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- Feb 11, 2011
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Here is my newest update. I still have to test and do balancing.
Serengale, The Holy Paladin
Cleansing Presence
Passive: The Holy Paladin has a cleansing aura about him. Nearby allies will be healed per second and nearby enemies will be damaged per second.
The effects of Purging Bolt and Penance will be amplified on units that are affected by this aura.
Area of effect: 450.
Level 1: 2HP/s heal and damage; 15% amplification
Level 2: 3HP/s heal and damage; 20% amplification
Level 3: 4HP/s heal and damage; 25% amplification
Purging Bolt
Active: The Holy Paladin conjures a bolt of holy energy and sends it to an allied or enemy unit.
If the target is an ally it will be healed and receive a damage and armour bonus.
If the target is an enemy, it will be damaged and have its attack damage and armour reduced.
The bolt bounces to nearby alllies of the target, applying the same effect.
Level 1: 80HP heal/damage; 15% damage and 2 armour bonus/penalty; 4 bounces
Level 2: 160HP heal/damage; 25% damage and 3 armour bonus/penalty; 7 bounces
Level 3: 240HP heal/damage; 35% damage and 4 armour bonus/penalty; 10 bounces
Cooldown: 7 seconds.
Penance
Active: The Holy Paladin channels a surge of energy and spreads it to all nearby units.
If it is an ally it will be healed and if it is an enemy it will be damaged.
Area of effect: 400.
Level 1: 50HP heal; 75 damage
Level 2: 100HP heal; 150 damage
Level 3: 150HP heal; 225 damage
Cooldown: 13 seconds.
DIVINE FIELD
Active: The Holy Paladin creates a field of holy energy at the target area.
Enemies that enter the field have their attack speed reduced by 25% and their attack speed reduced by 50%.
The Holy Paladin also gains 10 bonus attack damage depending on how many units are in the field.
Field lasts for 10 seconds.
Area of effect: 400.
Cooldown: 45 seconds.
Serengale, The Holy Paladin


Cleansing Presence
Passive: The Holy Paladin has a cleansing aura about him. Nearby allies will be healed per second and nearby enemies will be damaged per second.
The effects of Purging Bolt and Penance will be amplified on units that are affected by this aura.
Area of effect: 450.
Level 1: 2HP/s heal and damage; 15% amplification
Level 2: 3HP/s heal and damage; 20% amplification
Level 3: 4HP/s heal and damage; 25% amplification

Purging Bolt
Active: The Holy Paladin conjures a bolt of holy energy and sends it to an allied or enemy unit.
If the target is an ally it will be healed and receive a damage and armour bonus.
If the target is an enemy, it will be damaged and have its attack damage and armour reduced.
The bolt bounces to nearby alllies of the target, applying the same effect.
Level 1: 80HP heal/damage; 15% damage and 2 armour bonus/penalty; 4 bounces
Level 2: 160HP heal/damage; 25% damage and 3 armour bonus/penalty; 7 bounces
Level 3: 240HP heal/damage; 35% damage and 4 armour bonus/penalty; 10 bounces
Cooldown: 7 seconds.

Penance
Active: The Holy Paladin channels a surge of energy and spreads it to all nearby units.
If it is an ally it will be healed and if it is an enemy it will be damaged.
Area of effect: 400.
Level 1: 50HP heal; 75 damage
Level 2: 100HP heal; 150 damage
Level 3: 150HP heal; 225 damage
Cooldown: 13 seconds.

DIVINE FIELD
Active: The Holy Paladin creates a field of holy energy at the target area.
Enemies that enter the field have their attack speed reduced by 25% and their attack speed reduced by 50%.
The Holy Paladin also gains 10 bonus attack damage depending on how many units are in the field.
Field lasts for 10 seconds.
Area of effect: 400.
Cooldown: 45 seconds.