. It makes the map more advanced, and grants a better quality when playing with items.
After all, items mostly cause the win.
- Weather Change System
We will include a nice and swift system that automatically suits the weather like it should be. Variation is an important matter when gaming.
- Custom AI
Creeps, NPC’s and more will be controlled through Artificial intelligence. It is important that when you play everything is running perfectly.
Map & Terrain Information
Most AoS games have lanes. In these lanes allied “creeps” will spawn to continue and push to the enemy roads in order to conquer more and more, ending up eventually owning their total base.
I’d like keep the same method as it should be. However, to keep it more interesting we will add a twist in the middle lane to create some unique tactics out of them.
Below you can find a link to our current terrain look:
The terrain will be highly customized and a damned hot eye candy to play on.
No sky pictures (High quality):
Album with screenshots
Battle System – Attack & Missles & Missiles
The plan is to get a good customized system for battles. This means that each attack is moderated by the attack system. This way allows us to create things which have never been done in a map before. Using it in this way we can easily control damage, creating other systems out of it and eventually combinate it with advanced abilities.
Also, we’ll include a custom missle system which grants 100% control about missles fired.
Heroes are the most important part of the game. They bring the extra weight upon enemies to win battles or to lose them against others.
It is important that each hero is highly customized.
Each hero in this game will have additional 3 spells, 1 ultimate and 1 attribute spell.
Beside the fact of having spells, a custom attribute system is also added to the hero which has been explained earlier. Also, we’re planning to add double casting events. This means that heroes who are near may cast together at the same time (or around) and then executing a move together.
For example: Hero 1 casts Holy light, Hero 2 casts Heal. Together this becomes Holy Heal and doubles the effect. Still under construction and in discussion though.
But hell, let’s talk about the next, the good stuff! Each hero is a community member. For now, we will just pick the community members which will be inside of the game (+ team members in this project).
The beautiful on this part is that members can start creating their own ideal self in games and add a storyline to it.
Next on topic, items!
Items are awesome and mainly a great support to heroes in game. It is my intention to add a lot of different items to the game which have a LOT of features.
Beside that we’re planning to implant a custom item recipe system in order to combinate different items. It will surely increase the amount of choice in items and what’s even more important: more strategies to play with your hero!
Like all dumb AoS maps, we will have a spawning force of creeps.
However, like I said that’s just dumb. We will be adding an advanced way of creep creation in an unique way. For example a barrack first would train a weaponless unit. Once this unit is completed it will pick up a random weapon and aims for his battle.
So by all means creeps are always unique and will have balanced ways of pushing to the enemy base. A clash of weapons might be swords, axes, shields <-- warriors , staffs, rods, spheres <-- magicians, Bow, glaives, bomb <-- ranged, and so on.
Hero List (WIPS)
Heroes are coming up soon!
Custom layouts will be added by all means that the original warcraft 3 Graphical Interface inside the game will be changed to something unique. Custom icons, skins, models and more may be added as well.
The project grew with a huge speed in members which is great.
Each member contributes with his own skills and awesomeness.
|Member Name||Work field|
|Midnighters||Ideas, Secondary triggering|
|HailFireer||Beta tester, Idea's, Doodad models|
|WherewolfTherewolf||Beta tester, Music, Grammar, Idea's|
|supertoinkz||Icons & Models|
|Lore-Wolf||Beta tester & Idea's|
|Trax.|| Terrain & Hero Creation/Balancing |
|Mr.Goblin||Icons, Map Preview Image|
|krisserz|| Beta tester|
|ShiiK||Skins & Graphics|
|Red Shift||Graphics, Loadingscreen Artwork|
To join our project please make a post in this topic, talk to me in the chat or PM me.
Please mention your work field. I've added work fields of the people I know. If I'm wrong, please contact me.
|Member Name||Working on...||Estimated Finishing Date||Further Actions||Status|
|MortAr- & Anachron (& Xarwin)||Terrain||02/04/2010||Map pass to M0rbid (taking over) & Xarwin (checking, backup)||Under Construction|
|DonDustin||Ping Model||05/04/2010||Model pass to Xarwin (data collect and backup)||Finished|
|Mr.Goblin||Command Icons||unknown||Data pass to Xarwin (data collect and backup)||Under Construction|
|Xarwin||Death System||11/04/2010||backup||Under Construction|
|Anachron||Missle System||07/04/2010||Data pass to Xarwin (data collect and backup)||Under Construction|
|Anachron||Spawn System||/||Data pass to Xarwin (data collect and backup)||Finished|
|Anachron||Movement System||/||Data pass to Xarwin (data collect and backup)||Finished|
|Anachron||Window System||unknown||Data pass to Xarwin (data collect and backup)||Under Constructions|
This is the second time I’ve updated the post big time.
Thanks for checking it out and hopefully you’ll be joining us either by following us or aiding us.
This post is updated time by time.
P.s. I apologize for my lack of English at certain spots.