- Joined
- Sep 25, 2007
- Messages
- 1,258
Hehehe, i get why :3 Just hand it to me. Should i correct your samurai post too?
THREAD POWERS... ACTIVATE!
good to see that the ol goblin's tale is back up
Exactly, Murlocs are stupid, which makes the gameplay boring. Who wants to fight against a peasant (who is the default stupid unit to test your spells on)?Mr.Goblin said:My reasons=
Murlocs are stupid enemis, think about it, do you think taurens and Night elfs will attack with waves, with no spells no tactic etc? NO!.. murloc will
Yes, but all of them are really ugly. Seriously, the Murlocs are of the lowest quality in the Warcraft III engine = a new ruining twist in your promising project. I really don't know how a guy like you, with great experience in aesthetics (2-d art works and stuff like that) can't realize that Murlocs are simply dull/bland/boring. Anyone has experienced them already, why don't you add something more original? I mean, nearly 10 years of modding Warcraft; this model is so known and overused.Mr.Goblin said:There's at least 8 murlocs model in wacraft3 and don't worry i have some great ideas for the futur..
Why? These are the only races that exist? Why don't you try to add something more realistic, e.g. animals/humanoid-type (not sheep, something like Lycanthropes/ Warewolves/ Vampires or even simple animals like war bears/ hawks)? You could also have an additional race, of humanoid type, to make the game more "direct/alive/personal", e.g. some sort of a tuskar-type race (I say "type", so that I don't receive the comment "so Tuskar are less used than Murlocs in these 10 years of modding?!). There are many type of enemies you could add, just drop some eye on World of Warcraft or Lineage 2 and check monster-ideas you could add.Mr.Goblin said:The goal of this game was to make something funny, and murlocs really fits the team, Night-Elf doesn't and Tauren neither..
Exactly, Murlocs are stupid, which makes the gameplay boring. Who wants to fight against a peasant (who is the default stupid unit to test your spells on)?
Yes, but all of them are really ugly. Seriously, the Murlocs are of the lowest quality in the Warcraft III engine = a new ruining twist in your promising project. I really don't know how a guy like you, with great experience in aesthetics (2-d art works and stuff like that) can't realize that Murlocs are simply dull/bland/boring. Anyone has experienced them already, why don't you add something more original? I mean, nearly 10 years of modding Warcraft; this model is so known and overused.
Why? These are the only races that exist? Why don't you try to add something more realistic, e.g. animals/humanoid-type (not sheep, something like Lycanthropes/ Warewolves/ Vampires or even simple animals like war bears/ hawks)? You could also have an additional race, of humanoid type, to make the game more "direct/alive/personal", e.g. some sort of a tuskar-type race (I say "type", so that I don't receive the comment "so Tuskar are less used than Murlocs in these 10 years of modding?!). There are many type of enemies you could add, just drop some eye on World of Warcraft or Lineage 2 and check monster-ideas you could add.
You really have some cute small classes there, use something cute for the enemies too.
Edit: Just dropped a second eye on the gameplay objective. Well, oh well, I thought this would be rpg-type. That's pity.
I know you do, it's your project anyway, but it will be public-shared, so you should be less stubborn (with the good meaning of the word, not to offend you) and look up what public wants the most. So, I have nothing more to say than Good luck with the project![]()
Me thinks dat engeneer is engineer
Cool! good luck and keep up good work!
Thanks mate..
and new item added.
This orb when putted on the grown will give mana regen to everybody around it for a few seconds.
The Orb - you stated it to be "High Elven" yet it's red, really unfitting. So it should either be blue or renamed to something like "Blood Elven Magic Orb" or "Blood Elf Magic Orb" or something.
Hey, the description looks better and better every day
I would love to see what you think a goblin hero should be able to do
And btw, what is that turtle for ?
I am so glad you are working on your project, too ^^
More goblins = more fun, don't we all agree ?![]()
Me thinks dat engeneer is engineer
what is that turtle for ?![]()
KEWL KEWL KEWL Project!
goblinz are sooo coool!
little green bastards
imo this project looks pro
first page is uber
u could add Pandaren Brewmaster as shop (with drinks)
For the new classes, there will be new ones, but after the beta release, the 6 starting classes are for the beta, later on, it might go up around 10 classes.Tank hero
example:
Goblin Brawler
http://www.hiveworkshop.com/forums/...-48649/?prev=search=goblin&r=20&d=list&page=3
Many Hp
Big Dmg
Slow Attack Speed
etc![]()
arr i want to support this project sooo much!
i'm your fan mr. gobliN!
wha? :3I c wat joo put thar...
GoLeMz
Just looking on the terrain is promising
Gotta wait for this![]()
How's the progress so far, Goblin? I has wantz beta.
Well I wanted to work on it alot this week-end. but I ended going at 2 partys. and didn't made any homework.
So.. it will have to wait abit for any significant report ^^
and about the beta, I don't want to give any dates.. since I already droped that project twice in the past.
Edit = Making nice tittles for the thread presentation now.![]()