Mr.Goblin
Art & Graphics Design Moderator
- Joined
- May 26, 2008
- Messages
- 4,465
![GT2.png](/proxy.php?image=http%3A%2F%2Fi278.photobucket.com%2Falbums%2Fkk108%2FMr_Goblin%2FGT2.png&hash=1bd3fd72e797909a42e4acf40384c57a)
I remember... a time of peace, long before the arrival of the Scourge, and long before the Third War. I remember... a time when we were lost and hungry, and when we managed to escape and survive like true goblins. We lost many of our friends, but we never lost our will to survive. I remember... when we found an island off the coast of the Stranglethorn Vale, free of the Orcs' tyranny and the Humans' insolence, and managed to establish a village where we would recreate a peaceful life brick by brick. The legends of our society, the names you hear around you every day, are the ones who created this village, created the walls and the houses you are living within right now. What you see around you today is forty years of sweat and nerves. It was worth it though. I remember... the glory and the pride of each villager when we finally were able to breath and smile. I also remember when that all changed: The day the infamous fish-men of the island, the Murlocs, attacked! In massive hoards they came across the bridges, bloodthirsty and seeking revenge. For what reasons they did this, I can't say for sure. We hunted them for our amusement, we sometimes ate their young, and our engineers' missiles may have landed in their homes once or twice, but the massacre they brought upon us was not one we deserved. I remember... the astonishing outcome of the battle, the heroes who stood out from the crowds. I remember... a fabulous Goblin's Tale!
Ëdgard Wördkëepër
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Defend your village against terrible waves of angry Murlocs. Survive their annihilation in 12 difficult waves. Discover new tactics with your team. Learn how to use items and spells to increase your damages, and have fun in this epic adventure. |
TeamworkA Goblin's Tale is a Hero Defense / RPG hybrid that will feature a great deal of active teamwork. This is not merely just to say that it involves complementary class roles such as "Healer" or "Tank," like just about everything else does, but indeed the players' abilities will chain together effectively and intuitively and combine to create new and devastating combos, such as a Rogue using his Grappling Hook to pull a wayward murloc into an electric wall created by an Engineer, or a Berserker spreading an Alchemist's poison gas clouds with the wind force of his Blade storm. And that's just the start of the possibilities... skilled players will find it easy and intuitive to string together more advanced combos consisting of several moves from separate players in quick succession with devastating results far greater than the sum of their parts. Each of the abilities are carefully considered and possess a wide range of synergistic possibilities with the abilities of all the other classes. Dynamic EnemisThe Murlocs of A Goblin's Tale are not merely hp bags of increasing size with differing models, as is the unfortunate case with so very many Hero Defense games. Instead, Murlocs will use a great variety of units, each with their own array of special abilities and their own teamwork strategies that you will have to counter. Each new enemy type will not simply be a bigger enemy with more hp or more attack damage... it will add a new layer to the game's strategy! |
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-=Classes=-
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![]() ![]() ![]() ![]() murlocs! ![]() ![]()
The Steam Warrior is a durable tank that is the master of battlefield control, able to put the enemy right where he wants them, control who they're attacking, break enemy channelers, and push and pull units around. |
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The Rogue is an exceptionally fragile but deadly combatant who lurks around the periphery of a fight, darting in (or pulling enemies out) for swift elimination of vulnerable or high priority targets. He is not just a damage dealer, however, but also an effective controller, able to blind or reposition enemies, as well as help allies retreat or make them invisible. |
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![]() ![]() substance is kinda sticky on wet things, and flammable to boot (so your allies can light it on fire). Fortunately, goblinkind has built up something of a resistance to radioactive fallout and similar substances, and is not affected. ![]() ![]() ![]() a brief few seconds, all of their special abilities and attacks benefit from a damage multiplier. Great for team combos! ![]()
The Alchemist is a capable healer and buffer who always needs to have an eye on his allies, removing status effects, restoring mana, healing hp, or boosting the damage of a critical move. With discretion and fine timing, the Alchemist not only makes his allies harder to kill, but significantly more deadly. |
Important information[r]The map created by Windu ''Goblin Village Defense'' was made 4 months after Goblin's Tale thread publication. It is a great pleasure that this member got highly inspired by this project to make his. Windu is also the reason why I started to work back on Goblin's Tale. So please go take a look at his thread and folow him as well. Also if you were wondering concerning the look alike project's this!might help you. Everything model, icons and other material specialy made for Goblin's Tale, belongs to Goblin's Tale only, beside those ressources uploaded here (at the hive in the ressources sections). If you want any model or texture from Goblin's Tale, You shall contact me and you shall know, that I'm not giving anything before the BETA release.
Mr.Goblin
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Wallpapers
![GT Wallpaper.png GT Wallpaper.png](https://www.hiveworkshop.com/data/attachments/59/59080-9663e0da1697c872ae49c8338d3274f8.jpg)
Credits
Linaze for the great triggers he made\will make
Debode For fixing the grammar of the text and ideas
Zeverens for his awesome ideas.
Cavman For his wako model, his Murloc King model, the edited oBs3rv3r goblin worker model, the goblin villagers, and the engineer model animations.
T-Revelion-T For the Alchemist Model!
Mr.Goblin
D) for the terrain
Donut.3.5 for his awesome goblin buildings
Rizz_boomer for his epic goblin models
Iron_Ian for his great goblin merchant model.
acolyteofdoom for his goblin pirate model
Handclaw for his goblin thief model! (he's awesome
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oBs3rv3r For his goblin worker model!
Pyramidhe@d For his goblin engineer model,the cliffs models, and the gear models!
olofeman For his shark model!
Gamecrafter_DK For his triggers and his general help!
Caedrus BIG THANKS! For his ideas and triggers!
Hawkwing For helping me writing the lore!
Others... still have to find the others D:
Debode For fixing the grammar of the text and ideas
Zeverens for his awesome ideas.
Cavman For his wako model, his Murloc King model, the edited oBs3rv3r goblin worker model, the goblin villagers, and the engineer model animations.
T-Revelion-T For the Alchemist Model!
Mr.Goblin
Donut.3.5 for his awesome goblin buildings
Rizz_boomer for his epic goblin models
Iron_Ian for his great goblin merchant model.
acolyteofdoom for his goblin pirate model
Handclaw for his goblin thief model! (he's awesome
oBs3rv3r For his goblin worker model!
Pyramidhe@d For his goblin engineer model,the cliffs models, and the gear models!
olofeman For his shark model!
Gamecrafter_DK For his triggers and his general help!
Caedrus BIG THANKS! For his ideas and triggers!
Hawkwing For helping me writing the lore!
Others... still have to find the others D:
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