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First Human Book of Arkain (Patch 1.29.2 or newer!)

This bundle is marked as director's cut. It exceeds all expectations and excels in every regard.
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! No longer updated !
Check out the
True Story of Arkain for updates!


full


A Campaign Series made by Shar Dundred

! Requires Version 1.29.2 or newer !
You are not allowed to publish any edited version of any Arkain map! This includes but is not limited to Reforged edits!

Story

The Humans of the Empire, who fought the Demon invaders for years, after the end of the so called Voidwar, now face a new strong invasion force. New ships have arrived from the other side of the Great Sea and the Humans prepare to defend themselves against the incoming invasion.
Command General Blen Greymoore, one of the best generals of the Empire, and his allies and face the new Demon Invasion. Defend the kingdoms and defeat the ruthless and merciless Legions.


Campaign Series Info

The Legends of Arkain is a campaign series which takes place on the world Arkain.
The races of Arkain fight against the demon invaders, who try once again to enslave every being on Arkain. The Humans, the Orcs and the Undead will have to make a stand against them... or face complete annihilation or enslavement by the Demons.
This campaign series will consist of actually three different series. There will be a Human, an Orc and an Undead campaign series. They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict.
Those, who win the war, will write the history.

You like the campaign?
Click here to see the progress of the series!


Click here for the First Orc Book!
Click here for the First Undead Book!

Click here for the Second Human Book!
Click here for the Second Orc Book!
Click here for the Second Undead Book!

Let's Play made by @Jayborino!

Features

- Three different storylines/campaign series
Take control of one of the three factions, the proud Humans of the Empire, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Three difficulties
You can play the campaign in either easy, normal oder hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuilt lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal Hero hotkeys
All hero abilities use the QWER hotkeys.

Factions

The Human Empire
There have always been Humans on Arkain. The Human kingdoms and their allies, the Elves and Dwarves, have fought the Demons for centuries while also being attacked by orc pillagers. They had no chance against the demons and were already close to annihilation, when the Empire showed up.
They came over the Great Sea in the west and saved the kingdoms, who immediately joined the Empire in return. The Humans still fight the Demons and more and more of them join the fight against their old suppressors.
The Humans already tried to get rid of the Demons for good, but they failed. However, they continue fighting and won't stop until there are no humans or enemies of humanity anymore.
The current Emperor is Theodor the Second.

The Orcish Clans

Legends say that the Orcs hail from another continent and then spread all over the kingdoms. But not even the oldest Orcs can tell, if that's the true or the Orcs have been here all the time, just like the other races.
But it is known that the united clans attacking absolutely everything and everyone they met and conquered a large territory. It did work for a while, but not long. The other races, especially the Demons, who were very angry about that insult, brought the fight to them and massacred half of the green skins.
The Orcs had to retreat and lost much of their territory. The only reason, why half of them are still there, is that their enemies fought among each other as well.
The Orc Clans allied with the Trolls, to increase their strengh, but still didn't manage to gather an army, that was comparable to their old numbers. Since they weren't able to begin their another huge conquest, the clans stopped working together and some old rivalries amongst the clans became important again.
Still, they managed to raid the other races and remain an annoyance for the other factions. There are still many Orcs left, which could prove to be a strong force, if they'd be united under a strong leader.

The Undead Nexus

The Undead are the most mysterious race of Arkain. Of course, necromancers and necrolytes are not unknown and have always summoned some undead servants to do their bidding, but the Undead as a complete race are a mystery to all creatures.
Once, a group of mighty necromancers, who became insane because of their immense power, believed they could rule the world with an army of the Living Dead. However, only days after they began attacking the Human kingdoms, they simply vanished. Their armies were gone and only the remains of the corpses were proof, that they ever existed.
What no mortal and no Demon knows, is, that a powerful Archlich, Aridon the Watcher, self-proclaimed guardian of Arkain, took care of them. He has the ability to take control of every Undead, he wants to control. He uses this power only, to make sure, that besides him is no one, who can form a real army of Undead. He always made the Undead kill their masters and reanimated them as his loyal servants.
The only mighty Undead, not currently living on the Dead Mountain, are guarding old temples and ruins, which contain artifacts, not meant to fall in the hands of neither mortals nor Demons. Still, they all call Aridon their master.
Aridon and his Undead live on the so called Dead Mountain, which lies within the Human kingdoms. Every sent expedition on this mountain never returned, so the Humans decided to simply ignore it and built a garrison to watch over the only entrance to the mountain.
Aridon claims to be as old as the world itself and has seen the rise and fall of races and nations. His goal is to maintain the balance of the world - or at least, what he sees as balance. He stayed out of every conflict and only watched for millenia.
But recent events force Aridon to end his idleness and take action himself instead of only manipulating others. He'll have to make the world know about the Undead - and give reason to fear them.

The Demon Legions

If there are any creatures besides the Undead Lord Aridon, who are as old as Arkain itself, than it must be the Demons. These creatures have been the bane of Arkain for a long, long time. If their history contains anything else than attacking and enslaving other races, than only the Demons know about it.
Every Demon Legion is lead by its most powerful Dreadlord. Who is the one, who commands all Legions, is unknown to every non-demon.
The Demons' realm lies in the East of the continent and is seperated by a bottomless rift, the so called Void. No one, except for Demons and their slaves, has ever been on the other side of the Void. The Void is so heavy fortified by the Demons, that they managed to block every attack there. The Void is also the place where the Imperial Army was defeated during their Great Attack.
Now, the Demons seem to begin another great offensive against the other races. And this time, they are determined to be victorious and won't show any mercy.



Characters

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General Blen Greymoore
General Greymoore embodies everything the Empire stands for. He is a honorable warrior who is proud to fight for the Empire and the Emperor. His tactical knowledge and physical strengh made him rise up the ranks very fast and he is eager to fight the Demons.
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Lord Harmos, Guardian of the Flame
Lord Harmos has spent half of his life in an academy to study the arcane arts. He is known for a rather fierce and impatient personality. Still, he knows more about fire magic than anyone else and is absolutely loyal towards the Empire and fights the Demons with full caution and uses his knowledge to gain every possible advantage.
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Aedale
Aedale is probably the most powerful spellcaster in the Empire. Not because of her current power or experience but because of the potential within herself. Aedale still has much to learn, which makes the fact that she was sent to the front look strange. She takes every opportunity to prove both herself and the veterans what she's capable of.
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Salana Woodhunter
Salana is the best ranger of the Elves and has some friends among the Humans and Dwarves. Therefore she often serves as diplomat for her people. Although she serves her queen without question, she had some problems with the politics of her people and begins to think, that the queen should take a more aggressive approach towards the Demons.
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General Gardon Bloodclaw
General Gardon is the most ruthless and merciless general in the Empire. He is known for using every available weapon against his enemies without showing any pardon. His background is a huge secret. He simply appeared out of nowhere and became general. He proved very fast, that he got that position out of good reason. He is the commander of the Ironfist, an elite commando of the Empire, which often carries out top secret missions for the Emperor.
Click here to learn more about the other characters!

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- Initial release


Epilogue:
- Fixed cache issue


General:
- Minor fixes
- Grammar fixes
- New skin for Elite unit
- New portrait for Destructor unit
- New abilities for Blen
- Set experience gain on all difficulties on 30%
- Various trigger fixes
- Terrain improvements
- Secret Chapter will no longer appear if you haven't followed the right way

Chapter One:
- Blen no longer sells his items when AI takes over

Chapter Two:
- Reduced the available gold
- Added a new gold mine
- Reduced the number of rescueable troops
- Reduced the movement speed of the Orc emissary
- Added guards for the emissary
- The Orcs gain a new base if the emissary escapes

Chapter Three:
- Destroying the Keep of the Unknown Soldiers solves the quest

Chapter Four:
- Fixed the outpost area
- Improved cinematics

Chapter Five:
- Decreased difficulty

Chapter Eleven:
- Decreased ally hit points on Hard

Epilogue:
- Fixed cache issue


General:
- Minor fixes

Chapter Seven:
- Fixed Main Quest update bug

Chapter Nine:
- Added reward for destroying Blue
- Reduced the significance of the item gained by killing the golems

Chapter Two:
- Fixed emissary spawn

Epilogue:
- Fixed epilogue

General:
- AI heroes now gain additional levels on Hard difficulty when they are supposed to
- High level Demon units can no longer be charmed
- Demon units don't take any damage from Holy Light anymore
- Demon units now take damage from Death Coil
- Activated latest melee patch for all maps that were still not up to date
- Blen's Neccessary Meassures spell was replaced with Imperial Edict
- Nerfed Giant Skeleton Warrior by removing Resistant Skin and Hardened Skin
- Increased damage of Destructors by 3
- Changed Armor Type of Eredar Warriors, Eredar Wrathguards and Eredar Grandmasters from Medium to Large
- Several model changes
- Added Hardened Skin and Resistant Skin to Clan Elite

Chapter One:
- Demon units now belong to the Souleater Legion
- Overlord replaced with Pitlord
- Added more Demon units
- When purple is defeated, an ally will now join the fight
- Slightly increased the defenses of the enemy bases
- Modified dialogue when encountering the Demons

Chapter Two:
- Increased size of enemy bases
- Increased the defenses of the enemy bases
- Minor terrain improvements

Chapter Three:
- Improved main base defenses
- Increased the number of Orcs attacking with the first wave

Interlude One:
- Added a few Pit Lords
- Added portals

Chapter Four:
- The Demons now send waves against the Ironfist
- The Captains are now still alive after the cutscene in the outpost
- Added Pit Lords

Chapter Five:
- Improved throne room
- Added more enemy units
- Added two Pit Lords

Chapter Seven:
- All Demon units now belong to the Blooddrinker Legion
- Added additional Pit Lord
- Added new dialogue
- The Deathbreeze Clan now supports its shipyards when attacked
- Added more ships to the fleet of the Deathbreeze Clan
- Added additional units to the base defense of the Deathbreeze Clan
- Increased difficulty of the attacking waves
- Replaced the Far Seer with Sasrogarn

Chapter Eight:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Increased hit points of the bosses by 1000
- Added new ability for Margazar
- Added an additional Pit Lord
- Increased the number of Fire Golems

Chapter Eleven:
- Replaced Soul Burn of Progaderas with Mass Soul Burn
- Increased the number of Fire Golems
- Added Spell Immunity to Progaderas the Smoking
- The overall style of the map has been modified, the player no longer trains units, but instead supports the armies of his allies with his heroes, by capturing certain buildings and by upgrading the allied army

General:
- Decreased range of Dragon Lancers from 800 to 700
- Decreased Warlord damage by 3
- Fixed Mass Soul Burn
- Salana no longer drops her necklace when she dies

Chapter Four:
- Increased number of allied forces attacking the outpost

Chapter Eight:
- Removed Margazar's super AoE stun

Chapter Eleven:
- Fixed attacking routes

General:
- Various fixes

Chapter One:
- Small grammar fix

Chapter Eight:
- Name fix

Chapter One:
- Completing the side quest regarding the Black Dragon will now be saved as a choice

Chapter Nine:
- Completing the side quest regarding the Darkmind Clan will now be saved as a choice

Secret Chapter:
- The campaign button of Chapter Eleven will now appear properly after completing the secret chapter

Epilogue:
- The new choices will now be referenced

General:
- The campaign no longer uses the latest melee patch due to several balance changes messing up things, a few unit changes still apply to the campaign however

Prologue:
- Fixed an issue where the prologue would crash in version 1.30.1

Chapter Eleven:
- Reworked the AI to be less buggy
- Dramatically reduced the cost of upgrading your allies

General:
- Upkeep reworked: Low Upkeep now gives you 8 instead of 7 gold and High Upkeep now gives you 6 instead of 4 gold
- Furbolgs are now correctly named Bearmen

General:
- Fixed Batrider model

Chapter One:
- Replaced Ironthunder Clan cinematic with dialogue

Chapter Nine:
- Added a hint about the internal clan conflicts for the case of their heroes dying
- Clan Elites now spawn all over the base and no longer require a building to be spawned when the hero of said base dies

Secret Chapter:
- New model for Duke Redfist (courtesy of @Rhapsodie)

Chapter Eleven:
- Removed the dot of "Drake." because my lad @Drake no longer has that annoying dot.
- Destroyed Castles now drop Runes of Restoration
- Increased the size of the ramp to Genethas' castle

General:[/u]
- Fixed triggers that would not be working anymore after loading in newer versions of the game

Prologue:
- Changed the color of the Deathbreeze Clan to Emerald

Chapter One:
- Changed player color from Light Blue to Dark Green
- Renamed Blen's faction from Imperial Army to Kasrkin
- Changed the color of the Darkmind Clan to Navy

Chapter Two:
- Changed player color from Light Blue to Dark Green
- Renamed the Orc Wizards to Ravaging Fire Clan
- The prisoners are no longer "scouts" but instead part of a "vanguard", making their number and strength more plausible
- Changed the color of the Darkmind Clan to Navy

Chapter Three:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Veterans of the Voidwar to Grey
- Changed the color of the Imperial Army to Light Blue
- Changed the color of the Unknown Soldiers to Yellow
- Changed the color of the Darkmind Clan factions to Navy

Chapter Four:
- Decreased the number of Demons attacking the outpost during the cutscene to decrease lags
- Changed the color of the Imperial Army to Light Blue

Chapter Five:
- Changed the color of Larantos' Elite Guard to Peanut
- Replaced Larantos' Phoenix ability with Doom

Chapter Six:
- Renamed the Slaves to Demon Slaves
- Changed the color of the Demon Slaves to Peanut

Chapter Seven:
- Changed the color of the Deathbreeze Clan to Emerald

Interlude Three:
- Adjusted the colors of several units and heroes

Chapter Eight:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Veterans of the Voidwar to Grey
- Fixed the name of the Rohir Nexus

Chapter Nine:
- Changed the color of the Darkmind Clan to Navy
- Changed the color of the Deathbreeze Clan to Emerald
- Renamed the Renegade Orcs to Orc Dissidents
- Changed the color of the Orc Dissidents to Coal
- Minor adjustments to Rath's taunts
- Improved the quality and quantity of the Orc attacks & defenses
- Improved the attacks of the Elven Army
- Allowed Salana to use more Judicators

Chapter Eleven:
- Changed player color from Light Blue to Dark Green
- Changed the color of the Imperial Army to Light Blue
- Renamed the neutral Imperial Army to Imperial Army Bystanders
- Changed the color of the Imperial Army Bystanders to Wheat
- Changed the color of the Knights of Kome to Peach
- Increased the amount of units defending Progaderas
- Brought back the old RTS version of Chapter Eleven
- Removed all taunts

Epilogue:
- Changed the color of the Elves to Teal





Models & Skins:
Blizzard Entertainment
67chrome
epsilon
Wandering Soul
infrenus
Tauer
AndrewOverload519
Mephestrial
Dojo
PrMosquito
Hawkwing
Em!
dickxunder
acagnip
Uncle Fester
Frankster
Mc !
IamMclovin
AhhFreshWeeD
Sin'dorei300
Elenai
Kuhneghetz
CloudWolf
alreadyused
Dark Hunter1357
Dmitry Rommel
Kitabatake
Shar Dundred
RazorClawX
Uljimasa Hojo
eXciTe
Sellenisko
frostwolf
-Grendel
Skipper
Deolrin
gookywooky
Callahan
BlinkBoy
Hueter
Coinblin
13LUR
Pins
Mr.Goblin
Direfury
PROXY
Mechanical Man
DarkEvil
Infrisios


Icons:
Blizzard Entertainment
Uncle Fester
CloudWolf
xylign
SkriK
CRAZYRUSSIAN
Darkfang
GreyArchon
67chrome
Fjury
PrMosquito
INSEKT
Muoteck
dickxunder
Frankster
CloudWolf
Kuhneghetz
Elenai
Heinvers
Shar Dundred
Uljimasa Hojo
SinisterX
Darkfang
Hemske
Palaslayer
NFWar
Hellx-Magnus
Justicebringer
Sin'dorei300
sigelang
Mr.Goblin
Mythic
antihero
Pins
Eagle XI


Campaign Preview Screen:
Heinvers

Campaign Logo:
Mythic

Campaign Chief Development Tester and Grammar Genius:
Kasrkin

Everything else made by:
Shar Dundred

First Supporters:
Theoden of KoMe
Chen
youness
Kasrkin
kakuzu
BandolXD
Heinvers
Imperator
Veritas 117
PlankingWolf



Please contact me via PM if I forgot to give you credit for your resource!



To Blizzard Entertainment for this great game.
To Turnro whose great campaigns inspired me to revive this old project.
To Jayborino for his enjoyable let's play projects of the Arkain series!
To all who supported this project.
And very many special thanks to Kasrkin, who supported the creation of this project in many ways!



Feel free to post your suggestions, opinions and questions!
Please report any bugs!


Here you can find the old 1.27 version of the campaign.
Keep in mind that it is no longer being maintained!



Keywords:
Arkain, Legends, Legends of Arkain, LoA, campaign, series
Contents

Legends of Arkain First Human Book (Campaign)

Reviews
Moderator: StoPCampinGn00b Legends of Arkain First Human Book by Shar Dundred RATINGS Scores[/COLOR]] Gameplay: 27/30 Terrain & Aesthetics: 13/20 Total Score: 40/50 Explanation[/COLOR]]5 Stars: 47+ 4 Stars: 40-47 3 Stars: 25-39 2 Stars...

Pick your favorite character


  • Total voters
    321
Level 9
Joined
Sep 15, 2012
Messages
311
Just finished it and I loved it!
Some missions were challenging and I liked it.

Two things bothered me:
1. Narrow corridors inside the artifact tomb are annoying. You have to single moving your units all the time. If you could widen them a bit like the corridors before the final boss that would be great!
2. In the mission with Dwarves and Elves against the orcs - Orcs have way to many spellcasters to increase attack speed. Both Bloodlust and Unholy Frenzy is kinda overwhelming. It doesn't add to the strategy, I simply send a suicide army while the tanks break through the base from the rear.
 
Level 2
Joined
Oct 15, 2011
Messages
24
Alright, its me again, havent played wc3 campaigns for a couple of months. Thought it might be useful to rate and share my experience about this campaign. Alright, lets start:

Positive:
-various kinds of races involved
-opportunities to make decisions & choices: Who will you support? Do you want a transformation of your hero? Will you take a powerful artefact? Quite impressible, I like these choices
-basic races kept, but slightly modified. Decent mix of traditional Warcraft units and new ones
-Pretty cool Story. I like the many parties involved in the conflict. And the fact, that there might be a traitor in the alliance... who might it be?? Story is always important in my opinion. It gets interesting in the middle of the campaign, after many more races and parties joined the conflict. It stays interesting until the end, you can not predict whats going to happen next.
-Interesting and powerful heros playable.
-Pretty cool End., didn't expect that! Could be more dramatical (cinematic) though. Man this dude looked so trustworthy! ;)


Negative:
-some terrains/doodeds definitely could be improved
-Optional Quest definitely not worth to complete. The reward is just to little. (Example: after kicking 5 optional Orcbases, the reward was ridiculous. 4 tombs. In addition, i didnt get anything for the blue base, which is listed as a separate optional quest. Why should one therefore destroy it? Took me so much time. The most confusing thing was: After clearing a (!) Creepspot south of the same map, you get an extremely nice reward. For Creeps. Seriously?! And nothing for the Optional Quest?! You gotta change that.
-imbalanced: AI on difficulty hard sometime impossible. I have played so many campaigns before, believe me. I managed somehow to kick every base after trying it many times(ya, i admit, with saving and loading... ;)). This one was the first campaign, where i couldn't defeat the Computer on difficult. Always rebuilding 2-3 unit-production Buildings. Bases are too big, that makes it even more difficult
-Run through Maps on the other hand are quite easy. Even on difficulty hard its not really a big thing. But just mentioning it compared to the other maps.
-more Items: Well, i would have wished to get more items. Or to be able to buy more. You think there is a balanced way to add a few more items. (neutral shops, or rewards for the optional quests). And I would have appreciated some new items, means, items that you have created. There were just basic wc3 items.

There are a few things that could be improved. I liked it though. Was fun to play, story was nice, quite difficult to handle and the enemy was diverse. Because I love to play Warcraft campaigns, I tend to rate them here on hive well. It takes a lot of time to create a campaign, and this should definitely be rewarded. I think its fair to give 4/5. Thank you for creating and uploading another campaign on Hive. Was a pleasure to play your Campaign.
Best,
SirGareth
 
Level 20
Joined
Dec 19, 2013
Messages
1,084
Just finished it and I loved it!
Some missions were challenging and I liked it.


2. In the mission with Dwarves and Elves against the orcs - Orcs have way to many spellcasters to increase attack speed. Both Bloodlust and Unholy Frenzy is kinda overwhelming. It doesn't add to the strategy, I simply send a suicide army while the tanks break through the base from the rear.

Well you're best bet in this mission is to train mortar teams and Gryphon riders whith the storm hammer upgrade.They gonna help you deal with the purple Clan they are the spellcaster heavy clan.
As for offensive you just train 6 tanks and send them to the back of Red orc base.Wait for you're ally to attack them and then rush in with the tanks and a few deffensive forces e.x: bear riders and gryphon riders.After you clean out red orc base you can start building you're own there and abbandonate you're original base.With you're new base location you're ally will take most of the orc attacks(you just make sure to send a few forces to help him defend).After you are done whith red base you attack purple>blue>yellow>green ( if you wanna finish side quests) it ain't that hard.
Hope i helped
 
Level 2
Joined
May 28, 2014
Messages
26
hey thanks for such a great campaign! had a lot of fun completing this although I may have had to cheat a couple of times ;)

but anyway I had a lot of fun playing this and I look forward to the 2nd book :))
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
I added a little story to the first post. It takes place some centuries before the Voidwar.
You can also read it here. Enjoy!

Rebirth

It was a clear night. The wind was picking up, making the leaves rustle while the light of the moon revealed everything on the ground. Everything, especially the remains of those who were fighting at this place days ago. Betrayed by their own king, these brave soldiers of humanity were sent to their deaths because their king became paranoid.
King Uras the Fifth of Rendar, the richest realm of the Seven Kingdoms, called "Defender of Mankind". He sent two thousand soldiers to their deaths because he thought that their leader was plotting against him, because his advisors told him to get rid of him, because this one leader, who was more loyal than the whole council of the king, was more popular than he himself. The moonlight showed who this "Defender of Mankind" really was: A murderer, a madman. A traitor.
The troops had hold their position for several days before they were overwhelmed by the Demons who inhabited this place. Demons, the most wicked and vile creatures that ever existed. There has been no month without a battle against these creatures, no week without waiting for them to attack, no day without being reminded of their trickery and their evil sorcery. They say, a single Demon might be capable of destroying a whole village if not opposed by true warriors. But what are the Demons compared to the schemes of humanity? The intrigues of mankind are already destroying the whole race from the inside, even without the Demons attacking the Kingdoms. The next real invasion of any other race would destroy humanity easily at its current state. Luckily, for the survivors of the clashes that take place before that happens, it might still take centuries before the next real invasion occurs. The Demons have a strange way of acting and the other races have other problems to deal with. Humanity is lucky. That's the only reason why it still exists.
A heavy breath. One of the fighters has survived the battle, heavily wounded. He can feel as life forsakes his body and as he slowly leaves this plane of existence. Only thanks to him and the healers, the soldiers managed to survive that long in this god-forsaken place. He looks around at his fallen comrades, feeling both endless shame and rage at the same time. When that big Demon's strike hit him, he realized that he had been a fool.
The king whose orders he obeyed, let him run into death. The man knew that the king became obsessed with the thought that he was to be replaced, but he didn’t think that it would make him even consider such actions. He was too blind to see what his king had become. That's at least what he wished to be the reason. Actually, he knew the truth: He didn't WANT TO see it! He didn't want to believe that the fear of the king would get the better of him. This was the punishment. Death. Ironic that it wasn't too long ago that he saved the life of the king himself. Now, so many had to die because of the madness of this king. The man had known these soldiers for years, he fought at their side countless times. Now, thanks to the king, they were dead. The man wouldn't have been surprised if some evil god with a twisted sense of humor was laughing right now, while watching him, suffering the pain and waiting for the end.
No, it wouldn't end like this! The man wouldn't ALLOW himself to die just like that! He would return to his king, spit in his face and kill him the most slow and painful way he could think of! This "Defender of Mankind" would suffer for the betrayal of his own kind! His family and advisors would be annihilated, just like the king annihilated all the soldiers here for his mere envy! No one would be able to escape revenge!
The man gathered the tiny bit of magic that still remained in his body and tried to give himself the power to stand up. He didn't care about the consequences, he just wanted to stand up and take revenge! He screamed in pure rage and bitterness. The magic exploded. The man could feel the life abandon his life, leaving him for good, but he was still there. He could feel new strength, his might returning to him, making him even more powerful than he was before. The man stood up, slowly walking away from this place of death. The king shall regret the day, he decided to betray his own kind. For from now on, his time would be over.

For days, the man walked through the forests and mountains that separated him from his target. He knew every route in the Seven Kingdoms, but no one was supposed to see him. Most likely, they already heard that his men were slain and thought him being dead. The king might even have celebrated this day with one of his concubines. He was everything but faithful. His wife was either too ignorant to see it or just looked the other way, not wanting to feel the agony of being cheated. It didn’t matter. Soon, she'd be dead along with her husband and the bastards who dare calling themselves advisors while they're actually just trying to gain more power. Sadly, this was how politics work. It would never change, but the man didn’t care anymore. He wanted to take care of those who wanted his death. Everything else didn't matter at all.
It was a dark, windy night when the man reached side entrance of the capital city. Three men were guarding it. The king, in all his wisdom, had decided that everyone who tried to enter the capital after midnight, was to be granted no entrance. If they still tried to enter, though, the soldiers were allowed to execute them. According to their banners, the guards were part of the king's personal army. That meant that they were more than ready to just kill anyone trying to enter. They were cruel bastards, but effective in battle. Making them guards instead of sending them to fight in the first line was just another proof of the king's stupidity and another reason why the people hated their king.
After the man left the forest and entered the street to continue his way, it didn't take the guards too long to notice them and prepare for a fight. They could be heard laughing, most likely already looking forward killing someone. The hood of the man hid his face, disabling them to see who he actually was. Just a few more steps and the man would've passed the gate, but the men surrounded him.
"See what we got here, boys. Some old fella trying to get through the gate." laughed the guy in front of the man, who also blocked the path to the gate.
"Never heard of the rules of the king, old man? No one is allowed to enter the cities after midnight. Midnight passed one hour ago, we are allowed to kill you right now. If I were you, I'd be begging for mercy!" another one said. The third man grinned and grabbed the hood of the man.
"Let us see your face before we kill you. Just so we know whose ugly face will never be seen again." he claimed. Then he removed the hood and fell to the ground, screaming both shocked and scared of what he just saw. It must've been the most terrifying thing he has ever seen in his whole life, a living nightmare.
"By the gods, what-" One move with the hand and both he and the first guard turned into ice. Another move. The ice melted in mere seconds. The second guard was about to beg for mercy – the man wondered if that simple minded moron was even capable of understanding the irony of this – but the man just moved his hand again and the guard exploded from the inside. Then he placed his hood back and entered the city. The few in the city, who were still not asleep, didn’t care about the sounds. They got used to the screams of those who were slain by the guards. The man continued his journey, unaffected by the gruesome deaths of these guards, and entered the dirty streets of the city.
No one minded the hooded man who was wandering through the streets, the few people who were still up were either had something illegal in mind, were too busy with their own business or just left the brothels and taverns and were on their way home. No one cared about one more hooded figure in the night.
It didn't take him long to arrive at the royal palace of the king. The man knew the palace like no one else – not even the king knew about all the secret passages that lead inside. The man only had to touch the stone walls. They still reacted to his touch, they opened and revealed the secret way. Only the man could open this secret door. He entered and the walls closed behind him again, as if the secret gate never had been there.

It took the man mere minutes to reach the king’s quarters. He knew this place all too well. He used to wander through these passages almost every week for years. He knew every candle, every guardian, every door, everyone and everything inside this palace. Another move with his arm and the door opened silently, allowing the man to enter. The room was filled with gold, almost everything was made out of it. Even the bed. The man could see that someone lied in the bed, but it was only one person – the queen. The first target. One move would be enough to make her suffer the same fate as the guards, but the man wanted to take revenge and suffer like he did. Some movements and magic surrounded her. She woke up, most likely feeling how her feet started to ache. She looked at the man with horror. He didn't wear his hood anymore and she looked into his dead eyes. She tried to say something, but she couldn't talk anymore. The man had used his magic to silence her. She wouldn't be able to scream as the ache became real pain. She wasn't able to scream when the pain became even worse. Little, summoned insects fed upon her body, eating it from the feet up to her stomach. She still tried to scream when the insects reached her head. The magic also didn’t allow her to die and made her feel through every second of her torment. This was nothing but a tiny bit of the pain the man had to go through. He watched every second of her torment and felt nothing. No happiness, no pleasure, just nothing. It took hours until it ended and the man was quite sure that, very close to the end, the queen realized who he was. In the end, the summoned insects disappeared after they had eaten all flesh, all bones, nothing was left, no trace that she had ever even existed. The man left, unmoved by the cruelty he just commited. He felt no guilt. She was among those who were responsible for his betrayal, there could've been no doubt about it.
The advisors shared a similar fate as the queen, they died, one after another. In the end, only the king himself remained. The man knew exactly where to find the "Defender of Mankind". The quest rooms, one particular guest room. The man could hear laugher, the king had more pleasure in bedding his most exotic guest than his wife. Soon, all three would be united again - in death. He entered the room the same way he entered the others. Nine people had died tonight, soon it’d be eleven. The man closed the door behind him and then broke the king and his lover apart with his magic. They looked at him, both confused and shocked. The king of Rendar and his "company" – the elven queen. It was rumoured that, soon, she'd allow her daughter to take over so she could enjoy her immortal life without ruling the Elven Kingdom. That day would come sooner than she thought. She was a vile woman who only used the Humans to fight her battles for her. The man had many good friends among the Elves, her daughter was said to be more popular than her mother but not to be trusted. The man had met her once. He didn't like her back then. Only time would show, but tonight, the Elves would lose their queen and the people of Rendar would lose their king. The man rose his hand to gather his magic and then pointed at her. A loud crushing. An ice meteor had fell from the sky – it landed directly on the elf and crushed her body completely. The king stared at her, not believing what he just saw. He tried to call the guards, but he was silenced by the same spell the man used on his wife.
This king would die a slow, gruesome death, he would suffer the same pain as the man did. First, the man entangled the king in this bed. Then, he froze the arms of the king while also burning them at the same, creating a magical symbiosis that was both effective and really painful. The king tried to scream but the spell prevented him from doing so. The man removed the insects once they were done eating the feet and used dark magic to make the king feel pain from both the inside and the outside. Feeling endless waves of pain, the king didn’t realize how his blood became corrupted by the dark magic – he was too busy fighting the pain. He had no chance. The man opened his mouth and an unnatural, strange sound, that made the king look at him filled with even more fear than pain, was the last thing, the king would ever hear. His blood began to burn in black flames, slowly killing the king in agony. The deed had been done.
The king and everyone else responsible for the betrayal of the soldiers were dead. Still, the man felt nothing. He left the palace the same way he entered it and also left the city. In a few hours, the people would realize that their king is dead and since he didn't have any heirs, chaos would reign for the next few years. It didn't matter. Nothing mattered anymore. The man disappeared in the forest and, for the first time since days without rest, he stayed at one place. His journey was over, but the man somehow knew that his story wasn't over. This thought was confirmed sooner than he had expected.
"I've been watching your progress with great interest. We should meet, in person." A voice said inside his mind.
"Who are you?" asked the man, his voice sounded strange, not human at all.
"My name is Aridon, I am the guardian of this world. Come to me, Rahandir Drakeskull, and hear me out. You won't regret it."
 
Level 3
Joined
Sep 30, 2012
Messages
39
The firemage is killed when attack the last boss of chapter 8 but i didn't lose and in the end cinematic, he's invisible lol
(i'm sorry if someeone posted, i've not read comments yet because i've not finished this campaign) :grin:
 

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Chapter 4
The first part was quite boring (before the outpost). Well, if we count how to play sneaky with waiting for night for most creeps to sleep, this is a breeze ^^
The second part (mine is destroying outpost) was very aggressive assault, that mass killing party was a bloodbath and it was fun.

Chapter 5
The first part is quite quick.
The second part is damn long, seriously, the hell with demon spam they send, and I thought this was easy :/
Still great job :)

Chapter Six
Oh boy, tunnels...
Pretty much nothing much to say, except it's difficult to advance quickly as enemies are almost like everywhere.
And Rahandir boss was very difficult...
 
Level 3
Joined
Feb 1, 2014
Messages
53
Why in chapter 11 there is no captain to train? Its really hard if i only use vindicators
 

Deleted member 238589

D

Deleted member 238589

If I remember correctly, the Vindicators were slightly weaker then Captains, but they cost less gold and, more importantly, food.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
[simpletable="Ladies and gentleman,
Humans and Elves,
Orcs and Dwarves,
Demons and Undead,
Recruits and veterans of Arkain,
Creatures of all kinds,"]You all have waited for the special surprise (or maybe not, doesn't matter) and here it is!
I'm proud to present you the very FIRST TEASER TRAILER of the SECOND BOOKS of Arkain!
I must warn you, though, that it contains major spoilers about both the First and the Second Books
- well, it's a teaser, would be lame without spoilers, wouldn't it?

Here is the link
Might be a good idea to turn your sounds on here. ;)

Enjoy, and be prepared for more in the future![/box]
 
Level 1
Joined
Mar 28, 2015
Messages
3
Plot: 5/5 - Excellent and Gripping. If it were a novel, I'd read it. Definitely the best I've seen in a Warcraft 3 Campaign, though Greymoore is dull character-wise.

Terrain: 4/5 - I don't mind it so much that the Terrain's bit flat. I do wish some areas were a bit wider though as it can be a chore sending my 100 supply army through such narrow areas.

Custom Units: 4/5 - Only because I want to see more custom units :) I'm a sucker for them.

Gameplay: 4/5 - Very enjoyable, though difficulty scaling needs work. Increased Army Cap would also be nice to see to increase the feeling of "Epic"

Also, some of the Optional Quests seem generally pointless. It's also strange that the best items you can get come from killing creeps (esp. level 1 creeps that Harmon faces) or enemy heroes (who fall easily enough).

Mission 5 isn't that hard, actually. I beat it within an hour without cheats or allies (Generally not worth the gold anyways), which is my standard play time for a mission. The trick is to have the right army build (6-8 Spell Breakers, 8-10 Ballistae, 6 Priests, 6 Sorceresses and 8-10 Archers), the right targets and a bit of micro (some effort is fine, you don't have to be a pro to get the job done).

By priority targets for Ballistae:
1) Towers
2) Doom Guards with mana
3) Blood Mage Hero
4) Infernos
5) Production buildings (Demon Gates-Castles-Barracks-Dragonhawk Roosts-Arcane Sanctum)

Don't be afraid to sacrifice your army to take down a Demon Gate or enemy Castle. Spam workers to get wood fast and set up your expo immediately. Building 2 Barracks and 3 Sanctums to have a steady flow of reinforcements, Reinforce while fighting by taking advantage of control groups. Spam Inner Fire on Ballistae. The rest takes care of itself.

Also, Shar, I've noticed that if you leave the cut scenes, the attacks come way slower in this mission. Not sure if its a bug?
 
Level 1
Joined
Mar 28, 2015
Messages
3
@Daffa, yes I'm aware. I was just pointing out that the mission is far from impossible - a sentiment that many players seem to bemoan. Even the Let's Play guy on youtube said the same, I believe. It can be done, and it can be done in a timely manner, if you use the right strategy.
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
@Daffa, yes I'm aware. I was just pointing out that the mission is far from impossible - a sentiment that many players seem to bemoan. Even the Let's Play guy on youtube said the same, I believe. It can be done, and it can be done in a timely manner, if you use the right strategy.

Well, the chapter has been made easier several times and "the Let's Play guy" played the very first released version which was MUCH harder - not impossible, but harder.
 
Level 9
Joined
Mar 29, 2015
Messages
470
Hi! I just created an account on HiveWorkshop. Since I'm trying to do a strictly "good" playthrough, I was wondering what the good choices would be. In my mind, they would be

- Help Gardon at the Derryn Outpost
- Save Aedale from the Orc base in the third chapter
- Save Lera's base in chapter 5
- Don't make Aedale consume either the shard or the whole artifact
- And side with Gardon in his mission in the forest

Of course these are just my opinions as to what the ultimate good choices are. Awesome caimpaign and interesting story so far
 
Level 20
Joined
Dec 19, 2013
Messages
1,084
Hi! I just created an account on HiveWorkshop. Since I'm trying to do a strictly "good" playthrough, I was wondering what the good choices would be. In my mind, they would be

- Help Gardon at the Derryn Outpost
- Save Aedale from the Orc base in the third chapter
- Save Lera's base in chapter 5
- Don't make Aedale consume either the shard or the whole artifact
- And side with Gardon in his mission in the forest
Well you did get some choices right
-You should help Gardon
-You save Aedale
-You call Gardon for help which leads to killing Lera
-Aedale consumes
both
shards
-Side with Gardon in the forest

These are the cannon choices
 
Level 9
Joined
Mar 29, 2015
Messages
470
Well you did get some choices right
-You should help Gardon
-You save Aedale
-You call Gardon for help which leads to killing Lera
-Aedale consumes
both
shards
-Side with Gardon in the forest

These are the cannon choices

Not the canon choices. I made the canon choices in my first playthrough. I'm talking about "good" choices. Like lightside choices. I'm trying to have a, shall we say, positive playthrough
 
Level 20
Joined
Dec 19, 2013
Messages
1,084
Not the canon choices. I made the canon choices in my first playthrough. I'm talking about "good" choices. Like lightside choices. I'm trying to have a, shall we say, positive playthrough

There is no such thing as positive choices on LoA... :D
 
Level 3
Joined
Feb 1, 2014
Messages
53
[simpletable="Ladies and gentleman,
Humans and Elves,
Orcs and Dwarves,
Demons and Undead,
Recruits and veterans of Arkain,
Creatures of all kinds,"]You all have waited for the special surprise (or maybe not, doesn't matter) and here it is!
I'm proud to present you the very FIRST TEASER TRAILER of the SECOND BOOKS of Arkain!
I must warn you, though, that it contains major spoilers about both the First and the Second Books
- well, it's a teaser, would be lame without spoilers, wouldn't it?

Here is the link
Might be a good idea to turn your sounds on here. ;)

Enjoy, and be prepared for more in the future![/box]

This is amazing yet something bothers me,
Why the heck the trolls left the orcs? Are there reasons or its just random?
Anyway, im looking forward for the second books. Good luck! :thumbs_up:
 
Level 2
Joined
May 27, 2005
Messages
9
There's an issue in the final mission with the Karskin not getting resources once they spent their initial supply, checking the map in the World Editor reveals the trigger doesn't work for some reason.

There's also AI issues in both campaigns, though for that I sent a lengthier PM.
 
Level 29
Joined
Mar 9, 2012
Messages
1,557
Playing it through, feels like the old warcraft games so far (in a positive way).
Im currently at the early parts, in the chapter where you control the elvish ranger i have chosen to not ally with the high-probability double-sided playing human general (please no spoilers!) in black, after her friend heroically sacrificed himself, so brought her to the circle in north without any other fight than the pair of river guarding demons and the game did freeze there.

In the one previous scenario there was multiple AI bases however only the lvl 10 orc hero's base did mount attacks. Past the game opening scripted assault there came no attacks from north-east direction.
In that scenario i can suggest to widen the ramp to the main orc base as the mass of catapults pumped by the allied AI did block the ramp entirely for several minutes with even more in queue behind them.
Micromanaging the aoe fire-rains so that those free allied catapults remain alive to reach an critical mass has been pretty much the only way to beat the scenario.

Other than that i can suggest to include the human catapult model and its icon that can be found on this site into your campaign, looks weird humans using those savage catapults.
 
Level 8
Joined
Apr 22, 2015
Messages
426
Hey chapter nine is relly hard with no wizard having for the dwarves it makes the game hard and the orc clans are to much,they have settled this because they vaithing for the humans ,to reach the orc leaders is i must break they defense that is not easy,and tey atacking in fat waves,i can't even more to left my base ,but i like that is strategical maded
DARKMIND CLAN: Rath Wolfscar: BRING ME GREYMOORE HEAD AND "I MIGHT" CONSIDER YOU SPARED this expresion i really liked ,but i whant to dismantle the orcs clan to anihilate them all ,how this is sounds. less hard.
 
Level 1
Joined
Jul 11, 2013
Messages
4
Chapter 9 is pretty much impossible to beat in Hard, your Allies can barely themselves and the orc have mage units which can wipe out half of your force in seconds, not to mention you have to deal with several orc clans. Very nice campaign nonetheless :)
 
Level 20
Joined
Dec 19, 2013
Messages
1,084
Chapter 9 is pretty much impossible to beat in Hard, your Allies can barely themselves and the orc have mage units which can wipe out half of your force in seconds, not to mention you have to deal with several orc clans. Very nice campaign nonetheless :)

It ain't that hard...You just train a bunch of steam tanks,Protect the west side with gryphon riders(they fuck up those mages pretty fast),Train some bear riders and wait for your ally to attack the red base,after they do,you pour in and start destroying their base.There is a rout from the east of their base a seceret passage you can use to go inside their base (it ain't that heavely guarded)

After the red base is gone,you start building your own there (you wont get attacked here).Now your ally will take the bulk of attacks,Just make sure to send a lil help when he gets attack,Abbadonate your old base,It is really costly to protect it.

Then you start working on the other bases in this order Purple>Blue>Yelloy>Green
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
Chapter 9 is pretty much impossible to beat in Hard, your Allies can barely themselves and the orc have mage units which can wipe out half of your force in seconds, not to mention you have to deal with several orc clans. Very nice campaign nonetheless :)

Here are a few of Kasrkin's tips (also mentioned in the first post). They might help you a great deal if Mikasa's strategy doesn't help you.

-Ivory towers are your friend
-Spam workers with auto repair
-Build a satellite base as soon as you can, and build more workers and towers
-Don't cut down too many of the trees near your base
-Always have troops near the main base
-As soon as an AI is killed build a town hall for more gold DO IT
-Help the elves when they attack even if it might kill you
-Use the spy drones, don't ignore the hint they're your early warning system.
 
Level 8
Joined
Apr 22, 2015
Messages
426
you forget something:the cavalry that help me against Loringar's base
some of the karskin tips are uselles and that blasted Darkmind coming in two waves rapidly
i can't have a big defense because the time to be attacked by the orcs is too short and they have bloodlust my gryphon minds nothink when theey come with wolf raider.
i think this chapter was made difficult to make the player to advance quiqly .
 

Shar Dundred

Community Moderator
Level 72
Joined
May 6, 2009
Messages
5,869
Is it possible that if I play the entire campaign all over again, will the data reset so I can select different choices, or does it stay with that choice forever?

The data will reset.
The LAST choice made on every choosing parts will be the one saved into the cache.

By finishing/ending/skipping the Epilogue cinematic, all choices will be saved in an extra cache for the next book, meaning that you can replay the chapters and make different choices. As long as you don't start the Epilogue cinematic, it doesn't change the already made choices. Once you do, the new choices will be saved.
 
Level 2
Joined
Feb 9, 2013
Messages
28
So once I made different choices and start the Epilogue, it will overwrite the older choices I did. If I don't start the Epilogue, it won't save the different choices I've done. Yup, sounds simple :thumbs_up:
 
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